#include "check-box-button-impl.h"
// EXTERNAL INCLUDES
+#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/object/type-registry.h>
-// INTERNAL INCLUDES
-#include "check-box-button-default-painter-impl.h"
-
namespace Dali
{
namespace
{
+const float FOREGROUND_DEPTH( 0.5f );
+const float BACKGROUND_DEPTH( 0.25f );
+
+const float ANIMATION_TIME( 0.26f ); // EFL checkbox tick time
+
+const Vector3 DISTANCE_BETWEEN_IMAGE_AND_LABEL(5.0f, 0.0f, 0.0f);
+
BaseHandle Create()
{
return Toolkit::CheckBoxButton::New();
}
CheckBoxButton::CheckBoxButton()
-: Button()
+: Button(),
+ mPaintState( UnselectedState )
{
- // Creates specific painter.
- ButtonPainterPtr painter = new CheckBoxButtonDefaultPainter();
- SetPainter( painter );
-
SetTogglableButton( true );
+
+ SetAnimationTime( ANIMATION_TIME );
}
CheckBoxButton::~CheckBoxButton()
{
- SetPainter( NULL );
+ if( mCheckInAnimation )
+ {
+ mCheckInAnimation.Clear();
+ }
+}
+
+void CheckBoxButton::SetSelectedImage( Actor image )
+{
+ Actor& selectedImage = GetSelectedImage();
+
+ switch( mPaintState )
+ {
+ case SelectedState:
+ {
+ if( selectedImage && selectedImage.GetParent() )
+ {
+ Self().Remove( selectedImage );
+ }
+
+ selectedImage = image;
+ Self().Add( selectedImage );
+ break;
+ }
+ case UnselectedSelectedTransition:
+ {
+ StopCheckInAnimation();
+ Self().Remove( selectedImage );
+
+ selectedImage = image;
+ Self().Add( selectedImage );
+
+ mPaintState = SelectedState;
+ break;
+ }
+ default:
+ {
+ selectedImage = image;
+ break;
+ }
+ }
+
+ selectedImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ selectedImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ selectedImage.SetZ( FOREGROUND_DEPTH );
+}
+
+void CheckBoxButton::SetBackgroundImage( Actor image )
+{
+ Actor& backgroundImage = GetBackgroundImage();
+
+ switch( mPaintState )
+ {
+ case UnselectedState: // FALLTHROUGH
+ case SelectedState:
+ case UnselectedSelectedTransition:
+ {
+ if( backgroundImage && backgroundImage.GetParent() )
+ {
+ Self().Remove( backgroundImage );
+
+ Actor& label = GetLabel();
+
+ if( label )
+ {
+ backgroundImage.Remove( label );
+ image.Add( label );
+ }
+ }
+
+ backgroundImage = image;
+ Self().Add( backgroundImage );
+ break;
+ }
+ default:
+ {
+ backgroundImage = image;
+ break;
+ }
+ }
+
+ backgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ backgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ backgroundImage.SetZ( BACKGROUND_DEPTH );
+}
+
+void CheckBoxButton::SetDisabledSelectedImage( Actor image )
+{
+ Actor& disabledSelectedImage = GetDisabledSelectedImage();
+
+ switch( mPaintState )
+ {
+ case DisabledSelectedState:
+ {
+ if( disabledSelectedImage && disabledSelectedImage.GetParent() )
+ {
+ Self().Remove( disabledSelectedImage );
+ }
+
+ disabledSelectedImage = image;
+ Self().Add( disabledSelectedImage );
+ break;
+ }
+ default:
+ {
+ disabledSelectedImage = image;
+ break;
+ }
+ }
+
+ disabledSelectedImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ disabledSelectedImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ disabledSelectedImage.SetZ( FOREGROUND_DEPTH );
+}
+
+void CheckBoxButton::SetDisabledBackgroundImage( Actor image )
+{
+ Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
+
+ switch( mPaintState )
+ {
+ case DisabledSelectedState:
+ case DisabledUnselectedState:
+ {
+ if( disabledBackgroundImage && disabledBackgroundImage.GetParent() )
+ {
+ Self().Remove( disabledBackgroundImage );
+
+ Actor& label = GetLabel();
+
+ if( label )
+ {
+ disabledBackgroundImage.Remove( label );
+ image.Add( label );
+ }
+ }
+
+ disabledBackgroundImage = image;
+ Self().Add( disabledBackgroundImage );
+ break;
+ }
+ default:
+ {
+ disabledBackgroundImage = image;
+ break;
+ }
+ }
+
+ disabledBackgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ disabledBackgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ disabledBackgroundImage.SetZ( BACKGROUND_DEPTH );
+}
+
+void CheckBoxButton::OnLabelSet()
+{
+ Actor& label = GetLabel();
+
+ if( label )
+ {
+ label.SetParentOrigin( ParentOrigin::CENTER_RIGHT );
+ label.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
+ label.MoveBy( DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+
+ if( IsDisabled() && GetDisabledBackgroundImage() )
+ {
+ GetDisabledBackgroundImage().Add( label );
+ }
+ else if ( GetBackgroundImage() )
+ {
+ GetBackgroundImage().Add( label );
+ }
+ else
+ {
+ Self().Add( label );
+ }
+ }
+}
+
+void CheckBoxButton::OnSelected( bool selected )
+{
+ Actor& selectedImage = GetSelectedImage();
+
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ AddChild( selectedImage );
+ StartCheckInAnimation( selectedImage ); // Animate in the check actor
+
+ mPaintState = UnselectedSelectedTransition;
+ break;
+ }
+ case SelectedState:
+ {
+ RemoveChild( selectedImage );
+
+ mPaintState = UnselectedState;
+ break;
+ }
+ case UnselectedSelectedTransition:
+ {
+ StopCheckInAnimation();
+ RemoveChild( selectedImage );
+
+ mPaintState = UnselectedState;
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+void CheckBoxButton::OnDisabled( bool disabled )
+{
+ Actor& backgroundImage = GetBackgroundImage();
+ Actor& selectedImage = GetSelectedImage();
+ Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
+ Actor& disabledSelectedImage = GetDisabledSelectedImage();
+
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ if( disabled )
+ {
+ RemoveChild( backgroundImage );
+ AddChild( disabledBackgroundImage );
+ mPaintState = DisabledUnselectedState;
+ }
+ break;
+ }
+ case SelectedState:
+ {
+ if( disabled )
+ {
+ RemoveChild( backgroundImage );
+ RemoveChild( selectedImage );
+ AddChild( disabledBackgroundImage );
+ AddChild( disabledSelectedImage );
+
+ mPaintState = DisabledSelectedState;
+ }
+ break;
+ }
+ case DisabledUnselectedState:
+ {
+ if( !disabled )
+ {
+ RemoveChild( disabledBackgroundImage );
+ AddChild( backgroundImage );
+
+ mPaintState = UnselectedState;
+ }
+ break;
+ }
+ case DisabledSelectedState:
+ {
+ if( !disabled )
+ {
+ RemoveChild( disabledBackgroundImage );
+ RemoveChild( disabledSelectedImage );
+ AddChild( backgroundImage );
+ AddChild( selectedImage );
+
+ mPaintState = SelectedState;
+ }
+ break;
+ }
+ case UnselectedSelectedTransition:
+ {
+ if( disabled )
+ {
+ StopCheckInAnimation();
+
+ RemoveChild( backgroundImage );
+ RemoveChild( selectedImage );
+ AddChild( disabledBackgroundImage );
+ AddChild( disabledSelectedImage );
+
+ mPaintState = DisabledSelectedState;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ Actor& label = GetLabel();
+
+ if( label )
+ {
+ if( label.GetParent() )
+ {
+ label.GetParent().Remove( label );
+ }
+
+ if( disabled && disabledBackgroundImage)
+ {
+ disabledBackgroundImage.Add( label );
+ }
+ else if( backgroundImage )
+ {
+ backgroundImage.Add( label );
+ }
+ }
+}
+
+void CheckBoxButton::OnRelayout( const Vector2& size, ActorSizeContainer& container )
+{
+ Vector3 newSize;
+
+ if( IsDisabled() && GetDisabledBackgroundImage() )
+ {
+ newSize = GetDisabledBackgroundImage().GetNaturalSize();
+ }
+ else if( GetBackgroundImage() )
+ {
+ newSize = GetBackgroundImage().GetNaturalSize();
+ }
+
+ Actor& label = GetLabel();
+
+ if( label )
+ {
+ // Offset the label from the radio button image
+ newSize.width += DISTANCE_BETWEEN_IMAGE_AND_LABEL.width;
+
+ // Find the size of the control using size negotiation
+ Vector3 actorNaturalSize( label.GetNaturalSize() );
+ Control::Relayout( label, Vector2( actorNaturalSize.width, actorNaturalSize.height ), container );
+
+ Vector3 actorSize( label.GetSize() );
+ newSize.width += actorSize.width;
+ newSize.height = std::max( newSize.height, actorSize.height );
+ }
+
+ Self().SetSize( newSize );
+}
+
+void CheckBoxButton::AddChild( Actor& actor )
+{
+ if( actor )
+ {
+ Self().Add( actor);
+ }
+}
+
+void CheckBoxButton::RemoveChild( Actor& actor )
+{
+ if( actor )
+ {
+ Self().Remove( actor );
+ }
+}
+
+void CheckBoxButton::StartCheckInAnimation( Actor& actor )
+{
+ if( actor )
+ {
+ if( !mTickUVEffect )
+ {
+ ImageActor imageActor = ImageActor::DownCast( actor );
+ mTickUVEffect = ImageRegionEffect::New();
+ imageActor.SetShaderEffect( mTickUVEffect );
+ }
+
+ actor.SetScale( Vector3( 0.0f, 1.0f, 1.0f ) );
+
+ mTickUVEffect.SetBottomRight( Vector2( 0.0f, 1.0f ) );
+
+ if( !mCheckInAnimation )
+ {
+ mCheckInAnimation = Dali::Animation::New( GetAnimationTime() );
+ }
+
+ // UV anim
+ mCheckInAnimation.AnimateTo( Property( mTickUVEffect, mTickUVEffect.GetBottomRightPropertyName() ), Vector2( 1.0f, 1.0f ) );
+
+ // Actor size anim
+ mCheckInAnimation.AnimateTo( Property( actor, Actor::SCALE_X ), 1.0f);
+
+ mCheckInAnimation.FinishedSignal().Connect( this, &CheckBoxButton::CheckInAnimationFinished );
+ mCheckInAnimation.Play();
+ }
+}
+
+void CheckBoxButton::StopCheckInAnimation()
+{
+ if( mCheckInAnimation )
+ {
+ mCheckInAnimation.Clear();
+ mCheckInAnimation.Reset();
+ }
+}
+
+void CheckBoxButton::CheckInAnimationFinished( Dali::Animation& source )
+{
+ switch( mPaintState )
+ {
+ case UnselectedSelectedTransition:
+ {
+ mPaintState = SelectedState;
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+
+ StopCheckInAnimation();
}
} // namespace Internal