-#ifndef __DALI_TOOLKIT_INTERNAL_PUSH_BUTTON_H__
-#define __DALI_TOOLKIT_INTERNAL_PUSH_BUTTON_H__
+#ifndef DALI_TOOLKIT_INTERNAL_PUSH_BUTTON_H
+#define DALI_TOOLKIT_INTERNAL_PUSH_BUTTON_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <dali/public-api/common/dali-vector.h>
-#include <dali/public-api/animation/animation.h>
+#include <dali/public-api/common/vector-wrapper.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/buttons/push-button.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
/**
* PushButton implementation class.
*
class PushButton : public Button
{
public:
-
/**
* Create a new PushButton.
* @return A smart-pointer to the newly allocated PushButton.
static Dali::Toolkit::PushButton New();
protected:
-
/**
* Construct a new PushButton.
*/
*/
virtual ~PushButton();
-public: // From Button
-
- /**
- * @copydoc Toolkit::Internal::Button::SetButtonImage( Actor image )
- */
- virtual void SetButtonImage( Actor image );
-
- /**
- * @copydoc Toolkit::Internal::Button::SetSelectedImage( Actor image )
- */
- virtual void SetSelectedImage( Actor image );
-
- /**
- * @copydoc Toolkit::Internal::Button::SetBackgroundImage( Actor image )
- */
- virtual void SetBackgroundImage( Actor image );
-
- /**
- * @copydoc Toolkit::Internal::Button::SetDisabledImage( Actor image )
- */
- virtual void SetDisabledImage( Actor image );
-
- /**
- * @copydoc Toolkit::Internal::Button::SetDisabledBackgroundImage( Actor image )
- */
- virtual void SetDisabledBackgroundImage( Actor image );
-
-private: // From Button
-
- /**
- * @copydoc Toolkit::Internal::Button::OnButtonInitialize()
- */
- virtual void OnButtonInitialize();
-
- /**
- * @copydoc Toolkit::Internal::Button::OnLabelSet()
- */
- virtual void OnLabelSet();
-
- /**
- * @copydoc Toolkit::Internal::Button::OnSelected()
- */
- virtual void OnSelected( bool selected );
-
- /**
- * @copydoc Toolkit::Internal::Button::OnDisabled( bool disabled )
- */
- virtual void OnDisabled( bool disabled );
-
- /**
- * @copydoc Toolkit::Internal::Button::OnPressed()
- */
- virtual void OnPressed();
-
- /**
- * @copydoc Toolkit::Internal::Button::OnReleased()
- */
- virtual void OnReleased();
-
- /**
- * @copydoc Toolkit::Internal::Button::OnClicked()
- */
- virtual void OnClicked();
-
-private: // From Control
-
- /**
- * @copydoc Toolkit::Control::OnControlSizeSet( const Vector3& targetSize )
- */
- virtual void OnControlSizeSet( const Vector3& targetSize );
-
- /**
- * @copydoc Toolkit::Control::GetNaturalSize()
- */
- virtual Vector3 GetNaturalSize();
-
-private:
+public:
+ // Properties
/**
- * Used in the FadeOut functions.
+ * Enum for the alignment modes of the icon.
*/
- enum ImageLayer
+ enum IconAlignment
{
- Background, ///< Fade out the background.
- Foreground ///< Fade out the foreground.
+ LEFT,
+ RIGHT,
+ TOP,
+ BOTTOM,
+ DEFAULT = RIGHT
};
/**
- * Gets the button image that is fading out.
- * @return A reference to the button image that is fading out.
- */
- Actor& GetFadeOutButtonImage();
-
- /**
- * Gets the background image that is fading out.
- * @return A reference to the background image that is fading out.
+ * Called when a property of an object of this type is set.
+ * @param[in] object The object whose property is set.
+ * @param[in] index The property index.
+ * @param[in] value The new property value.
*/
- Actor& GetFadeOutBackgroundImage();
+ static void SetProperty(BaseObject* object, Property::Index index, const Property::Value& value);
/**
- * Adds the actor to the fade in animation. It creates a fade in animation if needed.
- * @param[in] actor The actor.
+ * Called to retrieve a property of an object of this type.
+ * @param[in] object The object whose property is to be retrieved.
+ * @param[in] index The property index.
+ * @return The current value of the property.
*/
- void AddToFadeInAnimation( Actor& actor );
-
- /**
- * Starts the fade in animation.
- * PushButton::FadeInAnimationFinished slot is called when the animation finishes.
- */
- void StartFadeInAnimation();
-
- /**
- * Stops the fade in animation.
- */
- void StopFadeInAnimation();
-
- /**
- * Adds the actor to the fade out animation. It creates a fade out animation if needed.
- */
- void AddToFadeOutAnimation( Actor& actor );
-
- /**
- * Starts the fade out animation.
- * PushButton::FadeOutAnimationFinished slot is called when the animation finishes.
- */
- void StartFadeOutAnimation();
-
- /**
- * Stops the fade out animation.
- * It removes the actor stored in PushButton::mFadeOutBackgroundImage and PushButton::mFadeOutCheckedImage.
- * @param[in] remove If true, removes the fadeout actor from root.
- */
- void StopFadeOutAnimation( bool remove = true );
+ static Property::Value GetProperty(BaseObject* object, Property::Index propertyIndex);
+private: // From Button
/**
- * It adds the actor to the root actor and to the fade in animation.
- * @param[inout] image The actor.
- * @param[in] opacity The initial opacity.
+ * @copydoc Toolkit::Internal::Button::OnInitialize
*/
- void FadeInImage( Actor& image, float opacity = 0.f, int priority = -1 );
+ void OnInitialize() override;
/**
- * It adds the actor fade out animation and stores it to be removed when the animation finishes.
- * @param[in] layer Defines if the actor is going to be stored in the mFadeOutBackgroundImage or mFadeOutCheckedImage member.
- * @param[inout] image The actor.
- * @param[in] opacity The initial opacity.
+ * @copydoc Toolkit::Internal::Control::CreateAccessibleObject()
*/
- void FadeOutImage( ImageLayer layer, Actor& image, float opacity = 1.f );
-
- // slots
+ DevelControl::ControlAccessible* CreateAccessibleObject() override;
+private:
/**
- * Called when the fade out animation finishes.
- * It changes the check button paint state and removes actors from the root.
+ * @brief Sets the alignment mode to use to align the icon to the label.
+ *
+ * @param[in] iconAlignment The alignment mode to use
*/
- void FadeOutAnimationFinished( Dali::Animation& source );
+ void SetIconAlignment(const PushButton::IconAlignment iconAlignment);
/**
- * Called when the fade in animation finishes.
- * It changes the check button paint state.
+ * @brief Gets the alignment mode used to align the icon to the label.
+ *
+ * @return The alignment mode in use
*/
- void FadeInAnimationFinished( Dali::Animation& source );
+ const PushButton::IconAlignment GetIconAlignment() const;
private:
-
// Undefined
- PushButton( const PushButton& );
+ PushButton(const PushButton&);
// Undefined
- PushButton& operator=( const PushButton& );
+ PushButton& operator=(const PushButton&);
private:
+ IconAlignment mIconAlignment; ///< The alignment of the icon against the label.
- Animation mFadeInAnimation; ///< Animation used in the state transitions.
- Animation mFadeOutAnimation; ///< Animation used in the state transitions.
-
- Actor mFadeOutButtonContent; ///< Stores a foreground content, which is in a fade out animation, to be removed when the animation finishes.
- Actor mFadeOutBackgroundContent; ///< Stores a background content, which is in a fade out animation, to be removed when the animation finishes.
+protected:
+ class PushButtonAccessible : public Button::ButtonAccessible
+ {
+ public:
+ using Button::ButtonAccessible::ButtonAccessible;
- Vector3 mSize; ///< The button's size.
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::ControlAccessible::CalculateStates()
+ */
+ Dali::Accessibility::States CalculateStates() override;
+ };
- PaintState mPaintState; ///< The paint state.
+ void OnStateChange(State newState) override;
};
} // namespace Internal
// Helpers for public-api forwarding methods
-inline Toolkit::Internal::PushButton& GetImplementation( Toolkit::PushButton& button )
+inline Toolkit::Internal::PushButton& GetImplementation(Toolkit::PushButton& button)
{
- DALI_ASSERT_ALWAYS( button );
+ DALI_ASSERT_ALWAYS(button);
Dali::RefObject& handle = button.GetImplementation();
- return static_cast<Toolkit::Internal::PushButton&>( handle );
+ return static_cast<Toolkit::Internal::PushButton&>(handle);
}
-inline const Toolkit::Internal::PushButton& GetImplementation( const Toolkit::PushButton& button )
+inline const Toolkit::Internal::PushButton& GetImplementation(const Toolkit::PushButton& button)
{
- DALI_ASSERT_ALWAYS( button );
+ DALI_ASSERT_ALWAYS(button);
const Dali::RefObject& handle = button.GetImplementation();
- return static_cast<const Toolkit::Internal::PushButton&>( handle );
+ return static_cast<const Toolkit::Internal::PushButton&>(handle);
}
} // namespace Toolkit
} // namespace Dali
-#endif // __DALI_TOOLKIT_INTERNAL_PUSH_BUTTON_H__
+#endif // DALI_TOOLKIT_INTERNAL_PUSH_BUTTON_H