/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "push-button-impl.h"
// EXTERNAL INCLUDES
-#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/public-api/images/resource-image.h>
+#include <dali/devel-api/scripting/scripting.h>
+#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/text-view/text-view.h>
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
+#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
+#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+
+#if defined(DEBUG_ENABLED)
+ extern Debug::Filter* gLogButtonFilter;
+#endif
namespace Dali
{
namespace
{
-const float TEXT_PADDING = 12.0f;
-
-const float LABEL_DEPTH( 0.75f );
-const float FOREGROUND_DEPTH( 0.5f );
-const float BACKGROUND_DEPTH( 0.25f );
-
-const float ANIMATION_TIME( 0.2f );
-
BaseHandle Create()
{
return Toolkit::PushButton::New();
}
-TypeRegistration typeRegistration( typeid(Toolkit::PushButton), typeid(Toolkit::Button), Create );
+// Properties
-} // unnamed namespace
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::PushButton, Toolkit::Button, Create )
-namespace
-{
+DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "unselectedIcon", STRING, UNSELECTED_ICON )
+DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "selectedIcon", STRING, SELECTED_ICON )
+DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "iconAlignment", STRING, ICON_ALIGNMENT )
+DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "labelPadding", STRING, LABEL_PADDING )
+DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "iconPadding", STRING, ICON_PADDING )
+
+DALI_TYPE_REGISTRATION_END()
-/**
- * Find the first image actor in the actor hierarchy
+/*
+ * Table to define Text-to-enum conversions for IconAlignment.
*/
-ImageActor FindImageActor( Actor root )
-{
- ImageActor imageActor = ImageActor::DownCast( root );
- if( !imageActor && root )
- {
- for( unsigned int i = 0, numChildren = root.GetChildCount(); i < numChildren; ++i )
- {
- ImageActor childImageActor = FindImageActor( root.GetChildAt( i ) );
- if( childImageActor )
- {
- return childImageActor;
- }
- }
- }
+const Dali::Scripting::StringEnum IconAlignmentTable[] = {
+ { "LEFT", Toolkit::Internal::PushButton::LEFT },
+ { "RIGHT", Toolkit::Internal::PushButton::RIGHT },
+ { "TOP", Toolkit::Internal::PushButton::TOP },
+ { "BOTTOM", Toolkit::Internal::PushButton::BOTTOM },
+}; const unsigned int IconAlignmentTableCount = sizeof( IconAlignmentTable ) / sizeof( IconAlignmentTable[0] );
- return imageActor;
-}
+} // unnamed namespace
+
+namespace
+{
} // unnamed namespace
PushButton::PushButton()
: Button(),
- mSize(),
- mPaintState( UnselectedState )
+ mIconAlignment( RIGHT )
{
- SetAnimationTime( ANIMATION_TIME );
}
PushButton::~PushButton()
{
}
-void PushButton::SetButtonImage( Actor image )
-{
- Actor& buttonImage = GetButtonImage();
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
-
- switch( mPaintState )
- {
- case UnselectedState:
- {
- if( buttonImage && buttonImage.GetParent() )
- {
- StopFadeOutAnimation();
- FadeOutImage( Foreground, buttonImage );
-
- buttonImage = image;
-
- FadeInImage( buttonImage, 0.0f, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
- }
- else
- {
- buttonImage = image;
- Self().Insert( 0, buttonImage );
- }
- break;
- }
- case UnselectedSelectedTransition: // FALLTHROUGH
- case UnselectedDisabledTransition:
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation();
-
- // Replaces the button image.
- buttonImage = image;
-
- Self().Insert( 0, buttonImage );
- FadeOutImage( Foreground, buttonImage, opacity );
-
- StartFadeOutAnimation();
- break;
- }
- case SelectedUnselectedTransition: // FALLTHROUGH
- case DisabledUnselectedTransition:
- {
- StopFadeInAnimation();
- Self().Remove( buttonImage );
-
- buttonImage = image;
-
- FadeInImage( buttonImage, 0.0f, 0 );
- StartFadeInAnimation();
- break;
- }
- default:
- buttonImage = image;
- break;
- }
-
- buttonImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- buttonImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
- buttonImage.SetPosition( 0.f, 0.f, FOREGROUND_DEPTH );
- buttonImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
- buttonImage.SetName( "BUTTON_IMAGE" );
-}
-
-void PushButton::SetSelectedImage( Actor image )
-{
- Actor& selectedImage = GetSelectedImage();
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
-
- switch( mPaintState )
- {
- case SelectedState:
- {
- if( selectedImage && selectedImage.GetParent() )
- {
- StopFadeOutAnimation();
- FadeOutImage( Foreground, selectedImage );
-
- selectedImage = image;
-
- FadeInImage( selectedImage, 0.0f, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
- }
- else
- {
- selectedImage = image;
- Self().Insert( 0, selectedImage );
- }
- break;
- }
- case SelectedUnselectedTransition: // FALLTHROUGH
- case SelectedDisabledTransition:
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation();
-
- // Replaces the button image.
- selectedImage = image;
-
- Self().Insert( 0, selectedImage );
- FadeOutImage( Foreground, selectedImage, opacity );
-
- StartFadeOutAnimation();
- break;
- }
- case UnselectedSelectedTransition: // FALLTHROUGH
- case DisabledSelectedTransition:
- {
- StopFadeInAnimation();
- Self().Remove( selectedImage );
-
- selectedImage = image;
-
- FadeInImage( selectedImage, 0.0f, 0 );
- StartFadeInAnimation();
- break;
- }
- default:
- selectedImage = image;
- break;
- }
-
- selectedImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- selectedImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
- selectedImage.SetPosition( 0.f, 0.f, FOREGROUND_DEPTH );
- selectedImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
-}
-
-void PushButton::SetBackgroundImage( Actor image )
-{
- Actor& backgroundImage = GetBackgroundImage();
- Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage();
-
- switch( mPaintState )
- {
- case UnselectedState: // FALLTHROUGH
- case SelectedState:
- case UnselectedSelectedTransition:
- case SelectedUnselectedTransition:
- {
- if( backgroundImage && backgroundImage.GetParent() )
- {
- StopFadeOutAnimation();
- FadeOutImage( Background, backgroundImage );
-
- backgroundImage = image;
-
- FadeInImage( backgroundImage, 0.0f, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
- }
- else
- {
- backgroundImage = image;
- Self().Insert( 0, backgroundImage );
- }
- break;
- }
- case UnselectedDisabledTransition: // FALLTHROUGH
- case SelectedDisabledTransition:
- {
- float opacity = 1.f;
- if( fadeOutBackgroundImage )
- {
- opacity = fadeOutBackgroundImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation();
-
- // Replaces the button image.
- backgroundImage = image;
-
- Self().Insert( 0, backgroundImage );
- FadeOutImage( Background, backgroundImage, opacity );
-
- StartFadeOutAnimation();
- break;
- }
- case DisabledUnselectedTransition: // FALLTHROUGH
- case DisabledSelectedTransition:
- {
- StopFadeInAnimation();
- Self().Remove( backgroundImage );
-
- backgroundImage = image;
-
- FadeInImage( backgroundImage, 0.0f, 0 );
- StartFadeInAnimation();
- break;
- }
- default:
- backgroundImage = image;
- break;
- }
-
- backgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- backgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
- backgroundImage.SetPosition( 0.f, 0.f, BACKGROUND_DEPTH );
- backgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
-}
-
-void PushButton::SetDisabledImage( Actor image )
+void PushButton::OnInitialize()
{
- Actor& disabledImage = GetDisabledImage();
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
-
- switch( mPaintState )
- {
- case DisabledUnselectedState: // FALLTHROUGH
- case DisabledSelectedState:
- {
- if( disabledImage && disabledImage.GetParent() )
- {
- StopFadeOutAnimation();
- FadeOutImage( Foreground, disabledImage );
-
- disabledImage = image;
+ Button::OnInitialize();
- FadeInImage( disabledImage, 0.0f, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
- }
- else
- {
- disabledImage = image;
- Self().Add( disabledImage );
- }
- break;
- }
- case UnselectedDisabledTransition: // FALLTHROUGH
- case SelectedDisabledTransition:
- {
- StopFadeInAnimation();
- Self().Remove( disabledImage );
-
- disabledImage = image;
-
- FadeInImage( disabledImage, 0.0f, 0 );
- StartFadeInAnimation();
- break;
- }
- case DisabledUnselectedTransition: // FALLTHROUGH
- case DisabledSelectedTransition:
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation();
-
- // Replaces the button image.
- disabledImage = image;
-
- Self().Add( disabledImage );
- FadeOutImage( Foreground, disabledImage, opacity );
-
- StartFadeOutAnimation();
- break;
- }
- default:
- disabledImage = image;
- break;
- }
-
- disabledImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- disabledImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
- disabledImage.SetPosition( 0.f, 0.f, FOREGROUND_DEPTH );
- disabledImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
-}
-
-void PushButton::SetDisabledBackgroundImage( Actor image )
-{
- Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
- Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage();
-
- switch( mPaintState )
- {
- case DisabledUnselectedState: // FALLTHROUGH
- case DisabledSelectedState:
- {
- if( disabledBackgroundImage && disabledBackgroundImage.GetParent() )
- {
- StopFadeOutAnimation();
- FadeOutImage( Background, disabledBackgroundImage );
-
- disabledBackgroundImage = image;
-
- FadeInImage( disabledBackgroundImage, 0.0f, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
- }
- else
- {
- disabledBackgroundImage = image;
- Self().Add( disabledBackgroundImage );
- }
- break;
- }
- case UnselectedDisabledTransition: // FALLTHROUGH
- case SelectedDisabledTransition:
- {
- StopFadeInAnimation();
- Self().Remove( disabledBackgroundImage );
-
- disabledBackgroundImage = image;
-
- FadeInImage( disabledBackgroundImage, 0.0f, 0 );
- StartFadeInAnimation();
- break;
- }
- case DisabledUnselectedTransition: // FALLTHROUGH
- case DisabledSelectedTransition:
- {
- float opacity = 1.f;
- if( fadeOutBackgroundImage )
- {
- opacity = fadeOutBackgroundImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation();
-
- // Replaces the button image.
- disabledBackgroundImage = image;
-
- Self().Add( disabledBackgroundImage );
- FadeOutImage( Background, disabledBackgroundImage, opacity );
-
- StartFadeOutAnimation();
- break;
- }
- default:
- disabledBackgroundImage = image;
- break;
- }
-
- disabledBackgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- disabledBackgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
- disabledBackgroundImage.SetPosition( 0.f, 0.f, BACKGROUND_DEPTH );
- disabledBackgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
-}
-
-void PushButton::OnButtonInitialize()
-{
// Push button requires the Leave event.
- Actor root = Self();
- root.SetLeaveRequired( true );
-
- // Set resize policy to natural size so that buttons will resize to background images
- root.SetResizePolicy( USE_NATURAL_SIZE, ALL_DIMENSIONS );
-}
-
-void PushButton::OnLabelSet()
-{
- Actor& label = GetLabel();
-
- if( label )
- {
- label.SetAnchorPoint( AnchorPoint::CENTER );
- label.SetParentOrigin( ParentOrigin::CENTER );
- label.SetPosition( 0.f, 0.f, LABEL_DEPTH );
- label.SetSize( mSize );
-
- Self().Add( label );
- }
+ Actor self = Self();
+ self.SetLeaveRequired( true );
}
-void PushButton::OnSelected( bool selected )
+void PushButton::SetIconAlignment( const PushButton::IconAlignment iconAlignment )
{
- Actor& selectedImage = GetSelectedImage();
- Actor& buttonImage = GetButtonImage();
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
-
- switch( mPaintState )
- {
- case UnselectedState:
- {
- StopFadeOutAnimation();
- FadeOutImage( Foreground, buttonImage );
- FadeInImage( selectedImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || selectedImage )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- case SelectedState:
- {
- StopFadeOutAnimation();
- FadeOutImage( Foreground, selectedImage );
- FadeInImage( buttonImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || selectedImage )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- case UnselectedSelectedTransition:
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, selectedImage, 1.f - opacity );
- FadeInImage( buttonImage, opacity, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || selectedImage )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- case SelectedUnselectedTransition:
- {
- float opacity = 0.f;
- if( fadeOutButtonImage )
- {
- opacity = 1.f - fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, buttonImage, 1.f - opacity );
- FadeInImage( selectedImage, opacity, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || selectedImage )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- default:
- {
- break;
- }
- }
-}
-
-void PushButton::OnDisabled( bool disabled )
-{
- Actor& buttonImage = GetButtonImage();
- Actor& selectedImage = GetSelectedImage();
- Actor& backgroundImage = GetBackgroundImage();
- Actor& disabledImage = GetDisabledImage();
- Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
-
- switch( mPaintState )
- {
- case UnselectedState:
- {
- if( disabled )
- {
- StopFadeOutAnimation();
- FadeOutImage( Background, backgroundImage );
- FadeOutImage( Foreground, buttonImage );
- FadeInImage( disabledBackgroundImage, 0.0f, 0 );
- FadeInImage( disabledImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = UnselectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledUnselectedState;
- }
- }
- break;
- }
- case SelectedState:
- {
- if( disabled )
- {
- StopFadeOutAnimation();
- FadeOutImage( Background, backgroundImage );
- FadeOutImage( Foreground, selectedImage );
- FadeInImage( disabledBackgroundImage, 0.0f, 0 );
- FadeInImage( disabledImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = SelectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledSelectedState;
- }
- }
- break;
- }
- case DisabledUnselectedState:
- {
- if( !disabled )
- {
- StopFadeOutAnimation();
- FadeOutImage( Background, disabledBackgroundImage );
- FadeOutImage( Foreground, disabledImage );
- FadeInImage( backgroundImage, 0.0f, 0 );
- FadeInImage( buttonImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = DisabledUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- }
- break;
- }
- case DisabledSelectedState:
- {
- if( !disabled )
- {
- StopFadeOutAnimation();
- FadeOutImage( Background, disabledBackgroundImage );
- FadeOutImage( Foreground, disabledImage );
- FadeInImage( backgroundImage, 0.0f, 0 );
- FadeInImage( selectedImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = DisabledSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- }
- break;
- }
- case UnselectedSelectedTransition:
- {
- if( disabled )
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation();
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, selectedImage, 1.f - opacity );
- FadeOutImage( Background, backgroundImage );
-
- FadeInImage( disabledImage, 0.0f, 0 );
- FadeInImage( disabledBackgroundImage, 0.0f, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = SelectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledSelectedState;
- }
- }
- break;
- }
- case SelectedUnselectedTransition:
- {
- if( disabled )
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation();
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, buttonImage, 1.f - opacity );
- FadeOutImage( Background, backgroundImage );
-
- FadeInImage( disabledImage, 0.0f, 0);
- FadeInImage( disabledBackgroundImage, 0.0f, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = UnselectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledUnselectedState;
- }
- }
- break;
- }
- case UnselectedDisabledTransition:
+ mIconAlignment = iconAlignment;
+ Button::Align labelAlignment;
+ switch ( iconAlignment )
{
- if( !disabled )
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, disabledImage, 1.f - opacity );
- FadeOutImage( Background, disabledBackgroundImage, 1.f - opacity );
- FadeInImage( buttonImage, opacity, 0 );
- FadeInImage( backgroundImage, opacity, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = DisabledUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- }
- break;
- }
- case DisabledUnselectedTransition:
+ case RIGHT:
{
- if( disabled )
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, buttonImage, 1.f - opacity );
- FadeOutImage( Background, backgroundImage, 1.f - opacity );
- FadeInImage( disabledImage, opacity, 0 );
- FadeInImage( disabledBackgroundImage, opacity, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = UnselectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledUnselectedState;
- }
- }
+ labelAlignment = Button::BEGIN;
break;
}
- case SelectedDisabledTransition:
+ case TOP:
{
- if( !disabled )
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, disabledImage, 1.f - opacity );
- FadeOutImage( Background, disabledBackgroundImage, 1.f - opacity );
- FadeInImage( selectedImage, opacity, 0 );
- FadeInImage( backgroundImage, opacity, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = DisabledSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- }
+ labelAlignment = Button::BOTTOM;
break;
}
- case DisabledSelectedTransition:
+ case BOTTOM:
{
- if( disabled )
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, selectedImage, 1.f - opacity );
- FadeOutImage( Background, backgroundImage, 1.f - opacity );
- FadeInImage( disabledImage, opacity, 0 );
- FadeInImage( disabledBackgroundImage, opacity, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
- {
- mPaintState = SelectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledSelectedState;
- }
- }
+ labelAlignment = Button::TOP;
break;
}
+ case LEFT:
default:
+ labelAlignment = Button::END;
break;
}
+
+ Button::SetLabelAlignment( labelAlignment );
}
-void PushButton::OnPressed()
+const PushButton::IconAlignment PushButton::GetIconAlignment() const
{
- Actor& selectedImage = GetSelectedImage();
- Actor& buttonImage = GetButtonImage();
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
-
- switch( mPaintState )
- {
- case UnselectedState:
- {
- StopFadeOutAnimation();
- FadeOutImage( Foreground, buttonImage );
- FadeInImage( selectedImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || selectedImage )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- case UnselectedSelectedTransition:
- {
- if( !IsAutoRepeating() )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- break;
- }
- case SelectedUnselectedTransition:
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
- {
- opacity = fadeOutButtonImage.GetCurrentOpacity();
- }
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, buttonImage, 1.f - opacity );
- FadeInImage( selectedImage, opacity, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || selectedImage )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- default:
- break;
- }
+ return mIconAlignment;
}
-void PushButton::OnReleased()
+void PushButton::SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value )
{
- Actor& selectedImage = GetSelectedImage();
- Actor& buttonImage = GetButtonImage();
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
+ Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast( Dali::BaseHandle( object ) );
- switch( mPaintState )
+ if ( pushButton )
{
- case SelectedState:
- {
- StopFadeOutAnimation();
- FadeOutImage( Foreground, selectedImage );
- FadeInImage( buttonImage, 0.0f, 0 );
- StartFadeOutAnimation();
- StartFadeInAnimation();
+ PushButton& pushButtonImpl( GetImplementation( pushButton ) );
- if( buttonImage || selectedImage )
+ // Properties remain here for Tizen 3.0 legacy requirements. Are now in Button base class
+
+ switch ( propertyIndex )
+ {
+ case Toolkit::PushButton::Property::UNSELECTED_ICON:
{
- mPaintState = SelectedUnselectedTransition;
+ pushButtonImpl.CreateVisualsForComponent( Toolkit::Button::Property::UNSELECTED_VISUAL, value, DepthIndex::CONTENT );
+ break;
}
- else
+ case Toolkit::PushButton::Property::SELECTED_ICON:
{
- mPaintState = UnselectedState;
+ pushButtonImpl.CreateVisualsForComponent( Toolkit::Button::Property::SELECTED_VISUAL, value, DepthIndex::CONTENT );
+ break;
}
- break;
- }
- case UnselectedSelectedTransition:
- {
- float opacity = 1.f;
- if( fadeOutButtonImage )
+ case Toolkit::PushButton::Property::ICON_ALIGNMENT:
{
- opacity = fadeOutButtonImage.GetCurrentOpacity();
+ IconAlignment iconAlignment;
+ if( Scripting::GetEnumeration< IconAlignment >( value.Get< std::string >().c_str(), IconAlignmentTable, IconAlignmentTableCount, iconAlignment ) )
+ {
+ pushButtonImpl.SetIconAlignment( iconAlignment );
+ }
+ break;
}
- StopFadeOutAnimation( false );
- StopFadeInAnimation();
-
- FadeOutImage( Foreground, selectedImage, 1.f - opacity );
- FadeInImage( buttonImage, opacity, 0 );
-
- StartFadeOutAnimation();
- StartFadeInAnimation();
-
- if( buttonImage || selectedImage )
+ case Toolkit::PushButton::Property::LABEL_PADDING:
{
- mPaintState = SelectedUnselectedTransition;
+ Vector4 padding ( value.Get< Vector4 >() );
+ pushButtonImpl.Button::SetLabelPadding( Padding( padding.x, padding.y, padding.z, padding.w ) );
+ break;
}
- else
+ case Toolkit::PushButton::Property::ICON_PADDING:
{
- mPaintState = UnselectedState;
+ Vector4 padding ( value.Get< Vector4 >() );
+ pushButtonImpl.Button::SetForegroundPadding( Padding( padding.x, padding.y, padding.z, padding.w ) );
+ break;
}
- break;
- }
- default:
- {
- break;
}
}
}
-void PushButton::OnClicked()
+Property::Value PushButton::GetProperty( BaseObject* object, Property::Index propertyIndex )
{
- OnReleased();
-}
+ Property::Value value;
-void PushButton::OnControlSizeSet( const Vector3& targetSize )
-{
- if( targetSize != mSize )
- {
- mSize = targetSize;
+ Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast( Dali::BaseHandle( object ) );
- Actor& label = GetLabel();
-
- if( label )
- {
- label.SetSize( mSize );
- }
- }
-}
-
-Vector3 PushButton::GetNaturalSize()
-{
- Vector3 size = Control::GetNaturalSize();
-
- const bool widthIsZero = EqualsZero( size.width );
- const bool heightIsZero = EqualsZero( size.height );
-
- if( widthIsZero || heightIsZero )
+ if ( pushButton )
{
- // If background and background not scale9 try get size from that
- ImageActor imageActor = FindImageActor( GetButtonImage() );
- if( imageActor && imageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
- {
- Vector3 imageSize = imageActor.GetNaturalSize();
-
- if( widthIsZero )
- {
- size.width = imageSize.width;
- }
-
- if( heightIsZero )
- {
- size.height = imageSize.height;
- }
- }
+ PushButton& pushButtonImpl( GetImplementation( pushButton ) );
- ImageActor backgroundImageActor = FindImageActor( GetBackgroundImage() );
- if( backgroundImageActor && backgroundImageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
+ switch ( propertyIndex )
{
- Vector3 imageSize = backgroundImageActor.GetNaturalSize();
-
- if( widthIsZero )
+ case Toolkit::PushButton::Property::UNSELECTED_ICON:
{
- size.width = std::max( size.width, imageSize.width );
+ //value = pushButtonImpl.GetIcon( UNSELECTED_DECORATION );
+ break;
}
-
- if( heightIsZero )
+ case Toolkit::PushButton::Property::SELECTED_ICON:
{
- size.height = std::max( size.height, imageSize.height );
+ //value = pushButtonImpl.GetIcon( UNSELECTED_DECORATION );
+ break;
}
- }
-
- // If label, test against it's size
- Toolkit::TextView textView = Toolkit::TextView::DownCast( GetLabel() );
- if( textView )
- {
- Vector3 textViewSize = textView.GetNaturalSize();
-
- if( widthIsZero )
+ case Toolkit::PushButton::Property::ICON_ALIGNMENT:
{
- size.width = std::max( size.width, textViewSize.width + TEXT_PADDING * 2.0f );
+ value = Scripting::GetLinearEnumerationName< IconAlignment >( pushButtonImpl.GetIconAlignment(), IconAlignmentTable, IconAlignmentTableCount );
+ break;
}
-
- if( heightIsZero )
+ case Toolkit::PushButton::Property::LABEL_PADDING:
{
- size.height = std::max( size.height, textViewSize.height + TEXT_PADDING * 2.0f );
+ Padding padding = pushButtonImpl.Button::GetLabelPadding();
+ value = Vector4( padding.x, padding.y, padding.top, padding.bottom);
+ break;
}
- }
- }
-
- return size;
-}
-
-Actor& PushButton::GetFadeOutButtonImage()
-{
- return mFadeOutButtonContent;
-}
-
-Actor& PushButton::GetFadeOutBackgroundImage()
-{
- return mFadeOutBackgroundContent;
-}
-
-void PushButton::AddToFadeInAnimation( Actor& actor )
-{
- if( !mFadeInAnimation )
- {
- mFadeInAnimation = Dali::Animation::New( GetAnimationTime() );
- }
-
- mFadeInAnimation.AnimateTo( Property( actor, Actor::Property::COLOR_ALPHA ), 1.f );
-}
-
-void PushButton::StartFadeInAnimation()
-{
- if( mFadeInAnimation )
- {
- mFadeInAnimation.FinishedSignal().Connect( this, &PushButton::FadeInAnimationFinished );
- mFadeInAnimation.Play();
- }
-}
-
-void PushButton::StopFadeInAnimation()
-{
- if( mFadeInAnimation )
- {
- mFadeInAnimation.Clear();
- mFadeInAnimation.Reset();
- }
-}
-
-void PushButton::AddToFadeOutAnimation( Actor& actor )
-{
- if( !mFadeOutAnimation )
- {
- mFadeOutAnimation = Dali::Animation::New( GetAnimationTime() );
- }
-
- mFadeOutAnimation.AnimateTo( Property( actor, Actor::Property::COLOR_ALPHA ), 0.f );
-}
-
-void PushButton::StartFadeOutAnimation()
-{
- if( mFadeOutAnimation )
- {
- mFadeOutAnimation.FinishedSignal().Connect( this, &PushButton::FadeOutAnimationFinished );
- mFadeOutAnimation.Play();
- }
-}
-
-void PushButton::StopFadeOutAnimation( bool remove )
-{
- if( mFadeOutAnimation )
- {
- mFadeOutAnimation.Clear();
- mFadeOutAnimation.Reset();
- }
-
- if( remove )
- {
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
- Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage();
-
- if( fadeOutButtonImage && fadeOutButtonImage.GetParent() )
- {
- fadeOutButtonImage.GetParent().Remove( fadeOutButtonImage );
- }
-
- if( fadeOutBackgroundImage && fadeOutBackgroundImage.GetParent() )
- {
- fadeOutBackgroundImage.GetParent().Remove( fadeOutBackgroundImage );
- }
-
- fadeOutButtonImage.Reset();
- fadeOutBackgroundImage.Reset();
- }
-}
-
-void PushButton::FadeInImage( Actor& image, float opacity, int priority )
-{
- if( image )
- {
- image.SetOpacity( opacity );
- if( !image.GetParent() )
- {
- if( priority > -1 )
- {
- Self().Insert( priority, image );
- }
- else
+ case Toolkit::PushButton::Property::ICON_PADDING:
{
- Self().Add( image );
+ Padding padding = pushButtonImpl.Button::GetForegroundPadding();
+ value = Vector4( padding.x, padding.y, padding.top, padding.bottom);
+ break;
}
}
-
- AddToFadeInAnimation( image );
- }
-}
-
-void PushButton::FadeOutImage( ImageLayer layer, Actor& image, float opacity )
-{
- if( image )
- {
- Actor& fadeOutButtonImage = GetFadeOutButtonImage();
- Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage();
-
- Actor& actorLayer = ( ( Background == layer ) ? fadeOutBackgroundImage : fadeOutButtonImage );
-
- actorLayer = image;
- actorLayer.SetOpacity( opacity );
-
- AddToFadeOutAnimation( actorLayer );
- }
-}
-
-void PushButton::FadeOutAnimationFinished( Dali::Animation& source )
-{
- switch( mPaintState )
- {
- case UnselectedSelectedTransition:
- {
- mPaintState = SelectedState;
- break;
- }
- case SelectedUnselectedTransition:
- {
- mPaintState = UnselectedState;
- break;
- }
- case UnselectedDisabledTransition:
- {
- mPaintState = DisabledUnselectedState;
- break;
- }
- case DisabledUnselectedTransition:
- {
- mPaintState = UnselectedState;
- break;
- }
- case SelectedDisabledTransition:
- {
- mPaintState = DisabledSelectedState;
- break;
- }
- case DisabledSelectedTransition:
- {
- mPaintState = SelectedState;
- break;
- }
- default:
- {
- break;
- }
- }
-
- StopFadeOutAnimation();
-}
-
-void PushButton::FadeInAnimationFinished( Dali::Animation& source )
-{
- switch( mPaintState )
- {
- case UnselectedSelectedTransition:
- {
- mPaintState = SelectedState;
- break;
- }
- case SelectedUnselectedTransition:
- {
- mPaintState = UnselectedState;
- break;
- }
- case UnselectedDisabledTransition:
- {
- mPaintState = DisabledUnselectedState;
- break;
- }
- case DisabledUnselectedTransition:
- {
- mPaintState = UnselectedState;
- break;
- }
- case SelectedDisabledTransition:
- {
- mPaintState = DisabledSelectedState;
- break;
- }
- case DisabledSelectedTransition:
- {
- mPaintState = SelectedState;
- break;
- }
- default:
- {
- break;
- }
}
- StopFadeInAnimation();
+ return value;
}
} // namespace Internal