#include "button-impl.h"
// EXTERNAL INCLUDES
+#include <cstring> // for strcmp
#include <dali/public-api/events/touch-event.h>
+#include <dali/public-api/images/resource-image.h>
#include <dali/public-api/object/type-registry.h>
+#include <dali/devel-api/object/type-registry-helper.h>
#include <dali/public-api/actors/image-actor.h>
-#include <dali/public-api/scripting/scripting.h>
+#include <dali/devel-api/scripting/scripting.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/text-view/text-view.h>
+#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
+#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
+
+/**
+ * Button states and contents
+ * (3) mSelectedContent
+ * (2) mUnselectedContent (2) mSelectedBackgroundContent
+ * (1) mBackgroundContent (1) mBackgroundContent
+ * < unselected > ----------------------- < selected >
+ * | OnSelect() |
+ * | OnDisabled() | OnDisabled()
+ * | |
+ * < disabled > < disabled-selected >
+ * (2) mDisabledContent (2) mDisabledSelectedContent
+ * (1) mDisabledBackgroundContent (1) mDisabledBackgroundContent
+ *
+ * The drawing order of child actors is as follows.
+ *
+ * Top mLabel
+ * | mUnselectedContent / mSelectedContent / mDisabledContent / mDisabledSelectedContent
+ * | mSelectedBackgroundContent
+ * Bottom mBackgroundContent / mDisabledBackgroundContent
+ *
+ * Some of contents may be missed.
+ * And 2 images - fade-in image and fade-out image - in the same layer can be shown during the transition animation. Fade-in image should be above fade-out image.
+ */
namespace Dali
{
namespace Toolkit
{
-const Property::Index Button::PROPERTY_DISABLED = Internal::Button::BUTTON_PROPERTY_START_INDEX;
-const Property::Index Button::PROPERTY_AUTO_REPEATING = Internal::Button::BUTTON_PROPERTY_START_INDEX + 1;
-const Property::Index Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY = Internal::Button::BUTTON_PROPERTY_START_INDEX + 2;
-const Property::Index Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY = Internal::Button::BUTTON_PROPERTY_START_INDEX + 3;
-const Property::Index Button::PROPERTY_TOGGLABLE = Internal::Button::BUTTON_PROPERTY_START_INDEX + 4;
-const Property::Index Button::PROPERTY_SELECTED = Internal::Button::BUTTON_PROPERTY_START_INDEX + 5;
-const Property::Index Button::PROPERTY_NORMAL_STATE_ACTOR = Internal::Button::BUTTON_PROPERTY_START_INDEX + 6;
-const Property::Index Button::PROPERTY_SELECTED_STATE_ACTOR = Internal::Button::BUTTON_PROPERTY_START_INDEX + 7;
-const Property::Index Button::PROPERTY_DISABLED_STATE_ACTOR = Internal::Button::BUTTON_PROPERTY_START_INDEX + 8;
-const Property::Index Button::PROPERTY_LABEL_ACTOR = Internal::Button::BUTTON_PROPERTY_START_INDEX + 9;
-
namespace Internal
{
namespace
{
-const unsigned int INITIAL_AUTOREPEATING_DELAY( 0.15f );
-const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f );
-
-// Signals
-
-const char* const SIGNAL_PRESSED = "pressed";
-const char* const SIGNAL_RELEASED = "released";
-const char* const SIGNAL_CLICKED = "clicked";
-const char* const SIGNAL_STATE_CHANGED = "state-changed";
-
-// Actions
-
-const char* const ACTION_BUTTON_CLICK = "button-click";
-
BaseHandle Create()
{
// empty handle as we cannot create button (but type registered for clicked signal)
return BaseHandle();
}
-TypeRegistration typeRegistration( typeid( Toolkit::Button ), typeid( Toolkit::Control ), Create );
+// Setup properties, signals and actions using the type-registry.
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Button, Toolkit::Control, Create );
+
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled", BOOLEAN, DISABLED )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "auto-repeating", BOOLEAN, AUTO_REPEATING )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "initial-auto-repeating-delay", FLOAT, INITIAL_AUTO_REPEATING_DELAY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "next-auto-repeating-delay", FLOAT, NEXT_AUTO_REPEATING_DELAY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "togglable", BOOLEAN, TOGGLABLE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected", BOOLEAN, SELECTED )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "unselected-state-image", STRING, UNSELECTED_STATE_IMAGE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected-state-image", STRING, SELECTED_STATE_IMAGE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled-state-image", STRING, DISABLED_STATE_IMAGE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "unselected-color", VECTOR4, UNSELECTED_COLOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected-color", VECTOR4, SELECTED_COLOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "label", MAP, LABEL )
+
+// Deprecated properties:
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "label-text", STRING, LABEL_TEXT )
+
+// Signals:
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "pressed", SIGNAL_PRESSED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "released", SIGNAL_RELEASED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "clicked", SIGNAL_CLICKED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "state-changed", SIGNAL_STATE_CHANGED )
-SignalConnectorType signalConnector1( typeRegistration, SIGNAL_PRESSED , &Button::DoConnectSignal );
-SignalConnectorType signalConnector2( typeRegistration, SIGNAL_RELEASED, &Button::DoConnectSignal );
-SignalConnectorType signalConnector3( typeRegistration, SIGNAL_CLICKED, &Button::DoConnectSignal );
-SignalConnectorType signalConnector4( typeRegistration, SIGNAL_STATE_CHANGED, &Button::DoConnectSignal );
+// Actions:
+DALI_ACTION_REGISTRATION( Toolkit, Button, "button-click", ACTION_BUTTON_CLICK )
-TypeAction action1( typeRegistration, ACTION_BUTTON_CLICK, &Button::DoAction );
+DALI_TYPE_REGISTRATION_END()
-PropertyRegistration property1( typeRegistration, "disabled", Toolkit::Button::PROPERTY_DISABLED, Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property2( typeRegistration, "auto-repeating", Toolkit::Button::PROPERTY_AUTO_REPEATING, Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property3( typeRegistration, "initial-auto-repeating-delay", Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY, Property::FLOAT, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property4( typeRegistration, "next-auto-repeating-delay", Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY, Property::FLOAT, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property5( typeRegistration, "togglable", Toolkit::Button::PROPERTY_TOGGLABLE, Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property6( typeRegistration, "selected", Toolkit::Button::PROPERTY_SELECTED, Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property7( typeRegistration, "normal-state-actor", Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR, Property::MAP, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property8( typeRegistration, "selected-state-actor", Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR, Property::MAP, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property9( typeRegistration, "disabled-state-actor", Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR, Property::MAP, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property10( typeRegistration, "label-actor", Toolkit::Button::PROPERTY_LABEL_ACTOR, Property::MAP, &Button::SetProperty, &Button::GetProperty );
+const unsigned int INITIAL_AUTOREPEATING_DELAY( 0.15f );
+const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f );
} // unnamed namespace
Button::Button()
: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS ) ),
mAutoRepeatingTimer(),
+ mUnselectedColor( Color::WHITE ), // The natural colors of the specified images will be used by default.
+ mSelectedColor( Color::WHITE ),
mDisabled( false ),
mAutoRepeating( false ),
mTogglableButton( false ),
mNextAutoRepeatingDelay( NEXT_AUTOREPEATING_DELAY ),
mAnimationTime( 0.0f ),
mClickActionPerforming( false ),
- mState( ButtonUp )
+ mState( ButtonUp ),
+ mPaintState( UnselectedState )
{
}
Button::~Button()
{
- if( mAutoRepeatingTimer )
- {
- mAutoRepeatingTimer.Reset();
- }
}
void Button::SetDisabled( bool disabled )
{
- if( disabled != mDisabled )
+ if( disabled == mDisabled )
{
- mDisabled = disabled;
+ return;
+ }
+
+ StopTransitionAnimation();
+
+ mDisabled = disabled;
+
+ // Notifies the derived class the button has been disabled.
+ OnDisabled();
- OnDisabled( mDisabled );
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ //Layer Order
+ //(3) mDisabledContent (Inserted)
+ //(4) mUnselectedContent
+ //(2) mDisabledBackgroundContent (Inserted)
+ //(1) mBackgroundContent
+
+ AddButtonImage( mBackgroundContent );
+ TransitionButtonImage( mDisabledBackgroundContent );
+ AddButtonImage( mUnselectedContent );
+ TransitionButtonImage( mDisabledContent );
+
+ AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ ReAddLabel();
+
+ TransitionOut( mDecoration[ SELECTED_DECORATION ] );
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mSelectedContent );
+ TransitionOut( mBackgroundContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledSelectedContent );
+
+ mPaintState = DisabledUnselectedState;
+ break;
+ }
+ case SelectedState:
+ {
+ //Layer Order
+ //(5) mDisabledSelectedContent (Inserted)
+ //(4) mSelectedContent
+ //(3) mDisabledBackgroundContent (Inserted)
+ //(2) mSelectedBackgroundContent
+ //(1) mBackgroundContent
+
+ AddButtonImage( mBackgroundContent );
+ AddButtonImage( mSelectedBackgroundContent );
+ TransitionButtonImage( mDisabledBackgroundContent );
+ AddButtonImage( mSelectedContent );
+ TransitionButtonImage( mDisabledSelectedContent );
+
+ AddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ ReAddLabel();
+
+ TransitionOut( mDecoration[ UNSELECTED_DECORATION ] );
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mSelectedContent );
+ TransitionOut( mBackgroundContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledContent );
+
+ mPaintState = DisabledSelectedState;
+ break;
+ }
+ case DisabledUnselectedState:
+ {
+ //Layer Order
+ //(3) mUnselectedContent (Inserted)
+ //(4) mDisabledContent
+ //(2) mBackgroundContent (Inserted)
+ //(1) mDisabledBackgroundContent
+
+ AddButtonImage( mDisabledBackgroundContent );
+ TransitionButtonImage( mBackgroundContent );
+ AddButtonImage( mDisabledContent );
+ TransitionButtonImage( mUnselectedContent );
+
+ AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ ReAddLabel();
+
+ TransitionOut( mDecoration[ SELECTED_DECORATION ] );
+ TransitionOut( mSelectedContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
+
+ mPaintState = UnselectedState;
+ break;
+ }
+ case DisabledSelectedState:
+ {
+ //Layer Order
+ //(4) mSelectedContent (Inserted)
+ //(5) mDisabledSelectedContent
+ //(3) mSelectedBackgroundContent (Inserted)
+ //(2) mBackgroundContent (Inserted)
+ //(1) mDisabledBackgroundContent
+
+ AddButtonImage( mDisabledBackgroundContent );
+ TransitionButtonImage( mBackgroundContent );
+ TransitionButtonImage( mSelectedBackgroundContent );
+ AddButtonImage( mDisabledSelectedContent );
+ TransitionButtonImage( mSelectedContent );
+
+ AddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ ReAddLabel();
+
+ TransitionOut( mDecoration[ UNSELECTED_DECORATION ] );
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
+
+ mPaintState = SelectedState;
+ break;
+ }
}
+
+ StartTransitionAnimation();
}
bool Button::IsDisabled() const
if( mSelected )
{
// Emit a signal is not wanted, only change the appearance.
- OnSelected( false );
-
- mSelected = false;
-
- RelayoutRequest();
+ SetSelected( false, false );
}
}
}
{
if( !mDisabled && mTogglableButton && ( selected != mSelected ) )
{
- // Notifies the derived class the button has been selected.
- OnSelected( selected );
+ SetSelected( selected, true );
+ }
+}
+
+void Button::SetSelected( bool selected, bool emitSignal )
+{
+ StopTransitionAnimation();
+
+ mSelected = selected;
+
+ // Notifies the derived class the button has been selected.
+ OnSelected();
+
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ //Layer Order
+ //(3) mSelectedContent (Inserted)
+ //(4) mUnselectedContent
+ //(2) mSelectedBackgroundContent (Inserted)
+ //(1) mBackgroundContent
+
+ AddButtonImage( mBackgroundContent );
+ TransitionButtonImage( mSelectedBackgroundContent );
+ AddButtonImage( mUnselectedContent );
+ TransitionButtonImage( mSelectedContent );
+
+ AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ TransitionButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ ReAddLabel();
+
+ TransitionOut( mDecoration[ UNSELECTED_DECORATION ] );
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
+
+ mPaintState = SelectedState;
+ break;
+ }
+ case SelectedState:
+ {
+ //Layer Order
+ //(3) mUnselectedContent (Inserted)
+ //(2) mSelectedContent
+ //(1) mBackgroundContent
+
+ AddButtonImage( mBackgroundContent );
+ AddButtonImage( mSelectedContent );
+ TransitionButtonImage( mUnselectedContent );
+
+ AddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ TransitionButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ ReAddLabel();
+
+ TransitionOut( mDecoration[ SELECTED_DECORATION ] );
+ TransitionOut( mSelectedContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
+
+ mPaintState = UnselectedState;
+ break;
+ }
+ case DisabledUnselectedState:
+ case DisabledSelectedState:
+ {
+ DALI_ASSERT_DEBUG( 0 && "Shouldn't be able to change paint state if the button is disabled." );
+ break;
+ }
+ }
- mSelected = selected;
+ StartTransitionAnimation();
+ if( emitSignal )
+ {
Toolkit::Button handle( GetOwner() );
// Emit signal.
mStateChangedSignal.Emit( handle );
-
- RelayoutRequest();
}
+
+ RelayoutRequest();
}
bool Button::IsSelected() const
return mAnimationTime;
}
-void Button::SetLabel( const std::string& label )
+void Button::SetLabelText( const std::string& label )
{
- Toolkit::TextView textView = Toolkit::TextView::New( label );
- textView.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit ); // Make sure our text always fits inside the button
- SetLabel( textView );
+ Property::Map labelProperty;
+ labelProperty.Insert( "text", label );
+ ModifyLabel( labelProperty );
}
-void Button::SetLabel( Actor label )
+std::string Button::GetLabelText() const
{
- if( mLabel != label )
+ Toolkit::TextLabel label = Dali::Toolkit::TextLabel::DownCast( mLabel );
+ if( label )
{
- if( mLabel && mLabel.GetParent() )
+ return label.GetProperty<std::string>( Dali::Toolkit::TextLabel::Property::TEXT );
+ }
+ return std::string();
+}
+
+void Button::ModifyLabel( const Property::Map& properties )
+{
+ // If we don't have a label yet, create one.
+ if( !mLabel )
+ {
+ // If we don't have a label, create one and set it up.
+ // Note: The label text is set from the passed in property map after creation.
+ mLabel = Toolkit::TextLabel::New();
+ mLabel.SetPosition( 0.0f, 0.0f );
+ // label should be the top of the button
+ Self().Add( mLabel );
+ }
+
+ // Set any properties specified for the label by iterating through all property key-value pairs.
+ for( unsigned int i = 0, mapCount = properties.Count(); i < mapCount; ++i )
+ {
+ const StringValuePair& propertyPair( properties.GetPair( i ) );
+
+ // Convert the property string to a property index.
+ Property::Index setPropertyIndex = mLabel.GetPropertyIndex( propertyPair.first );
+ if( setPropertyIndex != Property::INVALID_INDEX )
{
- mLabel.GetParent().Remove( mLabel );
+ // If the conversion worked, we have a valid property index,
+ // Set the property to the new value.
+ mLabel.SetProperty( setPropertyIndex, propertyPair.second );
}
+ }
- mLabel = label;
+ // Notify derived button classes of the change.
+ OnLabelSet( false );
- OnLabelSet();
+ RelayoutRequest();
+}
- RelayoutRequest();
+Actor& Button::GetLabelActor()
+{
+ return mLabel;
+}
+
+void Button::SetDecoration( DecorationState state, Actor actor )
+{
+ if( mDecoration[ state ] && mDecoration[ state ].GetParent() )
+ {
+ mDecoration[ state ].Unparent();
}
+
+ mDecoration[ state ] = actor;
+ mDecoration[ state ].SetColorMode( USE_OWN_COLOR );
+
+ ResetImageLayers();
+ RelayoutRequest();
}
-Actor Button::GetLabel() const
+Actor& Button::GetDecoration( DecorationState state )
{
- return mLabel;
+ return mDecoration[ state ];
}
-Actor& Button::GetLabel()
+void Button::SetupContent( Actor& actorToModify, Actor newActor )
{
- return mLabel;
+ if( newActor )
+ {
+ StopTransitionAnimation();
+
+ if( actorToModify && actorToModify.GetParent() )
+ {
+ actorToModify.Unparent();
+ }
+
+ actorToModify = newActor;
+
+ if( actorToModify )
+ {
+ actorToModify.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ actorToModify.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ actorToModify.SetPosition( 0.f, 0.f );
+ }
+
+ ResetImageLayers();
+ }
}
-Actor Button::GetButtonImage() const
+void Button::SetUnselectedColor( const Vector4& color )
{
- return mButtonContent;
+ mUnselectedColor = color;
+
+ if( mUnselectedContent && !GetUnselectedImageFilename().empty() )
+ {
+ // If there is existing unselected content, change the color on it directly.
+ mUnselectedContent.SetColor( mUnselectedColor );
+ }
+ else
+ {
+ // If there is no existing content, create a new actor to use for flat color.
+ SetupContent( mUnselectedContent, CreateSolidColorActor( mUnselectedColor ) );
+ mUnselectedContent.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ }
}
-Actor& Button::GetButtonImage()
+const Vector4 Button::GetUnselectedColor() const
{
- return mButtonContent;
+ return mUnselectedColor;
}
-Actor Button::GetSelectedImage() const
+void Button::SetSelectedColor( const Vector4& color )
{
- return mSelectedContent;
+ mSelectedColor = color;
+
+ if( mSelectedContent && !GetSelectedImageFilename().empty() )
+ {
+ // If there is existing unselected content, change the color on it directly.
+ mSelectedContent.SetColor( mSelectedColor );
+ }
+ else
+ {
+ // If there is no existing content, create a new actor to use for flat color.
+ SetupContent( mSelectedContent, CreateSolidColorActor( mSelectedColor ) );
+ mSelectedContent.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ }
+}
+
+const Vector4 Button::GetSelectedColor() const
+{
+ return mSelectedColor;
+}
+
+void Button::SetUnselectedImage( const std::string& filename )
+{
+ ImageActor newContent;
+ if( !filename.empty() )
+ {
+ Image resourceimage = Dali::ResourceImage::New( filename );
+ if( resourceimage )
+ {
+ newContent = ImageActor::New( resourceimage );
+ }
+ }
+ else
+ {
+ newContent = ImageActor::New();
+ }
+
+ if( newContent )
+ {
+ SetupContent( mUnselectedContent, newContent );
+
+ mUnselectedContent.SetColor( mUnselectedColor );
+
+ OnUnselectedImageSet();
+ RelayoutRequest();
+ }
+}
+
+Actor& Button::GetUnselectedImage()
+{
+ return mUnselectedContent;
+}
+
+void Button::SetSelectedImage( const std::string& filename )
+{
+ ImageActor newContent;
+ if( !filename.empty() )
+ {
+ Image resourceimage = Dali::ResourceImage::New( filename );
+ if( resourceimage )
+ {
+ newContent = ImageActor::New( resourceimage );
+ }
+ }
+ else
+ {
+ newContent = ImageActor::New();
+ }
+
+ if( newContent )
+ {
+ SetupContent( mSelectedContent, newContent );
+
+ mSelectedContent.SetColor( mSelectedColor );
+
+ OnSelectedImageSet();
+ RelayoutRequest();
+ }
}
Actor& Button::GetSelectedImage()
return mSelectedContent;
}
-Actor Button::GetBackgroundImage() const
+void Button::SetBackgroundImage( const std::string& filename )
{
- return mBackgroundContent;
+ Image resourceimage = Dali::ResourceImage::New( filename );
+ if( resourceimage )
+ {
+ SetupContent( mBackgroundContent, ImageActor::New( resourceimage ) );
+
+ OnBackgroundImageSet();
+ RelayoutRequest();
+ }
}
Actor& Button::GetBackgroundImage()
return mBackgroundContent;
}
-Actor Button::GetDisabledImage() const
+void Button::SetSelectedBackgroundImage( const std::string& filename )
{
- return mDisabledContent;
+ Image resourceimage = Dali::ResourceImage::New( filename );
+ if( resourceimage )
+ {
+ SetupContent( mSelectedBackgroundContent, ImageActor::New( resourceimage ) );
+
+ OnSelectedBackgroundImageSet();
+ RelayoutRequest();
+ }
+}
+
+Actor& Button::GetSelectedBackgroundImage()
+{
+ return mSelectedBackgroundContent;
+}
+
+void Button::SetDisabledImage( const std::string& filename )
+{
+ Image resourceimage = Dali::ResourceImage::New( filename );
+ if( resourceimage )
+ {
+ SetupContent( mDisabledContent, ImageActor::New( resourceimage ) );
+
+ OnDisabledImageSet();
+ RelayoutRequest();
+ }
}
Actor& Button::GetDisabledImage()
return mDisabledContent;
}
-Actor Button::GetDisabledSelectedImage() const
+void Button::SetDisabledSelectedImage( const std::string& filename )
{
- return mDisabledSelectedContent;
+ Image resourceimage = Dali::ResourceImage::New( filename );
+ if( resourceimage )
+ {
+ SetupContent( mDisabledSelectedContent, ImageActor::New( resourceimage ) );
+
+ OnDisabledSelectedImageSet();
+ RelayoutRequest();
+ }
}
Actor& Button::GetDisabledSelectedImage()
return mDisabledSelectedContent;
}
-Actor Button::GetDisabledBackgroundImage() const
+void Button::SetDisabledBackgroundImage( const std::string& filename )
{
- return mDisabledBackgroundContent;
+ Image resourceimage = Dali::ResourceImage::New( filename );
+ if( resourceimage )
+ {
+ SetupContent( mDisabledBackgroundContent, ImageActor::New( resourceimage ) );
+
+ OnDisabledBackgroundImageSet();
+ RelayoutRequest();
+ }
}
Actor& Button::GetDisabledBackgroundImage()
return mDisabledBackgroundContent;
}
-bool Button::DoAction( BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes )
+std::string Button::GetUnselectedImageFilename() const
+{
+ if( mUnselectedContent )
+ {
+ ResourceImage image = ResourceImage::DownCast( mUnselectedContent );
+ if( image )
+ {
+ return image.GetUrl();
+ }
+ }
+ return std::string();
+}
+
+std::string Button::GetSelectedImageFilename() const
+{
+ if( mSelectedContent )
+ {
+ ResourceImage image = ResourceImage::DownCast( mSelectedContent );
+ if( image )
+ {
+ return image.GetUrl();
+ }
+ }
+ return std::string();
+}
+
+std::string Button::GetBackgroundImageFilename() const
+{
+ if( mBackgroundContent )
+ {
+ ResourceImage image = ResourceImage::DownCast( mBackgroundContent );
+ if( image )
+ {
+ return image.GetUrl();
+ }
+ }
+ return std::string();
+}
+
+std::string Button::GetSelectedBackgroundImageFilename() const
+{
+ if( mSelectedBackgroundContent )
+ {
+ ResourceImage image = ResourceImage::DownCast( mSelectedBackgroundContent );
+ if( image )
+ {
+ return image.GetUrl();
+ }
+ }
+ return std::string();
+}
+
+std::string Button::GetDisabledImageFilename() const
+{
+ if( mDisabledContent )
+ {
+ ResourceImage image = ResourceImage::DownCast( mDisabledContent );
+ if( image )
+ {
+ return image.GetUrl();
+ }
+ }
+ return std::string();
+}
+
+std::string Button::GetDisabledSelectedImageFilename() const
+{
+ if( mDisabledSelectedContent )
+ {
+ ResourceImage image = ResourceImage::DownCast( mDisabledSelectedContent );
+ if( image )
+ {
+ return image.GetUrl();
+ }
+ }
+ return std::string();
+}
+
+std::string Button::GetDisabledBackgroundImageFilename() const
+{
+ if( mDisabledBackgroundContent )
+ {
+ ResourceImage image = ResourceImage::DownCast( mDisabledBackgroundContent );
+ if( image )
+ {
+ return image.GetUrl();
+ }
+ }
+ return std::string();
+}
+
+bool Button::DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
{
bool ret = false;
if( 0 == strcmp( actionName.c_str(), ACTION_BUTTON_CLICK ) )
{
- GetImplementation( button ).DoClickAction( attributes );
- ret = true;
+ ret = GetImplementation( button ).DoClickAction( attributes );
}
return ret;
}
-void Button::DoClickAction( const PropertyValueContainer& attributes )
+bool Button::DoClickAction( const Property::Map& attributes )
{
// Prevents the button signals from doing a recursive loop by sending an action
// and re-emitting the signals.
mState = ButtonDown;
OnButtonUp();
mClickActionPerforming = false;
+
+ return true;
}
+
+ return false;
}
void Button::OnButtonStageDisconnection()
{
if( !mTogglableButton )
{
- Toolkit::Button handle( GetOwner() );
-
- // Notifies the derived class the button has been released.
- OnReleased();
+ Released();
if( mAutoRepeating )
{
{
if( !mTogglableButton )
{
- Toolkit::Button handle( GetOwner() );
-
- // Notifies the derived class the button has been pressed.
- OnPressed();
+ Pressed();
if( mAutoRepeating )
{
SetUpTimer( mInitialAutoRepeatingDelay );
}
-
- //Emit signal.
- mPressedSignal.Emit( handle );
}
+
+ // The pressed signal should be emitted regardless of toggle mode.
+ Toolkit::Button handle( GetOwner() );
+ mPressedSignal.Emit( handle );
}
void Button::OnButtonUp()
}
else
{
- // Notifies the derived class the button has been clicked.
- OnReleased();
- OnClicked();
+ Released();
if( mAutoRepeating )
{
mAutoRepeatingTimer.Reset();
}
-
- Toolkit::Button handle( GetOwner() );
-
- //Emit signal.
- mReleasedSignal.Emit( handle );
- mClickedSignal.Emit( handle );
}
+
+ // The clicked and released signals should be emitted regardless of toggle mode.
+ Toolkit::Button handle( GetOwner() );
+ mReleasedSignal.Emit( handle );
+ mClickedSignal.Emit( handle );
}
}
{
if( !mTogglableButton )
{
- Toolkit::Button handle( GetOwner() );
-
- // Notifies the derived class the button has been released.
- OnReleased();
+ Released();
if( mAutoRepeating )
{
mAutoRepeatingTimer.Reset();
}
-
- //Emit signal.
- mReleasedSignal.Emit( handle );
}
+
+ // The released signal should be emitted regardless of toggle mode.
+ Toolkit::Button handle( GetOwner() );
+ mReleasedSignal.Emit( handle );
}
}
self.SetKeyboardFocusable( true );
}
-void Button::OnActivated()
+bool Button::OnAccessibilityActivated()
+{
+ return OnKeyboardEnter();
+}
+
+bool Button::OnKeyboardEnter()
{
- // When the button is activated, it performs the click action
- PropertyValueContainer attributes;
- DoClickAction( attributes );
+ // When the enter key is pressed, or button is activated, the click action is performed.
+ Property::Map attributes;
+ bool ret = DoClickAction( attributes );
+
+ return ret;
+}
+
+void Button::OnControlStageDisconnection()
+{
+ OnButtonStageDisconnection(); // Notification for derived classes.
+ mState = ButtonUp;
}
void Button::OnTap(Actor actor, const TapGesture& tap)
// Restart the autorepeat timer.
SetUpTimer( mNextAutoRepeatingDelay );
- Toolkit::Button handle( GetOwner() );
+ Pressed();
- // Notifies the derived class the button has been pressed.
- OnPressed();
+ Toolkit::Button handle( GetOwner() );
//Emit signal.
consumed = mReleasedSignal.Emit( handle );
return consumed;
}
-void Button::OnControlStageDisconnection()
+void Button::Pressed()
{
- OnButtonStageDisconnection(); // Notification for derived classes.
- mState = ButtonUp;
+ if( mPaintState == UnselectedState )
+ {
+ StopTransitionAnimation();
+
+ // Notifies the derived class the button has been pressed.
+ OnPressed();
+
+ //Layer Order
+ //(4) mSelectedContent (Inserted)
+ //(3) mUnselectedContent
+ //(2) mSelectedBackgroundContent (Inserted)
+ //(1) mBackgroundContent
+
+ AddButtonImage( mBackgroundContent );
+ TransitionButtonImage( mSelectedBackgroundContent );
+ AddButtonImage( mUnselectedContent );
+ TransitionButtonImage( mSelectedContent );
+
+ AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ TransitionButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ ReAddLabel();
+
+ TransitionOut( mDecoration[ UNSELECTED_DECORATION ] );
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
+
+ mPaintState = SelectedState;
+
+ StartTransitionAnimation();
+ }
+}
+
+void Button::Released()
+{
+ if( mPaintState == SelectedState )
+ {
+ StopTransitionAnimation();
+
+ // Notifies the derived class the button has been released.
+ OnReleased();
+
+ //Layer Order
+ //(3) mUnselectedContent (Inserted)
+ //(2) mSelectedContent
+ //(1) mBackgroundContent
+
+ AddButtonImage( mBackgroundContent );
+ AddButtonImage( mSelectedContent );
+ TransitionButtonImage( mUnselectedContent );
+
+ AddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ TransitionButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ ReAddLabel();
+
+ TransitionOut( mDecoration[ SELECTED_DECORATION ] );
+ TransitionOut( mSelectedContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
+
+ mPaintState = UnselectedState;
+
+ StartTransitionAnimation();
+ }
}
Button::ButtonState Button::GetState()
return mState;
}
+Button::PaintState Button::GetPaintState()
+{
+ return mPaintState;
+}
+
+void Button::PrepareAddButtonImage( Actor& actor )
+{
+ if( actor )
+ {
+ actor.Unparent();
+ Self().Add( actor );
+ PrepareForTranstionOut( actor );
+ }
+}
+
+void Button::TransitionButtonImage( Actor& actor )
+{
+ if( actor )
+ {
+ if( !actor.GetParent() )
+ {
+ Self().Add( actor );
+ }
+
+ OnTransitionIn( actor );
+ }
+}
+
+void Button::AddButtonImage( Actor& actor )
+{
+ if( actor )
+ {
+ actor.Unparent();
+ Self().Add( actor );
+ }
+}
+
+void Button::ReAddLabel()
+{
+ if( mLabel )
+ {
+ mLabel.Unparent();
+ Self().Add( mLabel );
+ }
+}
+
+void Button::RemoveButtonImage( Actor& actor )
+{
+ if( actor )
+ {
+ if( actor.GetParent() )
+ {
+ Self().Remove( actor );
+ }
+ PrepareForTranstionIn( actor );
+ }
+}
+
+unsigned int Button::FindChildIndex( Actor& actor )
+{
+ Actor self = Self();
+ unsigned int childrenNum = self.GetChildCount();
+
+ for( unsigned int i = 0; i < childrenNum; i++ )
+ {
+ Actor child = self.GetChildAt( i );
+ if( child == actor )
+ {
+ return i;
+ }
+ }
+
+ return childrenNum;
+}
+
+void Button::TransitionOut( Actor actor )
+{
+ OnTransitionOut( actor );
+}
+
+void Button::ResetImageLayers()
+{
+ // Ensure that all layers are in the correct order and state according to the paint state
+
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ //Layer Order
+ //(2) mUnselectedContent
+ //(1) mBackgroundContent
+
+ RemoveButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ RemoveButtonImage( mSelectedContent );
+ RemoveButtonImage( mSelectedBackgroundContent );
+ RemoveButtonImage( mDisabledContent );
+ RemoveButtonImage( mDisabledSelectedContent );
+ RemoveButtonImage( mDisabledBackgroundContent );
+
+ PrepareAddButtonImage( mBackgroundContent );
+ PrepareAddButtonImage( mUnselectedContent );
+
+ PrepareAddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ ReAddLabel();
+ break;
+ }
+ case SelectedState:
+ {
+ //Layer Order
+ //(3) mSelectedContent
+ //(2) mSelectedBackgroundContent
+ //(1) mBackgroundContent
+
+ RemoveButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ RemoveButtonImage( mUnselectedContent );
+ RemoveButtonImage( mDisabledContent );
+ RemoveButtonImage( mDisabledSelectedContent );
+ RemoveButtonImage( mDisabledBackgroundContent );
+
+ PrepareAddButtonImage( mBackgroundContent );
+ PrepareAddButtonImage( mSelectedBackgroundContent );
+ PrepareAddButtonImage( mSelectedContent );
+
+ PrepareAddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ ReAddLabel();
+ break;
+ }
+ case DisabledUnselectedState:
+ {
+ //Layer Order
+ //(2) mDisabledContent
+ //(1) mDisabledBackgroundContent
+
+ RemoveButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ RemoveButtonImage( mUnselectedContent );
+ RemoveButtonImage( mBackgroundContent );
+ RemoveButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ RemoveButtonImage( mSelectedContent );
+ RemoveButtonImage( mDisabledSelectedContent );
+ RemoveButtonImage( mSelectedBackgroundContent );
+
+ PrepareAddButtonImage( mDisabledBackgroundContent ? mDisabledBackgroundContent : mBackgroundContent );
+ PrepareAddButtonImage( mDisabledContent ? mDisabledContent : mUnselectedContent );
+
+ PrepareAddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ ReAddLabel();
+ break;
+ }
+ case DisabledSelectedState:
+ {
+ //Layer Order
+ // (2) mDisabledSelectedContent
+ // (1) mDisabledBackgroundContent
+
+ RemoveButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ RemoveButtonImage( mUnselectedContent );
+ RemoveButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ RemoveButtonImage( mSelectedContent );
+ RemoveButtonImage( mBackgroundContent );
+ RemoveButtonImage( mSelectedBackgroundContent );
+ RemoveButtonImage( mDisabledContent );
+
+ if( mDisabledBackgroundContent )
+ {
+ PrepareAddButtonImage( mDisabledBackgroundContent );
+ }
+ else
+ {
+ PrepareAddButtonImage( mBackgroundContent );
+ PrepareAddButtonImage( mSelectedBackgroundContent );
+ }
+
+ PrepareAddButtonImage( mDisabledSelectedContent ? mDisabledSelectedContent : mSelectedContent );
+
+ PrepareAddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ ReAddLabel();
+ break;
+ }
+ }
+}
+
+void Button::StartTransitionAnimation()
+{
+ if( mTransitionAnimation )
+ {
+ mTransitionAnimation.Play();
+ }
+ else
+ {
+ ResetImageLayers();
+ }
+}
+
+void Button::StopTransitionAnimation()
+{
+ if( mTransitionAnimation )
+ {
+ mTransitionAnimation.Clear();
+ mTransitionAnimation.Reset();
+ }
+}
+
+Dali::Animation Button::GetTransitionAnimation()
+{
+ if( !mTransitionAnimation )
+ {
+ mTransitionAnimation = Dali::Animation::New( GetAnimationTime() );
+ mTransitionAnimation.FinishedSignal().Connect( this, &Button::TransitionAnimationFinished );
+ }
+
+ return mTransitionAnimation;
+}
+
+void Button::TransitionAnimationFinished( Dali::Animation& source )
+{
+ StopTransitionAnimation();
+ ResetImageLayers();
+}
+
void Button::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
{
Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) );
{
switch ( index )
{
- case Toolkit::Button::PROPERTY_DISABLED:
+ case Toolkit::Button::Property::DISABLED:
{
- GetImplementation( button ).SetDisabled( value.Get<bool>() );
+ GetImplementation( button ).SetDisabled( value.Get< bool >() );
break;
}
- case Toolkit::Button::PROPERTY_AUTO_REPEATING:
+ case Toolkit::Button::Property::AUTO_REPEATING:
{
GetImplementation( button ).SetAutoRepeating( value.Get< bool >() );
break;
}
- case Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY:
+ case Toolkit::Button::Property::INITIAL_AUTO_REPEATING_DELAY:
{
GetImplementation( button ).SetInitialAutoRepeatingDelay( value.Get< float >() );
break;
}
- case Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY:
+ case Toolkit::Button::Property::NEXT_AUTO_REPEATING_DELAY:
{
GetImplementation( button ).SetNextAutoRepeatingDelay( value.Get< float >() );
break;
}
- case Toolkit::Button::PROPERTY_TOGGLABLE:
+ case Toolkit::Button::Property::TOGGLABLE:
{
GetImplementation( button ).SetTogglableButton( value.Get< bool >() );
break;
}
- case Toolkit::Button::PROPERTY_SELECTED:
+ case Toolkit::Button::Property::SELECTED:
{
GetImplementation( button ).SetSelected( value.Get< bool >() );
break;
}
- case Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR:
+ case Toolkit::Button::Property::UNSELECTED_STATE_IMAGE:
+ {
+ GetImplementation( button ).SetUnselectedImage( value.Get< std::string >() );
+ break;
+ }
+
+ case Toolkit::Button::Property::SELECTED_STATE_IMAGE:
+ {
+ GetImplementation( button ).SetSelectedImage( value.Get< std::string >() );
+ break;
+ }
+
+ case Toolkit::Button::Property::DISABLED_STATE_IMAGE:
{
- GetImplementation( button ).SetButtonImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+ GetImplementation( button ).SetDisabledImage( value.Get< std::string >() );
break;
}
- case Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR:
+ case Toolkit::Button::Property::UNSELECTED_COLOR:
{
- GetImplementation( button ).SetSelectedImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+ GetImplementation( button ).SetUnselectedColor( value.Get< Vector4 >() );
break;
}
- case Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR:
+ case Toolkit::Button::Property::SELECTED_COLOR:
{
- GetImplementation( button ).SetDisabledImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+ GetImplementation( button ).SetSelectedColor( value.Get< Vector4 >() );
break;
}
- case Toolkit::Button::PROPERTY_LABEL_ACTOR:
+ case Toolkit::Button::Property::LABEL_TEXT:
{
- GetImplementation( button ).SetLabel( Scripting::NewActor( value.Get< Property::Map >() ) );
+ GetImplementation( button ).SetLabelText( value.Get< std::string >() );
break;
}
+
+ case Toolkit::Button::Property::LABEL:
+ {
+ // Get a Property::Map from the property if possible.
+ Property::Map setPropertyMap;
+ if( value.Get( setPropertyMap ) )
+ {
+ GetImplementation( button ).ModifyLabel( setPropertyMap );
+ }
+ }
+ break;
}
}
}
{
switch ( propertyIndex )
{
- case Toolkit::Button::PROPERTY_DISABLED:
+ case Toolkit::Button::Property::DISABLED:
{
value = GetImplementation( button ).mDisabled;
break;
}
- case Toolkit::Button::PROPERTY_AUTO_REPEATING:
+ case Toolkit::Button::Property::AUTO_REPEATING:
{
value = GetImplementation( button ).mAutoRepeating;
break;
}
- case Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY:
+ case Toolkit::Button::Property::INITIAL_AUTO_REPEATING_DELAY:
{
value = GetImplementation( button ).mInitialAutoRepeatingDelay;
break;
}
- case Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY:
+ case Toolkit::Button::Property::NEXT_AUTO_REPEATING_DELAY:
{
value = GetImplementation( button ).mNextAutoRepeatingDelay;
break;
}
- case Toolkit::Button::PROPERTY_TOGGLABLE:
+ case Toolkit::Button::Property::TOGGLABLE:
{
value = GetImplementation( button ).mTogglableButton;
break;
}
- case Toolkit::Button::PROPERTY_SELECTED:
+ case Toolkit::Button::Property::SELECTED:
{
value = GetImplementation( button ).mSelected;
break;
}
- case Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR:
+ case Toolkit::Button::Property::UNSELECTED_STATE_IMAGE:
+ {
+ value = GetImplementation( button ).GetUnselectedImageFilename();
+ break;
+ }
+
+ case Toolkit::Button::Property::SELECTED_STATE_IMAGE:
+ {
+ value = GetImplementation( button ).GetSelectedImageFilename();
+ break;
+ }
+
+ case Toolkit::Button::Property::DISABLED_STATE_IMAGE:
+ {
+ value = GetImplementation( button ).GetDisabledImageFilename();
+ break;
+ }
+
+ case Toolkit::Button::Property::UNSELECTED_COLOR:
{
- Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mButtonContent, map );
- value = map;
+ value = GetImplementation( button ).GetUnselectedColor();
break;
}
- case Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR:
+ case Toolkit::Button::Property::SELECTED_COLOR:
{
- Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mSelectedContent, map );
- value = map;
+ value = GetImplementation( button ).GetSelectedColor();
break;
}
- case Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR:
+ case Toolkit::Button::Property::LABEL_TEXT:
{
- Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mDisabledContent, map );
- value = map;
+ value = GetImplementation( button ).GetLabelText();
break;
}
- case Toolkit::Button::PROPERTY_LABEL_ACTOR:
+ case Toolkit::Button::Property::LABEL:
{
- Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mLabel, map );
- value = map;
+ Property::Map emptyMap;
+ value = emptyMap;
break;
}
}
return value;
}
+// Deprecated API
+
+void Button::SetLabel( Actor label )
+{
+ if( mLabel != label )
+ {
+ if( mLabel && mLabel.GetParent() )
+ {
+ mLabel.GetParent().Remove( mLabel );
+ }
+
+ mLabel = label;
+ mLabel.SetPosition( 0.0f, 0.0f );
+
+ // label should be the top of the button
+ Self().Add( mLabel );
+
+ ResetImageLayers();
+ OnLabelSet( true );
+
+ RelayoutRequest();
+ }
+}
+
+void Button::SetButtonImage( Actor image )
+{
+ if( image )
+ {
+ StopTransitionAnimation();
+
+ SetupContent( mUnselectedContent, image );
+
+ OnUnselectedImageSet();
+ RelayoutRequest();
+ }
+}
+
+void Button::SetSelectedImage( Actor image )
+{
+ if( image )
+ {
+ StopTransitionAnimation();
+
+ SetupContent( mSelectedContent, image );
+
+ OnSelectedImageSet();
+ RelayoutRequest();
+ }
+}
+
+void Button::SetBackgroundImage( Actor image )
+{
+ if( image )
+ {
+ StopTransitionAnimation();
+
+ SetupContent( mBackgroundContent, image );
+
+ OnBackgroundImageSet();
+ RelayoutRequest();
+ }
+}
+
+void Button::SetSelectedBackgroundImage( Actor image )
+{
+ if( image )
+ {
+ StopTransitionAnimation();
+
+ SetupContent( mSelectedBackgroundContent, image );
+
+ OnSelectedBackgroundImageSet();
+ RelayoutRequest();
+ }
+}
+
+void Button::SetDisabledImage( Actor image )
+{
+ if( image )
+ {
+ StopTransitionAnimation();
+
+ SetupContent( mDisabledContent, image );
+
+ OnDisabledImageSet();
+ RelayoutRequest();
+ }
+}
+
+void Button::SetDisabledSelectedImage( Actor image )
+{
+ if( image )
+ {
+ StopTransitionAnimation();
+
+ SetupContent( mDisabledSelectedContent, image );
+
+ OnDisabledSelectedImageSet();
+ RelayoutRequest();
+ }
+}
+
+void Button::SetDisabledBackgroundImage( Actor image )
+{
+ if( image )
+ {
+ StopTransitionAnimation();
+
+ SetupContent( mDisabledBackgroundContent, image );
+
+ OnDisabledBackgroundImageSet();
+ RelayoutRequest();
+ }
+}
+
+Actor Button::GetButtonImage() const
+{
+ return mUnselectedContent;
+}
+
+Actor Button::GetSelectedImage() const
+{
+ return mSelectedContent;
+}
+
+
} // namespace Internal
} // namespace Toolkit