// EXTERNAL INCLUDES
#include <dali/public-api/common/vector-wrapper.h>
-#include <dali/public-api/animation/animation.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/buttons/push-button.h>
*/
virtual ~PushButton();
-private: // From Button
-
- /**
- * @copydoc Toolkit::Internal::Button::OnButtonInitialize()
- */
- virtual void OnButtonInitialize();
-
- /**
- * @copydoc Toolkit::Internal::Button::OnLabelSet()
- */
- virtual void OnLabelSet();
-
- /**
- * @copydoc Toolkit::Internal::Button::OnButtonImageSet()
- */
- virtual void OnButtonImageSet();
-
- /**
- * @copydoc Toolkit::Internal::Button::OnSelectedImageSet()
- */
- virtual void OnSelectedImageSet();
-
- /**
- * @copydoc Toolkit::Internal::Button::OnBackgroundImage()
- */
- virtual void OnBackgroundImageSet();
-
- /**
- * @copydoc Toolkit::Internal::Button::OnSelectedBackgroundImageSet()
- */
- virtual void OnSelectedBackgroundImageSet();
-
- /**
- * @copydoc Toolkit::Internal::Button::OnDisabledImageSet()
- */
- virtual void OnDisabledImageSet();
-
- /**
- * @copydoc Toolkit::Internal::Button::OnDisabledBackgroundImageSet()
- */
- virtual void OnDisabledBackgroundImageSet();
-
- /**
- * @copydoc Toolkit::Internal::Button::OnSelected()
- */
- virtual bool OnSelected();
+public:
- /**
- * @copydoc Toolkit::Internal::Button::OnDisabled()
- */
- virtual bool OnDisabled();
+ // Properties
/**
- * @copydoc Toolkit::Internal::Button::OnPressed()
+ * Enum for the alignment modes of the icon.
*/
- virtual bool OnPressed();
+ enum IconAlignment
+ {
+ LEFT,
+ RIGHT,
+ TOP,
+ BOTTOM,
+ DEFAULT = RIGHT
+ };
/**
- * @copydoc Toolkit::Internal::Button::OnReleased()
+ * Called when a property of an object of this type is set.
+ * @param[in] object The object whose property is set.
+ * @param[in] index The property index.
+ * @param[in] value The new property value.
*/
- virtual bool OnReleased();
-
- /**
- * @copydoc Toolkit::Internal::Button::StopAllAnimations()
- */
- virtual void StopAllAnimations();
-
-private: // From Control
+ static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value );
/**
- * @copydoc CustomActorImpl::OnSizeSet( const Vector3& targetSize )
+ * Called to retrieve a property of an object of this type.
+ * @param[in] object The object whose property is to be retrieved.
+ * @param[in] index The property index.
+ * @return The current value of the property.
*/
- virtual void OnSizeSet( const Vector3& targetSize );
+ static Property::Value GetProperty( BaseObject* object, Property::Index propertyIndex );
- /**
- * @copydoc Toolkit::Control::GetNaturalSize
- */
- virtual Vector3 GetNaturalSize();
+private: // From Button
/**
- * @copydoc Toolkit::Control::OnSetResizePolicy
+ * @copydoc Toolkit::Internal::Button::OnInitialize
*/
- virtual void OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension );
+ virtual void OnInitialize();
private:
/**
- * Starts the transition animation.
- * PushButton::TransitionAnimationFinished slot is called when the animation finishes.
- */
- void StartTransitionAnimation();
-
- /**
- * Stops the transition animation.
- * @param[in] remove If true, removes the fadeout actor from root.
- */
- void StopTransitionAnimation( bool remove = true );
-
- /**
- * It adds the actor to the root actor and to the fade in animation.
- * @param[inout] image The actor.
- * @param[in] opacity The initial opacity.
- * @param[in] scale The initial scale.
- */
- void FadeInImage( Actor& image, float opacity = 0.f, Vector3 scale = Vector3( 1.f, 1.f, 1.f ) );
-
- /**
- * It adds the actor fade out animation and stores it to be removed when the animation finishes.
- * @param[in] layer Defines if the actor is going to be stored in the mFadeOutBackgroundImage or mFadeOutCheckedImage member.
- * @param[inout] image The actor.
- * @param[in] opacity The initial opacity.
- * @param[in] scale The initial scale.
- */
- void FadeOutImage( Actor& image, float opacity = 1.f, Vector3 scale = Vector3( 1.f, 1.f, 1.f ) );
-
- /**
- * @brief Custom configuration for size negotiation
- */
- void ConfigureSizeNegotiation();
-
- /**
- * @brief Configure size negotiation for a given dimension
+ * @brief Sets the alignment mode to use to align the icon to the label.
*
- * @param[in] dimension The dimension to configure
- * @param[in] images The list of images to configure
- * @param[in] label The text label to configure
+ * @param[in] iconAlignment The alignment mode to use
*/
- void ConfigureSizeNegotiationDimension( Dimension::Type dimension, const std::vector< Actor >& images, Actor& label );
-
- // slots
+ void SetIconAlignment( const PushButton::IconAlignment iconAlignment );
/**
- * Called when the transition animation finishes.
+ * @brief Gets the alignment mode used to align the icon to the label.
+ *
+ * @return The alignment mode in use
*/
- void TransitionAnimationFinished( Dali::Animation& source );
+ const PushButton::IconAlignment GetIconAlignment() const;
private:
private:
- Animation mTransitionAnimation; ///< Animation used in the state transitions.
- Vector3 mSize; ///< The button's size.
+ IconAlignment mIconAlignment; ///< The alignment of the icon against the label.
};
} // namespace Internal