#include "check-box-button-impl.h"
// EXTERNAL INCLUDES
-#include <algorithm>
#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/images/resource-image.h>
-// INTERNAL INCLUDES
-#include "check-box-button-default-painter-impl.h"
+//INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
namespace Dali
{
namespace
{
+const float DISTANCE_BETWEEN_IMAGE_AND_LABEL( 5.0f );
+const float ANIMATION_TIME( 0.26f ); // EFL checkbox tick time
+
BaseHandle Create()
{
return Toolkit::CheckBoxButton::New();
TypeRegistration mType( typeid(Toolkit::CheckBoxButton), typeid(Toolkit::Button), Create );
-TypeAction a1(mType, Toolkit::CheckBoxButton::ACTION_CHECK_BOX_BUTTON_CLICK, &CheckBoxButton::DoAction);
-
+const char* const UNSELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "checkbox-unselected.png";
+const char* const SELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "checkbox-selected.png";
+const char* const DISABLED_UNSELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "checkbox-unselected-disabled.png";
+const char* const DISABLED_SELECTED_BUTTON_IMAGE_DIR = DALI_IMAGE_DIR "checkbox-selected-diabled.png";
}
-namespace
-{
- // Helper function used to cast a ButtonPainterPtr to CheckBoxButtonDefaultPainterPtr
- CheckBoxButtonDefaultPainterPtr GetCheckBoxButtonPainter( ButtonPainterPtr painter )
- {
- return static_cast<CheckBoxButtonDefaultPainter*>( painter.Get() );
- }
-} // namespace
-
Dali::Toolkit::CheckBoxButton CheckBoxButton::New()
{
// Create the implementation, temporarily owned on stack
return checkBoxButton;
}
-void CheckBoxButton::SetChecked( bool checked )
-{
- if( !mDisabled && ( checked != mChecked ) )
- {
- // Stores the state.
- mChecked = checked;
-
- Toolkit::CheckBoxButton handle( GetOwner() );
-
- // Notifies the painter the checkbox has been checked.
- GetCheckBoxButtonPainter( mPainter )->Checked( handle );
-
- // Raise state changed signal
- mStateChangedSignal.Emit( handle, mChecked );
- }
-}
-
-bool CheckBoxButton::IsChecked() const
-{
- return mChecked;
-}
-
-void CheckBoxButton::SetBackgroundImage( Image image )
-{
- SetBackgroundImage( ImageActor::New( image ) );
-}
-
-void CheckBoxButton::SetBackgroundImage( Actor image )
-{
- Toolkit::CheckBoxButton handle( GetOwner() );
- GetCheckBoxButtonPainter( mPainter )->SetBackgroundImage( handle, image );
-}
-
-Actor& CheckBoxButton::GetBackgroundImage()
-{
- return mBackgroundImage;
-}
-
-Actor CheckBoxButton::GetBackgroundImage() const
-{
- return mBackgroundImage;
-}
-
-void CheckBoxButton::SetCheckedImage( Image image )
-{
- SetCheckedImage( ImageActor::New( image ) );
-}
-
-void CheckBoxButton::SetCheckedImage( Actor image )
-{
- Toolkit::CheckBoxButton handle( GetOwner() );
- GetCheckBoxButtonPainter( mPainter )->SetCheckedImage( handle, image );
-}
-
-Actor& CheckBoxButton::GetCheckedImage()
-{
- return mCheckedImage;
-}
-
-Actor CheckBoxButton::GetCheckedImage() const
-{
- return mCheckedImage;
-}
-
-void CheckBoxButton::SetDisabledBackgroundImage( Image image )
-{
- SetDisabledBackgroundImage( ImageActor::New( image ) );
-}
-
-void CheckBoxButton::SetDisabledBackgroundImage( Actor image )
-{
- Toolkit::CheckBoxButton handle( GetOwner() );
- GetCheckBoxButtonPainter( mPainter )->SetDisabledBackgroundImage( handle, image );
-}
-
-Actor& CheckBoxButton::GetDisabledBackgroundImage()
-{
- return mDisabledBackgroundImage;
-}
-
-Actor CheckBoxButton::GetDisabledBackgroundImage() const
-{
- return mDisabledBackgroundImage;
-}
-
-void CheckBoxButton::SetDisabledCheckedImage( Image image )
-{
- SetDisabledCheckedImage( ImageActor::New( image ) );
-}
-
-void CheckBoxButton::SetDisabledCheckedImage( Actor image )
+CheckBoxButton::CheckBoxButton()
+: Button()
{
- Toolkit::CheckBoxButton handle( GetOwner() );
- GetCheckBoxButtonPainter( mPainter )->SetDisabledCheckedImage( handle, image );
-}
+ SetTogglableButton( true );
-Actor& CheckBoxButton::GetDisabledCheckedImage()
-{
- return mDisabledCheckedImage;
+ SetAnimationTime( ANIMATION_TIME );
}
-Actor CheckBoxButton::GetDisabledCheckedImage() const
+CheckBoxButton::~CheckBoxButton()
{
- return mDisabledCheckedImage;
}
-Actor& CheckBoxButton::GetFadeOutBackgroundImage()
+void CheckBoxButton::OnButtonInitialize()
{
- return mFadeOutBackgroundImage;
-}
+ // Wrap around all children
+ Self().SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
-Actor& CheckBoxButton::GetFadeOutCheckedImage()
-{
- return mFadeOutCheckedImage;
+ SetUnselectedImage( UNSELECTED_BUTTON_IMAGE_DIR );
+ SetSelectedImage( SELECTED_BUTTON_IMAGE_DIR );
+ SetDisabledImage( DISABLED_UNSELECTED_BUTTON_IMAGE_DIR );
+ SetDisabledSelectedImage( DISABLED_SELECTED_BUTTON_IMAGE_DIR );
}
-void CheckBoxButton::OnButtonInitialize()
+void CheckBoxButton::OnLabelSet( bool noPadding )
{
-}
+ Actor& label = GetLabelActor();
-void CheckBoxButton::OnButtonUp()
-{
- if( ButtonDown == mState )
+ if( label )
{
- // Stores the state, notifies the painter and emits a signal.
- SetChecked( !mChecked );
+ label.SetParentOrigin( ParentOrigin::CENTER_LEFT );
+ label.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
+
+ if( IsDisabled() && GetDisabledBackgroundImage() )
+ {
+ label.SetX( GetDisabledBackgroundImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+ }
+ else if ( GetBackgroundImage() )
+ {
+ label.SetX( GetBackgroundImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+ }
+ else if( IsSelected() && GetSelectedImage())
+ {
+ label.SetX( GetSelectedImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+ }
+ else if( GetUnselectedImage() )
+ {
+ label.SetX( GetUnselectedImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+ }
+ else
+ {
+ label.SetX( DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+ }
}
}
-void CheckBoxButton::OnAnimationTimeSet( float animationTime )
+void CheckBoxButton::OnDisabled()
{
- GetCheckBoxButtonPainter( mPainter )->SetAnimationTime( animationTime );
-}
+ Actor& backgroundImage = GetBackgroundImage();
+ Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
-float CheckBoxButton::OnAnimationTimeRequested() const
-{
- return GetCheckBoxButtonPainter( mPainter )->GetAnimationTime();
-}
-
-void CheckBoxButton::OnActivated()
-{
- // When the button is activated, it performs the click action
- PropertyValueContainer attributes;
- DoClickAction(attributes);
-}
-
-void CheckBoxButton::DoClickAction(const PropertyValueContainer& attributes)
-{
- // Prevents the button signals from doing a recursive loop by sending an action
- // and re-emitting the signals.
- if(!mClickActionPerforming)
+ Actor& label = GetLabelActor();
+ if( label )
{
- mClickActionPerforming = true;
- SetChecked( !mChecked );
- mClickActionPerforming = false;
+ if( IsDisabled() && disabledBackgroundImage )
+ {
+ label.SetX( disabledBackgroundImage.GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+ }
+ else if( backgroundImage )
+ {
+ label.SetX( backgroundImage.GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+ }
+ else if( IsSelected() && GetSelectedImage())
+ {
+ label.SetX( GetSelectedImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+ }
+ else if( GetUnselectedImage() )
+ {
+ label.SetX( GetUnselectedImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+ }
+ else
+ {
+ label.SetX( DISTANCE_BETWEEN_IMAGE_AND_LABEL );
+ }
}
}
-bool CheckBoxButton::DoAction(BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes)
+void CheckBoxButton::PrepareForTranstionIn( Actor actor )
{
- bool ret = false;
-
- Dali::BaseHandle handle(object);
-
- Toolkit::CheckBoxButton button = Toolkit::CheckBoxButton::DownCast(handle);
-
- if(Toolkit::CheckBoxButton::ACTION_CHECK_BOX_BUTTON_CLICK == actionName)
+ Actor& selectedImage = GetSelectedImage();
+ if( actor == selectedImage )
{
- GetImplementation(button).DoClickAction(attributes);
- ret = true;
+ actor.SetScale( Vector3( 0.0f, 1.0f, 1.0f ) );
+
+ if( !mTickUVEffect )
+ {
+ mTickUVEffect = CreateImageRegionEffect();
+ }
+ mTickUVEffect.SetUniform("uBottomRight", Vector2( 0.0f, 1.0f ) );
+
+ ImageActor imageActor = ImageActor::DownCast( actor );
+ if( imageActor )
+ {
+ imageActor.SetShaderEffect( mTickUVEffect );
+ }
}
-
- return ret;
}
-CheckBoxButton::CheckBoxButton()
-: Button(),
- mChecked( false ),
- mClickActionPerforming(false)
+void CheckBoxButton::PrepareForTranstionOut( Actor actor )
{
- // Creates specific painter.
- mPainter = new CheckBoxButtonDefaultPainter();
+ Actor& selectedImage = GetSelectedImage();
+ if( actor == selectedImage )
+ {
+ actor.SetScale( Vector3::ONE );
+
+ if( !mTickUVEffect )
+ {
+ mTickUVEffect = CreateImageRegionEffect();
+ }
+ mTickUVEffect.SetUniform("uBottomRight", Vector2::ONE );
+
+ ImageActor imageActor = ImageActor::DownCast( actor );
+ if( imageActor )
+ {
+ imageActor.SetShaderEffect( mTickUVEffect );
+ }
+ }
}
-CheckBoxButton::~CheckBoxButton()
+void CheckBoxButton::OnTransitionIn( Actor actor )
{
- mPainter = NULL;
+ Actor& selectedImage = GetSelectedImage();
+ if( actor && actor == selectedImage )
+ {
+ if( GetPaintState() == UnselectedState )
+ {
+ Dali::Animation transitionAnimation = GetTransitionAnimation();
+ if( transitionAnimation )
+ {
+ DALI_ASSERT_DEBUG( mTickUVEffect );
+ if( mTickUVEffect )
+ {
+ // UV anim
+ transitionAnimation.AnimateTo( Property( mTickUVEffect, "uBottomRight" ), Vector2::ONE );
+ }
+ // Actor size anim
+ transitionAnimation.AnimateTo( Property( actor, Actor::Property::SCALE_X ), 1.0f );
+ }
+ }
+ else
+ {
+ //explicitly end the swipe animation
+ actor.SetScale( Vector3::ONE );
+ if( mTickUVEffect )
+ {
+ mTickUVEffect.SetUniform("uBottomRight", Vector2::ONE );
+ }
+ }
+ }
}
} // namespace Internal