#include "button-impl.h"
// EXTERNAL INCLUDES
+#include <cstring> // for strcmp
#include <dali/public-api/events/touch-event.h>
#include <dali/public-api/object/type-registry.h>
+#include <dali/devel-api/object/type-registry-helper.h>
#include <dali/public-api/actors/image-actor.h>
-#include <dali/public-api/scripting/scripting.h>
-#include <dali-toolkit/public-api/controls/text-view/text-view.h>
+#include <dali/devel-api/scripting/scripting.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
+
+/**
+ * Button states and contents
+ * (3) mSelectedContent
+ * (2) mButtonContent (2) mSelectedBackgroundContent
+ * (1) mBackgroundContent (1) mBackgroundContent
+ * < unselected > ----------------------- < selected >
+ * | OnSelect() |
+ * | OnDisabled() | OnDisabled()
+ * | |
+ * < disabled > < disabled-selected >
+ * (2) mDisabledContent (2) mDisabledSelectedContent
+ * (1) mDisabledBackgroundContent (1) mDisabledBackgroundContent
+ *
+ * The drawing order of child actors is as follows.
+ *
+ * Top mLabel
+ * | mButtonContent / mSelectedContent / mDisabledContent / mDisabledSelectedContent
+ * | mSelectedBackgroundContent
+ * Bottom mBackgroundContent / mDisabledBackgroundContent
+ *
+ * Some of contents may be missed.
+ * And 2 images - fade-in image and fade-out image - in the same layer can be shown during the transition animation. Fade-in image should be above fade-out image.
+ */
namespace Dali
{
namespace Toolkit
{
-const Property::Index Button::PROPERTY_DISABLED = Internal::Button::BUTTON_PROPERTY_START_INDEX;
-const Property::Index Button::PROPERTY_AUTO_REPEATING = Internal::Button::BUTTON_PROPERTY_START_INDEX + 1;
-const Property::Index Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY = Internal::Button::BUTTON_PROPERTY_START_INDEX + 2;
-const Property::Index Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY = Internal::Button::BUTTON_PROPERTY_START_INDEX + 3;
-const Property::Index Button::PROPERTY_TOGGLABLE = Internal::Button::BUTTON_PROPERTY_START_INDEX + 4;
-const Property::Index Button::PROPERTY_SELECTED = Internal::Button::BUTTON_PROPERTY_START_INDEX + 5;
-const Property::Index Button::PROPERTY_NORMAL_STATE_ACTOR = Internal::Button::BUTTON_PROPERTY_START_INDEX + 6;
-const Property::Index Button::PROPERTY_SELECTED_STATE_ACTOR = Internal::Button::BUTTON_PROPERTY_START_INDEX + 7;
-const Property::Index Button::PROPERTY_DISABLED_STATE_ACTOR = Internal::Button::BUTTON_PROPERTY_START_INDEX + 8;
-const Property::Index Button::PROPERTY_LABEL_ACTOR = Internal::Button::BUTTON_PROPERTY_START_INDEX + 9;
-
namespace Internal
{
namespace
{
-const unsigned int INITIAL_AUTOREPEATING_DELAY( 0.15f );
-const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f );
-
-// Signals
-
-const char* const SIGNAL_PRESSED = "pressed";
-const char* const SIGNAL_RELEASED = "released";
-const char* const SIGNAL_CLICKED = "clicked";
-const char* const SIGNAL_STATE_CHANGED = "state-changed";
-
-// Actions
-
-const char* const ACTION_BUTTON_CLICK = "button-click";
-
BaseHandle Create()
{
// empty handle as we cannot create button (but type registered for clicked signal)
return BaseHandle();
}
-TypeRegistration typeRegistration( typeid( Toolkit::Button ), typeid( Toolkit::Control ), Create );
+// Setup properties, signals and actions using the type-registry.
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Button, Toolkit::Control, Create );
-SignalConnectorType signalConnector1( typeRegistration, SIGNAL_PRESSED , &Button::DoConnectSignal );
-SignalConnectorType signalConnector2( typeRegistration, SIGNAL_RELEASED, &Button::DoConnectSignal );
-SignalConnectorType signalConnector3( typeRegistration, SIGNAL_CLICKED, &Button::DoConnectSignal );
-SignalConnectorType signalConnector4( typeRegistration, SIGNAL_STATE_CHANGED, &Button::DoConnectSignal );
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled", BOOLEAN, DISABLED )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "auto-repeating", BOOLEAN, AUTO_REPEATING )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "initial-auto-repeating-delay", FLOAT, INITIAL_AUTO_REPEATING_DELAY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "next-auto-repeating-delay", FLOAT, NEXT_AUTO_REPEATING_DELAY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "togglable", BOOLEAN, TOGGLABLE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected", BOOLEAN, SELECTED )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "normal-state-actor", MAP, NORMAL_STATE_ACTOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected-state-actor", MAP, SELECTED_STATE_ACTOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled-state-actor", MAP, DISABLED_STATE_ACTOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "label-actor", MAP, LABEL_ACTOR )
-TypeAction action1( typeRegistration, ACTION_BUTTON_CLICK, &Button::DoAction );
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "pressed", SIGNAL_PRESSED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "released", SIGNAL_RELEASED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "clicked", SIGNAL_CLICKED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "state-changed", SIGNAL_STATE_CHANGED )
-PropertyRegistration property1( typeRegistration, "disabled", Toolkit::Button::PROPERTY_DISABLED, Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property2( typeRegistration, "auto-repeating", Toolkit::Button::PROPERTY_AUTO_REPEATING, Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property3( typeRegistration, "initial-auto-repeating-delay", Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY, Property::FLOAT, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property4( typeRegistration, "next-auto-repeating-delay", Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY, Property::FLOAT, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property5( typeRegistration, "togglable", Toolkit::Button::PROPERTY_TOGGLABLE, Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property6( typeRegistration, "selected", Toolkit::Button::PROPERTY_SELECTED, Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property7( typeRegistration, "normal-state-actor", Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR, Property::MAP, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property8( typeRegistration, "selected-state-actor", Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR, Property::MAP, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property9( typeRegistration, "disabled-state-actor", Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR, Property::MAP, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property10( typeRegistration, "label-actor", Toolkit::Button::PROPERTY_LABEL_ACTOR, Property::MAP, &Button::SetProperty, &Button::GetProperty );
+DALI_ACTION_REGISTRATION( Toolkit, Button, "button-click", ACTION_BUTTON_CLICK )
+
+DALI_TYPE_REGISTRATION_END()
+
+const unsigned int INITIAL_AUTOREPEATING_DELAY( 0.15f );
+const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f );
} // unnamed namespace
Button::Button()
: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS ) ),
- mTogglableButton( false ),
- mSelected( false ),
- mPainter( NULL ),
mAutoRepeatingTimer(),
mDisabled( false ),
mAutoRepeating( false ),
-// mTogglableButton( false ),
-// mSelected( false ),
+ mTogglableButton( false ),
+ mSelected( false ),
mInitialAutoRepeatingDelay( INITIAL_AUTOREPEATING_DELAY ),
mNextAutoRepeatingDelay( NEXT_AUTOREPEATING_DELAY ),
+ mAnimationTime( 0.0f ),
mClickActionPerforming( false ),
- mState( ButtonUp )
+ mState( ButtonUp ),
+ mPaintState( UnselectedState )
{
}
void Button::SetDisabled( bool disabled )
{
- mDisabled = disabled;
-
- // Notifies the painter.
- Toolkit::Button handle( GetOwner() );
- if( mPainter )
+ if( disabled != mDisabled )
{
- mPainter->SetDisabled( handle, mDisabled );
+ unsigned int backgroundIndex;
+ unsigned int buttonIndex;
+
+ bool animationStarted = false;
+
+ mDisabled = disabled;
+
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mDisabledContent );
+
+ if( mBackgroundContent )
+ {
+ backgroundIndex = 1;
+ }
+ else
+ {
+ backgroundIndex = 0;
+ }
+
+ InsertChild( backgroundIndex, mDisabledBackgroundContent );
+
+ animationStarted = OnDisabled();
+
+ if( animationStarted )
+ {
+ mPaintState = UnselectedDisabledTransition;
+ }
+ else
+ {
+ mPaintState = DisabledUnselectedState;
+ }
+ break;
+ }
+ case SelectedState:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mDisabledSelectedContent );
+
+ if( mBackgroundContent )
+ {
+ backgroundIndex = 1;
+ }
+ else
+ {
+ backgroundIndex = 0;
+ }
+
+ InsertChild( backgroundIndex, mDisabledBackgroundContent );
+
+ animationStarted = OnDisabled();
+
+ if( animationStarted )
+ {
+ mPaintState = SelectedDisabledTransition;
+ }
+ else
+ {
+ mPaintState = DisabledSelectedState;
+ }
+ break;
+ }
+ case DisabledUnselectedState:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mButtonContent );
+
+ if( mDisabledBackgroundContent )
+ {
+ backgroundIndex = 1;
+ }
+ else
+ {
+ backgroundIndex = 0;
+ }
+
+ InsertChild( backgroundIndex, mBackgroundContent );
+
+ animationStarted = OnDisabled();
+
+ if( animationStarted )
+ {
+ mPaintState = DisabledUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ break;
+ }
+ case DisabledSelectedState:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mSelectedContent );
+
+ if( mDisabledBackgroundContent )
+ {
+ backgroundIndex = 1;
+ }
+ else
+ {
+ backgroundIndex = 0;
+ }
+
+ InsertChild( backgroundIndex, mSelectedBackgroundContent );
+ InsertChild( backgroundIndex, mBackgroundContent );
+
+ animationStarted = OnDisabled();
+
+ if( animationStarted )
+ {
+ mPaintState = DisabledSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ break;
+ }
+ case UnselectedSelectedTransition:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mDisabledSelectedContent );
+
+ if( mBackgroundContent )
+ {
+ backgroundIndex = 1;
+ }
+ else
+ {
+ backgroundIndex = 0;
+ }
+
+ InsertChild( backgroundIndex, mDisabledBackgroundContent );
+
+ animationStarted = OnDisabled();
+
+ if( animationStarted )
+ {
+ mPaintState = SelectedDisabledTransition;
+ }
+ else
+ {
+ mPaintState = DisabledSelectedState;
+ }
+ break;
+ }
+ case SelectedUnselectedTransition:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mDisabledContent );
+
+ if( mBackgroundContent )
+ {
+ backgroundIndex = 1;
+ }
+ else
+ {
+ backgroundIndex = 0;
+ }
+
+ InsertChild( backgroundIndex, mDisabledBackgroundContent );
+
+ animationStarted = OnDisabled();
+
+ if( animationStarted )
+ {
+ mPaintState = UnselectedDisabledTransition;
+ }
+ else
+ {
+ mPaintState = DisabledUnselectedState;
+ }
+ break;
+ }
+ case UnselectedDisabledTransition:
+ {
+ animationStarted = OnDisabled();
+
+ if( animationStarted )
+ {
+ mPaintState = DisabledUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ break;
+ }
+ case DisabledUnselectedTransition:
+ {
+ animationStarted = OnDisabled();
+
+ if( animationStarted )
+ {
+ mPaintState = UnselectedDisabledTransition;
+ }
+ else
+ {
+ mPaintState = DisabledUnselectedState;
+ }
+ break;
+ }
+ case SelectedDisabledTransition:
+ {
+ animationStarted = OnDisabled();
+
+ if( animationStarted )
+ {
+ mPaintState = DisabledSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ break;
+ }
+ case DisabledSelectedTransition:
+ {
+ animationStarted = OnDisabled();
+
+ if( animationStarted )
+ {
+ mPaintState = SelectedDisabledTransition;
+ }
+ else
+ {
+ mPaintState = DisabledSelectedState;
+ }
+ break;
+ }
+ }
}
}
if( autoRepeating )
{
mTogglableButton = false;
+
if( mSelected )
{
// Emit a signal is not wanted, only change the appearance.
- Toolkit::Button handle( GetOwner() );
- mPainter->Selected( handle );
- mSelected = false;
+ SetSelected( false, false );
}
}
-
- // Notifies the painter.
- mPainter->SetAutoRepeating( mAutoRepeating );
}
bool Button::IsAutoRepeating() const
if( togglable )
{
mAutoRepeating = false;
-
- // Notifies the painter.
- mPainter->SetAutoRepeating( mAutoRepeating );
}
}
{
if( !mDisabled && mTogglableButton && ( selected != mSelected ) )
{
- mSelected = selected;
+ SetSelected( selected, true );
+ }
+}
- Toolkit::Button handle( GetOwner() );
+void Button::SetSelected( bool selected, bool emitSignal )
+{
+ unsigned int buttonIndex, backgroundIndex;
+ bool animationStarted = false;
+
+ mSelected = selected;
+
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mSelectedContent );
+
+ if( mBackgroundContent )
+ {
+ backgroundIndex = 1;
+ }
+ else
+ {
+ backgroundIndex = 0;
+ }
+
+ InsertChild( backgroundIndex, mSelectedBackgroundContent );
+
+ // Notifies the derived class the button has been selected.
+ animationStarted = OnSelected();
+
+ if( animationStarted )
+ {
+ mPaintState = UnselectedSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ break;
+ }
+ case SelectedState:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mButtonContent );
+
+ // Notifies the derived class the button has been selected.
+ animationStarted = OnSelected();
+
+ if( animationStarted )
+ {
+ mPaintState = SelectedUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ break;
+ }
+ case UnselectedSelectedTransition:
+ {
+ // Notifies the derived class the button has been selected.
+ animationStarted = OnSelected();
+
+ if( animationStarted )
+ {
+ mPaintState = SelectedUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ break;
+ }
+ case SelectedUnselectedTransition:
+ {
+ // Notifies the derived class the button has been selected.
+ animationStarted = OnSelected();
+
+ if( animationStarted )
+ {
+ mPaintState = UnselectedSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ break;
+ }
+ case DisabledUnselectedTransition:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mSelectedContent );
+
+ if( mDisabledBackgroundContent )
+ {
+ if( mBackgroundContent )
+ {
+ backgroundIndex = 2;
+ }
+ else
+ {
+ backgroundIndex = 1;
+ }
+ }
+ else if( mBackgroundContent )
+ {
+ backgroundIndex = 1;
+ }
+ else
+ {
+ backgroundIndex = 0;
+ }
+
+ InsertChild( backgroundIndex, mSelectedBackgroundContent );
+
+ // Notifies the derived class the button has been selected.
+ animationStarted = OnSelected();
+
+ if( animationStarted )
+ {
+ mPaintState = UnselectedSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ break;
+ }
+ case DisabledSelectedTransition:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mButtonContent );
+
+ // Notifies the derived class the button has been selected.
+ animationStarted = OnSelected();
+
+ if( animationStarted )
+ {
+ mPaintState = SelectedUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
- // Notifies the painter the button has been selected.
- mPainter->Selected( handle );
+ if( emitSignal )
+ {
+ Toolkit::Button handle( GetOwner() );
// Emit signal.
mStateChangedSignal.Emit( handle );
}
+
+ RelayoutRequest();
}
bool Button::IsSelected() const
void Button::SetAnimationTime( float animationTime )
{
- OnAnimationTimeSet( animationTime );
+ mAnimationTime = animationTime;
}
float Button::GetAnimationTime() const
{
- return OnAnimationTimeRequested();
+ return mAnimationTime;
}
void Button::SetLabel( const std::string& label )
{
- Toolkit::TextView textView = Toolkit::TextView::New( label );
- textView.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit ); // Make sure our text always fits inside the button
- SetLabel( textView );
-
- RelayoutRequest();
+ Toolkit::TextLabel textLabel = Toolkit::TextLabel::New( label );
+ SetLabel( textLabel );
}
void Button::SetLabel( Actor label )
{
- Toolkit::Button handle( GetOwner() );
+ if( mLabel != label )
+ {
+ if( mLabel && mLabel.GetParent() )
+ {
+ mLabel.GetParent().Remove( mLabel );
+ }
+
+ mLabel = label;
+ mLabel.SetPosition( 0.f, 0.f );
- mPainter->SetLabel( handle, label );
+ // label should be the top of the button
+ Self().Add( mLabel );
+
+ OnLabelSet();
+
+ RelayoutRequest();
+ }
}
Actor Button::GetLabel() const
return mLabel;
}
-void Button::SetButtonImage( Image image )
-{
- SetButtonImage( ImageActor::New( image ) );
-}
-
void Button::SetButtonImage( Actor image )
{
- Toolkit::Button handle( GetOwner() );
- mPainter->SetButtonImage( handle, image );
+ StopAllAnimations();
+
+ if( mButtonContent && mButtonContent.GetParent() )
+ {
+ Self().Remove( mButtonContent );
+ }
+
+ mButtonContent = image;
+
+ mButtonContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mButtonContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mButtonContent.SetPosition( 0.f, 0.f );
+
+ if( mPaintState == UnselectedState )
+ {
+ unsigned int index = FindChildIndex( mLabel );
+
+ Self().Insert( index, mButtonContent );
+ }
+
+ OnButtonImageSet();
+
+ RelayoutRequest();
}
Actor Button::GetButtonImage() const
{
- return mButtonImage;
+ return mButtonContent;
}
Actor& Button::GetButtonImage()
{
- return mButtonImage;
-}
-
-void Button::SetSelectedImage( Image image )
-{
- SetSelectedImage( ImageActor::New( image ) );
+ return mButtonContent;
}
void Button::SetSelectedImage( Actor image )
{
- Toolkit::Button handle( GetOwner() );
- mPainter->SetSelectedImage( handle, image );
+ StopAllAnimations();
+
+ if( mSelectedContent && mSelectedContent.GetParent() )
+ {
+ Self().Remove( mSelectedContent );
+ }
+
+ mSelectedContent = image;
+
+ mSelectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mSelectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mSelectedContent.SetPosition( 0.f, 0.f );
+
+ if( mPaintState == SelectedState )
+ {
+ unsigned int index = FindChildIndex( mLabel );
+
+ Self().Insert( index, mSelectedContent );
+ }
+
+ OnSelectedImageSet();
+
+ RelayoutRequest();
}
Actor Button::GetSelectedImage() const
{
- return mSelectedImage;
+ return mSelectedContent;
}
Actor& Button::GetSelectedImage()
{
- return mSelectedImage;
-}
-
-void Button::SetBackgroundImage( Image image )
-{
- SetBackgroundImage( ImageActor::New( image ) );
+ return mSelectedContent;
}
void Button::SetBackgroundImage( Actor image )
{
- Toolkit::Button handle( GetOwner() );
- mPainter->SetBackgroundImage( handle, image );
+ StopAllAnimations();
+
+ if( mBackgroundContent && mBackgroundContent.GetParent() )
+ {
+ Self().Remove( mBackgroundContent );
+ }
+
+ mBackgroundContent = image;
+
+ mBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mBackgroundContent.SetPosition( 0.f, 0.f );
+
+ if( mPaintState == UnselectedState || mPaintState == SelectedState )
+ {
+ Self().Insert( 0, mBackgroundContent );
+ }
+
+ OnBackgroundImageSet();
+
+ RelayoutRequest();
}
Actor Button::GetBackgroundImage() const
{
- return mBackgroundImage;
+ return mBackgroundContent;
}
Actor& Button::GetBackgroundImage()
{
- return mBackgroundImage;
+ return mBackgroundContent;
+}
+
+void Button::SetSelectedBackgroundImage( Actor image )
+{
+ StopAllAnimations();
+
+ if( mSelectedBackgroundContent && mSelectedBackgroundContent.GetParent() )
+ {
+ Self().Remove( mSelectedBackgroundContent );
+ }
+
+ mSelectedBackgroundContent = image;
+
+ mSelectedBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mSelectedBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mSelectedBackgroundContent.SetPosition( 0.f, 0.f );
+
+ if( mPaintState == SelectedState )
+ {
+ if( mBackgroundContent )
+ {
+ Self().Insert( 1, mSelectedBackgroundContent );
+ }
+ else
+ {
+ Self().Insert( 0, mSelectedBackgroundContent );
+ }
+ }
+
+ OnSelectedBackgroundImageSet();
+
+ RelayoutRequest();
}
-void Button::SetDisabledImage( Image image )
+Actor Button::GetSelectedBackgroundImage() const
{
- SetDisabledImage( ImageActor::New( image ) );
+ return mSelectedBackgroundContent;
}
-void Button::SetDisabledImage( Actor image )
+Actor& Button::GetSelectedBackgroundImage()
{
- Toolkit::Button handle( GetOwner() );
- mPainter->SetDisabledImage( handle, image );
+ return mSelectedBackgroundContent;
}
-Actor Button::GetDisabledImage() const
+void Button::SetDisabledImage( Actor image )
{
- return mDisabledImage;
+ StopAllAnimations();
+
+ if( mDisabledContent && mDisabledContent.GetParent() )
+ {
+ Self().Remove( mDisabledContent );
+ }
+
+ mDisabledContent = image;
+
+ mDisabledContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mDisabledContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mDisabledContent.SetPosition( 0.f, 0.f );
+
+ if( mPaintState == DisabledUnselectedState || mPaintState == DisabledSelectedState )
+ {
+ unsigned int index = FindChildIndex( mLabel );
+
+ Self().Insert( index, mDisabledContent );
+ }
+
+ OnDisabledImageSet();
}
-Actor& Button::GetDisabledImage()
+Actor Button::GetDisabledImage() const
{
- return mDisabledImage;
+ return mDisabledContent;
}
-void Button::SetDisabledSelectedImage( Image image )
+Actor& Button::GetDisabledImage()
{
- SetDisabledSelectedImage( ImageActor::New( image ) );
+ return mDisabledContent;
}
void Button::SetDisabledSelectedImage( Actor image )
{
- Toolkit::Button handle( GetOwner() );
- mPainter->SetDisabledSelectedImage( handle, image );
+ StopAllAnimations();
+
+ if( mDisabledSelectedContent && mDisabledSelectedContent.GetParent() )
+ {
+ Self().Remove( mDisabledSelectedContent );
+ }
+
+ mDisabledSelectedContent = image;
+
+ mDisabledSelectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mDisabledSelectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mDisabledSelectedContent.SetPosition( 0.f, 0.f );
+
+ if( mPaintState == DisabledSelectedState )
+ {
+ unsigned int index = FindChildIndex( mLabel );
+
+ Self().Insert( index, mDisabledSelectedContent );
+ }
+
+ OnDisabledSelectedImageSet();
}
Actor Button::GetDisabledSelectedImage() const
{
- return mDisabledSelectedImage;
+ return mDisabledSelectedContent;
}
Actor& Button::GetDisabledSelectedImage()
{
- return mDisabledSelectedImage;
-}
-
-void Button::SetDisabledBackgroundImage( Image image )
-{
- SetDisabledBackgroundImage( ImageActor::New( image ) );
+ return mDisabledSelectedContent;
}
void Button::SetDisabledBackgroundImage( Actor image )
{
- Toolkit::Button handle( GetOwner() );
- mPainter->SetDisabledBackgroundImage( handle, image );
-}
+ StopAllAnimations();
-Actor Button::GetDisabledBackgroundImage() const
-{
- return mDisabledBackgroundImage;
-}
+ if( mDisabledBackgroundContent && mDisabledBackgroundContent.GetParent() )
+ {
+ Self().Remove( mDisabledBackgroundContent );
+ }
-Actor& Button::GetDisabledBackgroundImage()
-{
- return mDisabledBackgroundImage;
-}
+ mDisabledBackgroundContent = image;
-Actor& Button::GetFadeOutButtonImage()
-{
- return mFadeOutButtonImage;
+ mDisabledBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mDisabledBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mDisabledBackgroundContent.SetPosition( 0.f, 0.f );
+
+ if( mPaintState == DisabledUnselectedState || mPaintState == DisabledSelectedState )
+ {
+ Self().Insert( 0, mDisabledBackgroundContent );
+ }
+
+ OnDisabledBackgroundImageSet();
}
-Actor& Button::GetFadeOutSelectedImage()
+Actor Button::GetDisabledBackgroundImage() const
{
- return mFadeOutSelectedImage;
+ return mDisabledBackgroundContent;
}
-Actor& Button::GetFadeOutBackgroundImage()
+Actor& Button::GetDisabledBackgroundImage()
{
- return mFadeOutBackgroundImage;
+ return mDisabledBackgroundContent;
}
-bool Button::DoAction( BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes )
+ bool Button::DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
{
bool ret = false;
return ret;
}
-void Button::DoClickAction( const PropertyValueContainer& attributes )
+ void Button::DoClickAction( const Property::Map& attributes )
{
// Prevents the button signals from doing a recursive loop by sending an action
// and re-emitting the signals.
}
}
-void Button::OnAnimationTimeSet( float animationTime )
-{
- mPainter->SetAnimationTime( animationTime );
-}
-
-float Button::OnAnimationTimeRequested() const
+void Button::UpdatePaintTransitionState()
{
- return mPainter->GetAnimationTime();
+ switch( mPaintState )
+ {
+ case UnselectedSelectedTransition:
+ {
+ RemoveChild( mButtonContent );
+ mPaintState = SelectedState;
+ break;
+ }
+ case SelectedUnselectedTransition:
+ {
+ RemoveChild( mSelectedBackgroundContent );
+ RemoveChild( mSelectedContent );
+ mPaintState = UnselectedState;
+ break;
+ }
+ case UnselectedDisabledTransition:
+ {
+ RemoveChild( mBackgroundContent );
+ RemoveChild( mButtonContent );
+ mPaintState = DisabledUnselectedState;
+ break;
+ }
+ case DisabledUnselectedTransition:
+ {
+ RemoveChild( mDisabledBackgroundContent );
+ RemoveChild( mDisabledContent );
+ mPaintState = UnselectedState;
+ break;
+ }
+ case SelectedDisabledTransition:
+ {
+ RemoveChild( mBackgroundContent );
+ RemoveChild( mSelectedBackgroundContent );
+ RemoveChild( mSelectedContent );
+ mPaintState = DisabledSelectedState;
+ break;
+ }
+ case DisabledSelectedTransition:
+ {
+ RemoveChild( mDisabledBackgroundContent );
+ RemoveChild( mDisabledSelectedContent );
+ mPaintState = SelectedState;
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
}
void Button::OnButtonStageDisconnection()
{
if( !mTogglableButton )
{
- Toolkit::Button handle( GetOwner() );
-
- // Notifies the painter the button has been released.
- mPainter->Released( handle );
+ Released();
if( mAutoRepeating )
{
{
Toolkit::Button handle( GetOwner() );
- // Notifies the painter the button has been pressed.
- mPainter->Pressed( handle );
+ Pressed();
if( mAutoRepeating )
{
}
else
{
- Toolkit::Button handle( GetOwner() );
-
- // Notifies the painter the button has been clicked.
- mPainter->Released( handle );
- mPainter->Clicked( handle );
+ Released();
if( mAutoRepeating )
{
mAutoRepeatingTimer.Reset();
}
+ Toolkit::Button handle( GetOwner() );
+
//Emit signal.
mReleasedSignal.Emit( handle );
mClickedSignal.Emit( handle );
{
Toolkit::Button handle( GetOwner() );
- // Notifies the painter the button has been released.
- mPainter->Released( handle );
+ Released();
if( mAutoRepeating )
{
void Button::OnInitialize()
{
- // Initialize the painter and notifies subclasses.
- Toolkit::Button handle( GetOwner() );
- if( mPainter )
- {
- mPainter->Initialize( handle );
- }
-
Actor self = Self();
mTapDetector = TapGestureDetector::New();
OnButtonInitialize();
+ self.SetDrawMode( DrawMode::OVERLAY );
self.SetKeyboardFocusable( true );
}
void Button::OnActivated()
{
// When the button is activated, it performs the click action
- PropertyValueContainer attributes;
+ Property::Map attributes;
DoClickAction( attributes );
}
-void Button::OnControlSizeSet(const Vector3& targetSize)
+void Button::OnControlStageDisconnection()
{
- Toolkit::Button handle( GetOwner() );
- if( mPainter )
- {
- mPainter->SetSize( handle, targetSize );
- }
+ OnButtonStageDisconnection(); // Notification for derived classes.
+ mState = ButtonUp;
}
void Button::OnTap(Actor actor, const TapGesture& tap)
// Restart the autorepeat timer.
SetUpTimer( mNextAutoRepeatingDelay );
- Toolkit::Button handle( GetOwner() );
+ Pressed();
- // Notifies the painter the button has been pressed.
- mPainter->Pressed( handle );
+ Toolkit::Button handle( GetOwner() );
//Emit signal.
consumed = mReleasedSignal.Emit( handle );
return consumed;
}
-void Button::OnControlStageDisconnection()
+void Button::Pressed()
{
- OnButtonStageDisconnection(); // Notification for derived classes.
- mState = ButtonUp;
+ unsigned int buttonIndex, backgroundIndex;
+ bool animationStarted = false;
+
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mSelectedContent );
+
+ if( mBackgroundContent )
+ {
+ backgroundIndex = 1;
+ }
+ else
+ {
+ backgroundIndex = 0;
+ }
+
+ InsertChild( backgroundIndex, mSelectedBackgroundContent );
+
+ // Notifies the derived class the button has been pressed.
+ animationStarted = OnPressed();
+
+ if( animationStarted )
+ {
+ mPaintState = UnselectedSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ break;
+ }
+ case SelectedUnselectedTransition:
+ {
+ // Notifies the derived class the button has been pressed.
+ animationStarted = OnPressed();
+
+ if( animationStarted )
+ {
+ mPaintState = UnselectedSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ break;
+ }
+ case DisabledUnselectedTransition:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mSelectedContent );
+
+ if( mDisabledBackgroundContent )
+ {
+ if( mBackgroundContent )
+ {
+ backgroundIndex = 2;
+ }
+ else
+ {
+ backgroundIndex = 1;
+ }
+ }
+ else if( mBackgroundContent )
+ {
+ backgroundIndex = 1;
+ }
+ else
+ {
+ backgroundIndex = 0;
+ }
+
+ InsertChild( backgroundIndex, mSelectedBackgroundContent );
+
+ // Notifies the derived class the button has been pressed.
+ animationStarted = OnPressed();
+
+ if( animationStarted )
+ {
+ mPaintState = UnselectedSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ break;
+ }
+ default:
+ break;
+ }
}
-void Button::SetPainter(ButtonPainterPtr painter)
+void Button::Released()
{
- mPainter = painter;
+ unsigned int buttonIndex;
+ bool animationStarted = false;
+
+ switch( mPaintState )
+ {
+ case SelectedState:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mButtonContent );
+
+ // Notifies the derived class the button has been released.
+ animationStarted = OnReleased();
+
+ if( animationStarted )
+ {
+ mPaintState = SelectedUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ break;
+ }
+ case UnselectedSelectedTransition:
+ {
+ // Notifies the derived class the button has been released.
+ animationStarted = OnReleased();
+
+ if( animationStarted )
+ {
+ mPaintState = SelectedUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ break;
+ }
+ case DisabledSelectedTransition:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mButtonContent );
+
+ // Notifies the derived class the button has been released.
+ animationStarted = OnReleased();
+
+ if( animationStarted )
+ {
+ mPaintState = SelectedUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
}
Button::ButtonState Button::GetState()
return mState;
}
+Button::PaintState Button::GetPaintState()
+{
+ return mPaintState;
+}
+
+void Button::InsertChild( unsigned int index, Actor& actor )
+{
+ if( actor )
+ {
+ Self().Insert( index, actor);
+ }
+}
+
+void Button::RemoveChild( Actor& actor )
+{
+ if( actor && actor.GetParent() )
+ {
+ Self().Remove( actor );
+ }
+}
+
+unsigned int Button::FindChildIndex( Actor& actor )
+{
+ Actor self = Self();
+ unsigned int childrenNum = self.GetChildCount();
+
+ for( unsigned int i = 0; i < childrenNum; i++ )
+ {
+ Actor child = self.GetChildAt( i );
+ if( child == actor )
+ {
+ return i;
+ }
+ }
+
+ return childrenNum;
+}
+
void Button::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
{
Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) );
{
switch ( index )
{
- case Toolkit::Button::PROPERTY_DISABLED:
+ case Toolkit::Button::Property::DISABLED:
{
GetImplementation( button ).SetDisabled( value.Get<bool>() );
break;
}
- case Toolkit::Button::PROPERTY_AUTO_REPEATING:
+ case Toolkit::Button::Property::AUTO_REPEATING:
{
GetImplementation( button ).SetAutoRepeating( value.Get< bool >() );
break;
}
- case Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY:
+ case Toolkit::Button::Property::INITIAL_AUTO_REPEATING_DELAY:
{
GetImplementation( button ).SetInitialAutoRepeatingDelay( value.Get< float >() );
break;
}
- case Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY:
+ case Toolkit::Button::Property::NEXT_AUTO_REPEATING_DELAY:
{
GetImplementation( button ).SetNextAutoRepeatingDelay( value.Get< float >() );
break;
}
- case Toolkit::Button::PROPERTY_TOGGLABLE:
+ case Toolkit::Button::Property::TOGGLABLE:
{
GetImplementation( button ).SetTogglableButton( value.Get< bool >() );
break;
}
- case Toolkit::Button::PROPERTY_SELECTED:
+ case Toolkit::Button::Property::SELECTED:
{
GetImplementation( button ).SetSelected( value.Get< bool >() );
break;
}
- case Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR:
+ case Toolkit::Button::Property::NORMAL_STATE_ACTOR:
{
GetImplementation( button ).SetButtonImage( Scripting::NewActor( value.Get< Property::Map >() ) );
break;
}
- case Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR:
+ case Toolkit::Button::Property::SELECTED_STATE_ACTOR:
{
GetImplementation( button ).SetSelectedImage( Scripting::NewActor( value.Get< Property::Map >() ) );
break;
}
- case Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR:
+ case Toolkit::Button::Property::DISABLED_STATE_ACTOR:
{
GetImplementation( button ).SetDisabledImage( Scripting::NewActor( value.Get< Property::Map >() ) );
break;
}
- case Toolkit::Button::PROPERTY_LABEL_ACTOR:
+ case Toolkit::Button::Property::LABEL_ACTOR:
{
GetImplementation( button ).SetLabel( Scripting::NewActor( value.Get< Property::Map >() ) );
break;
{
switch ( propertyIndex )
{
- case Toolkit::Button::PROPERTY_DISABLED:
+ case Toolkit::Button::Property::DISABLED:
{
value = GetImplementation( button ).mDisabled;
break;
}
- case Toolkit::Button::PROPERTY_AUTO_REPEATING:
+ case Toolkit::Button::Property::AUTO_REPEATING:
{
value = GetImplementation( button ).mAutoRepeating;
break;
}
- case Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY:
+ case Toolkit::Button::Property::INITIAL_AUTO_REPEATING_DELAY:
{
value = GetImplementation( button ).mInitialAutoRepeatingDelay;
break;
}
- case Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY:
+ case Toolkit::Button::Property::NEXT_AUTO_REPEATING_DELAY:
{
value = GetImplementation( button ).mNextAutoRepeatingDelay;
break;
}
- case Toolkit::Button::PROPERTY_TOGGLABLE:
+ case Toolkit::Button::Property::TOGGLABLE:
{
value = GetImplementation( button ).mTogglableButton;
break;
}
- case Toolkit::Button::PROPERTY_SELECTED:
+ case Toolkit::Button::Property::SELECTED:
{
value = GetImplementation( button ).mSelected;
break;
}
- case Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR:
+ case Toolkit::Button::Property::NORMAL_STATE_ACTOR:
{
Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mButtonImage, map );
+ Scripting::CreatePropertyMap( GetImplementation( button ).mButtonContent, map );
value = map;
break;
}
- case Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR:
+ case Toolkit::Button::Property::SELECTED_STATE_ACTOR:
{
Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mSelectedImage, map );
+ Scripting::CreatePropertyMap( GetImplementation( button ).mSelectedContent, map );
value = map;
break;
}
- case Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR:
+ case Toolkit::Button::Property::DISABLED_STATE_ACTOR:
{
Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mDisabledImage, map );
+ Scripting::CreatePropertyMap( GetImplementation( button ).mDisabledContent, map );
value = map;
break;
}
- case Toolkit::Button::PROPERTY_LABEL_ACTOR:
+ case Toolkit::Button::Property::LABEL_ACTOR:
{
Property::Map map;
Scripting::CreatePropertyMap( GetImplementation( button ).mLabel, map );