// EXTERNAL INCLUDES
#include <dali/public-api/common/dali-vector.h>
+#include <dali/public-api/animation/animation.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/buttons/check-box-button.h>
+#include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
#include "button-impl.h"
*/
static Dali::Toolkit::CheckBoxButton New();
-protected:
+private:
/**
* Construct a new CheckBoxButton.
*/
virtual ~CheckBoxButton();
+private: // From Button
+
+
+ /**
+ * @copydoc Toolkit::Internal::Button::OnButtonInitialize()
+ */
+ virtual void OnButtonInitialize();
+
+ /**
+ * @copydoc Toolkit::Internal::Button::OnLabelSet()
+ */
+ virtual void OnLabelSet();
+
+ /**
+ * @copydoc Toolkit::Internal::Button::OnSelected()
+ */
+ virtual bool OnSelected();
+
+ /**
+ * @copydoc Toolkit::Internal::Button::OnDisabled()
+ */
+ virtual bool OnDisabled();
+
+ /**
+ * @copydoc Toolkit::Internal::Button::StopAllAnimations()
+ */
+ virtual void StopAllAnimations();
+
+private:
+
+ /**
+ * Adds the actor to the transition animation.
+ * It creates a transition animation if needed and starts the animation.
+ * @param[in] actor The actor.
+ */
+ void StartTransitionAnimation( Actor& actor );
+
+ /**
+ * Stops the transition animation.
+ * @param[in] remove If true, removes the fadeout actor from root.
+ */
+ void StopTransitionAnimation( bool remove = true );
+
+ // slots
+
+ /**
+ * Called when the transition animation finishes.
+ */
+ void TransitionAnimationFinished( Dali::Animation& source );
+
private:
// Undefined
// Undefined
CheckBoxButton& operator=( const CheckBoxButton& );
+
+private:
+ Animation mTransitionAnimation; ///< Animation used in the state transitions.
+ ImageRegionEffect mTickUVEffect; ///< ImageRegionEffect to expand the tick across
};
} // namespace Internal