-#ifndef __DALI_TOOLKIT_INTERNAL_CHECK_BOX_BUTTON_H__
-#define __DALI_TOOLKIT_INTERNAL_CHECK_BOX_BUTTON_H__
+#ifndef DALI_TOOLKIT_INTERNAL_CHECK_BOX_BUTTON_H
+#define DALI_TOOLKIT_INTERNAL_CHECK_BOX_BUTTON_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <dali/public-api/common/dali-vector.h>
-#include <dali/public-api/animation/animation.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/buttons/check-box-button.h>
-#include <dali-toolkit/public-api/shader-effects/image-region-effect.h>
#include "button-impl.h"
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
/**
* CheckBoxButton implementation class.
*
class CheckBoxButton : public Button
{
public:
-
/**
* Create a new CheckBoxButton.
* @return A smart-pointer to the newly allocated CheckBoxButton.
static Dali::Toolkit::CheckBoxButton New();
private:
-
/**
* Construct a new CheckBoxButton.
*/
virtual ~CheckBoxButton();
private: // From Button
-
-
- /**
- * @copydoc Toolkit::Internal::Button::OnButtonInitialize()
- */
- virtual void OnButtonInitialize();
-
- /**
- * @copydoc Toolkit::Internal::Button::OnLabelSet()
- */
- virtual void OnLabelSet();
-
- /**
- * @copydoc Toolkit::Internal::Button::OnSelected()
- */
- virtual bool OnSelected();
-
- /**
- * @copydoc Toolkit::Internal::Button::OnDisabled()
- */
- virtual bool OnDisabled();
-
/**
- * @copydoc Toolkit::Internal::Button::StopAllAnimations()
+ * @copydoc Toolkit::Internal::Button::OnInitialize
*/
- virtual void StopAllAnimations();
+ void OnInitialize() override;
private:
-
- /**
- * Adds the actor to the transition animation.
- * It creates a transition animation if needed and starts the animation.
- * @param[in] actor The actor.
- */
- void StartTransitionAnimation( Actor& actor );
-
- /**
- * Stops the transition animation.
- * @param[in] remove If true, removes the fadeout actor from root.
- */
- void StopTransitionAnimation( bool remove = true );
-
- // slots
-
- /**
- * Called when the transition animation finishes.
- */
- void TransitionAnimationFinished( Dali::Animation& source );
-
-private:
-
// Undefined
- CheckBoxButton( const CheckBoxButton& );
+ CheckBoxButton(const CheckBoxButton&);
// Undefined
- CheckBoxButton& operator=( const CheckBoxButton& );
+ CheckBoxButton& operator=(const CheckBoxButton&);
-private:
- Animation mTransitionAnimation; ///< Animation used in the state transitions.
- ImageRegionEffect mTickUVEffect; ///< ImageRegionEffect to expand the tick across
+protected:
+ struct AccessibleImpl : public Button::AccessibleImpl
+ {
+ using Button::AccessibleImpl::AccessibleImpl;
+
+ Dali::Accessibility::States CalculateStates() override;
+ };
+ void OnStateChange(State newState) override;
};
} // namespace Internal
// Helpers for public-api forwarding methods
-inline Toolkit::Internal::CheckBoxButton& GetImplementation( Toolkit::CheckBoxButton& button )
+inline Toolkit::Internal::CheckBoxButton& GetImplementation(Toolkit::CheckBoxButton& button)
{
- DALI_ASSERT_ALWAYS( button );
+ DALI_ASSERT_ALWAYS(button);
Dali::RefObject& handle = button.GetImplementation();
- return static_cast<Toolkit::Internal::CheckBoxButton&>( handle );
+ return static_cast<Toolkit::Internal::CheckBoxButton&>(handle);
}
-inline const Toolkit::Internal::CheckBoxButton& GetImplementation( const Toolkit::CheckBoxButton& button )
+inline const Toolkit::Internal::CheckBoxButton& GetImplementation(const Toolkit::CheckBoxButton& button)
{
- DALI_ASSERT_ALWAYS( button );
+ DALI_ASSERT_ALWAYS(button);
const Dali::RefObject& handle = button.GetImplementation();
- return static_cast<const Toolkit::Internal::CheckBoxButton&>( handle );
+ return static_cast<const Toolkit::Internal::CheckBoxButton&>(handle);
}
} // namespace Toolkit
} // namespace Dali
-#endif // __DALI_TOOLKIT_INTERNAL_CHECK_BOX_BUTTON_H__
+#endif // DALI_TOOLKIT_INTERNAL_CHECK_BOX_BUTTON_H