-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
-
#include "push-button-impl.h"
// EXTERNAL INCLUDES
-
-#include <algorithm>
+#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/public-api/images/resource-image.h>
+#include <dali/devel-api/scripting/scripting.h>
// INTERNAL INCLUDES
-
-#include "push-button-default-painter-impl.h"
-
-#include <dali-toolkit/public-api/controls/text-view/text-view.h>
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
+#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
namespace Dali
{
namespace Toolkit
{
-const Property::Index PushButton::PROPERTY_AUTO_REPEATING = Internal::Button::BUTTON_PROPERTY_END_INDEX + 1;
-const Property::Index PushButton::PROPERTY_INITIAL_AUTO_REPEATING_DELAY = Internal::Button::BUTTON_PROPERTY_END_INDEX + 2;
-const Property::Index PushButton::PROPERTY_NEXT_AUTO_REPEATING_DELAY = Internal::Button::BUTTON_PROPERTY_END_INDEX + 3;
-const Property::Index PushButton::PROPERTY_TOGGLABLE = Internal::Button::BUTTON_PROPERTY_END_INDEX + 4;
-const Property::Index PushButton::PROPERTY_TOGGLE = Internal::Button::BUTTON_PROPERTY_END_INDEX + 5;
-const Property::Index PushButton::PROPERTY_NORMAL_STATE_ACTOR = Internal::Button::BUTTON_PROPERTY_END_INDEX + 6;
-const Property::Index PushButton::PROPERTY_PRESSED_STATE_ACTOR = Internal::Button::BUTTON_PROPERTY_END_INDEX + 7;
-const Property::Index PushButton::PROPERTY_DIMMED_STATE_ACTOR = Internal::Button::BUTTON_PROPERTY_END_INDEX + 8;
-const Property::Index PushButton::PROPERTY_LABEL_ACTOR = Internal::Button::BUTTON_PROPERTY_END_INDEX + 9;
-
namespace Internal
{
namespace
{
+const float ANIMATION_TIME( 0.2f );
+const Padding DEFAULT_LABEL_PADDING( 12.0f, 12.0f, 12.0f, 12.0f );
+const Padding DEFAULT_ICON_PADDING( 12.0f, 12.0f, 12.0f, 12.0f );
+
BaseHandle Create()
{
return Toolkit::PushButton::New();
}
-TypeRegistration typeRegistration( typeid(Toolkit::PushButton), typeid(Toolkit::Button), Create );
+// Properties
+
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::PushButton, Toolkit::Button, Create )
-SignalConnectorType signalConnector1( typeRegistration, Toolkit::PushButton::SIGNAL_TOGGLED , &PushButton::DoConnectSignal );
-SignalConnectorType signalConnector2( typeRegistration, Toolkit::PushButton::SIGNAL_PRESSED , &PushButton::DoConnectSignal );
-SignalConnectorType signalConnector3( typeRegistration, Toolkit::PushButton::SIGNAL_RELEASED, &PushButton::DoConnectSignal );
+DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "unselectedIcon", STRING, UNSELECTED_ICON )
+DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "selectedIcon", STRING, SELECTED_ICON )
+DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "iconAlignment", STRING, ICON_ALIGNMENT )
+DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "labelPadding", STRING, LABEL_PADDING )
+DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "iconPadding", STRING, ICON_PADDING )
-TypeAction action1( typeRegistration, Toolkit::PushButton::ACTION_PUSH_BUTTON_CLICK, &PushButton::DoAction );
+DALI_TYPE_REGISTRATION_END()
-PropertyRegistration property1( typeRegistration, "auto-repeating", Toolkit::PushButton::PROPERTY_AUTO_REPEATING, Property::BOOLEAN, &PushButton::SetProperty, &PushButton::GetProperty );
-PropertyRegistration property2( typeRegistration, "initial-auto-repeating-delay", Toolkit::PushButton::PROPERTY_INITIAL_AUTO_REPEATING_DELAY, Property::FLOAT, &PushButton::SetProperty, &PushButton::GetProperty );
-PropertyRegistration property3( typeRegistration, "next-auto-repeating-delay", Toolkit::PushButton::PROPERTY_NEXT_AUTO_REPEATING_DELAY, Property::FLOAT, &PushButton::SetProperty, &PushButton::GetProperty );
-PropertyRegistration property4( typeRegistration, "togglable", Toolkit::PushButton::PROPERTY_TOGGLABLE, Property::BOOLEAN, &PushButton::SetProperty, &PushButton::GetProperty );
-PropertyRegistration property5( typeRegistration, "toggle", Toolkit::PushButton::PROPERTY_TOGGLE, Property::BOOLEAN, &PushButton::SetProperty, &PushButton::GetProperty );
-PropertyRegistration property6( typeRegistration, "normal-state-actor", Toolkit::PushButton::PROPERTY_NORMAL_STATE_ACTOR, Property::MAP, &PushButton::SetProperty, &PushButton::GetProperty );
-PropertyRegistration property7( typeRegistration, "pressed-state-actor", Toolkit::PushButton::PROPERTY_PRESSED_STATE_ACTOR, Property::MAP, &PushButton::SetProperty, &PushButton::GetProperty );
-PropertyRegistration property8( typeRegistration, "dimmed-state-actor", Toolkit::PushButton::PROPERTY_DIMMED_STATE_ACTOR, Property::MAP, &PushButton::SetProperty, &PushButton::GetProperty );
-PropertyRegistration property9( typeRegistration, "label-actor", Toolkit::PushButton::PROPERTY_LABEL_ACTOR, Property::MAP, &PushButton::SetProperty, &PushButton::GetProperty );
+/*
+ * Table to define Text-to-enum conversions for IconAlignment.
+ */
+const Dali::Scripting::StringEnum IconAlignmentTable[] = {
+ { "LEFT", Toolkit::Internal::PushButton::LEFT },
+ { "RIGHT", Toolkit::Internal::PushButton::RIGHT },
+ { "TOP", Toolkit::Internal::PushButton::TOP },
+ { "BOTTOM", Toolkit::Internal::PushButton::BOTTOM },
+}; const unsigned int IconAlignmentTableCount = sizeof( IconAlignmentTable ) / sizeof( IconAlignmentTable[0] );
+
+const char* const UNSELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "button-up.9.png";
+const char* const SELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "button-down.9.png";
+const char* const DISABLED_UNSELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "button-disabled.9.png";
+const char* const DISABLED_SELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "button-down-disabled.9.png";
} // unnamed namespace
namespace
{
-const unsigned int INITIAL_AUTOREPEATING_DELAY( 0.15f );
-const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f );
-
-// Helper function used to cast a ButtonPainter to PushButtonDefaultPainter
-PushButtonDefaultPainterPtr GetPushButtonPainter( Dali::Toolkit::Internal::ButtonPainterPtr painter )
+/**
+ * Get size of Actor if larger than given size
+ * @param[in] root the actor to get the size of
+ * @param[out] size the greater of the given size or the size of the Actor
+ */
+void SizeOfActorIfLarger( Actor root, Vector3& size )
{
- return static_cast<PushButtonDefaultPainter*>( painter.Get() );
+ if ( root )
+ {
+ // RelayoutSize retreived for Actor to use any padding set to it.
+ size.width = std::max( root.GetRelayoutSize( Dimension::WIDTH ), size.width );
+ size.height = std::max( root.GetRelayoutSize( Dimension::HEIGHT ), size.height );
+ }
}
} // unnamed namespace
return pushButton;
}
-void PushButton::SetAutoRepeating( bool autoRepeating )
-{
- mAutoRepeating = autoRepeating;
-
- // An autorepeating button can't be a toggle button.
- if( autoRepeating )
- {
- mToggleButton = false;
- if( mToggled )
- {
- // Emit a signal is not wanted, only change the appearance.
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->Toggled( handle );
- mToggled = false;
- }
- }
-
- // Notifies the painter.
- GetPushButtonPainter( mPainter )->SetAutoRepeating( mAutoRepeating );
-}
-
-bool PushButton::IsAutoRepeating() const
-{
- return mAutoRepeating;
-}
-
-void PushButton::SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay )
-{
- DALI_ASSERT_ALWAYS( initialAutoRepeatingDelay > 0.f );
- mInitialAutoRepeatingDelay = initialAutoRepeatingDelay;
-}
-
-float PushButton::GetInitialAutoRepeatingDelay() const
-{
- return mInitialAutoRepeatingDelay;
-}
-
-void PushButton::SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay )
-{
- DALI_ASSERT_ALWAYS( nextAutoRepeatingDelay > 0.f );
- mNextAutoRepeatingDelay = nextAutoRepeatingDelay;
-}
-
-float PushButton::GetNextAutoRepeatingDelay() const
-{
- return mNextAutoRepeatingDelay;
-}
-
-void PushButton::SetToggleButton( bool toggle )
-{
- mToggleButton = toggle;
-
- // A toggle button can't be an autorepeating button.
- if( toggle )
- {
- mAutoRepeating = false;
-
- // Notifies the painter.
- GetPushButtonPainter( mPainter )->SetAutoRepeating( mAutoRepeating );
- }
-}
-
-bool PushButton::IsToggleButton() const
-{
- return mToggleButton;
-}
-
-void PushButton::SetToggled( bool toggle )
-{
- if( !mDimmed && mToggleButton && ( toggle != mToggled ) )
- {
- mToggled = toggle;
-
- Toolkit::PushButton handle( GetOwner() );
-
- // Notifies the painter the button has been toggled.
- GetPushButtonPainter( mPainter )->Toggled( handle );
-
- // Emit signal.
- mToggledSignalV2.Emit( handle, mToggled );
- }
-}
-
-bool PushButton::IsToggled() const
-{
- return mToggleButton && mToggled;
-}
-
-void PushButton::SetButtonImage( Image image )
-{
- SetButtonImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetButtonImage( Actor image )
-{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetButtonImage( handle, image );
-}
-
-Actor& PushButton::GetButtonImage()
-{
- return mButtonImage;
-}
-
-Actor PushButton::GetButtonImage() const
-{
- return mButtonImage;
-}
-
-void PushButton::SetBackgroundImage( Image image )
-{
- SetBackgroundImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetBackgroundImage( Actor image )
-{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetBackgroundImage( handle, image );
-}
-
-Actor& PushButton::GetBackgroundImage()
-{
- return mBackgroundImage;
-}
-
-Actor PushButton::GetBackgroundImage() const
-{
- return mBackgroundImage;
-}
-
-void PushButton::SetPressedImage( Image image )
-{
- SetPressedImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetPressedImage( Actor image )
-{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetPressedImage( handle, image );
-}
-
-Actor& PushButton::GetPressedImage()
-{
- return mPressedImage;
-}
-
-Actor PushButton::GetPressedImage() const
-{
- return mPressedImage;
-}
-
-void PushButton::SetDimmedBackgroundImage( Image image )
-{
- SetDimmedBackgroundImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetDimmedBackgroundImage( Actor image )
-{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetDimmedBackgroundImage( handle, image );
-}
-
-Actor& PushButton::GetDimmedBackgroundImage()
-{
- return mDimmedBackgroundImage;
-}
-
-Actor PushButton::GetDimmedBackgroundImage() const
-{
- return mDimmedBackgroundImage;
-}
-
-void PushButton::SetDimmedImage( Image image )
+PushButton::PushButton()
+: Button(),
+ mLabelPadding( DEFAULT_LABEL_PADDING ),
+ mIconPadding( DEFAULT_ICON_PADDING ),
+ mIconAlignment( RIGHT ),
+ mSize()
{
- SetDimmedImage( ImageActor::New( image ) );
+ SetAnimationTime( ANIMATION_TIME );
}
-void PushButton::SetDimmedImage( Actor image )
+PushButton::~PushButton()
{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetDimmedImage( handle, image );
}
-Actor& PushButton::GetDimmedImage()
+void PushButton::OnInitialize()
{
- return mDimmedImage;
-}
+ Button::OnInitialize();
-Actor PushButton::GetDimmedImage() const
-{
- return mDimmedImage;
-}
+ // Push button requires the Leave event.
+ Actor self = Self();
+ self.SetLeaveRequired( true );
-void PushButton::SetLabelText( const std::string& text )
-{
- Toolkit::TextView textView ( Toolkit::TextView::New( text ) );
- textView.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit ); // Make sure our text always fits inside the button
- SetLabelText( textView );
-}
+ // Set resize policy to natural size so that buttons will resize to background images
+ self.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
-void PushButton::SetLabelText( Actor text )
-{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetLabelText( handle, text );
+ SetUnselectedImage( UNSELECTED_BUTTON_IMAGE_DIR );
+ SetSelectedImage( SELECTED_BUTTON_IMAGE_DIR );
+ SetDisabledImage( DISABLED_UNSELECTED_BUTTON_IMAGE_DIR );
+ SetDisabledSelectedImage( DISABLED_SELECTED_BUTTON_IMAGE_DIR );
}
-Actor& PushButton::GetLabel()
+void PushButton::SetIcon( DecorationState state, const std::string iconFilename )
{
- return mLabel;
+ mIconName[ state ] = iconFilename;
+ SetDecoration( state, Toolkit::ImageView::New( iconFilename ) );
+ ConfigureSizeNegotiation();
}
-Actor PushButton::GetLabelText() const
+std::string& PushButton::GetIcon( DecorationState state )
{
- return mLabel;
+ return mIconName[ state ];
}
-Actor& PushButton::GetFadeOutBackgroundImage()
+void PushButton::SetIconAlignment( const PushButton::IconAlignment iconAlignment )
{
- return mFadeOutBackgroundImage;
+ mIconAlignment = iconAlignment;
+ ConfigureSizeNegotiation();
}
-Actor& PushButton::GetFadeOutButtonImage()
+const PushButton::IconAlignment PushButton::GetIconAlignment() const
{
- return mFadeOutButtonImage;
+ return mIconAlignment;
}
-Toolkit::PushButton::ToggledSignalV2& PushButton::ToggledSignal()
+void PushButton::SetLabelPadding( const Vector4& padding )
{
- return mToggledSignalV2;
+ mLabelPadding = Padding( padding.x, padding.y, padding.z, padding.w );
+ ConfigureSizeNegotiation();
}
-Toolkit::PushButton::PressedSignalV2& PushButton::PressedSignal()
+Vector4 PushButton::GetLabelPadding()
{
- return mPressedSignalV2;
+ return Vector4( mLabelPadding.left, mLabelPadding.right, mLabelPadding.top, mLabelPadding.bottom );
}
-Toolkit::PushButton::ReleasedSignalV2& PushButton::ReleasedSignal()
+void PushButton::SetIconPadding( const Vector4& padding )
{
- return mReleasedSignalV2;
+ mIconPadding = Padding( padding.x, padding.y, padding.z, padding.w );
+ ConfigureSizeNegotiation();
}
-bool PushButton::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+Vector4 PushButton::GetIconPadding()
{
- Dali::BaseHandle handle( object );
-
- bool connected( true );
- Toolkit::PushButton button = Toolkit::PushButton::DownCast(handle);
-
- if( Toolkit::PushButton::SIGNAL_TOGGLED == signalName )
- {
- button.ToggledSignal().Connect( tracker, functor );
- }
- else if( Toolkit::PushButton::SIGNAL_PRESSED == signalName )
- {
- button.PressedSignal().Connect( tracker, functor );
- }
- else if( Toolkit::PushButton::SIGNAL_RELEASED == signalName )
- {
- button.ReleasedSignal().Connect( tracker, functor );
- }
- else
- {
- // signalName does not match any signal
- connected = false;
- }
-
- return connected;
+ return Vector4( mIconPadding.left, mIconPadding.right, mIconPadding.top, mIconPadding.bottom );
}
void PushButton::SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value )
switch ( propertyIndex )
{
- case Toolkit::PushButton::PROPERTY_AUTO_REPEATING:
- {
- pushButtonImpl.SetAutoRepeating( value.Get< bool >() );
- break;
- }
-
- case Toolkit::PushButton::PROPERTY_INITIAL_AUTO_REPEATING_DELAY:
- {
- pushButtonImpl.SetInitialAutoRepeatingDelay( value.Get< float >() );
- break;
- }
-
- case Toolkit::PushButton::PROPERTY_NEXT_AUTO_REPEATING_DELAY:
- {
- pushButtonImpl.SetNextAutoRepeatingDelay( value.Get< float >() );
- break;
- }
-
- case Toolkit::PushButton::PROPERTY_TOGGLABLE:
+ case Toolkit::PushButton::Property::UNSELECTED_ICON:
{
- pushButtonImpl.SetToggleButton( value.Get< bool >() );
+ pushButtonImpl.SetIcon( UNSELECTED_DECORATION, value.Get< std::string >() );
break;
}
-
- case Toolkit::PushButton::PROPERTY_TOGGLE:
+ case Toolkit::PushButton::Property::SELECTED_ICON:
{
- pushButtonImpl.SetToggled( value.Get< bool >() );
+ pushButtonImpl.SetIcon( SELECTED_DECORATION, value.Get< std::string >() );
break;
}
-
- case Toolkit::PushButton::PROPERTY_NORMAL_STATE_ACTOR:
+ case Toolkit::PushButton::Property::ICON_ALIGNMENT:
{
- pushButtonImpl.SetButtonImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+ IconAlignment iconAlignment;
+ if( Scripting::GetEnumeration< IconAlignment >( value.Get< std::string >().c_str(), IconAlignmentTable, IconAlignmentTableCount, iconAlignment ) )
+ {
+ pushButtonImpl.SetIconAlignment( iconAlignment );
+ }
break;
}
-
- case Toolkit::PushButton::PROPERTY_PRESSED_STATE_ACTOR:
+ case Toolkit::PushButton::Property::LABEL_PADDING:
{
- pushButtonImpl.SetPressedImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+ pushButtonImpl.SetLabelPadding( value.Get< Vector4 >() );
break;
}
-
- case Toolkit::PushButton::PROPERTY_DIMMED_STATE_ACTOR:
- {
- pushButtonImpl.SetDimmedImage( Scripting::NewActor( value.Get< Property::Map >() ) );
- break;
- }
-
- case Toolkit::PushButton::PROPERTY_LABEL_ACTOR:
+ case Toolkit::PushButton::Property::ICON_PADDING:
{
- pushButtonImpl.SetLabelText( Scripting::NewActor( value.Get< Property::Map >() ) );
+ pushButtonImpl.SetIconPadding( value.Get< Vector4 >() );
break;
}
}
switch ( propertyIndex )
{
- case Toolkit::PushButton::PROPERTY_AUTO_REPEATING:
+ case Toolkit::PushButton::Property::UNSELECTED_ICON:
{
- value = pushButtonImpl.mAutoRepeating;
+ value = pushButtonImpl.GetIcon( UNSELECTED_DECORATION );
break;
}
-
- case Toolkit::PushButton::PROPERTY_INITIAL_AUTO_REPEATING_DELAY:
+ case Toolkit::PushButton::Property::SELECTED_ICON:
{
- value = pushButtonImpl.mInitialAutoRepeatingDelay;
+ value = pushButtonImpl.GetIcon( UNSELECTED_DECORATION );
break;
}
-
- case Toolkit::PushButton::PROPERTY_NEXT_AUTO_REPEATING_DELAY:
+ case Toolkit::PushButton::Property::ICON_ALIGNMENT:
{
- value = pushButtonImpl.mNextAutoRepeatingDelay;
+ value = Scripting::GetLinearEnumerationName< IconAlignment >( pushButtonImpl.GetIconAlignment(), IconAlignmentTable, IconAlignmentTableCount );
break;
}
-
- case Toolkit::PushButton::PROPERTY_TOGGLABLE:
+ case Toolkit::PushButton::Property::LABEL_PADDING:
{
- value = pushButtonImpl.mToggleButton;
+ value = pushButtonImpl.GetLabelPadding();
break;
}
-
- case Toolkit::PushButton::PROPERTY_TOGGLE:
+ case Toolkit::PushButton::Property::ICON_PADDING:
{
- value = pushButtonImpl.mToggled;
- break;
- }
-
- case Toolkit::PushButton::PROPERTY_NORMAL_STATE_ACTOR:
- {
- Property::Map map;
- Scripting::CreatePropertyMap( pushButtonImpl.mButtonImage, map );
- value = map;
- break;
- }
-
- case Toolkit::PushButton::PROPERTY_PRESSED_STATE_ACTOR:
- {
- Property::Map map;
- Scripting::CreatePropertyMap( pushButtonImpl.mPressedImage, map );
- value = map;
- break;
- }
-
- case Toolkit::PushButton::PROPERTY_DIMMED_STATE_ACTOR:
- {
- Property::Map map;
- Scripting::CreatePropertyMap( pushButtonImpl.mDimmedImage, map );
- value = map;
- break;
- }
-
- case Toolkit::PushButton::PROPERTY_LABEL_ACTOR:
- {
- Property::Map map;
- Scripting::CreatePropertyMap( pushButtonImpl.mLabel, map );
- value = map;
+ value = pushButtonImpl.GetIconPadding();
break;
}
}
return value;
}
-void PushButton::OnButtonInitialize()
+void PushButton::OnLabelSet( bool noPadding )
{
- // Push button requires the Leave event.
- Actor root = Self();
- root.SetLeaveRequired( true );
-}
+ Actor& label = GetLabelActor();
-void PushButton::OnButtonDown()
-{
- if( !mToggleButton )
+ if( label )
{
- Toolkit::PushButton handle( GetOwner() );
-
- // Notifies the painter the button has been pressed.
- GetPushButtonPainter( mPainter )->Pressed( handle );
-
- if( mAutoRepeating )
+ if( noPadding )
{
- SetUpTimer( mInitialAutoRepeatingDelay );
+ mLabelPadding = Padding( 0.0f, 0.0f, 0.0f, 0.0f );
}
- //Emit signal.
- mPressedSignalV2.Emit( handle );
+ Toolkit::TextLabel textLabel = Toolkit::TextLabel::DownCast( label );
+ if( textLabel )
+ {
+ textLabel.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, false );
+ }
}
+ ConfigureSizeNegotiation();
}
-void PushButton::OnButtonUp()
+void PushButton::OnButtonImageSet()
{
- if( ButtonDown == mState )
- {
- if( mToggleButton )
- {
- mToggled = !mToggled;
+ ConfigureSizeNegotiation();
+}
- Toolkit::PushButton handle( GetOwner() );
+void PushButton::OnSelectedImageSet()
+{
+ ConfigureSizeNegotiation();
+}
- // Notifies the painter the button has been toggled.
- GetPushButtonPainter( mPainter )->Toggled( handle );
+void PushButton::OnBackgroundImageSet()
+{
+ ConfigureSizeNegotiation();
+}
- //Emit signal.
- mToggledSignalV2.Emit( handle, mToggled );
- }
- else
- {
- Toolkit::PushButton handle( GetOwner() );
+void PushButton::OnSelectedBackgroundImageSet()
+{
+ ConfigureSizeNegotiation();
+}
- // Notifies the painter the button has been clicked.
- GetPushButtonPainter( mPainter )->Released( handle );
- GetPushButtonPainter( mPainter )->Clicked( handle );
+void PushButton::OnDisabledImageSet()
+{
+ ConfigureSizeNegotiation();
+}
- if( mAutoRepeating )
- {
- mAutoRepeatingTimer.Reset();
- }
+void PushButton::OnDisabledSelectedImageSet()
+{
+ ConfigureSizeNegotiation();
+}
- //Emit signal.
- mReleasedSignalV2.Emit( handle );
- mClickedSignalV2.Emit( handle );
- }
- }
+void PushButton::OnDisabledBackgroundImageSet()
+{
+ ConfigureSizeNegotiation();
}
-void PushButton::OnTouchPointLeave()
+void PushButton::OnSizeSet( const Vector3& targetSize )
{
- if( ButtonDown == mState )
+ if( targetSize != mSize )
{
- if( !mToggleButton )
- {
- Toolkit::PushButton handle( GetOwner() );
-
- // Notifies the painter the button has been released.
- GetPushButtonPainter( mPainter )->Released( handle );
+ mSize = targetSize;
- if( mAutoRepeating )
- {
- mAutoRepeatingTimer.Reset();
- }
+ Actor& label = GetLabelActor();
- //Emit signal.
- mReleasedSignalV2.Emit( handle );
+ if( label )
+ {
+ label.SetSize( mSize );
}
}
}
-void PushButton::OnTouchPointInterrupted()
+void PushButton::PrepareForTranstionIn( Actor actor )
{
- OnTouchPointLeave();
+ actor.SetOpacity( 0.0f );
}
-void PushButton::OnAnimationTimeSet( float animationTime )
+void PushButton::PrepareForTranstionOut( Actor actor )
{
- GetPushButtonPainter( mPainter )->SetAnimationTime( animationTime );
+ actor.SetOpacity( 1.0f );
}
-float PushButton::OnAnimationTimeRequested() const
+void PushButton::OnTransitionIn( Actor actor )
{
- return GetPushButtonPainter( mPainter )->GetAnimationTime();
+ FadeImageTo( actor, 1.f );
}
-PushButton::PushButton()
-: Button(),
- mAutoRepeating( false ),
- mInitialAutoRepeatingDelay( INITIAL_AUTOREPEATING_DELAY ),
- mNextAutoRepeatingDelay( NEXT_AUTOREPEATING_DELAY ),
- mToggleButton( false ),
- mAutoRepeatingTimer(),
- mToggled( false ),
- mClickActionPerforming(false)
+void PushButton::OnTransitionOut( Actor actor )
{
- // Creates specific painter.
- mPainter = PushButtonDefaultPainterPtr( new PushButtonDefaultPainter() );
+ FadeImageTo( actor, 0.0f );
}
-PushButton::~PushButton()
+void PushButton::FadeImageTo( Actor actor, float opacity )
{
- if( mAutoRepeatingTimer )
+ if( actor )
{
- mAutoRepeatingTimer.Reset();
- }
+ Dali::Animation transitionAnimation = GetTransitionAnimation();
+ DALI_ASSERT_DEBUG( transitionAnimation );
- mPainter = NULL;
+ if( transitionAnimation )
+ {
+ transitionAnimation.AnimateTo( Property( actor, Actor::Property::COLOR_ALPHA ), opacity );
+ }
+ }
}
-void PushButton::SetUpTimer( float delay )
+Vector3 PushButton::GetNaturalSize()
{
- mAutoRepeatingTimer = Dali::Timer::New( static_cast<unsigned int>( 1000.f * delay ) );
- mAutoRepeatingTimer.TickSignal().Connect( this, &PushButton::AutoRepeatingSlot );
- mAutoRepeatingTimer.Start();
-}
+ Vector3 size;
-bool PushButton::AutoRepeatingSlot()
-{
- bool consumed = false;
- if( !mDimmed )
+ // If label, test against it's size
+ Toolkit::TextLabel label = Toolkit::TextLabel::DownCast( GetLabelActor() );
+
+ Actor icon = GetDecoration( UNSELECTED_DECORATION );
+ if( label || icon )
{
- // Restart the autorepeat timer.
- SetUpTimer( mNextAutoRepeatingDelay );
+ Vector3 labelSize( Vector3::ZERO );
+ Vector3 iconSize( Vector3::ZERO );
- Toolkit::PushButton handle( GetOwner() );
+ if( label )
+ {
+ Vector3 labelNaturalSize = label.GetNaturalSize();
+ labelSize.width = labelNaturalSize.width + mLabelPadding.left + mLabelPadding.right;
+ labelSize.height = labelNaturalSize.height + mLabelPadding.top + mLabelPadding.bottom;
+ }
- // Notifies the painter the button has been pressed.
- GetPushButtonPainter( mPainter )->Pressed( handle );
+ if( icon )
+ {
+ Vector3 iconNaturalSize = icon.GetNaturalSize();
+ iconSize.width = iconNaturalSize.width + mIconPadding.left + mIconPadding.right;
+ iconSize.height = iconNaturalSize.height + mIconPadding.top + mIconPadding.bottom;
- //Emit signal.
- consumed = mReleasedSignalV2.Emit( handle );
- consumed |= mClickedSignalV2.Emit( handle );
- consumed |= mPressedSignalV2.Emit( handle );
- }
+ switch( mIconAlignment )
+ {
+ case LEFT:
+ case RIGHT:
+ {
+ size.width = labelSize.width + iconSize.width;
+ size.height = std::max( labelSize.height, iconSize.height );
+ break;
+ }
+ case TOP:
+ case BOTTOM:
+ {
+ size.width = std::max( labelSize.width, iconSize.width );
+ size.height = labelSize.height + iconSize.height;
+ break;
+ }
+ }
+ }
+ else
+ {
+ // No icon, so size is the same as label size.
+ // (If there is no label this is zero).
+ size = labelSize;
+ }
+ }
+ else
+ {
+ // Check Image and Background image and use the largest size as the control's Natural size.
+ SizeOfActorIfLarger( GetUnselectedImage(), size );
+ SizeOfActorIfLarger( GetBackgroundImage(), size );
+ }
- return consumed;
+ return size;
}
-void PushButton::OnActivated()
+void PushButton::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
{
- // When the button is activated, it performs the click action
- std::vector<Property::Value> attributes;
- DoClickAction(attributes);
+ ConfigureSizeNegotiation();
}
-void PushButton::DoClickAction(const PropertyValueContainer& attributes)
+void PushButton::ConfigureSizeNegotiation()
{
- // Prevents the button signals from doing a recursive loop by sending an action
- // and re-emitting the signals.
- if(!mClickActionPerforming)
+ std::vector< Actor > images;
+ images.reserve( 7 );
+
+ images.push_back( GetUnselectedImage() );
+ images.push_back( GetSelectedImage() );
+ images.push_back( GetSelectedBackgroundImage() );
+ images.push_back( GetBackgroundImage() );
+ images.push_back( GetDisabledImage() );
+ images.push_back( GetDisabledSelectedImage() );
+ images.push_back( GetDisabledBackgroundImage() );
+
+ Actor label = GetLabelActor();
+
+ for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i )
+ {
+ ConfigureSizeNegotiationDimension( static_cast< Dimension::Type >( 1 << i ), images, label );
+ }
+
+ // Add any vertical padding directly to the actors.
+ Actor icon = GetDecoration( UNSELECTED_DECORATION );
+ Actor selectedIcon = GetDecoration( SELECTED_DECORATION );
+ bool iconExists = icon || selectedIcon;
+
+ if( label )
+ {
+ label.SetPadding( mLabelPadding );
+ }
+ if( icon )
+ {
+ icon.SetPadding( mIconPadding );
+ }
+ if( selectedIcon )
+ {
+ selectedIcon.SetPadding( mIconPadding );
+ }
+
+ // Calculate and apply horizontal alignments and offsets
+ // to text and icon (depending on existence).
+ Vector3 iconPosition( Vector3::ZERO );
+ Vector3 labelPosition( Vector3::ZERO );
+ Vector3 iconAnchoring( AnchorPoint::CENTER );
+ Vector3 labelAnchoring( AnchorPoint::CENTER );
+ std::string horizontalLabelAlignment = "CENTER";
+ std::string verticalLabelAlignment = "CENTER";
+
+ if( iconExists && label )
+ {
+ // There is an icon and a label to lay out.
+ switch( mIconAlignment )
+ {
+ case LEFT:
+ {
+ iconPosition.x = mIconPadding.left;
+ labelPosition.x = -mLabelPadding.right;
+ iconAnchoring = AnchorPoint::CENTER_LEFT;
+ labelAnchoring = AnchorPoint::CENTER_RIGHT;
+ horizontalLabelAlignment = "END";
+ break;
+ }
+ case RIGHT:
+ {
+ iconPosition.x = -mIconPadding.right;
+ labelPosition.x = mLabelPadding.left;
+ iconAnchoring = AnchorPoint::CENTER_RIGHT;
+ labelAnchoring = AnchorPoint::CENTER_LEFT;
+ horizontalLabelAlignment = "BEGIN";
+ break;
+ }
+ case TOP:
+ {
+ iconPosition.y = mIconPadding.top;
+ labelPosition.y = -mLabelPadding.bottom;
+ iconAnchoring = AnchorPoint::TOP_CENTER;
+ labelAnchoring = AnchorPoint::BOTTOM_CENTER;
+ verticalLabelAlignment = "BOTTOM";
+ break;
+ }
+ case BOTTOM:
+ {
+ iconPosition.y = -mIconPadding.bottom;
+ labelPosition.y = mLabelPadding.top;
+ iconAnchoring = AnchorPoint::BOTTOM_CENTER;
+ labelAnchoring = AnchorPoint::TOP_CENTER;
+ verticalLabelAlignment = "TOP";
+ break;
+ }
+ }
+ }
+
+ // Note: If there is only an icon, or only a label, the default values are now correct.
+ // Setup the icon(s) with the precalculated values.
+ if( icon )
+ {
+ icon.SetPosition( iconPosition );
+ icon.SetParentOrigin( iconAnchoring );
+ icon.SetAnchorPoint( iconAnchoring );
+ }
+ if( selectedIcon )
+ {
+ selectedIcon.SetPosition( iconPosition );
+ selectedIcon.SetParentOrigin( iconAnchoring );
+ selectedIcon.SetAnchorPoint( iconAnchoring );
+ }
+
+ // Setup the label.
+ if( label )
{
- mClickActionPerforming = true;
- OnButtonDown();
- mState = ButtonDown;
- OnButtonUp();
- mClickActionPerforming = false;
+ label.SetPosition( labelPosition );
+ label.SetParentOrigin( labelAnchoring );
+ label.SetAnchorPoint( labelAnchoring );
+ label.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, horizontalLabelAlignment );
+ label.SetProperty( Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, verticalLabelAlignment );
}
+
+ RelayoutRequest();
}
-bool PushButton::DoAction(BaseObject* object, const std::string& actionName, const std::vector<Property::Value>& attributes)
-{
- bool ret = false;
- Dali::BaseHandle handle(object);
+void PushButton::ConfigureSizeNegotiationDimension( Dimension::Type dimension, const std::vector< Actor >& images, Actor& label )
+{
+ ResizePolicy::Type imageResizePolicy = ResizePolicy::FILL_TO_PARENT;
+ ResizePolicy::Type labelResizePolicy = ResizePolicy::FILL_TO_PARENT;
- Toolkit::PushButton button = Toolkit::PushButton::DownCast(handle);
+ ResizePolicy::Type resizePolicy = Self().GetResizePolicy( dimension );
- DALI_ASSERT_ALWAYS(button);
+ if( resizePolicy == ResizePolicy::FIT_TO_CHILDREN || resizePolicy == ResizePolicy::USE_NATURAL_SIZE )
+ {
+ if( label )
+ {
+ labelResizePolicy = ResizePolicy::USE_NATURAL_SIZE;
+ }
+ else
+ {
+ imageResizePolicy = ResizePolicy::USE_NATURAL_SIZE;
+ }
+ }
- if(Toolkit::PushButton::ACTION_PUSH_BUTTON_CLICK == actionName)
+ if( label )
{
- GetImplementation(button).DoClickAction(attributes);
- ret = true;
+ label.SetResizePolicy( labelResizePolicy, dimension );
}
- return ret;
+ for( std::vector< Actor >::const_iterator it = images.begin(), itEnd = images.end(); it != itEnd; ++it )
+ {
+ Actor actor = *it;
+ if( actor )
+ {
+ actor.SetResizePolicy( imageResizePolicy, dimension );
+ }
+ }
}
+
} // namespace Internal
} // namespace Toolkit