/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "check-box-button-impl.h"
// EXTERNAL INCLUDES
-#include <dali/public-api/actors/image-actor.h>
+#include <dali/integration-api/debug.h>
#include <dali/public-api/object/type-registry.h>
//INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
+#include <dali-toolkit/internal/controls/image-view/image-view-impl.h>
+
+#if defined(DEBUG_ENABLED)
+extern Debug::Filter* gLogButtonFilter;
+#endif
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
namespace
{
-
-const float DISTANCE_BETWEEN_IMAGE_AND_LABEL( 5.0f );
-const float ANIMATION_TIME( 0.26f ); // EFL checkbox tick time
-
BaseHandle Create()
{
return Toolkit::CheckBoxButton::New();
}
-TypeRegistration mType( typeid(Toolkit::CheckBoxButton), typeid(Toolkit::Button), Create );
+TypeRegistration mType(typeid(Toolkit::CheckBoxButton), typeid(Toolkit::Button), Create);
-}
+} // namespace
Dali::Toolkit::CheckBoxButton CheckBoxButton::New()
{
// Create the implementation, temporarily owned on stack
- IntrusivePtr< CheckBoxButton > internalCheckBoxButton = new CheckBoxButton();
+ IntrusivePtr<CheckBoxButton> internalCheckBoxButton = new CheckBoxButton();
// Pass ownership to CustomActor
- Dali::Toolkit::CheckBoxButton checkBoxButton( *internalCheckBoxButton );
+ Dali::Toolkit::CheckBoxButton checkBoxButton(*internalCheckBoxButton);
// Second-phase init of the implementation
// This can only be done after the CustomActor connection has been made...
CheckBoxButton::CheckBoxButton()
: Button()
{
- SetTogglableButton( true );
-
- SetAnimationTime( ANIMATION_TIME );
+ SetTogglableButton(true);
}
CheckBoxButton::~CheckBoxButton()
{
- if( mTransitionAnimation )
- {
- mTransitionAnimation.Clear();
- }
-}
-
-void CheckBoxButton::OnButtonInitialize()
-{
- // Wrap around all children
- Self().SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
-}
-
-void CheckBoxButton::OnLabelSet()
-{
- Actor& label = GetLabel();
-
- if( label )
- {
- label.SetParentOrigin( ParentOrigin::CENTER_LEFT );
- label.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
-
- if( IsDisabled() && GetDisabledBackgroundImage() )
- {
- label.SetX( GetDisabledBackgroundImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
- }
- else if ( GetBackgroundImage() )
- {
- label.SetX( GetBackgroundImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
- }
- else
- {
- label.SetX( DISTANCE_BETWEEN_IMAGE_AND_LABEL );
- }
- }
-}
-
-bool CheckBoxButton::OnSelected()
-{
- Actor& selectedImage = GetSelectedImage();
-
- PaintState paintState = GetPaintState();
-
- switch( paintState )
- {
- case UnselectedState:
- {
- StartTransitionAnimation( selectedImage );
- break;
- }
- case SelectedState:
- {
- RemoveChild( selectedImage );
- break;
- }
- case UnselectedSelectedTransition:
- {
- StopTransitionAnimation( false );
- RemoveChild( selectedImage );
- break;
- }
- default:
- {
- break;
- }
- }
-
- if( mTransitionAnimation )
- {
- return true;
- }
-
- return false;
}
-bool CheckBoxButton::OnDisabled()
+void CheckBoxButton::OnInitialize()
{
- Actor& backgroundImage = GetBackgroundImage();
- Actor& selectedImage = GetSelectedImage();
- Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
- Actor& disabledSelectedImage = GetDisabledSelectedImage();
-
- PaintState paintState = GetPaintState();
-
- switch( paintState )
- {
- case UnselectedState:
- {
- RemoveChild( backgroundImage );
- break;
- }
- case SelectedState:
- {
- RemoveChild( backgroundImage );
- RemoveChild( selectedImage );
- break;
- }
- case DisabledUnselectedState:
- {
- RemoveChild( disabledBackgroundImage );
- break;
- }
- case DisabledSelectedState:
- {
- RemoveChild( disabledBackgroundImage );
- RemoveChild( disabledSelectedImage );
- break;
- }
- case UnselectedSelectedTransition:
- {
- StopTransitionAnimation();
-
- RemoveChild( backgroundImage );
- RemoveChild( selectedImage );
- break;
- }
- default:
- {
- break;
- }
- }
-
- Actor& label = GetLabel();
+ Button::OnInitialize();
- if( label )
- {
- if( IsDisabled() && disabledBackgroundImage)
- {
- label.SetX( disabledBackgroundImage.GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
- }
- else if( backgroundImage )
- {
- label.SetX( backgroundImage.GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
- }
- else
- {
- label.SetX( DISTANCE_BETWEEN_IMAGE_AND_LABEL );
- }
- }
-
- if( mTransitionAnimation )
- {
- return true;
- }
-
- return false;
+ DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
+ return std::unique_ptr<Dali::Accessibility::Accessible>(
+ new AccessibleImpl(actor, Dali::Accessibility::Role::CHECK_BOX));
+ });
}
-void CheckBoxButton::StopAllAnimations()
+Dali::Accessibility::States CheckBoxButton::AccessibleImpl::CalculateStates()
{
- StopTransitionAnimation();
-}
-
-void CheckBoxButton::StartTransitionAnimation( Actor& actor )
-{
- if( actor )
+ auto state = Button::AccessibleImpl::CalculateStates();
+ auto self = Toolkit::Button::DownCast(Self());
+ if(self.GetProperty<bool>(Toolkit::Button::Property::SELECTED))
{
- if( !mTickUVEffect )
- {
- ImageActor imageActor = ImageActor::DownCast( actor );
- mTickUVEffect = CreateImageRegionEffect();
- imageActor.SetShaderEffect( mTickUVEffect );
- }
-
- actor.SetScale( Vector3( 0.0f, 1.0f, 1.0f ) );
-
- mTickUVEffect.SetUniform("uBottomRight", Vector2( 0.0f, 1.0f ) );
-
- if( !mTransitionAnimation )
- {
- mTransitionAnimation = Dali::Animation::New( GetAnimationTime() );
- }
-
- // UV anim
- mTransitionAnimation.AnimateTo( Property( mTickUVEffect, "uBottomRight" ), Vector2( 1.0f, 1.0f ) );
-
- // Actor size anim
- mTransitionAnimation.AnimateTo( Property( actor, Actor::Property::SCALE_X ), 1.0f );
-
- mTransitionAnimation.FinishedSignal().Connect( this, &CheckBoxButton::TransitionAnimationFinished );
- mTransitionAnimation.Play();
+ state[Dali::Accessibility::State::CHECKED] = true;
}
+ return state;
}
-void CheckBoxButton::StopTransitionAnimation( bool remove )
+void CheckBoxButton::OnStateChange(State newState)
{
- if( mTransitionAnimation )
- {
- mTransitionAnimation.Clear();
- mTransitionAnimation.Reset();
- }
-
- if( remove )
+ // TODO: replace it with OnPropertySet hook once Button::Property::SELECTED will be consistently used
+ if(Dali::Accessibility::IsUp() && (Dali::Accessibility::Accessible::GetCurrentlyHighlightedActor() == Self())
+ && (newState == SELECTED_STATE || newState == UNSELECTED_STATE))
{
- UpdatePaintTransitionState();
+ Dali::Accessibility::Accessible::Get(Self())->EmitStateChanged(Dali::Accessibility::State::CHECKED, newState == SELECTED_STATE ? 1 : 0, 0);
}
}
-void CheckBoxButton::TransitionAnimationFinished( Dali::Animation& source )
-{
- StopTransitionAnimation();
-}
-
} // namespace Internal
} // namespace Toolkit