#include "push-button-impl.h"
// EXTERNAL INCLUDES
-#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/public-api/object/type-registry-helper.h>
#include <dali/public-api/images/resource-image.h>
#include <dali/devel-api/scripting/scripting.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
namespace Dali
{
}
-void PushButton::OnButtonInitialize()
+void PushButton::OnInitialize()
{
+ Button::OnInitialize();
+
// Push button requires the Leave event.
Actor self = Self();
self.SetLeaveRequired( true );
void PushButton::SetIcon( DecorationState state, const std::string iconFilename )
{
mIconName[ state ] = iconFilename;
- SetDecoration( state, ImageActor::New( Dali::ResourceImage::New( iconFilename ) ) );
+ SetDecoration( state, Toolkit::ImageView::New( iconFilename ) );
ConfigureSizeNegotiation();
}