#include "push-button-impl.h"
// EXTERNAL INCLUDES
-#include <algorithm>
#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/object/type-registry.h>
// INTERNAL INCLUDES
-#include "push-button-default-painter-impl.h"
-
-#include <dali-toolkit/public-api/controls/text-view/text-view.h>
#include <dali-toolkit/internal/controls/relayout-helper.h>
namespace Dali
namespace
{
+const float TEXT_PADDING = 12.0f;
+
+const float LABEL_DEPTH( 0.75f );
+const float FOREGROUND_DEPTH( 0.5f );
+const float BACKGROUND_DEPTH( 0.25f );
+
+const float ANIMATION_TIME( 0.2f );
+
BaseHandle Create()
{
return Toolkit::PushButton::New();
namespace
{
-const float TEXT_PADDING = 12.0f;
-
/**
* Find the first image actor in the actor hierarchy
*/
return imageActor;
}
-
} // unnamed namespace
Dali::Toolkit::PushButton PushButton::New()
return pushButton;
}
+PushButton::PushButton()
+: Button(),
+ mSize(),
+ mPaintState( UnselectedState )
+{
+ SetAnimationTime( ANIMATION_TIME );
+}
+
+PushButton::~PushButton()
+{
+}
+
+void PushButton::SetButtonImage( Actor image )
+{
+ Actor& buttonImage = GetButtonImage();
+ Actor& fadeOutButtonImage = GetFadeOutButtonImage();
+
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ if( buttonImage && buttonImage.GetParent() )
+ {
+ StopFadeOutAnimation();
+ FadeOutImage( Foreground, buttonImage );
+
+ buttonImage = image;
+
+ FadeInImage( buttonImage );
+
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+ }
+ else
+ {
+ buttonImage = image;
+ Self().Add( buttonImage );
+ }
+ break;
+ }
+ case UnselectedSelectedTransition: // FALLTHROUGH
+ case UnselectedDisabledTransition:
+ {
+ float opacity = 1.f;
+ if( fadeOutButtonImage )
+ {
+ opacity = fadeOutButtonImage.GetCurrentOpacity();
+ }
+ StopFadeOutAnimation();
+
+ // Replaces the button image.
+ buttonImage = image;
+
+ Self().Add( buttonImage );
+ FadeOutImage( Foreground, buttonImage, opacity );
+
+ StartFadeOutAnimation();
+ break;
+ }
+ case SelectedUnselectedTransition: // FALLTHROUGH
+ case DisabledUnselectedTransition:
+ {
+ StopFadeInAnimation();
+ Self().Remove( buttonImage );
+
+ buttonImage = image;
+
+ FadeInImage( buttonImage );
+ StartFadeInAnimation();
+ break;
+ }
+ default:
+ buttonImage = image;
+ break;
+ }
+
+ buttonImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ buttonImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ buttonImage.SetPosition( 0.f, 0.f, FOREGROUND_DEPTH );
+ buttonImage.SetSizeMode( SIZE_EQUAL_TO_PARENT );
+}
+
+void PushButton::SetSelectedImage( Actor image )
+{
+ Actor& selectedImage = GetSelectedImage();
+ Actor& fadeOutButtonImage = GetFadeOutButtonImage();
+
+ switch( mPaintState )
+ {
+ case SelectedState:
+ {
+ if( selectedImage && selectedImage.GetParent() )
+ {
+ StopFadeOutAnimation();
+ FadeOutImage( Foreground, selectedImage );
+
+ selectedImage = image;
+
+ FadeInImage( selectedImage );
+
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+ }
+ else
+ {
+ selectedImage = image;
+ Self().Add( selectedImage );
+ }
+ break;
+ }
+ case SelectedUnselectedTransition: // FALLTHROUGH
+ case SelectedDisabledTransition:
+ {
+ float opacity = 1.f;
+ if( fadeOutButtonImage )
+ {
+ opacity = fadeOutButtonImage.GetCurrentOpacity();
+ }
+ StopFadeOutAnimation();
+
+ // Replaces the button image.
+ selectedImage = image;
+
+ Self().Add( selectedImage );
+ FadeOutImage( Foreground, selectedImage, opacity );
+
+ StartFadeOutAnimation();
+ break;
+ }
+ case UnselectedSelectedTransition: // FALLTHROUGH
+ case DisabledSelectedTransition:
+ {
+ StopFadeInAnimation();
+ Self().Remove( selectedImage );
+
+ selectedImage = image;
+
+ FadeInImage( selectedImage );
+ StartFadeInAnimation();
+ break;
+ }
+ default:
+ selectedImage = image;
+ break;
+ }
+
+ selectedImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ selectedImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ selectedImage.SetPosition( 0.f, 0.f, FOREGROUND_DEPTH );
+ selectedImage.SetSizeMode( SIZE_EQUAL_TO_PARENT );
+}
+
+void PushButton::SetBackgroundImage( Actor image )
+{
+ Actor& backgroundImage = GetBackgroundImage();
+ Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage();
+
+ switch( mPaintState )
+ {
+ case UnselectedState: // FALLTHROUGH
+ case SelectedState:
+ case UnselectedSelectedTransition:
+ case SelectedUnselectedTransition:
+ {
+ if( backgroundImage && backgroundImage.GetParent() )
+ {
+ StopFadeOutAnimation();
+ FadeOutImage( Background, backgroundImage );
+
+ backgroundImage = image;
+
+ FadeInImage( backgroundImage );
+
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+ }
+ else
+ {
+ backgroundImage = image;
+ Self().Add( backgroundImage );
+ }
+ break;
+ }
+ case UnselectedDisabledTransition: // FALLTHROUGH
+ case SelectedDisabledTransition:
+ {
+ float opacity = 1.f;
+ if( fadeOutBackgroundImage )
+ {
+ opacity = fadeOutBackgroundImage.GetCurrentOpacity();
+ }
+ StopFadeOutAnimation();
+
+ // Replaces the button image.
+ backgroundImage = image;
+
+ Self().Add( backgroundImage );
+ FadeOutImage( Background, backgroundImage, opacity );
+
+ StartFadeOutAnimation();
+ break;
+ }
+ case DisabledUnselectedTransition: // FALLTHROUGH
+ case DisabledSelectedTransition:
+ {
+ StopFadeInAnimation();
+ Self().Remove( backgroundImage );
+
+ backgroundImage = image;
+
+ FadeInImage( backgroundImage );
+ StartFadeInAnimation();
+ break;
+ }
+ default:
+ backgroundImage = image;
+ break;
+ }
+
+ backgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ backgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ backgroundImage.SetPosition( 0.f, 0.f, BACKGROUND_DEPTH );
+ backgroundImage.SetSizeMode( SIZE_EQUAL_TO_PARENT );
+}
+
+void PushButton::SetDisabledImage( Actor image )
+{
+ Actor& disabledImage = GetDisabledImage();
+ Actor& fadeOutButtonImage = GetFadeOutButtonImage();
+
+ switch( mPaintState )
+ {
+ case DisabledUnselectedState: // FALLTHROUGH
+ case DisabledSelectedState:
+ {
+ if( disabledImage && disabledImage.GetParent() )
+ {
+ StopFadeOutAnimation();
+ FadeOutImage( Foreground, disabledImage );
+
+ disabledImage = image;
+
+ FadeInImage( disabledImage );
+
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+ }
+ else
+ {
+ disabledImage = image;
+ Self().Add( disabledImage );
+ }
+ break;
+ }
+ case UnselectedDisabledTransition: // FALLTHROUGH
+ case SelectedDisabledTransition:
+ {
+ StopFadeInAnimation();
+ Self().Remove( disabledImage );
+
+ disabledImage = image;
+
+ FadeInImage( disabledImage );
+ StartFadeInAnimation();
+ break;
+ }
+ case DisabledUnselectedTransition: // FALLTHROUGH
+ case DisabledSelectedTransition:
+ {
+ float opacity = 1.f;
+ if( fadeOutButtonImage )
+ {
+ opacity = fadeOutButtonImage.GetCurrentOpacity();
+ }
+ StopFadeOutAnimation();
+
+ // Replaces the button image.
+ disabledImage = image;
+
+ Self().Add( disabledImage );
+ FadeOutImage( Foreground, disabledImage, opacity );
+
+ StartFadeOutAnimation();
+ break;
+ }
+ default:
+ disabledImage = image;
+ break;
+ }
+
+ disabledImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ disabledImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ disabledImage.SetPosition( 0.f, 0.f, FOREGROUND_DEPTH );
+ disabledImage.SetSizeMode( SIZE_EQUAL_TO_PARENT );
+}
+
+void PushButton::SetDisabledBackgroundImage( Actor image )
+{
+ Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
+ Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage();
+
+ switch( mPaintState )
+ {
+ case DisabledUnselectedState: // FALLTHROUGH
+ case DisabledSelectedState:
+ {
+ if( disabledBackgroundImage && disabledBackgroundImage.GetParent() )
+ {
+ StopFadeOutAnimation();
+ FadeOutImage( Background, disabledBackgroundImage );
+
+ disabledBackgroundImage = image;
+
+ FadeInImage( disabledBackgroundImage );
+
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+ }
+ else
+ {
+ disabledBackgroundImage = image;
+ Self().Add( disabledBackgroundImage );
+ }
+ break;
+ }
+ case UnselectedDisabledTransition: // FALLTHROUGH
+ case SelectedDisabledTransition:
+ {
+ StopFadeInAnimation();
+ Self().Remove( disabledBackgroundImage );
+
+ disabledBackgroundImage = image;
+
+ FadeInImage( disabledBackgroundImage );
+ StartFadeInAnimation();
+ break;
+ }
+ case DisabledUnselectedTransition: // FALLTHROUGH
+ case DisabledSelectedTransition:
+ {
+ float opacity = 1.f;
+ if( fadeOutBackgroundImage )
+ {
+ opacity = fadeOutBackgroundImage.GetCurrentOpacity();
+ }
+ StopFadeOutAnimation();
+
+ // Replaces the button image.
+ disabledBackgroundImage = image;
+
+ Self().Add( disabledBackgroundImage );
+ FadeOutImage( Background, disabledBackgroundImage, opacity );
+
+ StartFadeOutAnimation();
+ break;
+ }
+ default:
+ disabledBackgroundImage = image;
+ break;
+ }
+
+ disabledBackgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ disabledBackgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ disabledBackgroundImage.SetPosition( 0.f, 0.f, BACKGROUND_DEPTH );
+ disabledBackgroundImage.SetSizeMode( SIZE_EQUAL_TO_PARENT );
+}
+
void PushButton::OnButtonInitialize()
{
// Push button requires the Leave event.
root.SetLeaveRequired( true );
}
-PushButton::PushButton()
-: Button()
+void PushButton::OnLabelSet()
{
- // Creates specific painter.GetBu
- ButtonPainterPtr painter = PushButtonDefaultPainterPtr( new PushButtonDefaultPainter() );
- SetPainter( painter );
+ Actor& label = GetLabel();
+
+ if( label )
+ {
+ label.SetAnchorPoint( AnchorPoint::CENTER );
+ label.SetParentOrigin( ParentOrigin::CENTER );
+ label.SetPosition( 0.f, 0.f, LABEL_DEPTH );
+ label.SetSize( mSize );
+
+ Self().Add( label );
+ }
}
-PushButton::~PushButton()
+void PushButton::OnSelected( bool selected )
{
- SetPainter( NULL );
+ Actor& selectedImage = GetSelectedImage();
+ Actor& buttonImage = GetButtonImage();
+ Actor& fadeOutButtonImage = GetFadeOutButtonImage();
+
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ StopFadeOutAnimation();
+ FadeOutImage( Foreground, buttonImage );
+ FadeInImage( selectedImage );
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+
+ if( buttonImage || selectedImage )
+ {
+ mPaintState = UnselectedSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ break;
+ }
+ case SelectedState:
+ {
+ StopFadeOutAnimation();
+ FadeOutImage( Foreground, selectedImage );
+ FadeInImage( buttonImage );
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+
+ if( buttonImage || selectedImage )
+ {
+ mPaintState = SelectedUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ break;
+ }
+ case UnselectedSelectedTransition:
+ {
+ float opacity = 1.f;
+ if( fadeOutButtonImage )
+ {
+ opacity = fadeOutButtonImage.GetCurrentOpacity();
+ }
+ StopFadeOutAnimation( false );
+ StopFadeInAnimation();
+
+ FadeOutImage( Foreground, selectedImage, 1.f - opacity );
+ FadeInImage( buttonImage, opacity );
+
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+
+ if( buttonImage || selectedImage )
+ {
+ mPaintState = SelectedUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ break;
+ }
+ case SelectedUnselectedTransition:
+ {
+ float opacity = 0.f;
+ if( fadeOutButtonImage )
+ {
+ opacity = 1.f - fadeOutButtonImage.GetCurrentOpacity();
+ }
+ StopFadeOutAnimation( false );
+ StopFadeInAnimation();
+
+ FadeOutImage( Foreground, buttonImage, 1.f - opacity );
+ FadeInImage( selectedImage, opacity );
+
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+
+ if( buttonImage || selectedImage )
+ {
+ mPaintState = UnselectedSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+}
+
+void PushButton::OnDisabled( bool disabled )
+{
+ Actor& buttonImage = GetButtonImage();
+ Actor& selectedImage = GetSelectedImage();
+ Actor& backgroundImage = GetBackgroundImage();
+ Actor& disabledImage = GetDisabledImage();
+ Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
+ Actor& fadeOutButtonImage = GetFadeOutButtonImage();
+
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ if( disabled )
+ {
+ StopFadeOutAnimation();
+ FadeOutImage( Background, backgroundImage );
+ FadeOutImage( Foreground, buttonImage );
+ FadeInImage( disabledBackgroundImage );
+ FadeInImage( disabledImage );
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+
+ if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
+ {
+ mPaintState = UnselectedDisabledTransition;
+ }
+ else
+ {
+ mPaintState = DisabledUnselectedState;
+ }
+ }
+ break;
+ }
+ case SelectedState:
+ {
+ if( disabled )
+ {
+ StopFadeOutAnimation();
+ FadeOutImage( Background, backgroundImage );
+ FadeOutImage( Foreground, selectedImage );
+ FadeInImage( disabledBackgroundImage );
+ FadeInImage( disabledImage );
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+
+ if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
+ {
+ mPaintState = SelectedDisabledTransition;
+ }
+ else
+ {
+ mPaintState = DisabledSelectedState;
+ }
+ }
+ break;
+ }
+ case DisabledUnselectedState:
+ {
+ if( !disabled )
+ {
+ StopFadeOutAnimation();
+ FadeOutImage( Background, disabledBackgroundImage );
+ FadeOutImage( Foreground, disabledImage );
+ FadeInImage( backgroundImage );
+ FadeInImage( buttonImage );
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+
+ if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
+ {
+ mPaintState = DisabledUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ }
+ break;
+ }
+ case DisabledSelectedState:
+ {
+ if( !disabled )
+ {
+ StopFadeOutAnimation();
+ FadeOutImage( Background, disabledBackgroundImage );
+ FadeOutImage( Foreground, disabledImage );
+ FadeInImage( backgroundImage );
+ FadeInImage( selectedImage );
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+
+ if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
+ {
+ mPaintState = DisabledSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ }
+ break;
+ }
+ case UnselectedSelectedTransition:
+ {
+ if( disabled )
+ {
+ float opacity = 1.f;
+ if( fadeOutButtonImage )
+ {
+ opacity = fadeOutButtonImage.GetCurrentOpacity();
+ }
+ StopFadeOutAnimation();
+ StopFadeInAnimation();
+
+ FadeOutImage( Foreground, selectedImage, 1.f - opacity );
+ FadeOutImage( Background, backgroundImage );
+
+ FadeInImage( disabledImage );
+ FadeInImage( disabledBackgroundImage );
+
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+
+ if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
+ {
+ mPaintState = SelectedDisabledTransition;
+ }
+ else
+ {
+ mPaintState = DisabledSelectedState;
+ }
+ }
+ break;
+ }
+ case SelectedUnselectedTransition:
+ {
+ if( disabled )
+ {
+ float opacity = 1.f;
+ if( fadeOutButtonImage )
+ {
+ opacity = fadeOutButtonImage.GetCurrentOpacity();
+ }
+ StopFadeOutAnimation();
+ StopFadeInAnimation();
+
+ FadeOutImage( Foreground, buttonImage, 1.f - opacity );
+ FadeOutImage( Background, backgroundImage );
+
+ FadeInImage( disabledImage );
+ FadeInImage( disabledBackgroundImage );
+
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+
+ if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
+ {
+ mPaintState = UnselectedDisabledTransition;
+ }
+ else
+ {
+ mPaintState = DisabledUnselectedState;
+ }
+ }
+ break;
+ }
+ case UnselectedDisabledTransition:
+ {
+ if( !disabled )
+ {
+ float opacity = 1.f;
+ if( fadeOutButtonImage )
+ {
+ opacity = fadeOutButtonImage.GetCurrentOpacity();
+ }
+ StopFadeOutAnimation( false );
+ StopFadeInAnimation();
+
+ FadeOutImage( Foreground, disabledImage, 1.f - opacity );
+ FadeOutImage( Background, disabledBackgroundImage, 1.f - opacity );
+ FadeInImage( buttonImage, opacity );
+ FadeInImage( backgroundImage, opacity );
+
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+
+ if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
+ {
+ mPaintState = DisabledUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ }
+ break;
+ }
+ case DisabledUnselectedTransition:
+ {
+ if( disabled )
+ {
+ float opacity = 1.f;
+ if( fadeOutButtonImage )
+ {
+ opacity = fadeOutButtonImage.GetCurrentOpacity();
+ }
+ StopFadeOutAnimation( false );
+ StopFadeInAnimation();
+
+ FadeOutImage( Foreground, buttonImage, 1.f - opacity );
+ FadeOutImage( Background, backgroundImage, 1.f - opacity );
+ FadeInImage( disabledImage, opacity );
+ FadeInImage( disabledBackgroundImage, opacity );
+
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+
+ if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
+ {
+ mPaintState = UnselectedDisabledTransition;
+ }
+ else
+ {
+ mPaintState = DisabledUnselectedState;
+ }
+ }
+ break;
+ }
+ case SelectedDisabledTransition:
+ {
+ if( !disabled )
+ {
+ float opacity = 1.f;
+ if( fadeOutButtonImage )
+ {
+ opacity = fadeOutButtonImage.GetCurrentOpacity();
+ }
+ StopFadeOutAnimation( false );
+ StopFadeInAnimation();
+
+ FadeOutImage( Foreground, disabledImage, 1.f - opacity );
+ FadeOutImage( Background, disabledBackgroundImage, 1.f - opacity );
+ FadeInImage( selectedImage, opacity );
+ FadeInImage( backgroundImage, opacity );
+
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+
+ if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
+ {
+ mPaintState = DisabledSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ }
+ break;
+ }
+ case DisabledSelectedTransition:
+ {
+ if( disabled )
+ {
+ float opacity = 1.f;
+ if( fadeOutButtonImage )
+ {
+ opacity = fadeOutButtonImage.GetCurrentOpacity();
+ }
+ StopFadeOutAnimation( false );
+ StopFadeInAnimation();
+
+ FadeOutImage( Foreground, selectedImage, 1.f - opacity );
+ FadeOutImage( Background, backgroundImage, 1.f - opacity );
+ FadeInImage( disabledImage, opacity );
+ FadeInImage( disabledBackgroundImage, opacity );
+
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+
+ if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
+ {
+ mPaintState = SelectedDisabledTransition;
+ }
+ else
+ {
+ mPaintState = DisabledSelectedState;
+ }
+ }
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+void PushButton::OnPressed()
+{
+ Actor& selectedImage = GetSelectedImage();
+ Actor& buttonImage = GetButtonImage();
+ Actor& fadeOutButtonImage = GetFadeOutButtonImage();
+
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ StopFadeOutAnimation();
+ FadeOutImage( Foreground, buttonImage );
+ FadeInImage( selectedImage );
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+
+ if( buttonImage || selectedImage )
+ {
+ mPaintState = UnselectedSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ break;
+ }
+ case UnselectedSelectedTransition:
+ {
+ if( !IsAutoRepeating() )
+ {
+ mPaintState = SelectedUnselectedTransition;
+ }
+ break;
+ }
+ case SelectedUnselectedTransition:
+ {
+ float opacity = 1.f;
+ if( fadeOutButtonImage )
+ {
+ opacity = fadeOutButtonImage.GetCurrentOpacity();
+ }
+ StopFadeOutAnimation( false );
+ StopFadeInAnimation();
+
+ FadeOutImage( Foreground, buttonImage, 1.f - opacity );
+ FadeInImage( selectedImage, opacity );
+
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+
+ if( buttonImage || selectedImage )
+ {
+ mPaintState = UnselectedSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+void PushButton::OnReleased()
+{
+ Actor& selectedImage = GetSelectedImage();
+ Actor& buttonImage = GetButtonImage();
+ Actor& fadeOutButtonImage = GetFadeOutButtonImage();
+
+ switch( mPaintState )
+ {
+ case SelectedState:
+ {
+ StopFadeOutAnimation();
+ FadeOutImage( Foreground, selectedImage );
+ FadeInImage( buttonImage );
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+
+ if( buttonImage || selectedImage )
+ {
+ mPaintState = SelectedUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ break;
+ }
+ case UnselectedSelectedTransition:
+ {
+ float opacity = 1.f;
+ if( fadeOutButtonImage )
+ {
+ opacity = fadeOutButtonImage.GetCurrentOpacity();
+ }
+ StopFadeOutAnimation( false );
+ StopFadeInAnimation();
+
+ FadeOutImage( Foreground, selectedImage, 1.f - opacity );
+ FadeInImage( buttonImage, opacity );
+
+ StartFadeOutAnimation();
+ StartFadeInAnimation();
+
+ if( buttonImage || selectedImage )
+ {
+ mPaintState = SelectedUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+}
+
+void PushButton::OnClicked()
+{
+ OnReleased();
+}
+
+void PushButton::OnControlSizeSet( const Vector3& targetSize )
+{
+ if( targetSize != mSize )
+ {
+ mSize = targetSize;
+
+ Actor& label = GetLabel();
+
+ if( label )
+ {
+ label.SetSize( mSize );
+ }
+ }
}
Vector3 PushButton::GetNaturalSize()
size.height = std::max( size.height, imageSize.height );
}
}
+ }
+
+ return size;
+}
+
+Actor& PushButton::GetFadeOutButtonImage()
+{
+ return mFadeOutButtonContent;
+}
+
+Actor& PushButton::GetFadeOutBackgroundImage()
+{
+ return mFadeOutBackgroundContent;
+}
+
+void PushButton::AddToFadeInAnimation( const Actor& actor )
+{
+ if( !mFadeInAnimation )
+ {
+ mFadeInAnimation = Dali::Animation::New( GetAnimationTime() );
+ }
+
+ mFadeInAnimation.OpacityTo( actor, 1.f );
+}
+
+void PushButton::StartFadeInAnimation()
+{
+ if( mFadeInAnimation )
+ {
+ mFadeInAnimation.FinishedSignal().Connect( this, &PushButton::FadeInAnimationFinished );
+ mFadeInAnimation.Play();
+ }
+}
+
+void PushButton::StopFadeInAnimation()
+{
+ if( mFadeInAnimation )
+ {
+ mFadeInAnimation.Clear();
+ mFadeInAnimation.Reset();
+ }
+}
+
+void PushButton::AddToFadeOutAnimation( const Actor& actor )
+{
+ if( !mFadeOutAnimation )
+ {
+ mFadeOutAnimation = Dali::Animation::New( GetAnimationTime() );
+ }
- // If label, test against it's size
- Toolkit::TextView textView = Toolkit::TextView::DownCast( GetLabel() );
- if( textView )
+ mFadeOutAnimation.OpacityTo( actor, 0.f );
+}
+
+void PushButton::StartFadeOutAnimation()
+{
+ if( mFadeOutAnimation )
+ {
+ mFadeOutAnimation.FinishedSignal().Connect( this, &PushButton::FadeOutAnimationFinished );
+ mFadeOutAnimation.Play();
+ }
+}
+
+void PushButton::StopFadeOutAnimation( bool remove )
+{
+ if( mFadeOutAnimation )
+ {
+ mFadeOutAnimation.Clear();
+ mFadeOutAnimation.Reset();
+ }
+
+ if( remove )
+ {
+ Actor& fadeOutButtonImage = GetFadeOutButtonImage();
+ Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage();
+
+ if( fadeOutButtonImage && fadeOutButtonImage.GetParent() )
{
- Vector3 textViewSize = textView.GetNaturalSize();
+ fadeOutButtonImage.GetParent().Remove( fadeOutButtonImage );
+ }
- if( widthIsZero )
- {
- size.width = std::max( size.width, textViewSize.width + TEXT_PADDING * 2.0f );
- }
+ if( fadeOutBackgroundImage && fadeOutBackgroundImage.GetParent() )
+ {
+ fadeOutBackgroundImage.GetParent().Remove( fadeOutBackgroundImage );
+ }
- if( heightIsZero )
- {
- size.height = std::max( size.height, textViewSize.height + TEXT_PADDING * 2.0f );
- }
+ fadeOutButtonImage.Reset();
+ fadeOutBackgroundImage.Reset();
+ }
+}
+
+void PushButton::FadeInImage( Actor& image, float opacity )
+{
+ if( image )
+ {
+ image.SetOpacity( opacity );
+ if( !image.GetParent() )
+ {
+ Self().Add( image );
}
+
+ AddToFadeInAnimation( image );
}
+}
- return size;
+void PushButton::FadeOutImage( ImageLayer layer, Actor& image, float opacity )
+{
+ if( image )
+ {
+ Actor& fadeOutButtonImage = GetFadeOutButtonImage();
+ Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage();
+
+ Actor& actorLayer = ( ( Background == layer ) ? fadeOutBackgroundImage : fadeOutButtonImage );
+
+ actorLayer = image;
+ actorLayer.SetOpacity( opacity );
+
+ AddToFadeOutAnimation( actorLayer );
+ }
+}
+
+void PushButton::FadeOutAnimationFinished( Dali::Animation& source )
+{
+ switch( mPaintState )
+ {
+ case UnselectedSelectedTransition:
+ {
+ mPaintState = SelectedState;
+ break;
+ }
+ case SelectedUnselectedTransition:
+ {
+ mPaintState = UnselectedState;
+ break;
+ }
+ case UnselectedDisabledTransition:
+ {
+ mPaintState = DisabledUnselectedState;
+ break;
+ }
+ case DisabledUnselectedTransition:
+ {
+ mPaintState = UnselectedState;
+ break;
+ }
+ case SelectedDisabledTransition:
+ {
+ mPaintState = DisabledSelectedState;
+ break;
+ }
+ case DisabledSelectedTransition:
+ {
+ mPaintState = SelectedState;
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+
+ StopFadeOutAnimation();
+}
+
+void PushButton::FadeInAnimationFinished( Dali::Animation& source )
+{
+ switch( mPaintState )
+ {
+ case UnselectedSelectedTransition:
+ {
+ mPaintState = SelectedState;
+ break;
+ }
+ case SelectedUnselectedTransition:
+ {
+ mPaintState = UnselectedState;
+ break;
+ }
+ case UnselectedDisabledTransition:
+ {
+ mPaintState = DisabledUnselectedState;
+ break;
+ }
+ case DisabledUnselectedTransition:
+ {
+ mPaintState = UnselectedState;
+ break;
+ }
+ case SelectedDisabledTransition:
+ {
+ mPaintState = DisabledSelectedState;
+ break;
+ }
+ case DisabledSelectedTransition:
+ {
+ mPaintState = SelectedState;
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+
+ StopFadeInAnimation();
}
} // namespace Internal