-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
-
#include "check-box-button-impl.h"
// EXTERNAL INCLUDES
+#include <dali/integration-api/debug.h>
+#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/images/resource-image.h>
-#include <algorithm>
-
-// INTERNAL INCLUDES
+//INTERNAL INCLUDES
+#include <dali-toolkit/internal/controls/image-view/image-view-impl.h>
+#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
-#include "check-box-button-default-painter-impl.h"
+#if defined(DEBUG_ENABLED)
+ extern Debug::Filter* gLogButtonFilter;
+#endif
namespace Dali
{
TypeRegistration mType( typeid(Toolkit::CheckBoxButton), typeid(Toolkit::Button), Create );
-TypeAction a1(mType, Toolkit::CheckBoxButton::ACTION_CHECK_BOX_BUTTON_CLICK, &CheckBoxButton::DoAction);
-}
-namespace
-{
- // Helper function used to cast a ButtonPainterPtr to CheckBoxButtonDefaultPainterPtr
- CheckBoxButtonDefaultPainterPtr GetCheckBoxButtonPainter( ButtonPainterPtr painter )
- {
- return static_cast<CheckBoxButtonDefaultPainter*>( painter.Get() );
- }
-} // namespace
+}
Dali::Toolkit::CheckBoxButton CheckBoxButton::New()
{
return checkBoxButton;
}
-void CheckBoxButton::SetChecked( bool checked )
-{
- if( !mDimmed && ( checked != mChecked ) )
- {
- // Stores the state.
- mChecked = checked;
-
- Toolkit::CheckBoxButton handle( GetOwner() );
-
- // Notifies the painter the checkbox has been checked.
- GetCheckBoxButtonPainter( mPainter )->Checked( handle );
-
- // Emit signal.
- mClickedSignalV2.Emit( handle );
- }
-}
-
-bool CheckBoxButton::IsChecked() const
-{
- return mChecked;
-}
-
-void CheckBoxButton::SetBackgroundImage( Image image )
-{
- SetBackgroundImage( ImageActor::New( image ) );
-}
-
-void CheckBoxButton::SetBackgroundImage( Actor image )
-{
- Toolkit::CheckBoxButton handle( GetOwner() );
- GetCheckBoxButtonPainter( mPainter )->SetBackgroundImage( handle, image );
-}
-
-Actor& CheckBoxButton::GetBackgroundImage()
-{
- return mBackgroundImage;
-}
-
-Actor CheckBoxButton::GetBackgroundImage() const
-{
- return mBackgroundImage;
-}
-
-void CheckBoxButton::SetCheckedImage( Image image )
-{
- SetCheckedImage( ImageActor::New( image ) );
-}
-
-void CheckBoxButton::SetCheckedImage( Actor image )
-{
- Toolkit::CheckBoxButton handle( GetOwner() );
- GetCheckBoxButtonPainter( mPainter )->SetCheckedImage( handle, image );
-}
-
-Actor& CheckBoxButton::GetCheckedImage()
-{
- return mCheckedImage;
-}
-
-Actor CheckBoxButton::GetCheckedImage() const
-{
- return mCheckedImage;
-}
-
-void CheckBoxButton::SetDimmedBackgroundImage( Image image )
-{
- SetDimmedBackgroundImage( ImageActor::New( image ) );
-}
-
-void CheckBoxButton::SetDimmedBackgroundImage( Actor image )
-{
- Toolkit::CheckBoxButton handle( GetOwner() );
- GetCheckBoxButtonPainter( mPainter )->SetDimmedBackgroundImage( handle, image );
-}
-
-Actor& CheckBoxButton::GetDimmedBackgroundImage()
-{
- return mDimmedBackgroundImage;
-}
-
-Actor CheckBoxButton::GetDimmedBackgroundImage() const
-{
- return mDimmedBackgroundImage;
-}
-
-void CheckBoxButton::SetDimmedCheckedImage( Image image )
-{
- SetDimmedCheckedImage( ImageActor::New( image ) );
-}
-
-void CheckBoxButton::SetDimmedCheckedImage( Actor image )
-{
- Toolkit::CheckBoxButton handle( GetOwner() );
- GetCheckBoxButtonPainter( mPainter )->SetDimmedCheckedImage( handle, image );
-}
-
-Actor& CheckBoxButton::GetDimmedCheckedImage()
-{
- return mDimmedCheckedImage;
-}
-
-Actor CheckBoxButton::GetDimmedCheckedImage() const
-{
- return mDimmedCheckedImage;
-}
-
-Actor& CheckBoxButton::GetFadeOutBackgroundImage()
-{
- return mFadeOutBackgroundImage;
-}
-
-Actor& CheckBoxButton::GetFadeOutCheckedImage()
-{
- return mFadeOutCheckedImage;
-}
-
-void CheckBoxButton::OnButtonInitialize()
-{
- mUseFadeAnimationProperty = Self().RegisterProperty( Toolkit::CheckBoxButton::USE_FADE_ANIMATION_PROPERTY_NAME, false );
- mUseCheckAnimationProperty = Self().RegisterProperty( Toolkit::CheckBoxButton::USE_CHECK_ANIMATION_PROPERTY_NAME, true );
-}
-
-void CheckBoxButton::OnButtonUp()
-{
- if( ButtonDown == mState )
- {
- // Stores the state, notifies the painter and emits a signal.
- SetChecked( !mChecked );
- }
-}
-
-void CheckBoxButton::OnAnimationTimeSet( float animationTime )
-{
- GetCheckBoxButtonPainter( mPainter )->SetAnimationTime( animationTime );
-}
-
-float CheckBoxButton::OnAnimationTimeRequested() const
-{
- return GetCheckBoxButtonPainter( mPainter )->GetAnimationTime();
-}
-
-void CheckBoxButton::OnActivated()
-{
- // When the button is activated, it performs the click action
- std::vector<Property::Value> attributes;
- DoClickAction(attributes);
-}
-
-void CheckBoxButton::DoClickAction(const PropertyValueContainer& attributes)
+CheckBoxButton::CheckBoxButton()
+: Button()
{
- // Prevents the button signals from doing a recursive loop by sending an action
- // and re-emitting the signals.
- if(!mClickActionPerforming)
- {
- mClickActionPerforming = true;
- SetChecked( !mChecked );
- mClickActionPerforming = false;
- }
+ SetTogglableButton( true );
}
-bool CheckBoxButton::DoAction(BaseObject* object, const std::string& actionName, const std::vector<Property::Value>& attributes)
+CheckBoxButton::~CheckBoxButton()
{
- bool ret = false;
-
- Dali::BaseHandle handle(object);
-
- Toolkit::CheckBoxButton button = Toolkit::CheckBoxButton::DownCast(handle);
-
- if(Toolkit::CheckBoxButton::ACTION_CHECK_BOX_BUTTON_CLICK == actionName)
- {
- GetImplementation(button).DoClickAction(attributes);
- ret = true;
- }
-
- return ret;
}
-CheckBoxButton::CheckBoxButton()
-: Button(),
- mChecked( false ),
- mClickActionPerforming(false)
+void CheckBoxButton::OnInitialize()
{
- // Creates specific painter.
- mPainter = new CheckBoxButtonDefaultPainter();
+ Button::OnInitialize();
}
-CheckBoxButton::~CheckBoxButton()
-{
- mPainter = NULL;
-}
} // namespace Internal