// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/buttons/check-box-button.h>
-#include <dali-toolkit/public-api/shader-effects/image-region-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
#include "button-impl.h"
*/
static Dali::Toolkit::CheckBoxButton New();
-public: // From Button
-
- /**
- * @copydoc Toolkit::Internal::Button::SetSelectedImage( Actor image )
- */
- virtual void SetSelectedImage( Actor image );
-
- /**
- * @copydoc Toolkit::Internal::Button::SetBackgroundImage( Actor image )
- */
- virtual void SetBackgroundImage( Actor image );
+private:
/**
- * @copydoc Toolkit::Internal::Button::SetDisabledSelectedImage( Actor image )
+ * Construct a new CheckBoxButton.
*/
- virtual void SetDisabledSelectedImage( Actor image );
+ CheckBoxButton();
/**
- * @copydoc Toolkit::Internal::Button::SetDisabledBackgroundImage( Actor image )
+ * A reference counted object may only be deleted by calling Unreference()
*/
- virtual void SetDisabledBackgroundImage( Actor image );
+ virtual ~CheckBoxButton();
private: // From Button
/**
* @copydoc Toolkit::Internal::Button::OnSelected()
*/
- virtual void OnSelected( bool selected );
+ virtual bool OnSelected();
/**
- * @copydoc Toolkit::Internal::Button::OnDisabled( bool disabled )
+ * @copydoc Toolkit::Internal::Button::OnDisabled()
*/
- virtual void OnDisabled( bool disabled );
-
-private:
+ virtual bool OnDisabled();
/**
- * Construct a new CheckBoxButton.
+ * @copydoc Toolkit::Internal::Button::StopAllAnimations()
*/
- CheckBoxButton();
-
- /**
- * A reference counted object may only be deleted by calling Unreference()
- */
- virtual ~CheckBoxButton();
+ virtual void StopAllAnimations();
private:
/**
- * Adds the actor to the button.
- */
- void AddChild( Actor& actor );
-
- /**
- * Removes the actor from the button.
- */
- void RemoveChild( Actor& actor );
-
- /**
- * Adds the actor to the check in animation.
- * It creates a check in animation if needed and starts the check in animation.
+ * Adds the actor to the transition animation.
+ * It creates a transition animation if needed and starts the animation.
* @param[in] actor The actor.
*/
- void StartCheckInAnimation( Actor& actor );
+ void StartTransitionAnimation( Actor& actor );
/**
- * Stops the check in animation.
+ * Stops the transition animation.
+ * @param[in] remove If true, removes the fadeout actor from root.
*/
- void StopCheckInAnimation();
+ void StopTransitionAnimation( bool remove = true );
// slots
/**
- * Called when the check in animation finishes.
- * It changes the check button paint state.
+ * Called when the transition animation finishes.
*/
- void CheckInAnimationFinished( Dali::Animation& source );
+ void TransitionAnimationFinished( Dali::Animation& source );
private:
CheckBoxButton& operator=( const CheckBoxButton& );
private:
- Animation mCheckInAnimation; ///< Animation used in the state transitions.
- ImageRegionEffect mTickUVEffect; ///< ImageRegionEffect to expand the tick across
-
- PaintState mPaintState; ///< The paint state.
+ Animation mTransitionAnimation; ///< Animation used in the state transitions.
+ ImageRegionEffect mTickUVEffect; ///< ImageRegionEffect to expand the tick across
};
} // namespace Internal