#include <cstring> // for strcmp
#include <dali/devel-api/scripting/enum-helper.h>
#include <dali/integration-api/debug.h>
-#include <dali/public-api/events/touch-data.h>
+#include <dali/public-api/events/touch-event.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <dali/public-api/size-negotiation/relayout-container.h>
else
{
// if its not a string then get a Property::Map from the property if possible.
- Property::Map *map = value.GetMap();
+ const Property::Map *map = value.GetMap();
if( map && !map->Empty() ) // Empty map results in current visual removal.
{
DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "CreateVisualsForComponent Using Map(%d)\n", index );
self.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE, true );
- self.TouchSignal().Connect( this, &Button::OnTouch );
+ self.TouchedSignal().Connect( this, &Button::OnTouch );
}
bool Button::OnAccessibilityActivated()
return OnKeyboardEnter();
}
-bool Button::OnTouch( Actor actor, const TouchData& touch )
+bool Button::OnTouch( Actor actor, const TouchEvent& touch )
{
- if( !IsDisabled() && (actor == touch.GetHitActor(0)) )
+
+ // Only events are processed when the button is not disabled
+ auto result( false );
+
+ if( !IsDisabled() )
{
if ( 1 == touch.GetPointCount() )
{
// Sets the button state to the default
mButtonPressedState = UNPRESSED;
}
+ result = true;
}
- return false;
+ return result;
}
bool Button::OnKeyboardEnter()
else
{
// Get a Property::Map from the property if possible.
- Property::Map* setPropertyMap = value.GetMap();
+ const Property::Map* setPropertyMap = value.GetMap();
if( setPropertyMap )
{
- TextVisual::ConvertStringKeysToIndexKeys( *setPropertyMap );
- GetImplementation( button ).MergeWithExistingLabelProperties( *setPropertyMap, outTextVisualProperties );
+ Property::Map indexKeys = TextVisual::ConvertStringKeysToIndexKeys( *setPropertyMap );
+ GetImplementation( button ).MergeWithExistingLabelProperties( indexKeys, outTextVisualProperties );
}
}