/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "check-box-button-impl.h"
// EXTERNAL INCLUDES
-#include <algorithm>
-#include <dali/public-api/actors/image-actor.h>
+#include <dali/integration-api/debug.h>
#include <dali/public-api/object/type-registry.h>
-// INTERNAL INCLUDES
-#include "check-box-button-default-painter-impl.h"
+//INTERNAL INCLUDES
+#include <dali-toolkit/internal/controls/image-view/image-view-impl.h>
+#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
+
+#if defined(DEBUG_ENABLED)
+ extern Debug::Filter* gLogButtonFilter;
+#endif
namespace Dali
{
TypeRegistration mType( typeid(Toolkit::CheckBoxButton), typeid(Toolkit::Button), Create );
-TypeAction a1(mType, Toolkit::CheckBoxButton::ACTION_CHECK_BOX_BUTTON_CLICK, &CheckBoxButton::DoAction);
-}
-namespace
-{
- // Helper function used to cast a ButtonPainterPtr to CheckBoxButtonDefaultPainterPtr
- CheckBoxButtonDefaultPainterPtr GetCheckBoxButtonPainter( ButtonPainterPtr painter )
- {
- return static_cast<CheckBoxButtonDefaultPainter*>( painter.Get() );
- }
-} // namespace
+}
Dali::Toolkit::CheckBoxButton CheckBoxButton::New()
{
return checkBoxButton;
}
-void CheckBoxButton::SetChecked( bool checked )
-{
- if( !mDisabled && ( checked != mChecked ) )
- {
- // Stores the state.
- mChecked = checked;
-
- Toolkit::CheckBoxButton handle( GetOwner() );
-
- // Notifies the painter the checkbox has been checked.
- GetCheckBoxButtonPainter( mPainter )->Checked( handle );
-
- // Raise state changed signal
- mStateChangedSignal.Emit( handle, mChecked );
- }
-}
-
-bool CheckBoxButton::IsChecked() const
-{
- return mChecked;
-}
-
-void CheckBoxButton::SetBackgroundImage( Image image )
-{
- SetBackgroundImage( ImageActor::New( image ) );
-}
-
-void CheckBoxButton::SetBackgroundImage( Actor image )
-{
- Toolkit::CheckBoxButton handle( GetOwner() );
- GetCheckBoxButtonPainter( mPainter )->SetBackgroundImage( handle, image );
-}
-
-Actor& CheckBoxButton::GetBackgroundImage()
-{
- return mBackgroundImage;
-}
-
-Actor CheckBoxButton::GetBackgroundImage() const
-{
- return mBackgroundImage;
-}
-
-void CheckBoxButton::SetCheckedImage( Image image )
-{
- SetCheckedImage( ImageActor::New( image ) );
-}
-
-void CheckBoxButton::SetCheckedImage( Actor image )
-{
- Toolkit::CheckBoxButton handle( GetOwner() );
- GetCheckBoxButtonPainter( mPainter )->SetCheckedImage( handle, image );
-}
-
-Actor& CheckBoxButton::GetCheckedImage()
-{
- return mCheckedImage;
-}
-
-Actor CheckBoxButton::GetCheckedImage() const
-{
- return mCheckedImage;
-}
-
-void CheckBoxButton::SetDisabledBackgroundImage( Image image )
-{
- SetDisabledBackgroundImage( ImageActor::New( image ) );
-}
-
-void CheckBoxButton::SetDisabledBackgroundImage( Actor image )
-{
- Toolkit::CheckBoxButton handle( GetOwner() );
- GetCheckBoxButtonPainter( mPainter )->SetDisabledBackgroundImage( handle, image );
-}
-
-Actor& CheckBoxButton::GetDisabledBackgroundImage()
-{
- return mDisabledBackgroundImage;
-}
-
-Actor CheckBoxButton::GetDisabledBackgroundImage() const
-{
- return mDisabledBackgroundImage;
-}
-
-void CheckBoxButton::SetDisabledCheckedImage( Image image )
-{
- SetDisabledCheckedImage( ImageActor::New( image ) );
-}
-
-void CheckBoxButton::SetDisabledCheckedImage( Actor image )
-{
- Toolkit::CheckBoxButton handle( GetOwner() );
- GetCheckBoxButtonPainter( mPainter )->SetDisabledCheckedImage( handle, image );
-}
-
-Actor& CheckBoxButton::GetDisabledCheckedImage()
-{
- return mDisabledCheckedImage;
-}
-
-Actor CheckBoxButton::GetDisabledCheckedImage() const
-{
- return mDisabledCheckedImage;
-}
-
-Actor& CheckBoxButton::GetFadeOutBackgroundImage()
-{
- return mFadeOutBackgroundImage;
-}
-
-Actor& CheckBoxButton::GetFadeOutCheckedImage()
-{
- return mFadeOutCheckedImage;
-}
-
-void CheckBoxButton::OnButtonInitialize()
+CheckBoxButton::CheckBoxButton()
+: Button()
{
+ SetTogglableButton( true );
}
-void CheckBoxButton::OnButtonUp()
+CheckBoxButton::~CheckBoxButton()
{
- if( ButtonDown == mState )
- {
- // Stores the state, notifies the painter and emits a signal.
- SetChecked( !mChecked );
- }
}
-void CheckBoxButton::OnAnimationTimeSet( float animationTime )
+void CheckBoxButton::OnInitialize()
{
- GetCheckBoxButtonPainter( mPainter )->SetAnimationTime( animationTime );
-}
+ Button::OnInitialize();
-float CheckBoxButton::OnAnimationTimeRequested() const
-{
- return GetCheckBoxButtonPainter( mPainter )->GetAnimationTime();
+ DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
+ return std::unique_ptr< Dali::Accessibility::Accessible >(
+ new AccessibleImpl( actor, Dali::Accessibility::Role::CHECK_BOX ) );
+ } );
}
-void CheckBoxButton::OnActivated()
+Dali::Accessibility::States CheckBoxButton::AccessibleImpl::CalculateStates()
{
- // When the button is activated, it performs the click action
- PropertyValueContainer attributes;
- DoClickAction(attributes);
+ auto tmp = Button::AccessibleImpl::CalculateStates();
+ auto slf = Toolkit::Button::DownCast( self );
+ if( slf.GetProperty<bool>( Toolkit::Button::Property::SELECTED ) )
+ tmp[Dali::Accessibility::State::CHECKED] = true;
+ return tmp;
}
-void CheckBoxButton::DoClickAction(const PropertyValueContainer& attributes)
+void CheckBoxButton::OnStateChange( State newState )
{
- // Prevents the button signals from doing a recursive loop by sending an action
- // and re-emitting the signals.
- if(!mClickActionPerforming)
+ // TODO: replace it with OnPropertySet hook once Button::Property::SELECTED will be consistently used
+ if (Dali::Accessibility::IsUp() && (newState == SELECTED_STATE || newState == UNSELECTED_STATE))
{
- mClickActionPerforming = true;
- SetChecked( !mChecked );
- mClickActionPerforming = false;
+ Dali::Accessibility::Accessible::Get(Self())->EmitStateChanged(
+ Dali::Accessibility::State::CHECKED, newState == SELECTED_STATE ? 1 : 0, 0
+ );
}
}
-bool CheckBoxButton::DoAction(BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes)
-{
- bool ret = false;
-
- Dali::BaseHandle handle(object);
-
- Toolkit::CheckBoxButton button = Toolkit::CheckBoxButton::DownCast(handle);
-
- if(Toolkit::CheckBoxButton::ACTION_CHECK_BOX_BUTTON_CLICK == actionName)
- {
- GetImplementation(button).DoClickAction(attributes);
- ret = true;
- }
-
- return ret;
-}
-
-CheckBoxButton::CheckBoxButton()
-: Button(),
- mChecked( false ),
- mClickActionPerforming(false)
-{
- // Creates specific painter.
- mPainter = new CheckBoxButtonDefaultPainter();
-}
-
-CheckBoxButton::~CheckBoxButton()
-{
- mPainter = NULL;
-}
-
} // namespace Internal
} // namespace Toolkit