{
Button::OnInitialize();
- DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
- return std::unique_ptr<Dali::Accessibility::Accessible>(
- new AccessibleImpl(actor, Dali::Accessibility::Role::CHECK_BOX));
- });
+ Self().SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::CHECK_BOX);
}
-Dali::Accessibility::States CheckBoxButton::AccessibleImpl::CalculateStates()
+DevelControl::ControlAccessible* CheckBoxButton::CreateAccessibleObject()
{
- auto tmp = Button::AccessibleImpl::CalculateStates();
- auto slf = Toolkit::Button::DownCast(self);
- if(slf.GetProperty<bool>(Toolkit::Button::Property::SELECTED))
- tmp[Dali::Accessibility::State::CHECKED] = true;
- return tmp;
+ return new CheckBoxButton::CheckBoxButtonAccessible(Self());
+}
+
+Dali::Accessibility::States CheckBoxButton::CheckBoxButtonAccessible::CalculateStates()
+{
+ auto state = Button::ButtonAccessible::CalculateStates();
+ auto self = Toolkit::Button::DownCast(Self());
+ if(self.GetProperty<bool>(Toolkit::Button::Property::SELECTED))
+ {
+ state[Dali::Accessibility::State::CHECKED] = true;
+ }
+ return state;
}
void CheckBoxButton::OnStateChange(State newState)
{
// TODO: replace it with OnPropertySet hook once Button::Property::SELECTED will be consistently used
- if(Dali::Accessibility::IsUp() && (Dali::Accessibility::Accessible::GetCurrentlyHighlightedActor() == Self())
- && (newState == SELECTED_STATE || newState == UNSELECTED_STATE))
+ if((Dali::Accessibility::Accessible::GetCurrentlyHighlightedActor() == Self()) && (newState == SELECTED_STATE || newState == UNSELECTED_STATE))
{
- Dali::Accessibility::Accessible::Get(Self())->EmitStateChanged(
- Dali::Accessibility::State::CHECKED, newState == SELECTED_STATE ? 1 : 0, 0);
+ GetAccessibleObject()->EmitStateChanged(Dali::Accessibility::State::CHECKED, newState == SELECTED_STATE ? 1 : 0, 0);
}
}