-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
-
#include "check-box-button-impl.h"
// EXTERNAL INCLUDES
-
-#include <algorithm>
-
-// INTERNAL INCLUDES
-
-#include "check-box-button-default-painter-impl.h"
+#include <dali/public-api/actors/image-actor.h>
+#include <dali/public-api/object/type-registry.h>
namespace Dali
{
namespace
{
+const float DISTANCE_BETWEEN_IMAGE_AND_LABEL( 5.0f );
+const float ANIMATION_TIME( 0.26f ); // EFL checkbox tick time
+
BaseHandle Create()
{
return Toolkit::CheckBoxButton::New();
TypeRegistration mType( typeid(Toolkit::CheckBoxButton), typeid(Toolkit::Button), Create );
-TypeAction a1(mType, Toolkit::CheckBoxButton::ACTION_CHECK_BOX_BUTTON_CLICK, &CheckBoxButton::DoAction);
-
}
-namespace
-{
- // Helper function used to cast a ButtonPainterPtr to CheckBoxButtonDefaultPainterPtr
- CheckBoxButtonDefaultPainterPtr GetCheckBoxButtonPainter( ButtonPainterPtr painter )
- {
- return static_cast<CheckBoxButtonDefaultPainter*>( painter.Get() );
- }
-} // namespace
-
Dali::Toolkit::CheckBoxButton CheckBoxButton::New()
{
// Create the implementation, temporarily owned on stack
return checkBoxButton;
}
-void CheckBoxButton::SetChecked( bool checked )
+CheckBoxButton::CheckBoxButton()
+: Button()
{
- if( !mDimmed && ( checked != mChecked ) )
- {
- // Stores the state.
- mChecked = checked;
-
- Toolkit::CheckBoxButton handle( GetOwner() );
+ SetTogglableButton( true );
- // Notifies the painter the checkbox has been checked.
- GetCheckBoxButtonPainter( mPainter )->Checked( handle );
-
- // Emit signal.
- mClickedSignalV2.Emit( handle );
- }
+ SetAnimationTime( ANIMATION_TIME );
}
-bool CheckBoxButton::IsChecked() const
+CheckBoxButton::~CheckBoxButton()
{
- return mChecked;
+ if( mTransitionAnimation )
+ {
+ mTransitionAnimation.Clear();
+ }
}
-void CheckBoxButton::SetBackgroundImage( Image image )
+void CheckBoxButton::OnButtonInitialize()
{
- SetBackgroundImage( ImageActor::New( image ) );
+ // Wrap around all children
+ Self().SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
}
-void CheckBoxButton::SetBackgroundImage( Actor image )
+void CheckBoxButton::OnLabelSet()
{
- Toolkit::CheckBoxButton handle( GetOwner() );
- GetCheckBoxButtonPainter( mPainter )->SetBackgroundImage( handle, image );
-}
+ Actor& label = GetLabel();
-Actor& CheckBoxButton::GetBackgroundImage()
-{
- return mBackgroundImage;
+ if( label )
+ {
+ label.SetParentOrigin( ParentOrigin::CENTER_LEFT );
+ label.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
+
+ if( IsDisabled() && GetDisabledBackgroundImage() )
+ {
+ label.SetX( GetDisabledBackgroundImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+ }
+ else if ( GetBackgroundImage() )
+ {
+ label.SetX( GetBackgroundImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+ }
+ else
+ {
+ label.SetX( DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+ }
+ }
}
-Actor CheckBoxButton::GetBackgroundImage() const
+bool CheckBoxButton::OnSelected()
{
- return mBackgroundImage;
-}
+ Actor& selectedImage = GetSelectedImage();
-void CheckBoxButton::SetCheckedImage( Image image )
-{
- SetCheckedImage( ImageActor::New( image ) );
-}
+ PaintState paintState = GetPaintState();
-void CheckBoxButton::SetCheckedImage( Actor image )
-{
- Toolkit::CheckBoxButton handle( GetOwner() );
- GetCheckBoxButtonPainter( mPainter )->SetCheckedImage( handle, image );
-}
+ switch( paintState )
+ {
+ case UnselectedState:
+ {
+ StartTransitionAnimation( selectedImage );
+ break;
+ }
+ case SelectedState:
+ {
+ RemoveChild( selectedImage );
+ break;
+ }
+ case UnselectedSelectedTransition:
+ {
+ StopTransitionAnimation( false );
+ RemoveChild( selectedImage );
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
-Actor& CheckBoxButton::GetCheckedImage()
-{
- return mCheckedImage;
-}
+ if( mTransitionAnimation )
+ {
+ return true;
+ }
-Actor CheckBoxButton::GetCheckedImage() const
-{
- return mCheckedImage;
+ return false;
}
-void CheckBoxButton::SetDimmedBackgroundImage( Image image )
+bool CheckBoxButton::OnDisabled()
{
- SetDimmedBackgroundImage( ImageActor::New( image ) );
-}
+ Actor& backgroundImage = GetBackgroundImage();
+ Actor& selectedImage = GetSelectedImage();
+ Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
+ Actor& disabledSelectedImage = GetDisabledSelectedImage();
-void CheckBoxButton::SetDimmedBackgroundImage( Actor image )
-{
- Toolkit::CheckBoxButton handle( GetOwner() );
- GetCheckBoxButtonPainter( mPainter )->SetDimmedBackgroundImage( handle, image );
-}
+ PaintState paintState = GetPaintState();
-Actor& CheckBoxButton::GetDimmedBackgroundImage()
-{
- return mDimmedBackgroundImage;
-}
+ switch( paintState )
+ {
+ case UnselectedState:
+ {
+ RemoveChild( backgroundImage );
+ break;
+ }
+ case SelectedState:
+ {
+ RemoveChild( backgroundImage );
+ RemoveChild( selectedImage );
+ break;
+ }
+ case DisabledUnselectedState:
+ {
+ RemoveChild( disabledBackgroundImage );
+ break;
+ }
+ case DisabledSelectedState:
+ {
+ RemoveChild( disabledBackgroundImage );
+ RemoveChild( disabledSelectedImage );
+ break;
+ }
+ case UnselectedSelectedTransition:
+ {
+ StopTransitionAnimation();
+
+ RemoveChild( backgroundImage );
+ RemoveChild( selectedImage );
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
-Actor CheckBoxButton::GetDimmedBackgroundImage() const
-{
- return mDimmedBackgroundImage;
-}
+ Actor& label = GetLabel();
-void CheckBoxButton::SetDimmedCheckedImage( Image image )
-{
- SetDimmedCheckedImage( ImageActor::New( image ) );
-}
+ if( label )
+ {
+ if( IsDisabled() && disabledBackgroundImage)
+ {
+ label.SetX( disabledBackgroundImage.GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+ }
+ else if( backgroundImage )
+ {
+ label.SetX( backgroundImage.GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+ }
+ else
+ {
+ label.SetX( DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+ }
+ }
-void CheckBoxButton::SetDimmedCheckedImage( Actor image )
-{
- Toolkit::CheckBoxButton handle( GetOwner() );
- GetCheckBoxButtonPainter( mPainter )->SetDimmedCheckedImage( handle, image );
-}
+ if( mTransitionAnimation )
+ {
+ return true;
+ }
-Actor& CheckBoxButton::GetDimmedCheckedImage()
-{
- return mDimmedCheckedImage;
+ return false;
}
-Actor CheckBoxButton::GetDimmedCheckedImage() const
+void CheckBoxButton::StopAllAnimations()
{
- return mDimmedCheckedImage;
+ StopTransitionAnimation();
}
-Actor& CheckBoxButton::GetFadeOutBackgroundImage()
+void CheckBoxButton::StartTransitionAnimation( Actor& actor )
{
- return mFadeOutBackgroundImage;
-}
+ if( actor )
+ {
+ if( !mTickUVEffect )
+ {
+ ImageActor imageActor = ImageActor::DownCast( actor );
+ mTickUVEffect = ImageRegionEffect::New();
+ imageActor.SetShaderEffect( mTickUVEffect );
+ }
-Actor& CheckBoxButton::GetFadeOutCheckedImage()
-{
- return mFadeOutCheckedImage;
-}
+ actor.SetScale( Vector3( 0.0f, 1.0f, 1.0f ) );
-void CheckBoxButton::OnButtonInitialize()
-{
- mUseFadeAnimationProperty = Self().RegisterProperty( Toolkit::CheckBoxButton::USE_FADE_ANIMATION_PROPERTY_NAME, false );
- mUseCheckAnimationProperty = Self().RegisterProperty( Toolkit::CheckBoxButton::USE_CHECK_ANIMATION_PROPERTY_NAME, true );
-}
+ mTickUVEffect.SetBottomRight( Vector2( 0.0f, 1.0f ) );
-void CheckBoxButton::OnButtonUp()
-{
- if( ButtonDown == mState )
- {
- // Stores the state, notifies the painter and emits a signal.
- SetChecked( !mChecked );
- }
-}
+ if( !mTransitionAnimation )
+ {
+ mTransitionAnimation = Dali::Animation::New( GetAnimationTime() );
+ }
-void CheckBoxButton::OnAnimationTimeSet( float animationTime )
-{
- GetCheckBoxButtonPainter( mPainter )->SetAnimationTime( animationTime );
-}
+ // UV anim
+ mTransitionAnimation.AnimateTo( Property( mTickUVEffect, mTickUVEffect.GetBottomRightPropertyName() ), Vector2( 1.0f, 1.0f ) );
-float CheckBoxButton::OnAnimationTimeRequested() const
-{
- return GetCheckBoxButtonPainter( mPainter )->GetAnimationTime();
-}
+ // Actor size anim
+ mTransitionAnimation.AnimateTo( Property( actor, Actor::Property::SCALE_X ), 1.0f );
-void CheckBoxButton::OnActivated()
-{
- // When the button is activated, it performs the click action
- std::vector<Property::Value> attributes;
- DoClickAction(attributes);
+ mTransitionAnimation.FinishedSignal().Connect( this, &CheckBoxButton::TransitionAnimationFinished );
+ mTransitionAnimation.Play();
+ }
}
-void CheckBoxButton::DoClickAction(const PropertyValueContainer& attributes)
+void CheckBoxButton::StopTransitionAnimation( bool remove )
{
- // Prevents the button signals from doing a recursive loop by sending an action
- // and re-emitting the signals.
- if(!mClickActionPerforming)
+ if( mTransitionAnimation )
{
- mClickActionPerforming = true;
- SetChecked( !mChecked );
- mClickActionPerforming = false;
+ mTransitionAnimation.Clear();
+ mTransitionAnimation.Reset();
}
-}
-bool CheckBoxButton::DoAction(BaseObject* object, const std::string& actionName, const std::vector<Property::Value>& attributes)
-{
- bool ret = false;
-
- Dali::BaseHandle handle(object);
-
- Toolkit::CheckBoxButton button = Toolkit::CheckBoxButton::DownCast(handle);
-
- if(Toolkit::CheckBoxButton::ACTION_CHECK_BOX_BUTTON_CLICK == actionName)
+ if( remove )
{
- GetImplementation(button).DoClickAction(attributes);
- ret = true;
+ UpdatePaintTransitionState();
}
-
- return ret;
}
-CheckBoxButton::CheckBoxButton()
-: Button(),
- mChecked( false ),
- mClickActionPerforming(false)
-{
- // Creates specific painter.
- mPainter = new CheckBoxButtonDefaultPainter();
-}
-
-CheckBoxButton::~CheckBoxButton()
+void CheckBoxButton::TransitionAnimationFinished( Dali::Animation& source )
{
- mPainter = NULL;
+ StopTransitionAnimation();
}
} // namespace Internal