/*
- * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
mTextureSet = TextureSet::New();
Geometry geometry = VisualFactoryCache::CreateQuadGeometry();
- Shader shader = Shader::New(SHADER_CANVAS_VIEW_VERT, fragmentShader);
+ Shader shader = Shader::New(SHADER_CANVAS_VIEW_VERT, fragmentShader, Shader::Hint::NONE, "CANVAS_VIEW");
Renderer renderer = Renderer::New(geometry, shader);
renderer.SetTextures(mTextureSet);