*
*/
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
#include <dali/public-api/common/dali-vector.h>
+#include <dali/public-api/shader-effects/shader-effect.h>
+// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/buttons/check-box-button.h>
+#include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
#include "button-impl.h"
*/
static Dali::Toolkit::CheckBoxButton New();
-protected:
+private:
/**
* Construct a new CheckBoxButton.
*/
virtual ~CheckBoxButton();
+ /**
+ * Setup the ticking effect to the selected image.
+ */
+ void SetTickUVEffect();
+
+private: // From Button
+
+
+ /**
+ * @copydoc Toolkit::Internal::Button::OnButtonInitialize
+ */
+ virtual void OnButtonInitialize();
+
+ /**
+ * @copydoc Toolkit::Internal::Button::OnLabelSet
+ */
+ virtual void OnLabelSet( bool noPadding );
+
+ /**
+ * @copydoc Toolkit::Internal::Button::OnDisabled
+ */
+ virtual void OnDisabled();
+
+ /**
+ * @copydoc Toolkit::Internal::Button::PrepareForTranstionIn( Actor actor )
+ */
+ virtual void PrepareForTranstionIn( Actor actor );
+
+ /**
+ * @copydoc Toolkit::Internal::Button::PrepareForTranstionOut( Actor actor )
+ */
+ virtual void PrepareForTranstionOut( Actor actor );
+
+ /**
+ * @copydoc Toolkit::Internal::Button::OnTransitionInImage( Actor actor )
+ */
+ virtual void OnTransitionIn( Actor actor );
+
private:
// Undefined
// Undefined
CheckBoxButton& operator=( const CheckBoxButton& );
+
+private:
+ Actor mSelectedImage;
};
} // namespace Internal