-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
-
#include "button-impl.h"
-namespace
-{
-const char* const PROPERTY_DIMMED = "dimmed";
-} // unnamed namespace
+// EXTERNAL INCLUDES
+#include <cstring> // for strcmp
+#include <dali/public-api/events/touch-event.h>
+#include <dali/public-api/object/type-registry.h>
+#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/public-api/actors/image-actor.h>
+#include <dali/devel-api/scripting/scripting.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
+
+/**
+ * Button states and contents
+ * (3) mSelectedContent
+ * (2) mButtonContent (2) mSelectedBackgroundContent
+ * (1) mBackgroundContent (1) mBackgroundContent
+ * < unselected > ----------------------- < selected >
+ * | OnSelect() |
+ * | OnDisabled() | OnDisabled()
+ * | |
+ * < disabled > < disabled-selected >
+ * (2) mDisabledContent (2) mDisabledSelectedContent
+ * (1) mDisabledBackgroundContent (1) mDisabledBackgroundContent
+ *
+ * The drawing order of child actors is as follows.
+ *
+ * Top mLabel
+ * | mButtonContent / mSelectedContent / mDisabledContent / mDisabledSelectedContent
+ * | mSelectedBackgroundContent
+ * Bottom mBackgroundContent / mDisabledBackgroundContent
+ *
+ * Some of contents may be missed.
+ * And 2 images - fade-in image and fade-out image - in the same layer can be shown during the transition animation. Fade-in image should be above fade-out image.
+ */
namespace Dali
{
namespace Internal
{
-namespace Internal
+namespace
+{
+
+BaseHandle Create()
+{
+ // empty handle as we cannot create button (but type registered for clicked signal)
+ return BaseHandle();
+}
+
+// Setup properties, signals and actions using the type-registry.
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Button, Toolkit::Control, Create );
+
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled", BOOLEAN, DISABLED )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "auto-repeating", BOOLEAN, AUTO_REPEATING )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "initial-auto-repeating-delay", FLOAT, INITIAL_AUTO_REPEATING_DELAY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "next-auto-repeating-delay", FLOAT, NEXT_AUTO_REPEATING_DELAY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "togglable", BOOLEAN, TOGGLABLE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected", BOOLEAN, SELECTED )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "normal-state-actor", MAP, NORMAL_STATE_ACTOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected-state-actor", MAP, SELECTED_STATE_ACTOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled-state-actor", MAP, DISABLED_STATE_ACTOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "label-actor", MAP, LABEL_ACTOR )
+
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "pressed", SIGNAL_PRESSED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "released", SIGNAL_RELEASED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "clicked", SIGNAL_CLICKED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "state-changed", SIGNAL_STATE_CHANGED )
+
+DALI_ACTION_REGISTRATION( Toolkit, Button, "button-click", ACTION_BUTTON_CLICK )
+
+DALI_TYPE_REGISTRATION_END()
+
+const unsigned int INITIAL_AUTOREPEATING_DELAY( 0.15f );
+const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f );
+
+} // unnamed namespace
+
+Button::Button()
+: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS ) ),
+ mAutoRepeatingTimer(),
+ mDisabled( false ),
+ mAutoRepeating( false ),
+ mTogglableButton( false ),
+ mSelected( false ),
+ mInitialAutoRepeatingDelay( INITIAL_AUTOREPEATING_DELAY ),
+ mNextAutoRepeatingDelay( NEXT_AUTOREPEATING_DELAY ),
+ mAnimationTime( 0.0f ),
+ mClickActionPerforming( false ),
+ mState( ButtonUp ),
+ mPaintState( UnselectedState )
+{
+}
+
+Button::~Button()
+{
+ if( mAutoRepeatingTimer )
+ {
+ mAutoRepeatingTimer.Reset();
+ }
+}
+
+void Button::SetDisabled( bool disabled )
+{
+ if( disabled != mDisabled )
+ {
+ unsigned int backgroundIndex;
+ unsigned int buttonIndex;
+
+ bool animationStarted = false;
+
+ mDisabled = disabled;
+
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mDisabledContent );
+
+ if( mBackgroundContent )
+ {
+ backgroundIndex = 1;
+ }
+ else
+ {
+ backgroundIndex = 0;
+ }
+
+ InsertChild( backgroundIndex, mDisabledBackgroundContent );
+
+ animationStarted = OnDisabled();
+
+ if( animationStarted )
+ {
+ mPaintState = UnselectedDisabledTransition;
+ }
+ else
+ {
+ mPaintState = DisabledUnselectedState;
+ }
+ break;
+ }
+ case SelectedState:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mDisabledSelectedContent );
+
+ if( mBackgroundContent )
+ {
+ backgroundIndex = 1;
+ }
+ else
+ {
+ backgroundIndex = 0;
+ }
+
+ InsertChild( backgroundIndex, mDisabledBackgroundContent );
+
+ animationStarted = OnDisabled();
+
+ if( animationStarted )
+ {
+ mPaintState = SelectedDisabledTransition;
+ }
+ else
+ {
+ mPaintState = DisabledSelectedState;
+ }
+ break;
+ }
+ case DisabledUnselectedState:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mButtonContent );
+
+ if( mDisabledBackgroundContent )
+ {
+ backgroundIndex = 1;
+ }
+ else
+ {
+ backgroundIndex = 0;
+ }
+
+ InsertChild( backgroundIndex, mBackgroundContent );
+
+ animationStarted = OnDisabled();
+
+ if( animationStarted )
+ {
+ mPaintState = DisabledUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ break;
+ }
+ case DisabledSelectedState:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mSelectedContent );
+
+ if( mDisabledBackgroundContent )
+ {
+ backgroundIndex = 1;
+ }
+ else
+ {
+ backgroundIndex = 0;
+ }
+
+ InsertChild( backgroundIndex, mSelectedBackgroundContent );
+ InsertChild( backgroundIndex, mBackgroundContent );
+
+ animationStarted = OnDisabled();
+
+ if( animationStarted )
+ {
+ mPaintState = DisabledSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ break;
+ }
+ case UnselectedSelectedTransition:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mDisabledSelectedContent );
+
+ if( mBackgroundContent )
+ {
+ backgroundIndex = 1;
+ }
+ else
+ {
+ backgroundIndex = 0;
+ }
+
+ InsertChild( backgroundIndex, mDisabledBackgroundContent );
+
+ animationStarted = OnDisabled();
+
+ if( animationStarted )
+ {
+ mPaintState = SelectedDisabledTransition;
+ }
+ else
+ {
+ mPaintState = DisabledSelectedState;
+ }
+ break;
+ }
+ case SelectedUnselectedTransition:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mDisabledContent );
+
+ if( mBackgroundContent )
+ {
+ backgroundIndex = 1;
+ }
+ else
+ {
+ backgroundIndex = 0;
+ }
+
+ InsertChild( backgroundIndex, mDisabledBackgroundContent );
+
+ animationStarted = OnDisabled();
+
+ if( animationStarted )
+ {
+ mPaintState = UnselectedDisabledTransition;
+ }
+ else
+ {
+ mPaintState = DisabledUnselectedState;
+ }
+ break;
+ }
+ case UnselectedDisabledTransition:
+ {
+ animationStarted = OnDisabled();
+
+ if( animationStarted )
+ {
+ mPaintState = DisabledUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ break;
+ }
+ case DisabledUnselectedTransition:
+ {
+ animationStarted = OnDisabled();
+
+ if( animationStarted )
+ {
+ mPaintState = UnselectedDisabledTransition;
+ }
+ else
+ {
+ mPaintState = DisabledUnselectedState;
+ }
+ break;
+ }
+ case SelectedDisabledTransition:
+ {
+ animationStarted = OnDisabled();
+
+ if( animationStarted )
+ {
+ mPaintState = DisabledSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ break;
+ }
+ case DisabledSelectedTransition:
+ {
+ animationStarted = OnDisabled();
+
+ if( animationStarted )
+ {
+ mPaintState = SelectedDisabledTransition;
+ }
+ else
+ {
+ mPaintState = DisabledSelectedState;
+ }
+ break;
+ }
+ }
+ }
+}
+
+bool Button::IsDisabled() const
+{
+ return mDisabled;
+}
+
+void Button::SetAutoRepeating( bool autoRepeating )
+{
+ mAutoRepeating = autoRepeating;
+
+ // An autorepeating button can't be a togglable button.
+ if( autoRepeating )
+ {
+ mTogglableButton = false;
+
+ if( mSelected )
+ {
+ // Emit a signal is not wanted, only change the appearance.
+ SetSelected( false, false );
+ }
+ }
+}
+
+bool Button::IsAutoRepeating() const
+{
+ return mAutoRepeating;
+}
+
+void Button::SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay )
+{
+ DALI_ASSERT_ALWAYS( initialAutoRepeatingDelay > 0.f );
+ mInitialAutoRepeatingDelay = initialAutoRepeatingDelay;
+}
+
+float Button::GetInitialAutoRepeatingDelay() const
+{
+ return mInitialAutoRepeatingDelay;
+}
+
+void Button::SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay )
+{
+ DALI_ASSERT_ALWAYS( nextAutoRepeatingDelay > 0.f );
+ mNextAutoRepeatingDelay = nextAutoRepeatingDelay;
+}
+
+float Button::GetNextAutoRepeatingDelay() const
+{
+ return mNextAutoRepeatingDelay;
+}
+
+void Button::SetTogglableButton( bool togglable )
+{
+ mTogglableButton = togglable;
+
+ // A togglable button can't be an autorepeating button.
+ if( togglable )
+ {
+ mAutoRepeating = false;
+ }
+}
+
+bool Button::IsTogglableButton() const
+{
+ return mTogglableButton;
+}
+
+void Button::SetSelected( bool selected )
+{
+ if( !mDisabled && mTogglableButton && ( selected != mSelected ) )
+ {
+ SetSelected( selected, true );
+ }
+}
+
+void Button::SetSelected( bool selected, bool emitSignal )
+{
+ unsigned int buttonIndex, backgroundIndex;
+ bool animationStarted = false;
+
+ mSelected = selected;
+
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mSelectedContent );
+
+ if( mBackgroundContent )
+ {
+ backgroundIndex = 1;
+ }
+ else
+ {
+ backgroundIndex = 0;
+ }
+
+ InsertChild( backgroundIndex, mSelectedBackgroundContent );
+
+ // Notifies the derived class the button has been selected.
+ animationStarted = OnSelected();
+
+ if( animationStarted )
+ {
+ mPaintState = UnselectedSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ break;
+ }
+ case SelectedState:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mButtonContent );
+
+ // Notifies the derived class the button has been selected.
+ animationStarted = OnSelected();
+
+ if( animationStarted )
+ {
+ mPaintState = SelectedUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ break;
+ }
+ case UnselectedSelectedTransition:
+ {
+ // Notifies the derived class the button has been selected.
+ animationStarted = OnSelected();
+
+ if( animationStarted )
+ {
+ mPaintState = SelectedUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ break;
+ }
+ case SelectedUnselectedTransition:
+ {
+ // Notifies the derived class the button has been selected.
+ animationStarted = OnSelected();
+
+ if( animationStarted )
+ {
+ mPaintState = UnselectedSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ break;
+ }
+ case DisabledUnselectedTransition:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mSelectedContent );
+
+ if( mDisabledBackgroundContent )
+ {
+ if( mBackgroundContent )
+ {
+ backgroundIndex = 2;
+ }
+ else
+ {
+ backgroundIndex = 1;
+ }
+ }
+ else if( mBackgroundContent )
+ {
+ backgroundIndex = 1;
+ }
+ else
+ {
+ backgroundIndex = 0;
+ }
+
+ InsertChild( backgroundIndex, mSelectedBackgroundContent );
+
+ // Notifies the derived class the button has been selected.
+ animationStarted = OnSelected();
+
+ if( animationStarted )
+ {
+ mPaintState = UnselectedSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ break;
+ }
+ case DisabledSelectedTransition:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mButtonContent );
+
+ // Notifies the derived class the button has been selected.
+ animationStarted = OnSelected();
+
+ if( animationStarted )
+ {
+ mPaintState = SelectedUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+
+ if( emitSignal )
+ {
+ Toolkit::Button handle( GetOwner() );
+
+ // Emit signal.
+ mStateChangedSignal.Emit( handle );
+ }
+
+ RelayoutRequest();
+}
+
+bool Button::IsSelected() const
+{
+ return mTogglableButton && mSelected;
+}
+
+void Button::SetAnimationTime( float animationTime )
+{
+ mAnimationTime = animationTime;
+}
+
+float Button::GetAnimationTime() const
+{
+ return mAnimationTime;
+}
+
+void Button::SetLabel( const std::string& label )
+{
+ Toolkit::TextLabel textLabel = Toolkit::TextLabel::New( label );
+ SetLabel( textLabel );
+}
+
+void Button::SetLabel( Actor label )
+{
+ if( mLabel != label )
+ {
+ if( mLabel && mLabel.GetParent() )
+ {
+ mLabel.GetParent().Remove( mLabel );
+ }
+
+ mLabel = label;
+ mLabel.SetPosition( 0.f, 0.f );
+
+ // label should be the top of the button
+ Self().Add( mLabel );
+
+ OnLabelSet();
+
+ RelayoutRequest();
+ }
+}
+
+Actor Button::GetLabel() const
+{
+ return mLabel;
+}
+
+Actor& Button::GetLabel()
+{
+ return mLabel;
+}
+
+void Button::SetButtonImage( Actor image )
+{
+ StopAllAnimations();
+
+ if( mButtonContent && mButtonContent.GetParent() )
+ {
+ Self().Remove( mButtonContent );
+ }
+
+ mButtonContent = image;
+
+ mButtonContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mButtonContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mButtonContent.SetPosition( 0.f, 0.f );
+
+ if( mPaintState == UnselectedState )
+ {
+ unsigned int index = FindChildIndex( mLabel );
+
+ Self().Insert( index, mButtonContent );
+ }
+
+ OnButtonImageSet();
+
+ RelayoutRequest();
+}
+
+Actor Button::GetButtonImage() const
+{
+ return mButtonContent;
+}
+
+Actor& Button::GetButtonImage()
+{
+ return mButtonContent;
+}
+
+void Button::SetSelectedImage( Actor image )
+{
+ StopAllAnimations();
+
+ if( mSelectedContent && mSelectedContent.GetParent() )
+ {
+ Self().Remove( mSelectedContent );
+ }
+
+ mSelectedContent = image;
+
+ mSelectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mSelectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mSelectedContent.SetPosition( 0.f, 0.f );
+
+ if( mPaintState == SelectedState )
+ {
+ unsigned int index = FindChildIndex( mLabel );
+
+ Self().Insert( index, mSelectedContent );
+ }
+
+ OnSelectedImageSet();
+
+ RelayoutRequest();
+}
+
+Actor Button::GetSelectedImage() const
+{
+ return mSelectedContent;
+}
+
+Actor& Button::GetSelectedImage()
+{
+ return mSelectedContent;
+}
+
+void Button::SetBackgroundImage( Actor image )
+{
+ StopAllAnimations();
+
+ if( mBackgroundContent && mBackgroundContent.GetParent() )
+ {
+ Self().Remove( mBackgroundContent );
+ }
+
+ mBackgroundContent = image;
+
+ mBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mBackgroundContent.SetPosition( 0.f, 0.f );
+
+ if( mPaintState == UnselectedState || mPaintState == SelectedState )
+ {
+ Self().Insert( 0, mBackgroundContent );
+ }
+
+ OnBackgroundImageSet();
+
+ RelayoutRequest();
+}
+
+Actor Button::GetBackgroundImage() const
+{
+ return mBackgroundContent;
+}
+
+Actor& Button::GetBackgroundImage()
+{
+ return mBackgroundContent;
+}
+
+void Button::SetSelectedBackgroundImage( Actor image )
+{
+ StopAllAnimations();
+
+ if( mSelectedBackgroundContent && mSelectedBackgroundContent.GetParent() )
+ {
+ Self().Remove( mSelectedBackgroundContent );
+ }
+
+ mSelectedBackgroundContent = image;
+
+ mSelectedBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mSelectedBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mSelectedBackgroundContent.SetPosition( 0.f, 0.f );
+
+ if( mPaintState == SelectedState )
+ {
+ if( mBackgroundContent )
+ {
+ Self().Insert( 1, mSelectedBackgroundContent );
+ }
+ else
+ {
+ Self().Insert( 0, mSelectedBackgroundContent );
+ }
+ }
+
+ OnSelectedBackgroundImageSet();
+
+ RelayoutRequest();
+}
+
+Actor Button::GetSelectedBackgroundImage() const
+{
+ return mSelectedBackgroundContent;
+}
+
+Actor& Button::GetSelectedBackgroundImage()
+{
+ return mSelectedBackgroundContent;
+}
+
+void Button::SetDisabledImage( Actor image )
+{
+ StopAllAnimations();
+
+ if( mDisabledContent && mDisabledContent.GetParent() )
+ {
+ Self().Remove( mDisabledContent );
+ }
+
+ mDisabledContent = image;
+
+ mDisabledContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mDisabledContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mDisabledContent.SetPosition( 0.f, 0.f );
+
+ if( mPaintState == DisabledUnselectedState || mPaintState == DisabledSelectedState )
+ {
+ unsigned int index = FindChildIndex( mLabel );
+
+ Self().Insert( index, mDisabledContent );
+ }
+
+ OnDisabledImageSet();
+}
+
+Actor Button::GetDisabledImage() const
+{
+ return mDisabledContent;
+}
+
+Actor& Button::GetDisabledImage()
+{
+ return mDisabledContent;
+}
+
+void Button::SetDisabledSelectedImage( Actor image )
+{
+ StopAllAnimations();
+
+ if( mDisabledSelectedContent && mDisabledSelectedContent.GetParent() )
+ {
+ Self().Remove( mDisabledSelectedContent );
+ }
+
+ mDisabledSelectedContent = image;
+
+ mDisabledSelectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mDisabledSelectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mDisabledSelectedContent.SetPosition( 0.f, 0.f );
+
+ if( mPaintState == DisabledSelectedState )
+ {
+ unsigned int index = FindChildIndex( mLabel );
+
+ Self().Insert( index, mDisabledSelectedContent );
+ }
+
+ OnDisabledSelectedImageSet();
+}
+
+Actor Button::GetDisabledSelectedImage() const
+{
+ return mDisabledSelectedContent;
+}
+
+Actor& Button::GetDisabledSelectedImage()
+{
+ return mDisabledSelectedContent;
+}
+
+void Button::SetDisabledBackgroundImage( Actor image )
+{
+ StopAllAnimations();
+
+ if( mDisabledBackgroundContent && mDisabledBackgroundContent.GetParent() )
+ {
+ Self().Remove( mDisabledBackgroundContent );
+ }
+
+ mDisabledBackgroundContent = image;
+
+ mDisabledBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mDisabledBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mDisabledBackgroundContent.SetPosition( 0.f, 0.f );
+
+ if( mPaintState == DisabledUnselectedState || mPaintState == DisabledSelectedState )
+ {
+ Self().Insert( 0, mDisabledBackgroundContent );
+ }
+
+ OnDisabledBackgroundImageSet();
+}
+
+Actor Button::GetDisabledBackgroundImage() const
+{
+ return mDisabledBackgroundContent;
+}
+
+Actor& Button::GetDisabledBackgroundImage()
+{
+ return mDisabledBackgroundContent;
+}
+
+ bool Button::DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
+{
+ bool ret = false;
+
+ Dali::BaseHandle handle( object );
+
+ Toolkit::Button button = Toolkit::Button::DownCast( handle );
+
+ DALI_ASSERT_ALWAYS( button );
+
+ if( 0 == strcmp( actionName.c_str(), ACTION_BUTTON_CLICK ) )
+ {
+ GetImplementation( button ).DoClickAction( attributes );
+ ret = true;
+ }
+
+ return ret;
+}
+
+ void Button::DoClickAction( const Property::Map& attributes )
+{
+ // Prevents the button signals from doing a recursive loop by sending an action
+ // and re-emitting the signals.
+ if( !mClickActionPerforming )
+ {
+ mClickActionPerforming = true;
+ OnButtonDown();
+ mState = ButtonDown;
+ OnButtonUp();
+ mClickActionPerforming = false;
+ }
+}
+
+void Button::UpdatePaintTransitionState()
+{
+ switch( mPaintState )
+ {
+ case UnselectedSelectedTransition:
+ {
+ RemoveChild( mButtonContent );
+ mPaintState = SelectedState;
+ break;
+ }
+ case SelectedUnselectedTransition:
+ {
+ RemoveChild( mSelectedBackgroundContent );
+ RemoveChild( mSelectedContent );
+ mPaintState = UnselectedState;
+ break;
+ }
+ case UnselectedDisabledTransition:
+ {
+ RemoveChild( mBackgroundContent );
+ RemoveChild( mButtonContent );
+ mPaintState = DisabledUnselectedState;
+ break;
+ }
+ case DisabledUnselectedTransition:
+ {
+ RemoveChild( mDisabledBackgroundContent );
+ RemoveChild( mDisabledContent );
+ mPaintState = UnselectedState;
+ break;
+ }
+ case SelectedDisabledTransition:
+ {
+ RemoveChild( mBackgroundContent );
+ RemoveChild( mSelectedBackgroundContent );
+ RemoveChild( mSelectedContent );
+ mPaintState = DisabledSelectedState;
+ break;
+ }
+ case DisabledSelectedTransition:
+ {
+ RemoveChild( mDisabledBackgroundContent );
+ RemoveChild( mDisabledSelectedContent );
+ mPaintState = SelectedState;
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+}
+
+void Button::OnButtonStageDisconnection()
{
+ if( ButtonDown == mState )
+ {
+ if( !mTogglableButton )
+ {
+ Released();
-using namespace Dali;
+ if( mAutoRepeating )
+ {
+ mAutoRepeatingTimer.Reset();
+ }
+ }
+ }
+}
-BaseHandle Create()
+void Button::OnButtonDown()
{
- // empty handle as we cannot create button (but type registered for clicked signal)
- return BaseHandle();
-}
+ if( !mTogglableButton )
+ {
+ Toolkit::Button handle( GetOwner() );
-TypeRegistration typeRegistration( typeid(Toolkit::Button), typeid(Toolkit::Control), Create );
+ Pressed();
-SignalConnectorType signalConnector1( typeRegistration, Toolkit::Button::SIGNAL_CLICKED, &Button::DoConnectSignal );
+ if( mAutoRepeating )
+ {
+ SetUpTimer( mInitialAutoRepeatingDelay );
+ }
+ //Emit signal.
+ mPressedSignal.Emit( handle );
+ }
}
-Button::Button()
-: ControlImpl( true ),
- mState( ButtonUp ),
- mDimmed( false ),
- mPainter( NULL )
+void Button::OnButtonUp()
{
-}
+ if( ButtonDown == mState )
+ {
+ if( mTogglableButton )
+ {
+ SetSelected( !mSelected );
+ }
+ else
+ {
+ Released();
-Button::~Button()
-{
-}
+ if( mAutoRepeating )
+ {
+ mAutoRepeatingTimer.Reset();
+ }
-void Button::SetDimmed( bool dimmed )
-{
- mDimmed = dimmed;
+ Toolkit::Button handle( GetOwner() );
- // Notifies the painter.
- Toolkit::Button handle( GetOwner() );
- if( mPainter )
- {
- mPainter->SetDimmed( handle, mDimmed );
+ //Emit signal.
+ mReleasedSignal.Emit( handle );
+ mClickedSignal.Emit( handle );
+ }
}
}
-bool Button::IsDimmed() const
+void Button::OnTouchPointLeave()
{
- return mDimmed;
+ if( ButtonDown == mState )
+ {
+ if( !mTogglableButton )
+ {
+ Toolkit::Button handle( GetOwner() );
+
+ Released();
+
+ if( mAutoRepeating )
+ {
+ mAutoRepeatingTimer.Reset();
+ }
+
+ //Emit signal.
+ mReleasedSignal.Emit( handle );
+ }
+ }
}
-void Button::SetAnimationTime( float animationTime )
+void Button::OnTouchPointInterrupted()
{
- OnAnimationTimeSet( animationTime );
+ OnTouchPointLeave();
}
-float Button::GetAnimationTime() const
+Toolkit::Button::ButtonSignalType& Button::PressedSignal()
{
- return OnAnimationTimeRequested();
+ return mPressedSignal;
}
-void Button::OnAnimationTimeSet( float animationTime )
+Toolkit::Button::ButtonSignalType& Button::ReleasedSignal()
{
- // nothing to do.
+ return mReleasedSignal;
}
-float Button::OnAnimationTimeRequested() const
+Toolkit::Button::ButtonSignalType& Button::ClickedSignal()
{
- return 0.f;
+ return mClickedSignal;
}
-Toolkit::Button::ClickedSignalV2& Button::ClickedSignal()
+Toolkit::Button::ButtonSignalType& Button::StateChangedSignal()
{
- return mClickedSignalV2;
+ return mStateChangedSignal;
}
bool Button::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
Dali::BaseHandle handle( object );
bool connected( true );
- Toolkit::Button button = Toolkit::Button::DownCast(handle);
+ Toolkit::Button button = Toolkit::Button::DownCast( handle );
- if( Dali::Toolkit::Button::SIGNAL_CLICKED == signalName )
+ if( 0 == strcmp( signalName.c_str(), SIGNAL_PRESSED ) )
+ {
+ button.PressedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_RELEASED ) )
+ {
+ button.ReleasedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_CLICKED ) )
{
button.ClickedSignal().Connect( tracker, functor );
}
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_STATE_CHANGED ) )
+ {
+ button.StateChangedSignal().Connect( tracker, functor );
+ }
else
{
// signalName does not match any signal
bool Button::OnTouchEvent(const TouchEvent& event)
{
- // Only events are processed when the button is not dimmed and the touch event has only
+ // Only events are processed when the button is not disabled and the touch event has only
// one touch point.
- if( ( !mDimmed ) && ( 1 == event.GetPointCount() ) )
+ if( ( !mDisabled ) && ( 1 == event.GetPointCount() ) )
{
switch( event.GetPoint(0).state )
{
void Button::OnInitialize()
{
- // Initialize the painter and notifies subclasses.
- Toolkit::Button handle( GetOwner() );
- if( mPainter )
- {
- mPainter->Initialize( handle );
- }
+ Actor self = Self();
mTapDetector = TapGestureDetector::New();
- mTapDetector.Attach(Self());
+ mTapDetector.Attach( self );
mTapDetector.DetectedSignal().Connect(this, &Button::OnTap);
OnButtonInitialize();
- Actor self = Self();
- mPropertyDimmed = self.RegisterProperty( PROPERTY_DIMMED, false, Property::READ_WRITE );
-
+ self.SetDrawMode( DrawMode::OVERLAY );
self.SetKeyboardFocusable( true );
}
-void Button::OnControlSizeSet(const Vector3& targetSize)
+void Button::OnActivated()
+{
+ // When the button is activated, it performs the click action
+ Property::Map attributes;
+ DoClickAction( attributes );
+}
+
+void Button::OnControlStageDisconnection()
+{
+ OnButtonStageDisconnection(); // Notification for derived classes.
+ mState = ButtonUp;
+}
+
+void Button::OnTap(Actor actor, const TapGesture& tap)
+{
+ // Do nothing.
+}
+
+void Button::SetUpTimer( float delay )
+{
+ mAutoRepeatingTimer = Dali::Timer::New( static_cast<unsigned int>( 1000.f * delay ) );
+ mAutoRepeatingTimer.TickSignal().Connect( this, &Button::AutoRepeatingSlot );
+ mAutoRepeatingTimer.Start();
+}
+
+bool Button::AutoRepeatingSlot()
+{
+ bool consumed = false;
+ if( !mDisabled )
+ {
+ // Restart the autorepeat timer.
+ SetUpTimer( mNextAutoRepeatingDelay );
+
+ Pressed();
+
+ Toolkit::Button handle( GetOwner() );
+
+ //Emit signal.
+ consumed = mReleasedSignal.Emit( handle );
+ consumed |= mClickedSignal.Emit( handle );
+ consumed |= mPressedSignal.Emit( handle );
+ }
+
+ return consumed;
+}
+
+void Button::Pressed()
+{
+ unsigned int buttonIndex, backgroundIndex;
+ bool animationStarted = false;
+
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mSelectedContent );
+
+ if( mBackgroundContent )
+ {
+ backgroundIndex = 1;
+ }
+ else
+ {
+ backgroundIndex = 0;
+ }
+
+ InsertChild( backgroundIndex, mSelectedBackgroundContent );
+
+ // Notifies the derived class the button has been pressed.
+ animationStarted = OnPressed();
+
+ if( animationStarted )
+ {
+ mPaintState = UnselectedSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ break;
+ }
+ case SelectedUnselectedTransition:
+ {
+ // Notifies the derived class the button has been pressed.
+ animationStarted = OnPressed();
+
+ if( animationStarted )
+ {
+ mPaintState = UnselectedSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ break;
+ }
+ case DisabledUnselectedTransition:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mSelectedContent );
+
+ if( mDisabledBackgroundContent )
+ {
+ if( mBackgroundContent )
+ {
+ backgroundIndex = 2;
+ }
+ else
+ {
+ backgroundIndex = 1;
+ }
+ }
+ else if( mBackgroundContent )
+ {
+ backgroundIndex = 1;
+ }
+ else
+ {
+ backgroundIndex = 0;
+ }
+
+ InsertChild( backgroundIndex, mSelectedBackgroundContent );
+
+ // Notifies the derived class the button has been pressed.
+ animationStarted = OnPressed();
+
+ if( animationStarted )
+ {
+ mPaintState = UnselectedSelectedTransition;
+ }
+ else
+ {
+ mPaintState = SelectedState;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+void Button::Released()
+{
+ unsigned int buttonIndex;
+ bool animationStarted = false;
+
+ switch( mPaintState )
+ {
+ case SelectedState:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mButtonContent );
+
+ // Notifies the derived class the button has been released.
+ animationStarted = OnReleased();
+
+ if( animationStarted )
+ {
+ mPaintState = SelectedUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ break;
+ }
+ case UnselectedSelectedTransition:
+ {
+ // Notifies the derived class the button has been released.
+ animationStarted = OnReleased();
+
+ if( animationStarted )
+ {
+ mPaintState = SelectedUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ break;
+ }
+ case DisabledSelectedTransition:
+ {
+ buttonIndex = FindChildIndex( mLabel );
+ InsertChild( buttonIndex, mButtonContent );
+
+ // Notifies the derived class the button has been released.
+ animationStarted = OnReleased();
+
+ if( animationStarted )
+ {
+ mPaintState = SelectedUnselectedTransition;
+ }
+ else
+ {
+ mPaintState = UnselectedState;
+ }
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+}
+
+Button::ButtonState Button::GetState()
+{
+ return mState;
+}
+
+Button::PaintState Button::GetPaintState()
{
- Toolkit::Button handle( GetOwner() );
- if( mPainter )
+ return mPaintState;
+}
+
+void Button::InsertChild( unsigned int index, Actor& actor )
+{
+ if( actor )
{
- mPainter->SetSize( handle, targetSize );
+ Self().Insert( index, actor);
}
}
-void Button::OnPropertySet( Property::Index index, Property::Value propertyValue )
+void Button::RemoveChild( Actor& actor )
{
- if( index == mPropertyDimmed )
+ if( actor && actor.GetParent() )
{
- SetDimmed(propertyValue.Get<bool>());
+ Self().Remove( actor );
}
}
-void Button::OnTap(Actor actor, TapGesture tap)
+unsigned int Button::FindChildIndex( Actor& actor )
{
- // Do nothing.
+ Actor self = Self();
+ unsigned int childrenNum = self.GetChildCount();
+
+ for( unsigned int i = 0; i < childrenNum; i++ )
+ {
+ Actor child = self.GetChildAt( i );
+ if( child == actor )
+ {
+ return i;
+ }
+ }
+
+ return childrenNum;
}
-void Button::OnStageDisconnection()
+void Button::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
{
- if( ButtonUp != mState )
+ Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) );
+
+ if ( button )
{
- OnTouchPointLeave(); // Notification for derived classes.
- mState = ButtonUp;
+ switch ( index )
+ {
+ case Toolkit::Button::Property::DISABLED:
+ {
+ GetImplementation( button ).SetDisabled( value.Get<bool>() );
+ break;
+ }
+
+ case Toolkit::Button::Property::AUTO_REPEATING:
+ {
+ GetImplementation( button ).SetAutoRepeating( value.Get< bool >() );
+ break;
+ }
+
+ case Toolkit::Button::Property::INITIAL_AUTO_REPEATING_DELAY:
+ {
+ GetImplementation( button ).SetInitialAutoRepeatingDelay( value.Get< float >() );
+ break;
+ }
+
+ case Toolkit::Button::Property::NEXT_AUTO_REPEATING_DELAY:
+ {
+ GetImplementation( button ).SetNextAutoRepeatingDelay( value.Get< float >() );
+ break;
+ }
+
+ case Toolkit::Button::Property::TOGGLABLE:
+ {
+ GetImplementation( button ).SetTogglableButton( value.Get< bool >() );
+ break;
+ }
+
+ case Toolkit::Button::Property::SELECTED:
+ {
+ GetImplementation( button ).SetSelected( value.Get< bool >() );
+ break;
+ }
+
+ case Toolkit::Button::Property::NORMAL_STATE_ACTOR:
+ {
+ GetImplementation( button ).SetButtonImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+ break;
+ }
+
+ case Toolkit::Button::Property::SELECTED_STATE_ACTOR:
+ {
+ GetImplementation( button ).SetSelectedImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+ break;
+ }
+
+ case Toolkit::Button::Property::DISABLED_STATE_ACTOR:
+ {
+ GetImplementation( button ).SetDisabledImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+ break;
+ }
+
+ case Toolkit::Button::Property::LABEL_ACTOR:
+ {
+ GetImplementation( button ).SetLabel( Scripting::NewActor( value.Get< Property::Map >() ) );
+ break;
+ }
+ }
+ }
+}
+
+Property::Value Button::GetProperty( BaseObject* object, Property::Index propertyIndex )
+{
+ Property::Value value;
+
+ Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) );
+
+ if ( button )
+ {
+ switch ( propertyIndex )
+ {
+ case Toolkit::Button::Property::DISABLED:
+ {
+ value = GetImplementation( button ).mDisabled;
+ break;
+ }
+
+ case Toolkit::Button::Property::AUTO_REPEATING:
+ {
+ value = GetImplementation( button ).mAutoRepeating;
+ break;
+ }
+
+ case Toolkit::Button::Property::INITIAL_AUTO_REPEATING_DELAY:
+ {
+ value = GetImplementation( button ).mInitialAutoRepeatingDelay;
+ break;
+ }
+
+ case Toolkit::Button::Property::NEXT_AUTO_REPEATING_DELAY:
+ {
+ value = GetImplementation( button ).mNextAutoRepeatingDelay;
+ break;
+ }
+
+ case Toolkit::Button::Property::TOGGLABLE:
+ {
+ value = GetImplementation( button ).mTogglableButton;
+ break;
+ }
+
+ case Toolkit::Button::Property::SELECTED:
+ {
+ value = GetImplementation( button ).mSelected;
+ break;
+ }
+
+ case Toolkit::Button::Property::NORMAL_STATE_ACTOR:
+ {
+ Property::Map map;
+ Scripting::CreatePropertyMap( GetImplementation( button ).mButtonContent, map );
+ value = map;
+ break;
+ }
+
+ case Toolkit::Button::Property::SELECTED_STATE_ACTOR:
+ {
+ Property::Map map;
+ Scripting::CreatePropertyMap( GetImplementation( button ).mSelectedContent, map );
+ value = map;
+ break;
+ }
+
+ case Toolkit::Button::Property::DISABLED_STATE_ACTOR:
+ {
+ Property::Map map;
+ Scripting::CreatePropertyMap( GetImplementation( button ).mDisabledContent, map );
+ value = map;
+ break;
+ }
+
+ case Toolkit::Button::Property::LABEL_ACTOR:
+ {
+ Property::Map map;
+ Scripting::CreatePropertyMap( GetImplementation( button ).mLabel, map );
+ value = map;
+ break;
+ }
+ }
}
+
+ return value;
}
} // namespace Internal