/**
* @bried Apply the rasterized image to the canvas view
*
- * @param[in] rasterizedPixelData The pixel buffer with the rasterized pixels
+ * @param[in] rasterizedTexture The texture with the rasterized pixels
*/
- void ApplyRasterizedImage(PixelData rasterizedPixelData);
+ void ApplyRasterizedImage(Texture rasterizedTexture);
private:
CanvasView(const CanvasView&) = delete;