#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/devel-api/controls/buttons/button-devel.h>
#if defined(DEBUG_ENABLED)
extern Debug::Filter* gLogButtonFilter;
namespace
{
-const float ANIMATION_TIME( 0.2f );
-
BaseHandle Create()
{
return Toolkit::PushButton::New();
: Button(),
mIconAlignment( RIGHT )
{
- SetAnimationTime( ANIMATION_TIME );
}
PushButton::~PushButton()
{
case Toolkit::PushButton::Property::UNSELECTED_ICON:
{
- pushButtonImpl.CreateVisualsForComponent( Toolkit::Button::Property::UNSELECTED_VISUAL, value, DepthIndex::CONTENT );
+ pushButtonImpl.CreateVisualsForComponent( Toolkit::DevelButton::Property::UNSELECTED_VISUAL, value, DepthIndex::CONTENT );
break;
}
case Toolkit::PushButton::Property::SELECTED_ICON:
{
- pushButtonImpl.CreateVisualsForComponent( Toolkit::Button::Property::SELECTED_VISUAL, value, DepthIndex::CONTENT );
+ pushButtonImpl.CreateVisualsForComponent( Toolkit::DevelButton::Property::SELECTED_VISUAL, value, DepthIndex::CONTENT );
break;
}
case Toolkit::PushButton::Property::ICON_ALIGNMENT:
return value;
}
-void PushButton::PrepareForTranstionIn( Actor actor )
-{
- // Set Toolkit::Button::Property::SELECTED_VISUAL and Toolkit::Button::Property::UNSELECTED_VISUAL to opacity 0
- // Then get and start animation
-}
-
-void PushButton::PrepareForTranstionOut( Actor actor )
-{
- // Set Toolkit::Button::Property::SELECTED_VISUAL and Toolkit::Button::Property::UNSELECTED_VISUAL to opacity 1
- // Then get and start animation
-}
-
-void PushButton::OnTransitionIn( Actor actor )
-{
- // Only transition selected and unselected visual, background doesn't change.
- // Start Fade animation to 1
-}
-
-void PushButton::OnTransitionOut( Actor actor )
-{
- // Only transition selected and unselected visual, background doesn't change.
- // Start Fade animation to 0
-}
-
-void PushButton::FadeImageTo( Actor actor , float opacity )
-{
- if( actor )
- {
- Dali::Animation transitionAnimation = GetTransitionAnimation();
- DALI_ASSERT_DEBUG( transitionAnimation );
-
- if( transitionAnimation )
- {
- DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "PushButton::FadeImageTo(%f)\n", opacity );
-
- transitionAnimation.AnimateTo( Property( actor, Actor::Property::COLOR_ALPHA ), opacity );
- }
- }
-}
-
} // namespace Internal
} // namespace Toolkit