*
*/
+// EXTERNAL INCLUDES
+#include <dali/public-api/adaptor-framework/timer.h>
+#include <dali/public-api/animation/animation.h>
+
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/buttons/button.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include "button-painter-impl.h"
namespace Dali
{
*/
class Button : public Control
{
-public:
-
- // Properties
- enum
- {
- BUTTON_PROPERTY_START_INDEX = Control::CONTROL_PROPERTY_END_INDEX + 1,
- BUTTON_PROPERTY_END_INDEX = BUTTON_PROPERTY_START_INDEX + 1000 ///< Reserving 1000 property indices
- };
protected:
bool IsDisabled() const;
/**
+ * @copydoc Dali::Toolkit::Button::SetAutoRepeating( bool autoRepeating )
+ */
+ void SetAutoRepeating( bool autoRepeating );
+
+ /**
+ * @copydoc Dali::Toolkit::Button::IsAutoRepeating() const
+ */
+ bool IsAutoRepeating() const;
+
+ /**
+ * @copydoc Dali::Toolkit::Button::SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay )
+ */
+ void SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay );
+
+ /**
+ * @copydoc Dali::Toolkit::Button::GetInitialAutoRepeatingDelay() const
+ */
+ float GetInitialAutoRepeatingDelay() const;
+
+ /**
+ * @copydoc Dali::Toolkit::Button::SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay )
+ */
+ void SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay );
+
+ /**
+ * @copydoc Dali::Toolkit::Button::GetNextAutoRepeatingDelay() const
+ */
+ float GetNextAutoRepeatingDelay() const;
+
+ /**
+ * @copydoc Dali::Toolkit::Button::SetTogglableButton( bool togglable )
+ */
+ void SetTogglableButton( bool togglable );
+
+ /**
+ * @copydoc Dali::Toolkit::Button::IsTogglableButton() const
+ */
+ bool IsTogglableButton() const;
+
+ /**
+ * @copydoc Dali::Toolkit::Button::SetSelected( bool selected )
+ */
+ void SetSelected( bool selected );
+
+ /**
+ * @copydoc Dali::Toolkit::Button::IsSelected() const
+ */
+ bool IsSelected() const;
+
+ /**
* @copydoc Dali::Toolkit::Button::SetAnimationTime()
*/
void SetAnimationTime( float animationTime );
*/
float GetAnimationTime() const;
+ /**
+ * @copydoc Dali::Toolkit::Button::SetLabel( const std::string& label )
+ */
+ void SetLabel( const std::string& label );
+
+ /**
+ * @copydoc Dali::Toolkit::Button::SetLabel( Actor label )
+ */
+ void SetLabel( Actor label );
+
+ /**
+ * @copydoc Dali::Toolkit::Button::GetLabel()
+ */
+ Actor GetLabel() const;
+
+ /**
+ * @copydoc Dali::Toolkit::PushButton::SetButtonImage( Actor image )
+ */
+ void SetButtonImage( Actor image );
+
+ /**
+ * @copydoc Dali::Toolkit::PushButton::GetButtonImage()
+ */
+ Actor GetButtonImage() const;
+
+ /**
+ * Internal use only.
+ * @return A reference to the button image.
+ */
+ Actor& GetButtonImage();
+
+ /**
+ * @copydoc Dali::Toolkit::PushButton::SetSelectedImage( Actor image )
+ */
+ void SetSelectedImage( Actor image );
+
+ /**
+ * @copydoc Dali::Toolkit::PushButton::GetSelectedImage()
+ */
+ Actor GetSelectedImage() const;
+
+ /**
+ * Internal use only.
+ * @return A reference to the selected image.
+ */
+ Actor& GetSelectedImage();
+
+ /**
+ * @copydoc Dali::Toolkit::PushButton::SetBackgroundImage( Actor image )
+ */
+ void SetBackgroundImage( Actor image );
+
+ /**
+ * @copydoc Dali::Toolkit::PushButton::GetBackgroundImage()
+ */
+ Actor GetBackgroundImage() const;
+
+ /**
+ * Internal use only.
+ * @return A reference to the background image.
+ */
+ Actor& GetBackgroundImage();
+
+ /**
+ * @copydoc Dali::Toolkit::PushButton::SetSelectedBackgroundImage( Actor image )
+ */
+ void SetSelectedBackgroundImage( Actor image );
+
+ /**
+ * @copydoc Dali::Toolkit::PushButton::GetSelectedBackgroundImage()
+ */
+ Actor GetSelectedBackgroundImage() const;
+
+ /**
+ * Internal use only.
+ * @return A reference to the selected background image.
+ */
+ Actor& GetSelectedBackgroundImage();
+
+ /**
+ * @copydoc Dali::Toolkit::PushButton::SetDisabledImage( Actor image )
+ */
+ void SetDisabledImage( Actor image );
+
+ /**
+ * @copydoc Dali::Toolkit::PushButton::GetDisabledImage()
+ */
+ Actor GetDisabledImage() const;
+
+ /**
+ * Internal use only.
+ * @return A reference to the disabled button image.
+ */
+ Actor& GetDisabledImage();
+
+ /**
+ * @copydoc Dali::Toolkit::CheckBoxButton::SetDisabledSelectedImage( Actor image )
+ */
+ void SetDisabledSelectedImage( Actor image );
+
+ /**
+ * @copydoc Dali::Toolkit::CheckBoxButton::GetDisabledSelectedImage()
+ */
+ Actor GetDisabledSelectedImage() const;
+
+ /**
+ * Internal use only.
+ * @return A reference to the disabled selected image.
+ */
+ Actor& GetDisabledSelectedImage();
+
+ /**
+ * @copydoc Dali::Toolkit::PushButton::SetDisabledBackgroundImage( Actor image )
+ */
+ void SetDisabledBackgroundImage( Actor image );
+
+ /**
+ * @copydoc Dali::Toolkit::PushButton::GetDisabledBackgroundImage()
+ */
+ Actor GetDisabledBackgroundImage() const;
+
+ /**
+ * Internal use only.
+ * @return A reference to the disabled background image.
+ */
+ Actor& GetDisabledBackgroundImage();
+
+ /**
+ * Performs actions as requested using the action name.
+ * @param[in] object The object on which to perform the action.
+ * @param[in] actionName The action to perform.
+ * @param[in] attributes The attributes with which to perfrom this action.
+ * @return true if action has been accepted by this control
+ */
+ static bool DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes );
+
+protected:
+
+ /**
+ * @return A reference to the label actor.
+ */
+ Actor& GetLabel();
+
private:
/**
+ * Perform the click action to click the button.
+ * @param[in] attributes The attributes to perfrom this action.
+ * @return true if this control can perform action.
+ */
+ bool DoClickAction( const Property::Map& attributes );
+
+ /**
* This method is called after the button initialization.
* Could be reimplemented in subclasses to provide specific behaviour.
*/
virtual void OnButtonInitialize() { }
/**
+ * This method is called when the label is set.
+ */
+ virtual void OnLabelSet() {}
+
+ /**
+ * This method is called when the button image is set
+ */
+ virtual void OnButtonImageSet() {}
+
+ /**
+ * This method is called when the selected image is set
+ */
+ virtual void OnSelectedImageSet() {}
+
+ /**
+ * This method is called when the background image is set
+ */
+ virtual void OnBackgroundImageSet() {}
+
+ /**
+ * This method is called when the selected background image is set
+ */
+ virtual void OnSelectedBackgroundImageSet() {}
+
+ /**
+ * This method is called when the disabled button image is set
+ */
+ virtual void OnDisabledImageSet() {}
+
+ /**
+ * This method is called when the disabled selected image is set
+ */
+ virtual void OnDisabledSelectedImageSet() {}
+
+ /**
+ * This method is called when the disabled background image is set
+ */
+ virtual void OnDisabledBackgroundImageSet() {}
+
+ /**
* This method is called from the OnTouchEvent method when the button is down.
* Could be reimplemented in subclasses to provide specific behaviour.
*/
* more than one touch points are received.
* Could be reimplemented in subclasses to provide specific behaviour.
*/
- virtual void OnTouchPointLeave() { }
+ virtual void OnTouchPointLeave();
/**
* This method is called from the OnTouchEvent method when the touch point is interrupted.
* Could be reimplemented in subclasses to provide specific behaviour.
*/
- virtual void OnTouchPointInterrupted() { }
+ virtual void OnTouchPointInterrupted();
/**
- * This method is called when the animation time is set.
- * Needs to be reimplemented in subclasses to set the animation time in different buttons.
- * @param animationTime The animation time in seconds.
+ * This method is called when the button is removed from the stage.
+ * Could be reimplemented in subclasses to provide specific behaviour.
*/
- virtual void OnAnimationTimeSet( float animationTime );
+ virtual void OnButtonStageDisconnection();
/**
- * This method is called when the animation time is requested.
- * Needs to be reimplemented in subclases to return the animation time.
- * @return The animation time in seconds.
+ * This method is called when the \e selected property is changed.
*/
- virtual float OnAnimationTimeRequested() const;
+ virtual void OnSelected() {}
/**
- * This method is called when the button is removed from the stage.
- * Could be reimplemented in subclasses to provide specific behaviour.
+ * This method is called when the \e disabled property is changed.
*/
- virtual void OnButtonStageDisconnection() { }
+ virtual void OnDisabled() {}
+
+ /**
+ * This method is called when the button is pressed.
+ */
+ virtual void OnPressed() {}
+
+ /**
+ * This method is called when the button is released.
+ */
+ virtual void OnReleased() {}
public:
/**
+ * @copydoc Dali::Toolkit::PushButton::PressedSignal()
+ */
+ Toolkit::Button::ButtonSignalType& PressedSignal();
+
+ /**
+ * @copydoc Dali::Toolkit::PushButton::ReleasedSignal()
+ */
+ Toolkit::Button::ButtonSignalType& ReleasedSignal();
+
+ /**
* @copydoc Dali::Toolkit::Button::ClickedSignal()
*/
- Toolkit::Button::ClickedSignalType& ClickedSignal();
+ Toolkit::Button::ButtonSignalType& ClickedSignal();
/**
* @copydoc Dali::Toolkit::Button::StateChangedSignal()
*/
- Toolkit::Button::StateChangedSignalType& StateChangedSignal();
+ Toolkit::Button::ButtonSignalType& StateChangedSignal();
/**
* Connects a callback function with the object's signals.
virtual void OnInitialize();
/**
- * @copydoc Toolkit::Control::OnControlSizeSet( const Vector3& targetSize )
+ * @copydoc Toolkit::Control::OnAccessibilityActivated()
*/
- virtual void OnControlSizeSet( const Vector3& targetSize );
+ virtual bool OnAccessibilityActivated();
+
+ /**
+ * @copydoc Toolkit::Control::OnKeyboardEnter()
+ */
+ virtual bool OnKeyboardEnter();
/**
* Callback received when the button is disconnected from the stage.
*/
void OnTap(Actor actor, const TapGesture& tap);
+ /**
+ * Sets up the autorepeating timer.
+ * @param[in] delay The delay time in seconds.
+ */
+ void SetUpTimer( float delay );
+
+ /**
+ * Slot called when Dali::Timer::SignalTick signal. Resets the autorepeating timer.
+ */
+ bool AutoRepeatingSlot();
+
+ /**
+ * Sets the button as selected or unselected.
+ * @param[in] selected \e selected property value.
+ * @param[in] emitSignal Emit a signal if this value is \e true.
+ */
+ void SetSelected( bool selected, bool emitSignal );
+
+ /**
+ * This method is called when the button is pressed.
+ */
+ void Pressed();
+
+ /**
+ * This method is called when the button is released.
+ */
+ void Released();
+
+protected:
+
+ enum ButtonState
+ {
+ ButtonUp, ///< The button is up.
+ ButtonDown, ///< The button is down.
+ };
+
+ /**
+ * Button paint states.
+ */
+ enum PaintState
+ {
+ UnselectedState, ///< The button is unselected.
+ SelectedState, ///< The button is selected.
+ DisabledUnselectedState, ///< The button is disabled and unselected.
+ DisabledSelectedState, ///< The button is disabled and selected.
+ };
+
+ ButtonState GetState();
+ PaintState GetPaintState();
+
+ /**
+ * Returns the animation to be used for transitioning creating the animation if needed.
+ * @return The initialised transition animation.
+ */
+ Dali::Animation GetTransitionAnimation();
+
+ /**
+ * Prepares the actor to be transitioned in.
+ * @param[in] actor The actor that will be transitioned in.
+ */
+ virtual void PrepareForTranstionIn( Actor actor ) {}
+
+ /**
+ * Prepares the actor to be transitioned in.
+ * @param[in] actor The actor that will be transitioned out.
+ */
+ virtual void PrepareForTranstionOut( Actor actor ) {}
+
+ /**
+ * Transitions the actor in, allowing derived classes to configure
+ * the GetTransitionAnimation() animation ready.
+ * Button is in charge of calling Dali::Animation::Play and so derived classes
+ * only need to add the animation.
+ */
+ virtual void OnTransitionIn( Actor actor ) {}
+
+ /**
+ * Transitions the actor out, allowing derived classes to configure
+ * the GetTransitionAnimation() animation ready.
+ * Button is in charge of calling Dali::Animation::Play and so derived classes
+ * only need to add the animation.
+ */
+ virtual void OnTransitionOut( Actor actor ) {}
+
private:
+ /**
+ * Starts the transition animation.
+ * Button::TransitionFinished is called when the animation finishes.
+ */
+ void StartTransitionAnimation();
+
+ /**
+ * This method stops all transition animations
+ */
+ void StopTransitionAnimation();
+
+ /**
+ * Called when the transition animation finishes.
+ */
+ void TransitionAnimationFinished( Dali::Animation& source );
+
+ /**
+ * Resets the Button to the base state for the current paint state.
+ * Any additionally inserted images needed for transitions that are
+ * no longer needed and the removed.
+ */
+ void ResetImageLayers();
+
+ /**
+ * Transitions in the actor, inserting the actor above childLower below the childUpper.
+ * Will not insert the actor if it is already attached to a parent (and so will not reorder the actor)
+ */
+ void TransitionInBetween( Actor childLower, Actor childUpper, Actor actor );
+
+ /**
+ * Transitions in the actor, inserting the actor above the child if the child exists or at the bottom otherwise
+ * Will not insert the actor if it is already attached to a parent (and so will not reorder the actor)
+ */
+ void TransitionInAbove( Actor child, Actor actor );
+
+ /**
+ * Transitions in the actor, inserting the actor at the index
+ * Will not insert the actor if it is already attached to a parent (and so will not reorder the actor)
+ */
+ void TransitionInAtIndex( unsigned int index, Actor actor );
+
+ /**
+ * Transitions out the actor
+ */
+ void TransitionOut( Actor actor );
+
+ /**
+ * Inserts the actor to the button and prepares it to be transitioned out
+ * @return true if the child was inserted, false otherwise
+ */
+ bool InsertButtonImage( unsigned int index, Actor& actor );
+
+ /**
+ * Removes the actor from the button and prepares it to be transitioned out
+ */
+ void RemoveButtonImage( Actor& actor );
+
+ /**
+ * Finds the index of the actor.
+ * If the actor doesn't exist, return the last index + 1.
+ */
+ unsigned int FindChildIndex( Actor& actor );
+
// Undefined
Button( const Button& );
// Undefined
Button& operator = ( const Button& );
-protected:
+private:
- enum ButtonState
- {
- ButtonUp, ///< The button is up.
- ButtonDown, ///< The button is down.
- };
+ // Signals
+ Toolkit::Button::ButtonSignalType mPressedSignal; ///< Signal emitted when the button is pressed.
+ Toolkit::Button::ButtonSignalType mReleasedSignal; ///< Signal emitted when the button is released.
+ Toolkit::Button::ButtonSignalType mClickedSignal; ///< Signal emitted when the button is clicked.
+ Toolkit::Button::ButtonSignalType mStateChangedSignal; ///< Signal emitted when the button's state is changed.
+
+ Timer mAutoRepeatingTimer; ///< Timer used to implement the autorepeating property.
- ButtonPainterPtr mPainter; ///< Pointer to a ButtonPainter base class.
+ Actor mLabel; ///< Stores the button label.
- Toolkit::Button::ClickedSignalType mClickedSignal; ///< Signal emitted when the button is clicked.
- Toolkit::Button::StateChangedSignalType mStateChangedSignal; ///< Signal emitted when the button's state is changed.
+ Actor mUnselectedContent; ///< Stores the unselected content.
+ Actor mSelectedContent; ///< Stores the selected content.
+ Actor mBackgroundContent; ///< Stores the background content.
+ Actor mSelectedBackgroundContent; ///< Stores the selected background content.
+ Actor mDisabledContent; ///< Stores the disabled content.
+ Actor mDisabledSelectedContent; ///< Stores the disabled selected content.
+ Actor mDisabledBackgroundContent; ///< Stores the disabled background content.
+
+ Animation mTransitionAnimation; ///< Animation used in the state transitions.
TapGestureDetector mTapDetector;
- ButtonState mState; ///< Stores the button state.
+ bool mDisabled; ///< Stores the disabled property.
+ bool mAutoRepeating; ///< Stores the autorepeating property.
+ bool mTogglableButton; ///< Stores the togglable property.
+ bool mSelected; ///< Stores the selected state.
+ float mInitialAutoRepeatingDelay; ///< Stores the initial autorepeating delay in seconds.
+ float mNextAutoRepeatingDelay; ///< Stores the next autorepeating delay in seconds.
+
+ float mAnimationTime; ///< The animation time.
- bool mDisabled; ///< Stores the disabled property.
+ // Actions
+ bool mClickActionPerforming;
+
+ ButtonState mState; ///< Stores the button state.
+ PaintState mPaintState; ///< Stores the paint state.
};
} // namespace Internal
-
// Helpers for public-api forwarding methods
inline Toolkit::Internal::Button& GetImplementation( Toolkit::Button& button )
} // namespace Dali
#endif // __DALI_TOOLKIT_INTERNAL_BUTTON_H__
-