-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
-
#include "button-impl.h"
+// EXTERNAL INCLUDES
+#include <cstring> // for strcmp
+#include <dali/public-api/events/touch-event.h>
+#include <dali/public-api/images/resource-image.h>
+#include <dali/public-api/object/type-registry.h>
+#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/public-api/actors/image-actor.h>
+#include <dali/devel-api/scripting/scripting.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
+#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
+
+/**
+ * Button states and contents
+ * (3) mSelectedContent
+ * (2) mUnselectedContent (2) mSelectedBackgroundContent
+ * (1) mBackgroundContent (1) mBackgroundContent
+ * < unselected > ----------------------- < selected >
+ * | OnSelect() |
+ * | OnDisabled() | OnDisabled()
+ * | |
+ * < disabled > < disabled-selected >
+ * (2) mDisabledContent (2) mDisabledSelectedContent
+ * (1) mDisabledBackgroundContent (1) mDisabledBackgroundContent
+ *
+ * The drawing order of child actors is as follows.
+ *
+ * Top mLabel
+ * | mUnselectedContent / mSelectedContent / mDisabledContent / mDisabledSelectedContent
+ * | mSelectedBackgroundContent
+ * Bottom mBackgroundContent / mDisabledBackgroundContent
+ *
+ * Some of contents may be missed.
+ * And 2 images - fade-in image and fade-out image - in the same layer can be shown during the transition animation. Fade-in image should be above fade-out image.
+ */
+
namespace Dali
{
-namespace Toolkit
+namespace Toolkit
+{
+
+namespace Internal
+{
+
+namespace
+{
+
+BaseHandle Create()
+{
+ // empty handle as we cannot create button (but type registered for clicked signal)
+ return BaseHandle();
+}
+
+// Setup properties, signals and actions using the type-registry.
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Button, Toolkit::Control, Create );
+
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled", BOOLEAN, DISABLED )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "auto-repeating", BOOLEAN, AUTO_REPEATING )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "initial-auto-repeating-delay", FLOAT, INITIAL_AUTO_REPEATING_DELAY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "next-auto-repeating-delay", FLOAT, NEXT_AUTO_REPEATING_DELAY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "togglable", BOOLEAN, TOGGLABLE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected", BOOLEAN, SELECTED )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "unselected-state-image", STRING, UNSELECTED_STATE_IMAGE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected-state-image", STRING, SELECTED_STATE_IMAGE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled-state-image", STRING, DISABLED_STATE_IMAGE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "unselected-color", VECTOR4, UNSELECTED_COLOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected-color", VECTOR4, SELECTED_COLOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "label", MAP, LABEL )
+
+// Deprecated properties:
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "label-text", STRING, LABEL_TEXT )
+
+// Signals:
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "pressed", SIGNAL_PRESSED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "released", SIGNAL_RELEASED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "clicked", SIGNAL_CLICKED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "state-changed", SIGNAL_STATE_CHANGED )
+
+// Actions:
+DALI_ACTION_REGISTRATION( Toolkit, Button, "button-click", ACTION_BUTTON_CLICK )
+
+DALI_TYPE_REGISTRATION_END()
+
+const unsigned int INITIAL_AUTOREPEATING_DELAY( 0.15f );
+const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f );
+
+} // unnamed namespace
+
+Button::Button()
+: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS ) ),
+ mAutoRepeatingTimer(),
+ mUnselectedColor( Color::WHITE ), // The natural colors of the specified images will be used by default.
+ mSelectedColor( Color::WHITE ),
+ mDisabled( false ),
+ mAutoRepeating( false ),
+ mTogglableButton( false ),
+ mSelected( false ),
+ mInitialAutoRepeatingDelay( INITIAL_AUTOREPEATING_DELAY ),
+ mNextAutoRepeatingDelay( NEXT_AUTOREPEATING_DELAY ),
+ mAnimationTime( 0.0f ),
+ mClickActionPerforming( false ),
+ mState( ButtonUp ),
+ mPaintState( UnselectedState )
+{
+}
+
+Button::~Button()
+{
+}
+
+void Button::SetDisabled( bool disabled )
+{
+ if( disabled == mDisabled )
+ {
+ return;
+ }
+
+ StopTransitionAnimation();
+
+ mDisabled = disabled;
+
+ // Notifies the derived class the button has been disabled.
+ OnDisabled();
+
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ //Layer Order
+ //(3) mDisabledContent (Inserted)
+ //(4) mUnselectedContent
+ //(2) mDisabledBackgroundContent (Inserted)
+ //(1) mBackgroundContent
+
+ AddButtonImage( mBackgroundContent );
+ TransitionButtonImage( mDisabledBackgroundContent );
+ AddButtonImage( mUnselectedContent );
+ TransitionButtonImage( mDisabledContent );
+
+ AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ ReAddLabel();
+
+ TransitionOut( mDecoration[ SELECTED_DECORATION ] );
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mSelectedContent );
+ TransitionOut( mBackgroundContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledSelectedContent );
+
+ mPaintState = DisabledUnselectedState;
+ break;
+ }
+ case SelectedState:
+ {
+ //Layer Order
+ //(5) mDisabledSelectedContent (Inserted)
+ //(4) mSelectedContent
+ //(3) mDisabledBackgroundContent (Inserted)
+ //(2) mSelectedBackgroundContent
+ //(1) mBackgroundContent
+
+ AddButtonImage( mBackgroundContent );
+ AddButtonImage( mSelectedBackgroundContent );
+ TransitionButtonImage( mDisabledBackgroundContent );
+ AddButtonImage( mSelectedContent );
+ TransitionButtonImage( mDisabledSelectedContent );
+
+ AddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ ReAddLabel();
+
+ TransitionOut( mDecoration[ UNSELECTED_DECORATION ] );
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mSelectedContent );
+ TransitionOut( mBackgroundContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledContent );
+
+ mPaintState = DisabledSelectedState;
+ break;
+ }
+ case DisabledUnselectedState:
+ {
+ //Layer Order
+ //(3) mUnselectedContent (Inserted)
+ //(4) mDisabledContent
+ //(2) mBackgroundContent (Inserted)
+ //(1) mDisabledBackgroundContent
+
+ AddButtonImage( mDisabledBackgroundContent );
+ TransitionButtonImage( mBackgroundContent );
+ AddButtonImage( mDisabledContent );
+ TransitionButtonImage( mUnselectedContent );
+
+ AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ ReAddLabel();
+
+ TransitionOut( mDecoration[ SELECTED_DECORATION ] );
+ TransitionOut( mSelectedContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
+
+ mPaintState = UnselectedState;
+ break;
+ }
+ case DisabledSelectedState:
+ {
+ //Layer Order
+ //(4) mSelectedContent (Inserted)
+ //(5) mDisabledSelectedContent
+ //(3) mSelectedBackgroundContent (Inserted)
+ //(2) mBackgroundContent (Inserted)
+ //(1) mDisabledBackgroundContent
+
+ AddButtonImage( mDisabledBackgroundContent );
+ TransitionButtonImage( mBackgroundContent );
+ TransitionButtonImage( mSelectedBackgroundContent );
+ AddButtonImage( mDisabledSelectedContent );
+ TransitionButtonImage( mSelectedContent );
+
+ AddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ ReAddLabel();
+
+ TransitionOut( mDecoration[ UNSELECTED_DECORATION ] );
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
+
+ mPaintState = SelectedState;
+ break;
+ }
+ }
+
+ StartTransitionAnimation();
+}
+
+bool Button::IsDisabled() const
+{
+ return mDisabled;
+}
+
+void Button::SetAutoRepeating( bool autoRepeating )
+{
+ mAutoRepeating = autoRepeating;
+
+ // An autorepeating button can't be a togglable button.
+ if( autoRepeating )
+ {
+ mTogglableButton = false;
+
+ if( mSelected )
+ {
+ // Emit a signal is not wanted, only change the appearance.
+ SetSelected( false, false );
+ }
+ }
+}
+
+bool Button::IsAutoRepeating() const
+{
+ return mAutoRepeating;
+}
+
+void Button::SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay )
+{
+ DALI_ASSERT_ALWAYS( initialAutoRepeatingDelay > 0.f );
+ mInitialAutoRepeatingDelay = initialAutoRepeatingDelay;
+}
+
+float Button::GetInitialAutoRepeatingDelay() const
+{
+ return mInitialAutoRepeatingDelay;
+}
+
+void Button::SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay )
+{
+ DALI_ASSERT_ALWAYS( nextAutoRepeatingDelay > 0.f );
+ mNextAutoRepeatingDelay = nextAutoRepeatingDelay;
+}
+
+float Button::GetNextAutoRepeatingDelay() const
+{
+ return mNextAutoRepeatingDelay;
+}
+
+void Button::SetTogglableButton( bool togglable )
+{
+ mTogglableButton = togglable;
+
+ // A togglable button can't be an autorepeating button.
+ if( togglable )
+ {
+ mAutoRepeating = false;
+ }
+}
+
+bool Button::IsTogglableButton() const
+{
+ return mTogglableButton;
+}
+
+void Button::SetSelected( bool selected )
+{
+ if( !mDisabled && mTogglableButton && ( selected != mSelected ) )
+ {
+ SetSelected( selected, true );
+ }
+}
+
+void Button::SetSelected( bool selected, bool emitSignal )
+{
+ StopTransitionAnimation();
+
+ mSelected = selected;
+
+ // Notifies the derived class the button has been selected.
+ OnSelected();
+
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ //Layer Order
+ //(3) mSelectedContent (Inserted)
+ //(4) mUnselectedContent
+ //(2) mSelectedBackgroundContent (Inserted)
+ //(1) mBackgroundContent
+
+ AddButtonImage( mBackgroundContent );
+ TransitionButtonImage( mSelectedBackgroundContent );
+ AddButtonImage( mUnselectedContent );
+ TransitionButtonImage( mSelectedContent );
+
+ AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ TransitionButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ ReAddLabel();
+
+ TransitionOut( mDecoration[ UNSELECTED_DECORATION ] );
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
+
+ mPaintState = SelectedState;
+ break;
+ }
+ case SelectedState:
+ {
+ //Layer Order
+ //(3) mUnselectedContent (Inserted)
+ //(2) mSelectedContent
+ //(1) mBackgroundContent
+
+ AddButtonImage( mBackgroundContent );
+ AddButtonImage( mSelectedContent );
+ TransitionButtonImage( mUnselectedContent );
+
+ AddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ TransitionButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ ReAddLabel();
+
+ TransitionOut( mDecoration[ SELECTED_DECORATION ] );
+ TransitionOut( mSelectedContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
+
+ mPaintState = UnselectedState;
+ break;
+ }
+ case DisabledUnselectedState:
+ case DisabledSelectedState:
+ {
+ DALI_ASSERT_DEBUG( 0 && "Shouldn't be able to change paint state if the button is disabled." );
+ break;
+ }
+ }
+
+ StartTransitionAnimation();
+
+ if( emitSignal )
+ {
+ Toolkit::Button handle( GetOwner() );
+
+ // Emit signal.
+ mStateChangedSignal.Emit( handle );
+ }
+
+ RelayoutRequest();
+}
+
+bool Button::IsSelected() const
+{
+ return mTogglableButton && mSelected;
+}
+
+void Button::SetAnimationTime( float animationTime )
+{
+ mAnimationTime = animationTime;
+}
+
+float Button::GetAnimationTime() const
+{
+ return mAnimationTime;
+}
+
+void Button::SetLabelText( const std::string& label )
+{
+ Property::Map labelProperty;
+ labelProperty.Insert( "text", label );
+ ModifyLabel( labelProperty );
+}
+
+std::string Button::GetLabelText() const
+{
+ Toolkit::TextLabel label = Dali::Toolkit::TextLabel::DownCast( mLabel );
+ if( label )
+ {
+ return label.GetProperty<std::string>( Dali::Toolkit::TextLabel::Property::TEXT );
+ }
+ return std::string();
+}
+
+void Button::ModifyLabel( const Property::Map& properties )
+{
+ // If we don't have a label yet, create one.
+ if( !mLabel )
+ {
+ // If we don't have a label, create one and set it up.
+ // Note: The label text is set from the passed in property map after creation.
+ mLabel = Toolkit::TextLabel::New();
+ mLabel.SetPosition( 0.0f, 0.0f );
+ // label should be the top of the button
+ Self().Add( mLabel );
+ }
+
+ // Set any properties specified for the label by iterating through all property key-value pairs.
+ for( unsigned int i = 0, mapCount = properties.Count(); i < mapCount; ++i )
+ {
+ const StringValuePair& propertyPair( properties.GetPair( i ) );
+
+ // Convert the property string to a property index.
+ Property::Index setPropertyIndex = mLabel.GetPropertyIndex( propertyPair.first );
+ if( setPropertyIndex != Property::INVALID_INDEX )
+ {
+ // If the conversion worked, we have a valid property index,
+ // Set the property to the new value.
+ mLabel.SetProperty( setPropertyIndex, propertyPair.second );
+ }
+ }
+
+ // Notify derived button classes of the change.
+ OnLabelSet( false );
+
+ RelayoutRequest();
+}
+
+Actor& Button::GetLabelActor()
+{
+ return mLabel;
+}
+
+void Button::SetDecoration( DecorationState state, Actor actor )
+{
+ if( mDecoration[ state ] && mDecoration[ state ].GetParent() )
+ {
+ mDecoration[ state ].Unparent();
+ }
+
+ mDecoration[ state ] = actor;
+ mDecoration[ state ].SetColorMode( USE_OWN_COLOR );
+
+ ResetImageLayers();
+ RelayoutRequest();
+}
+
+Actor& Button::GetDecoration( DecorationState state )
+{
+ return mDecoration[ state ];
+}
+
+void Button::SetupContent( Actor& actorToModify, Actor newActor )
+{
+ if( newActor )
+ {
+ StopTransitionAnimation();
+
+ if( actorToModify && actorToModify.GetParent() )
+ {
+ actorToModify.Unparent();
+ }
+
+ actorToModify = newActor;
+
+ if( actorToModify )
+ {
+ actorToModify.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ actorToModify.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ actorToModify.SetPosition( 0.f, 0.f );
+ }
+
+ ResetImageLayers();
+ }
+}
+
+void Button::SetUnselectedColor( const Vector4& color )
+{
+ mUnselectedColor = color;
+
+ if( mUnselectedContent && !GetUnselectedImageFilename().empty() )
+ {
+ // If there is existing unselected content, change the color on it directly.
+ mUnselectedContent.SetColor( mUnselectedColor );
+ }
+ else
+ {
+ // If there is no existing content, create a new actor to use for flat color.
+ SetupContent( mUnselectedContent, CreateSolidColorActor( mUnselectedColor ) );
+ mUnselectedContent.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ }
+}
+
+const Vector4 Button::GetUnselectedColor() const
+{
+ return mUnselectedColor;
+}
+
+void Button::SetSelectedColor( const Vector4& color )
+{
+ mSelectedColor = color;
+
+ if( mSelectedContent && !GetSelectedImageFilename().empty() )
+ {
+ // If there is existing unselected content, change the color on it directly.
+ mSelectedContent.SetColor( mSelectedColor );
+ }
+ else
+ {
+ // If there is no existing content, create a new actor to use for flat color.
+ SetupContent( mSelectedContent, CreateSolidColorActor( mSelectedColor ) );
+ mSelectedContent.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ }
+}
+
+const Vector4 Button::GetSelectedColor() const
+{
+ return mSelectedColor;
+}
+
+void Button::SetUnselectedImage( const std::string& filename )
+{
+ ImageActor newContent;
+ if( !filename.empty() )
+ {
+ Image resourceimage = Dali::ResourceImage::New( filename );
+ if( resourceimage )
+ {
+ newContent = ImageActor::New( resourceimage );
+ }
+ }
+ else
+ {
+ newContent = ImageActor::New();
+ }
+
+ if( newContent )
+ {
+ SetupContent( mUnselectedContent, newContent );
+
+ mUnselectedContent.SetColor( mUnselectedColor );
+
+ OnUnselectedImageSet();
+ RelayoutRequest();
+ }
+}
+
+Actor& Button::GetUnselectedImage()
+{
+ return mUnselectedContent;
+}
+
+void Button::SetSelectedImage( const std::string& filename )
+{
+ ImageActor newContent;
+ if( !filename.empty() )
+ {
+ Image resourceimage = Dali::ResourceImage::New( filename );
+ if( resourceimage )
+ {
+ newContent = ImageActor::New( resourceimage );
+ }
+ }
+ else
+ {
+ newContent = ImageActor::New();
+ }
+
+ if( newContent )
+ {
+ SetupContent( mSelectedContent, newContent );
+
+ mSelectedContent.SetColor( mSelectedColor );
+
+ OnSelectedImageSet();
+ RelayoutRequest();
+ }
+}
+
+Actor& Button::GetSelectedImage()
+{
+ return mSelectedContent;
+}
+
+void Button::SetBackgroundImage( const std::string& filename )
+{
+ Image resourceimage = Dali::ResourceImage::New( filename );
+ if( resourceimage )
+ {
+ SetupContent( mBackgroundContent, ImageActor::New( resourceimage ) );
+
+ OnBackgroundImageSet();
+ RelayoutRequest();
+ }
+}
+
+Actor& Button::GetBackgroundImage()
+{
+ return mBackgroundContent;
+}
+
+void Button::SetSelectedBackgroundImage( const std::string& filename )
+{
+ Image resourceimage = Dali::ResourceImage::New( filename );
+ if( resourceimage )
+ {
+ SetupContent( mSelectedBackgroundContent, ImageActor::New( resourceimage ) );
+
+ OnSelectedBackgroundImageSet();
+ RelayoutRequest();
+ }
+}
+
+Actor& Button::GetSelectedBackgroundImage()
+{
+ return mSelectedBackgroundContent;
+}
+
+void Button::SetDisabledImage( const std::string& filename )
+{
+ Image resourceimage = Dali::ResourceImage::New( filename );
+ if( resourceimage )
+ {
+ SetupContent( mDisabledContent, ImageActor::New( resourceimage ) );
+
+ OnDisabledImageSet();
+ RelayoutRequest();
+ }
+}
+
+Actor& Button::GetDisabledImage()
+{
+ return mDisabledContent;
+}
+
+void Button::SetDisabledSelectedImage( const std::string& filename )
+{
+ Image resourceimage = Dali::ResourceImage::New( filename );
+ if( resourceimage )
+ {
+ SetupContent( mDisabledSelectedContent, ImageActor::New( resourceimage ) );
+
+ OnDisabledSelectedImageSet();
+ RelayoutRequest();
+ }
+}
+
+Actor& Button::GetDisabledSelectedImage()
+{
+ return mDisabledSelectedContent;
+}
+
+void Button::SetDisabledBackgroundImage( const std::string& filename )
+{
+ Image resourceimage = Dali::ResourceImage::New( filename );
+ if( resourceimage )
+ {
+ SetupContent( mDisabledBackgroundContent, ImageActor::New( resourceimage ) );
+
+ OnDisabledBackgroundImageSet();
+ RelayoutRequest();
+ }
+}
+
+Actor& Button::GetDisabledBackgroundImage()
+{
+ return mDisabledBackgroundContent;
+}
+
+std::string Button::GetUnselectedImageFilename() const
+{
+ if( mUnselectedContent )
+ {
+ ResourceImage image = ResourceImage::DownCast( mUnselectedContent );
+ if( image )
+ {
+ return image.GetUrl();
+ }
+ }
+ return std::string();
+}
+
+std::string Button::GetSelectedImageFilename() const
+{
+ if( mSelectedContent )
+ {
+ ResourceImage image = ResourceImage::DownCast( mSelectedContent );
+ if( image )
+ {
+ return image.GetUrl();
+ }
+ }
+ return std::string();
+}
+
+std::string Button::GetBackgroundImageFilename() const
+{
+ if( mBackgroundContent )
+ {
+ ResourceImage image = ResourceImage::DownCast( mBackgroundContent );
+ if( image )
+ {
+ return image.GetUrl();
+ }
+ }
+ return std::string();
+}
+
+std::string Button::GetSelectedBackgroundImageFilename() const
+{
+ if( mSelectedBackgroundContent )
+ {
+ ResourceImage image = ResourceImage::DownCast( mSelectedBackgroundContent );
+ if( image )
+ {
+ return image.GetUrl();
+ }
+ }
+ return std::string();
+}
+
+std::string Button::GetDisabledImageFilename() const
+{
+ if( mDisabledContent )
+ {
+ ResourceImage image = ResourceImage::DownCast( mDisabledContent );
+ if( image )
+ {
+ return image.GetUrl();
+ }
+ }
+ return std::string();
+}
+
+std::string Button::GetDisabledSelectedImageFilename() const
+{
+ if( mDisabledSelectedContent )
+ {
+ ResourceImage image = ResourceImage::DownCast( mDisabledSelectedContent );
+ if( image )
+ {
+ return image.GetUrl();
+ }
+ }
+ return std::string();
+}
+
+std::string Button::GetDisabledBackgroundImageFilename() const
+{
+ if( mDisabledBackgroundContent )
+ {
+ ResourceImage image = ResourceImage::DownCast( mDisabledBackgroundContent );
+ if( image )
+ {
+ return image.GetUrl();
+ }
+ }
+ return std::string();
+}
+
+bool Button::DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
+{
+ bool ret = false;
+
+ Dali::BaseHandle handle( object );
+
+ Toolkit::Button button = Toolkit::Button::DownCast( handle );
+
+ DALI_ASSERT_ALWAYS( button );
+
+ if( 0 == strcmp( actionName.c_str(), ACTION_BUTTON_CLICK ) )
+ {
+ ret = GetImplementation( button ).DoClickAction( attributes );
+ }
+
+ return ret;
+}
+
+bool Button::DoClickAction( const Property::Map& attributes )
+{
+ // Prevents the button signals from doing a recursive loop by sending an action
+ // and re-emitting the signals.
+ if( !mClickActionPerforming )
+ {
+ mClickActionPerforming = true;
+ OnButtonDown();
+ mState = ButtonDown;
+ OnButtonUp();
+ mClickActionPerforming = false;
+
+ return true;
+ }
+
+ return false;
+}
+
+void Button::OnButtonStageDisconnection()
+{
+ if( ButtonDown == mState )
+ {
+ if( !mTogglableButton )
+ {
+ Released();
+
+ if( mAutoRepeating )
+ {
+ mAutoRepeatingTimer.Reset();
+ }
+ }
+ }
+}
+
+void Button::OnButtonDown()
+{
+ if( !mTogglableButton )
+ {
+ Pressed();
+
+ if( mAutoRepeating )
+ {
+ SetUpTimer( mInitialAutoRepeatingDelay );
+ }
+ }
+
+ // The pressed signal should be emitted regardless of toggle mode.
+ Toolkit::Button handle( GetOwner() );
+ mPressedSignal.Emit( handle );
+}
+
+void Button::OnButtonUp()
+{
+ if( ButtonDown == mState )
+ {
+ if( mTogglableButton )
+ {
+ SetSelected( !mSelected );
+ }
+ else
+ {
+ Released();
+
+ if( mAutoRepeating )
+ {
+ mAutoRepeatingTimer.Reset();
+ }
+ }
+
+ // The clicked and released signals should be emitted regardless of toggle mode.
+ Toolkit::Button handle( GetOwner() );
+ mReleasedSignal.Emit( handle );
+ mClickedSignal.Emit( handle );
+ }
+}
+
+void Button::OnTouchPointLeave()
+{
+ if( ButtonDown == mState )
+ {
+ if( !mTogglableButton )
+ {
+ Released();
+
+ if( mAutoRepeating )
+ {
+ mAutoRepeatingTimer.Reset();
+ }
+ }
+
+ // The released signal should be emitted regardless of toggle mode.
+ Toolkit::Button handle( GetOwner() );
+ mReleasedSignal.Emit( handle );
+ }
+}
+
+void Button::OnTouchPointInterrupted()
+{
+ OnTouchPointLeave();
+}
+
+Toolkit::Button::ButtonSignalType& Button::PressedSignal()
+{
+ return mPressedSignal;
+}
+
+Toolkit::Button::ButtonSignalType& Button::ReleasedSignal()
+{
+ return mReleasedSignal;
+}
+
+Toolkit::Button::ButtonSignalType& Button::ClickedSignal()
+{
+ return mClickedSignal;
+}
+
+Toolkit::Button::ButtonSignalType& Button::StateChangedSignal()
+{
+ return mStateChangedSignal;
+}
+
+bool Button::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+{
+ Dali::BaseHandle handle( object );
+
+ bool connected( true );
+ Toolkit::Button button = Toolkit::Button::DownCast( handle );
+
+ if( 0 == strcmp( signalName.c_str(), SIGNAL_PRESSED ) )
+ {
+ button.PressedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_RELEASED ) )
+ {
+ button.ReleasedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_CLICKED ) )
+ {
+ button.ClickedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_STATE_CHANGED ) )
+ {
+ button.StateChangedSignal().Connect( tracker, functor );
+ }
+ else
+ {
+ // signalName does not match any signal
+ connected = false;
+ }
+
+ return connected;
+}
+
+bool Button::OnTouchEvent(const TouchEvent& event)
+{
+ // Only events are processed when the button is not disabled and the touch event has only
+ // one touch point.
+ if( ( !mDisabled ) && ( 1 == event.GetPointCount() ) )
+ {
+ switch( event.GetPoint(0).state )
+ {
+ case TouchPoint::Down:
+ {
+ OnButtonDown(); // Notification for derived classes.
+
+ // Sets the button state to ButtonDown.
+ mState = ButtonDown;
+ break;
+ }
+ case TouchPoint::Up:
+ {
+ OnButtonUp(); // Notification for derived classes.
+
+ // Sets the button state to ButtonUp.
+ mState = ButtonUp;
+ break;
+ }
+ case TouchPoint::Interrupted:
+ {
+ OnTouchPointInterrupted(); // Notification for derived classes.
+
+ // Sets the button state to the default (ButtonUp).
+ mState = ButtonUp;
+ break;
+ }
+ case TouchPoint::Leave:
+ {
+ OnTouchPointLeave(); // Notification for derived classes.
+
+ // Sets the button state to the default (ButtonUp).
+ mState = ButtonUp;
+ break;
+ }
+ case TouchPoint::Motion:
+ case TouchPoint::Stationary: // FALLTHROUGH
+ {
+ // Nothing to do
+ break;
+ }
+ default:
+ {
+ DALI_ASSERT_ALWAYS( !"Point status unhandled." );
+ break;
+ }
+ }
+ }
+ else if( 1 < event.GetPointCount() )
+ {
+ OnTouchPointLeave(); // Notification for derived classes.
+
+ // Sets the button state to the default (ButtonUp).
+ mState = ButtonUp;
+ }
+
+ return false;
+}
+
+void Button::OnInitialize()
+{
+ Actor self = Self();
+
+ mTapDetector = TapGestureDetector::New();
+ mTapDetector.Attach( self );
+ mTapDetector.DetectedSignal().Connect(this, &Button::OnTap);
+
+ OnButtonInitialize();
+
+ self.SetKeyboardFocusable( true );
+}
+
+bool Button::OnAccessibilityActivated()
+{
+ return OnKeyboardEnter();
+}
+
+bool Button::OnKeyboardEnter()
+{
+ // When the enter key is pressed, or button is activated, the click action is performed.
+ Property::Map attributes;
+ bool ret = DoClickAction( attributes );
+
+ return ret;
+}
+
+void Button::OnControlStageDisconnection()
+{
+ OnButtonStageDisconnection(); // Notification for derived classes.
+ mState = ButtonUp;
+}
+
+void Button::OnTap(Actor actor, const TapGesture& tap)
+{
+ // Do nothing.
+}
+
+void Button::SetUpTimer( float delay )
+{
+ mAutoRepeatingTimer = Dali::Timer::New( static_cast<unsigned int>( 1000.f * delay ) );
+ mAutoRepeatingTimer.TickSignal().Connect( this, &Button::AutoRepeatingSlot );
+ mAutoRepeatingTimer.Start();
+}
+
+bool Button::AutoRepeatingSlot()
+{
+ bool consumed = false;
+ if( !mDisabled )
+ {
+ // Restart the autorepeat timer.
+ SetUpTimer( mNextAutoRepeatingDelay );
+
+ Pressed();
+
+ Toolkit::Button handle( GetOwner() );
+
+ //Emit signal.
+ consumed = mReleasedSignal.Emit( handle );
+ consumed |= mClickedSignal.Emit( handle );
+ consumed |= mPressedSignal.Emit( handle );
+ }
+
+ return consumed;
+}
+
+void Button::Pressed()
+{
+ if( mPaintState == UnselectedState )
+ {
+ StopTransitionAnimation();
+
+ // Notifies the derived class the button has been pressed.
+ OnPressed();
+
+ //Layer Order
+ //(4) mSelectedContent (Inserted)
+ //(3) mUnselectedContent
+ //(2) mSelectedBackgroundContent (Inserted)
+ //(1) mBackgroundContent
+
+ AddButtonImage( mBackgroundContent );
+ TransitionButtonImage( mSelectedBackgroundContent );
+ AddButtonImage( mUnselectedContent );
+ TransitionButtonImage( mSelectedContent );
+
+ AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ TransitionButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ ReAddLabel();
+
+ TransitionOut( mDecoration[ UNSELECTED_DECORATION ] );
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
+
+ mPaintState = SelectedState;
+
+ StartTransitionAnimation();
+ }
+}
+
+void Button::Released()
{
+ if( mPaintState == SelectedState )
+ {
+ StopTransitionAnimation();
-namespace Internal
-{
+ // Notifies the derived class the button has been released.
+ OnReleased();
-namespace Internal
-{
+ //Layer Order
+ //(3) mUnselectedContent (Inserted)
+ //(2) mSelectedContent
+ //(1) mBackgroundContent
-using namespace Dali;
+ AddButtonImage( mBackgroundContent );
+ AddButtonImage( mSelectedContent );
+ TransitionButtonImage( mUnselectedContent );
-BaseHandle Create()
-{
- // empty handle as we cannot create button (but type registered for clicked signal)
- return BaseHandle();
-}
+ AddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ TransitionButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ ReAddLabel();
-TypeRegistration typeRegistration( typeid(Toolkit::Button), typeid(Toolkit::Control), Create );
+ TransitionOut( mDecoration[ SELECTED_DECORATION ] );
+ TransitionOut( mSelectedContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
-SignalConnectorType signalConnector1( typeRegistration, Toolkit::Button::SIGNAL_CLICKED, &Button::DoConnectSignal );
+ mPaintState = UnselectedState;
+ StartTransitionAnimation();
+ }
}
-Button::Button()
-: ControlImpl( true ),
- mState( ButtonUp ),
- mDimmed( false ),
- mPainter( NULL )
+Button::ButtonState Button::GetState()
{
+ return mState;
}
-Button::~Button()
+Button::PaintState Button::GetPaintState()
{
+ return mPaintState;
}
-void Button::SetDimmed( bool dimmed )
+void Button::PrepareAddButtonImage( Actor& actor )
{
- mDimmed = dimmed;
-
- // Notifies the painter.
- Toolkit::Button handle( GetOwner() );
- if( mPainter )
+ if( actor )
{
- mPainter->SetDimmed( handle, mDimmed );
+ actor.Unparent();
+ Self().Add( actor );
+ PrepareForTranstionOut( actor );
}
}
-bool Button::IsDimmed() const
+void Button::TransitionButtonImage( Actor& actor )
{
- return mDimmed;
+ if( actor )
+ {
+ if( !actor.GetParent() )
+ {
+ Self().Add( actor );
+ }
+
+ OnTransitionIn( actor );
+ }
}
-void Button::SetAnimationTime( float animationTime )
+void Button::AddButtonImage( Actor& actor )
{
- OnAnimationTimeSet( animationTime );
+ if( actor )
+ {
+ actor.Unparent();
+ Self().Add( actor );
+ }
}
-float Button::GetAnimationTime() const
+void Button::ReAddLabel()
{
- return OnAnimationTimeRequested();
+ if( mLabel )
+ {
+ mLabel.Unparent();
+ Self().Add( mLabel );
+ }
}
-void Button::OnAnimationTimeSet( float animationTime )
+void Button::RemoveButtonImage( Actor& actor )
{
- // nothing to do.
+ if( actor )
+ {
+ if( actor.GetParent() )
+ {
+ Self().Remove( actor );
+ }
+ PrepareForTranstionIn( actor );
+ }
}
-float Button::OnAnimationTimeRequested() const
+unsigned int Button::FindChildIndex( Actor& actor )
{
- return 0.f;
+ Actor self = Self();
+ unsigned int childrenNum = self.GetChildCount();
+
+ for( unsigned int i = 0; i < childrenNum; i++ )
+ {
+ Actor child = self.GetChildAt( i );
+ if( child == actor )
+ {
+ return i;
+ }
+ }
+
+ return childrenNum;
}
-Toolkit::Button::ClickedSignalV2& Button::ClickedSignal()
+void Button::TransitionOut( Actor actor )
{
- return mClickedSignalV2;
+ OnTransitionOut( actor );
}
-bool Button::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+void Button::ResetImageLayers()
{
- Dali::BaseHandle handle( object );
+ // Ensure that all layers are in the correct order and state according to the paint state
- bool connected( true );
- Toolkit::Button button = Toolkit::Button::DownCast(handle);
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ //Layer Order
+ //(2) mUnselectedContent
+ //(1) mBackgroundContent
+
+ RemoveButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ RemoveButtonImage( mSelectedContent );
+ RemoveButtonImage( mSelectedBackgroundContent );
+ RemoveButtonImage( mDisabledContent );
+ RemoveButtonImage( mDisabledSelectedContent );
+ RemoveButtonImage( mDisabledBackgroundContent );
+
+ PrepareAddButtonImage( mBackgroundContent );
+ PrepareAddButtonImage( mUnselectedContent );
+
+ PrepareAddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ ReAddLabel();
+ break;
+ }
+ case SelectedState:
+ {
+ //Layer Order
+ //(3) mSelectedContent
+ //(2) mSelectedBackgroundContent
+ //(1) mBackgroundContent
+
+ RemoveButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ RemoveButtonImage( mUnselectedContent );
+ RemoveButtonImage( mDisabledContent );
+ RemoveButtonImage( mDisabledSelectedContent );
+ RemoveButtonImage( mDisabledBackgroundContent );
+
+ PrepareAddButtonImage( mBackgroundContent );
+ PrepareAddButtonImage( mSelectedBackgroundContent );
+ PrepareAddButtonImage( mSelectedContent );
+
+ PrepareAddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ ReAddLabel();
+ break;
+ }
+ case DisabledUnselectedState:
+ {
+ //Layer Order
+ //(2) mDisabledContent
+ //(1) mDisabledBackgroundContent
+
+ RemoveButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ RemoveButtonImage( mUnselectedContent );
+ RemoveButtonImage( mBackgroundContent );
+ RemoveButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ RemoveButtonImage( mSelectedContent );
+ RemoveButtonImage( mDisabledSelectedContent );
+ RemoveButtonImage( mSelectedBackgroundContent );
+
+ PrepareAddButtonImage( mDisabledBackgroundContent ? mDisabledBackgroundContent : mBackgroundContent );
+ PrepareAddButtonImage( mDisabledContent ? mDisabledContent : mUnselectedContent );
+
+ PrepareAddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ ReAddLabel();
+ break;
+ }
+ case DisabledSelectedState:
+ {
+ //Layer Order
+ // (2) mDisabledSelectedContent
+ // (1) mDisabledBackgroundContent
+
+ RemoveButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ RemoveButtonImage( mUnselectedContent );
+ RemoveButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ RemoveButtonImage( mSelectedContent );
+ RemoveButtonImage( mBackgroundContent );
+ RemoveButtonImage( mSelectedBackgroundContent );
+ RemoveButtonImage( mDisabledContent );
+
+ if( mDisabledBackgroundContent )
+ {
+ PrepareAddButtonImage( mDisabledBackgroundContent );
+ }
+ else
+ {
+ PrepareAddButtonImage( mBackgroundContent );
+ PrepareAddButtonImage( mSelectedBackgroundContent );
+ }
+
+ PrepareAddButtonImage( mDisabledSelectedContent ? mDisabledSelectedContent : mSelectedContent );
+
+ PrepareAddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ ReAddLabel();
+ break;
+ }
+ }
+}
- if( Dali::Toolkit::Button::SIGNAL_CLICKED == signalName )
+void Button::StartTransitionAnimation()
+{
+ if( mTransitionAnimation )
{
- button.ClickedSignal().Connect( tracker, functor );
+ mTransitionAnimation.Play();
}
else
{
- // signalName does not match any signal
- connected = false;
+ ResetImageLayers();
}
+}
- return connected;
+void Button::StopTransitionAnimation()
+{
+ if( mTransitionAnimation )
+ {
+ mTransitionAnimation.Clear();
+ mTransitionAnimation.Reset();
+ }
}
-bool Button::OnTouchEvent(const TouchEvent& event)
+Dali::Animation Button::GetTransitionAnimation()
{
- // Only events are processed when the button is not dimmed and the touch event has only
- // one touch point.
- if( ( !mDimmed ) && ( 1 == event.GetPointCount() ) )
+ if( !mTransitionAnimation )
{
- switch( event.GetPoint(0).state )
+ mTransitionAnimation = Dali::Animation::New( GetAnimationTime() );
+ mTransitionAnimation.FinishedSignal().Connect( this, &Button::TransitionAnimationFinished );
+ }
+
+ return mTransitionAnimation;
+}
+
+void Button::TransitionAnimationFinished( Dali::Animation& source )
+{
+ StopTransitionAnimation();
+ ResetImageLayers();
+}
+
+void Button::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
+{
+ Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) );
+
+ if ( button )
+ {
+ switch ( index )
{
- case TouchPoint::Down:
+ case Toolkit::Button::Property::DISABLED:
{
- OnButtonDown(); // Notification for derived classes.
+ GetImplementation( button ).SetDisabled( value.Get< bool >() );
+ break;
+ }
- // Sets the button state to ButtonDown.
- mState = ButtonDown;
+ case Toolkit::Button::Property::AUTO_REPEATING:
+ {
+ GetImplementation( button ).SetAutoRepeating( value.Get< bool >() );
break;
}
- case TouchPoint::Up:
+
+ case Toolkit::Button::Property::INITIAL_AUTO_REPEATING_DELAY:
{
- OnButtonUp(); // Notification for derived classes.
+ GetImplementation( button ).SetInitialAutoRepeatingDelay( value.Get< float >() );
+ break;
+ }
- // Sets the button state to ButtonUp.
- mState = ButtonUp;
+ case Toolkit::Button::Property::NEXT_AUTO_REPEATING_DELAY:
+ {
+ GetImplementation( button ).SetNextAutoRepeatingDelay( value.Get< float >() );
break;
}
- case TouchPoint::Interrupted:
+
+ case Toolkit::Button::Property::TOGGLABLE:
{
- OnTouchPointInterrupted(); // Notification for derived classes.
+ GetImplementation( button ).SetTogglableButton( value.Get< bool >() );
+ break;
+ }
- // Sets the button state to the default (ButtonUp).
- mState = ButtonUp;
+ case Toolkit::Button::Property::SELECTED:
+ {
+ GetImplementation( button ).SetSelected( value.Get< bool >() );
break;
}
- case TouchPoint::Leave:
+
+ case Toolkit::Button::Property::UNSELECTED_STATE_IMAGE:
{
- OnTouchPointLeave(); // Notification for derived classes.
+ GetImplementation( button ).SetUnselectedImage( value.Get< std::string >() );
+ break;
+ }
- // Sets the button state to the default (ButtonUp).
- mState = ButtonUp;
+ case Toolkit::Button::Property::SELECTED_STATE_IMAGE:
+ {
+ GetImplementation( button ).SetSelectedImage( value.Get< std::string >() );
break;
}
- case TouchPoint::Motion:
- case TouchPoint::Stationary: // FALLTHROUGH
+
+ case Toolkit::Button::Property::DISABLED_STATE_IMAGE:
{
- // Nothing to do
+ GetImplementation( button ).SetDisabledImage( value.Get< std::string >() );
break;
}
- default:
+
+ case Toolkit::Button::Property::UNSELECTED_COLOR:
{
- DALI_ASSERT_ALWAYS( !"Point status unhandled." );
+ GetImplementation( button ).SetUnselectedColor( value.Get< Vector4 >() );
+ break;
+ }
+
+ case Toolkit::Button::Property::SELECTED_COLOR:
+ {
+ GetImplementation( button ).SetSelectedColor( value.Get< Vector4 >() );
+ break;
+ }
+
+ case Toolkit::Button::Property::LABEL_TEXT:
+ {
+ GetImplementation( button ).SetLabelText( value.Get< std::string >() );
break;
}
+
+ case Toolkit::Button::Property::LABEL:
+ {
+ // Get a Property::Map from the property if possible.
+ Property::Map setPropertyMap;
+ if( value.Get( setPropertyMap ) )
+ {
+ GetImplementation( button ).ModifyLabel( setPropertyMap );
+ }
+ }
+ break;
}
}
- else if( 1 < event.GetPointCount() )
+}
+
+Property::Value Button::GetProperty( BaseObject* object, Property::Index propertyIndex )
+{
+ Property::Value value;
+
+ Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) );
+
+ if ( button )
{
- OnTouchPointLeave(); // Notification for derived classes.
+ switch ( propertyIndex )
+ {
+ case Toolkit::Button::Property::DISABLED:
+ {
+ value = GetImplementation( button ).mDisabled;
+ break;
+ }
- // Sets the button state to the default (ButtonUp).
- mState = ButtonUp;
+ case Toolkit::Button::Property::AUTO_REPEATING:
+ {
+ value = GetImplementation( button ).mAutoRepeating;
+ break;
+ }
+
+ case Toolkit::Button::Property::INITIAL_AUTO_REPEATING_DELAY:
+ {
+ value = GetImplementation( button ).mInitialAutoRepeatingDelay;
+ break;
+ }
+
+ case Toolkit::Button::Property::NEXT_AUTO_REPEATING_DELAY:
+ {
+ value = GetImplementation( button ).mNextAutoRepeatingDelay;
+ break;
+ }
+
+ case Toolkit::Button::Property::TOGGLABLE:
+ {
+ value = GetImplementation( button ).mTogglableButton;
+ break;
+ }
+
+ case Toolkit::Button::Property::SELECTED:
+ {
+ value = GetImplementation( button ).mSelected;
+ break;
+ }
+
+ case Toolkit::Button::Property::UNSELECTED_STATE_IMAGE:
+ {
+ value = GetImplementation( button ).GetUnselectedImageFilename();
+ break;
+ }
+
+ case Toolkit::Button::Property::SELECTED_STATE_IMAGE:
+ {
+ value = GetImplementation( button ).GetSelectedImageFilename();
+ break;
+ }
+
+ case Toolkit::Button::Property::DISABLED_STATE_IMAGE:
+ {
+ value = GetImplementation( button ).GetDisabledImageFilename();
+ break;
+ }
+
+ case Toolkit::Button::Property::UNSELECTED_COLOR:
+ {
+ value = GetImplementation( button ).GetUnselectedColor();
+ break;
+ }
+
+ case Toolkit::Button::Property::SELECTED_COLOR:
+ {
+ value = GetImplementation( button ).GetSelectedColor();
+ break;
+ }
+
+ case Toolkit::Button::Property::LABEL_TEXT:
+ {
+ value = GetImplementation( button ).GetLabelText();
+ break;
+ }
+
+ case Toolkit::Button::Property::LABEL:
+ {
+ Property::Map emptyMap;
+ value = emptyMap;
+ break;
+ }
+ }
}
- return false;
+ return value;
}
-void Button::OnInitialize()
+// Deprecated API
+
+void Button::SetLabel( Actor label )
{
- // Initialize the painter and notifies subclasses.
- Toolkit::Button handle( GetOwner() );
- if( mPainter )
+ if( mLabel != label )
{
- mPainter->Initialize( handle );
+ if( mLabel && mLabel.GetParent() )
+ {
+ mLabel.GetParent().Remove( mLabel );
+ }
+
+ mLabel = label;
+ mLabel.SetPosition( 0.0f, 0.0f );
+
+ // label should be the top of the button
+ Self().Add( mLabel );
+
+ ResetImageLayers();
+ OnLabelSet( true );
+
+ RelayoutRequest();
}
+}
- mTapDetector = TapGestureDetector::New();
- mTapDetector.Attach(Self());
- mTapDetector.DetectedSignal().Connect(this, &Button::OnTap);
+void Button::SetButtonImage( Actor image )
+{
+ if( image )
+ {
+ StopTransitionAnimation();
- OnButtonInitialize();
+ SetupContent( mUnselectedContent, image );
- Actor self = Self();
- mPropertyDimmed = self.RegisterProperty( Dali::Toolkit::Button::PROPERTY_DIMMED, false, Property::READ_WRITE );
+ OnUnselectedImageSet();
+ RelayoutRequest();
+ }
+}
- self.SetKeyboardFocusable( true );
+void Button::SetSelectedImage( Actor image )
+{
+ if( image )
+ {
+ StopTransitionAnimation();
+
+ SetupContent( mSelectedContent, image );
+
+ OnSelectedImageSet();
+ RelayoutRequest();
+ }
}
-void Button::OnControlSizeSet(const Vector3& targetSize)
+void Button::SetBackgroundImage( Actor image )
{
- Toolkit::Button handle( GetOwner() );
- if( mPainter )
+ if( image )
{
- mPainter->SetSize( handle, targetSize );
+ StopTransitionAnimation();
+
+ SetupContent( mBackgroundContent, image );
+
+ OnBackgroundImageSet();
+ RelayoutRequest();
}
}
-void Button::OnPropertySet( Property::Index index, Property::Value propertyValue )
+void Button::SetSelectedBackgroundImage( Actor image )
{
- if( index == mPropertyDimmed )
+ if( image )
{
- SetDimmed(propertyValue.Get<bool>());
+ StopTransitionAnimation();
+
+ SetupContent( mSelectedBackgroundContent, image );
+
+ OnSelectedBackgroundImageSet();
+ RelayoutRequest();
}
}
-void Button::OnTap(Actor actor, TapGesture tap)
+void Button::SetDisabledImage( Actor image )
{
- // Do nothing.
+ if( image )
+ {
+ StopTransitionAnimation();
+
+ SetupContent( mDisabledContent, image );
+
+ OnDisabledImageSet();
+ RelayoutRequest();
+ }
}
-void Button::OnStageDisconnection()
+void Button::SetDisabledSelectedImage( Actor image )
{
- if( ButtonUp != mState )
+ if( image )
{
- OnTouchPointLeave(); // Notification for derived classes.
- mState = ButtonUp;
+ StopTransitionAnimation();
+
+ SetupContent( mDisabledSelectedContent, image );
+
+ OnDisabledSelectedImageSet();
+ RelayoutRequest();
+ }
+}
+
+void Button::SetDisabledBackgroundImage( Actor image )
+{
+ if( image )
+ {
+ StopTransitionAnimation();
+
+ SetupContent( mDisabledBackgroundContent, image );
+
+ OnDisabledBackgroundImageSet();
+ RelayoutRequest();
}
}
+Actor Button::GetButtonImage() const
+{
+ return mUnselectedContent;
+}
+
+Actor Button::GetSelectedImage() const
+{
+ return mSelectedContent;
+}
+
+
} // namespace Internal
} // namespace Toolkit