*
*/
-
// CLASS HEADER
#include "radio-button-impl.h"
// EXTERNAL INCLUDES
#include <dali/integration-api/debug.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/images/resource-image.h>
#if defined(DEBUG_ENABLED)
- extern Debug::Filter* gLogButtonFilter;
+extern Debug::Filter* gLogButtonFilter;
#endif
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
namespace
{
-
BaseHandle Create()
{
return Toolkit::RadioButton::New();
}
-TypeRegistration typeRegistration( typeid( Toolkit::RadioButton ), typeid( Toolkit::Button ), Create);
+TypeRegistration typeRegistration(typeid(Toolkit::RadioButton), typeid(Toolkit::Button), Create);
-}
+} // namespace
Dali::Toolkit::RadioButton RadioButton::New()
{
// Create the implementation, temporarily owned on stack
- IntrusivePtr< RadioButton > internalRadioButton = new RadioButton();
+ IntrusivePtr<RadioButton> internalRadioButton = new RadioButton();
// Pass ownership to CustomActor
Dali::Toolkit::RadioButton radioButton(*internalRadioButton);
void RadioButton::OnInitialize()
{
Button::OnInitialize();
+
+ DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
+ return std::unique_ptr<Dali::Accessibility::Accessible>(
+ new AccessibleImpl(actor, Dali::Accessibility::Role::RADIO_BUTTON));
+ });
}
bool RadioButton::OnToggleReleased()
{
// Radio button overrides toggle release (button up) as doesn't allow un-selection to be performed on it directly.
- bool stateChanged = false;
- if( !IsSelected() )
- {
- Button::SetSelected( true ); // Set button to selected as previously unselected
- stateChanged = true;
- }
- return stateChanged;
+ return false;
}
-void RadioButton::OnStateChange( State newState )
+void RadioButton::OnStateChange(State newState)
{
// Radio button can be part of a group, if a button in the group is selected then all others should be unselected
- DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "RadioButton::OnStateChange state(%d)\n", newState );
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "RadioButton::OnStateChange state(%d)\n", newState);
- if ( SELECTED_STATE == newState )
+ if(SELECTED_STATE == newState)
{
Actor parent = Self().GetParent();
- if( parent )
+ if(parent)
{
- for( unsigned int i = 0; i < parent.GetChildCount(); ++i )
+ for(unsigned int i = 0; i < parent.GetChildCount(); ++i)
{
- Dali::Toolkit::RadioButton radioButtonChild = Dali::Toolkit::RadioButton::DownCast( parent.GetChildAt( i ) );
- if( radioButtonChild && radioButtonChild != Self() )
+ Dali::Toolkit::RadioButton radioButtonChild = Dali::Toolkit::RadioButton::DownCast(parent.GetChildAt(i));
+ if(radioButtonChild && radioButtonChild != Self())
{
- radioButtonChild.SetSelected( false );
+ radioButtonChild.SetProperty(Toolkit::Button::Property::SELECTED, false);
}
}
}
}
+
+ // TODO: replace it with OnPropertySet hook once Button::Property::SELECTED will be consistently used
+ if(Dali::Accessibility::IsUp() && (Dali::Accessibility::Accessible::GetCurrentlyHighlightedActor() == Self())
+ && (newState == SELECTED_STATE || newState == UNSELECTED_STATE))
+ {
+ Dali::Accessibility::Accessible::Get(Self())->EmitStateChanged(Dali::Accessibility::State::CHECKED, newState == SELECTED_STATE ? 1 : 0, 0);
+ }
+}
+
+Dali::Accessibility::States RadioButton::AccessibleImpl::CalculateStates()
+{
+ auto state = Button::AccessibleImpl::CalculateStates();
+ auto self = Toolkit::Button::DownCast(Self());
+
+ if(self.GetProperty<bool>(Toolkit::Button::Property::SELECTED))
+ {
+ state[Dali::Accessibility::State::CHECKED] = true;
+ }
+
+ state[Dali::Accessibility::State::SELECTABLE] = true;
+ return state;
}
} // namespace Internal