{
namespace Toolkit
{
-class CanvasView;
-
namespace Internal
{
+class CanvasView;
+class CanvasViewRasterizeThread;
+
class CanvasView : public Control, public Integration::Processor
{
public:
*/
bool AddDrawable(Dali::CanvasRenderer::Drawable& drawable);
+ /**
+ * Called when a property of an object of this type is set.
+ * @param[in] object The object whose property is set.
+ * @param[in] propertyIndex The property index.
+ * @param[in] value The new property value.
+ */
+ static void SetProperty(BaseObject* object, Property::Index propertyIndex, const Property::Value& value);
+
+ /**
+ * Called to retrieve a property of an object of this type.
+ * @param[in] object The object whose property is to be retrieved.
+ * @param[in] propertyIndex The property index.
+ * @return The current value of the property.
+ */
+ static Property::Value GetProperty(BaseObject* object, Property::Index propertyIndex);
+
+ /**
+ * @copydoc Toolkit::Control::CanvasView::RemoveDrawable
+ */
+ bool RemoveDrawable(Dali::CanvasRenderer::Drawable& drawable);
+
+ /**
+ * @copydoc Toolkit::Control::CanvasView::RemoveAllDrawables
+ */
+ bool RemoveAllDrawables();
+
private: // From Control
/**
* @copydoc Control::OnRelayout
*/
void OnInitialize() override;
-protected: // Implementation of Processor
+ /**
+ * @brief This is the viewbox of the Canvas.
+ * @param[in] viewBox The size of viewbox.
+ * @return Returns True when it's successful. False otherwise.
+ */
+ bool SetViewBox(const Vector2& viewBox);
+
+ /**
+ * @brief This is the viewbox of the Canvas.
+ * @return Returns The size of viewbox.
+ */
+ const Vector2& GetViewBox();
+
+ /**
+ * @bried Rasterize the canvas, and add it to the view.
+ *
+ * @param[in] size The target size of the canvas view rasterization.
+ */
+ void AddRasterizationTask();
+
+protected:
/**
* @copydoc Dali::Integration::Processor::Process()
*/
- void Process() override;
+ void Process(bool postProcessor) override;
-private:
+public:
/**
- * @brief Draw drawables added to CanvasView on inner canvas.
- * Then make that buffer into a texture and add it to renderer.
+ * @bried Apply the rasterized image to the canvas view
+ *
+ * @param[in] rasterizedTexture The texture with the rasterized pixels
*/
- void Commit();
+ void ApplyRasterizedImage(Texture rasterizedTexture);
private:
CanvasView(const CanvasView&) = delete;
CanvasView& operator=(const CanvasView&) = delete;
private:
- CanvasRenderer mCanvasRenderer;
- Dali::Texture mTexture;
- bool mChanged;
+ CanvasRenderer mCanvasRenderer;
+ Dali::Texture mTexture;
+ TextureSet mTextureSet;
+ Vector2 mSize;
+ CanvasViewRasterizeThread* mCanvasViewRasterizeThread;
};
} // namespace Internal