*/
Actor& GetFadeOutButtonImage();
-public: // Signals
+public:
+
+ // Signals
/**
* @copydoc Dali::Toolkit::PushButton::ToggledSignal()
*/
static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
+ // Properties
+
+ /**
+ * @copydoc Button::SetProperty
+ */
+ static void SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value );
+
+ /**
+ * @copydoc Button::GetProperty
+ */
+ static Property::Value GetProperty( BaseObject* object, Property::Index propertyIndex );
+
protected: // From Button
/**