// CanvasView can relayout in the OnImageReady, alternative to a signal would be to have a upcall from the Control to CanvasView
Dali::Toolkit::Control handle(GetOwner());
- DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
- return std::unique_ptr<Dali::Accessibility::Accessible>(
- new DevelControl::AccessibleImpl(actor, Dali::Accessibility::Role::IMAGE));
- });
+ Self().SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::IMAGE);
Adaptor::Get().RegisterProcessor(*this, true);
}