-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
+#include "button-impl.h"
+
+// EXTERNAL INCLUDES
+#include <cstring> // for strcmp
+#include <dali/devel-api/scripting/enum-helper.h>
+#include <dali/integration-api/debug.h>
+#include <dali/public-api/events/touch-data.h>
+#include <dali/public-api/images/resource-image.h>
+#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/public-api/size-negotiation/relayout-container.h>
+#include <dali/devel-api/scripting/scripting.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
+#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali-toolkit/devel-api/align-enums.h>
+#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+
+
+#if defined(DEBUG_ENABLED)
+ Debug::Filter* gLogButtonFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_BUTTON_CONTROL");
+#endif
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace Internal
+{
+
+namespace
+{
+
+BaseHandle Create()
+{
+ // empty handle as we cannot create button (but type registered for clicked signal)
+ return BaseHandle();
+}
+
+// Setup properties, signals and actions using the type-registry.
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Button, Toolkit::Control, Create )
+
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled", BOOLEAN, DISABLED )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "autoRepeating", BOOLEAN, AUTO_REPEATING )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "initialAutoRepeatingDelay", FLOAT, INITIAL_AUTO_REPEATING_DELAY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "nextAutoRepeatingDelay", FLOAT, NEXT_AUTO_REPEATING_DELAY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "togglable", BOOLEAN, TOGGLABLE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected", BOOLEAN, SELECTED )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "unselectedStateImage", MAP, UNSELECTED_STATE_IMAGE ) // Deprecated property
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selectedStateImage", MAP, SELECTED_STATE_IMAGE ) // Deprecated property
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabledStateImage", MAP, DISABLED_STATE_IMAGE ) // Deprecated property
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "unselectedColor", VECTOR4, UNSELECTED_COLOR ) // Deprecated property
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selectedColor", VECTOR4, SELECTED_COLOR ) // Deprecated property
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "label", MAP, LABEL )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "labelText", STRING, LABEL_TEXT ) // Deprecated property
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "unselectedVisual", MAP, UNSELECTED_VISUAL )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selectedVisual", MAP, SELECTED_VISUAL )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabledSelectedVisual", MAP, DISABLED_SELECTED_VISUAL )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabledUnselectedVisual", MAP, DISABLED_UNSELECTED_VISUAL )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "unselectedBackgroundVisual", MAP, UNSELECTED_BACKGROUND_VISUAL )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selectedBackgroundVisual", MAP, SELECTED_BACKGROUND_VISUAL )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabledUnselectedBackgroundVisual", MAP, DISABLED_UNSELECTED_BACKGROUND_VISUAL )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabledSelectedBackgroundVisual", MAP, DISABLED_SELECTED_BACKGROUND_VISUAL )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "labelStrutLength", INTEGER, LABEL_STRUT_LENGTH )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "labelRelativeAlignment", STRING, LABEL_RELATIVE_ALIGNMENT )
+
+// Signals:
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "pressed", SIGNAL_PRESSED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "released", SIGNAL_RELEASED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "clicked", SIGNAL_CLICKED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "stateChanged", SIGNAL_STATE_CHANGED )
+
+// Actions:
+DALI_ACTION_REGISTRATION( Toolkit, Button, "buttonClick", ACTION_BUTTON_CLICK )
+
+DALI_TYPE_REGISTRATION_END()
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( ALIGNMENT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Internal::Button, BEGIN )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Internal::Button, END )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Internal::Button, TOP )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Internal::Button, BOTTOM )
+DALI_ENUM_TO_STRING_TABLE_END( ALIGNMENT )
+
+const Scripting::StringEnum ALIGNMENT_STRING_TABLE[] =
+{
+ { "BEGIN", Button::BEGIN },
+ { "END", Button::END },
+ { "TOP", Button::TOP },
+ { "BOTTOM", Button::BOTTOM },
+};
+
+const unsigned int ALIGNMENT_STRING_TABLE_COUNT = sizeof( ALIGNMENT_STRING_TABLE ) / sizeof( ALIGNMENT_STRING_TABLE[0] );
+
+const Property::Index GET_VISUAL_INDEX_FOR_STATE[][Button::STATE_COUNT] =
+{
+ { Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, Toolkit::Button::Property::UNSELECTED_VISUAL },
+ { Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, Toolkit::Button::Property::SELECTED_VISUAL },
+ { Toolkit::Button::Property::DISABLED_UNSELECTED_BACKGROUND_VISUAL, Toolkit::Button::Property::DISABLED_UNSELECTED_VISUAL },
+ { Toolkit::Button::Property::DISABLED_SELECTED_BACKGROUND_VISUAL, Toolkit::Button::Property::DISABLED_SELECTED_VISUAL }
+};
+
+} // unnamed namespace
+
+Button::Button()
+: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
+ mAutoRepeatingTimer(),
+ mForeGroundToLabelStrutLength( 0.0f ),
+ mTextLabelAlignment( END ),
+ mAutoRepeating( false ),
+ mTogglableButton( false ),
+ mInitialAutoRepeatingDelay( 0.0f ),
+ mNextAutoRepeatingDelay( 0.0f ),
+ mAnimationTime( 0.0f ),
+ mButtonPressedState( UNPRESSED ),
+ mButtonState( UNSELECTED_STATE ),
+ mPreviousButtonState( mButtonState ),
+ mClickActionPerforming( false )
+{
+}
+
+Button::~Button()
+{
+}
+
+void Button::SetAutoRepeating( bool autoRepeating )
+{
+ mAutoRepeating = autoRepeating;
+
+ // An autorepeating button can't be a togglable button.
+ if( autoRepeating )
+ {
+ mTogglableButton = false;
+
+ if( IsSelected() )
+ {
+ SetSelected( false );
+ }
+ }
+}
+
+bool Button::IsAutoRepeating() const
+{
+ return mAutoRepeating;
+}
+
+void Button::SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay )
+{
+ DALI_ASSERT_DEBUG( initialAutoRepeatingDelay > 0.f );
+ mInitialAutoRepeatingDelay = initialAutoRepeatingDelay;
+}
+
+float Button::GetInitialAutoRepeatingDelay() const
+{
+ return mInitialAutoRepeatingDelay;
+}
+
+void Button::SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay )
+{
+ DALI_ASSERT_DEBUG( nextAutoRepeatingDelay > 0.f );
+ mNextAutoRepeatingDelay = nextAutoRepeatingDelay;
+}
+
+float Button::GetNextAutoRepeatingDelay() const
+{
+ return mNextAutoRepeatingDelay;
+}
+
+void Button::SetTogglableButton( bool togglable )
+{
+ mTogglableButton = togglable;
+
+ // A toggle button can't be an autorepeating button.
+ if( togglable )
+ {
+ mAutoRepeating = false;
+ }
+}
+
+bool Button::IsTogglableButton() const
+{
+ return mTogglableButton;
+}
+
+void Button::SetSelected( bool selected )
+{
+ if( mTogglableButton )
+ {
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::SetSelected (%s)\n", (selected?"true":"false") );
+
+ if ( selected && ( mButtonState != SELECTED_STATE ) )
+ {
+ ChangeState( SELECTED_STATE );
+ }
+ else if ( !selected && ( mButtonState != UNSELECTED_STATE ) )
+ {
+ ChangeState( UNSELECTED_STATE );
+ }
+ }
+}
+
+void Button::SetDisabled( bool disabled )
+{
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::SetDisabled(%s) state(%d)\n", (disabled)?"disabled":"active", mButtonState );
+
+ if ( disabled )
+ {
+ if ( mButtonState == SELECTED_STATE )
+ {
+ ChangeState( DISABLED_SELECTED_STATE );
+ }
+ else if ( mButtonState == UNSELECTED_STATE )
+ {
+ ChangeState( DISABLED_UNSELECTED_STATE );
+ }
+ }
+ else
+ {
+ if ( mButtonState == DISABLED_SELECTED_STATE )
+ {
+ ChangeState( SELECTED_STATE );
+ }
+ else if ( mButtonState == DISABLED_UNSELECTED_STATE )
+ {
+ ChangeState( UNSELECTED_STATE );
+ }
+ }
+}
+
+bool Button::IsDisabled() const
+{
+ return ( mButtonState == DISABLED_SELECTED_STATE || mButtonState == DISABLED_UNSELECTED_STATE ) ;
+}
+
+bool Button::ValidateState( State requestedState )
+{
+ /* Below tables shows allowed state transitions
+ * Match rows in first column to following columns, if true then transition allowed.
+ * eg UNSELECTED_STATE to DISABLED_UNSELECTED_STATE is true so state transition allowed.
+ *
+ to| UNSELECTED_STATE | SELECTED_STATE | DISABLED_UNSELECTED_STATE | DISABLED_SELECTED_STATE |*/
+ /* from*/
+ bool transitionTable[4][4] = { /* UNSELECTED_STATE*/ { false, true, true, false },
+ /* SELECTED_STATE*/ { true, false, false, true },
+ /* DISABLED_UNSELECTED_STATE*/{ true, true, false, false },
+ /* DISABLED_SELECTED_STATE*/ { false, true, false, false }
+ };
+
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::ValidateState ReuestedState:%d, CurrentState:%d, result:%s\n",
+ requestedState, mButtonState, (transitionTable[mButtonState][requestedState])?"change-accepted":"change-denied");
+
+ return transitionTable[mButtonState][requestedState];
+}
+
+void Button::PerformFunctionOnVisualsInState( void(Button::*functionPtr)( Property::Index visualIndex), State state )
+{
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::PerformFunctionOnVisualsInState BACKROUND visual(%d) for state (%d)\n", GET_VISUAL_INDEX_FOR_STATE[state][BACKGROUND], state );
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::PerformFunctionOnVisualsInState FOREGROUND visuals(%d) for state (%d)\n", GET_VISUAL_INDEX_FOR_STATE[state][FOREGROUND], state );
+
+ (this->*functionPtr)( GET_VISUAL_INDEX_FOR_STATE[state][BACKGROUND] );
+ (this->*functionPtr)( GET_VISUAL_INDEX_FOR_STATE[state][FOREGROUND] );
+
+ RelayoutRequest();
+}
+
+void Button::ChangeState( State requestedState )
+{
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::ChangeState ReuestedState(%d)\n", requestedState );
+
+ // Validate State before changing
+ if ( !ValidateState( requestedState ))
+ {
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::ChangeState ReuestedState(%d) not validated\n", requestedState );
+ return;
+ }
+
+ // If not on stage the button could have still been set to selected so update state/
+ mPreviousButtonState = mButtonState; // Store previous state for visual removal (used when animations ended)
+ mButtonState = requestedState; // Update current state
+
+ if ( Self().OnStage() )
+ {
+ // Clear existing animation and remove visual being transitioned out before starting a new transition of visuals. ClearTransitionAnimation();
+ OnStateChange( mButtonState ); // Notify derived buttons
+ //// When animations enabled PerformFunctionOnVisualsInState( &Button::TransitionButtonVisualOut, mPreviousButtonState );
+ PerformFunctionOnVisualsInState( &Button::SelectRequiredVisual, mButtonState );
+ // When animations enabled then call PerformFunctionOnVisualsInState( &Button::TransitionButtonVisualIn, mButtonState );
+ // then StartTransitionAnimation();
+ // and ClearTransitionAnimation();
+ PerformFunctionOnVisualsInState( &Button::OnButtonVisualRemoval, mPreviousButtonState ); // Derived button can override OnButtonVisualRemoval
+ }
+
+ Toolkit::Button handle( GetOwner() );
+ // Emit signal.
+ mStateChangedSignal.Emit( handle );
+}
+
+bool Button::IsSelected() const
+{
+ bool selected = ( mButtonState == SELECTED_STATE ) || ( mButtonState == DISABLED_SELECTED_STATE );
+ return mTogglableButton && selected;
+}
+
+void Button::SetAnimationTime( float animationTime )
+{
+ mAnimationTime = animationTime;
+}
+
+float Button::GetAnimationTime() const
+{
+ return mAnimationTime;
+}
+
+void Button::SetLabelText( const std::string& label )
+{
+ Property::Map labelProperty;
+ labelProperty.Insert( "text", label );
+ SetupLabel( labelProperty );
+}
+
+std::string Button::GetLabelText() const
+{
+ Toolkit::TextLabel label = Dali::Toolkit::TextLabel::DownCast( mLabel );
+ if( label )
+ {
+ return label.GetProperty<std::string>( Dali::Toolkit::TextLabel::Property::TEXT );
+ }
+ return std::string();
+}
+
+void Button::SetupLabel( const Property::Map& properties )
+{
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "SetupLabel\n");
+
+ // If we don't have a label yet, create one.
+ if( !mLabel )
+ {
+ // If we don't have a label, create one and set it up.
+ // Note: The label text is set from the passed in property map after creation.
+ mLabel = Toolkit::TextLabel::New();
+ mLabel.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
+ mLabel.SetProperty( Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" );
+ mLabel.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mLabel.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // todo DEBUG
+ mLabel.SetProperty( Toolkit::Control::Property::BACKGROUND, Dali::Property::Map()
+ .Add( Toolkit::Visual::Property::TYPE, Dali::Toolkit::Visual::COLOR )
+ .Add( Toolkit::ColorVisual::Property::MIX_COLOR, Color::RED )
+ );
+
+ ResizePolicy::Type policy = Self().GetResizePolicy( Dimension::ALL_DIMENSIONS );
+ if ( policy == ResizePolicy::USE_NATURAL_SIZE || policy == ResizePolicy::FIT_TO_CHILDREN )
+ {
+ mLabel.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
+ }
+ else
+ {
+ // todo Can't set Text Label to USE_ASSIGNED_SIZE as causes a relayout in it whilst doing a relayout = error
+ //mLabel.SetResizePolicy(ResizePolicy::USE_ASSIGNED_SIZE, Dimension::ALL_DIMENSIONS );
+ }
+ Self().Add( mLabel );
+ }
+
+ // Set any properties specified for the label by iterating through all property key-value pairs.
+ for( unsigned int i = 0, mapCount = properties.Count(); i < mapCount; ++i )
+ {
+ const StringValuePair& propertyPair( properties.GetPair( i ) );
+
+ // Convert the property string to a property index.
+ Property::Index setPropertyIndex = mLabel.GetPropertyIndex( propertyPair.first );
+ if( setPropertyIndex != Property::INVALID_INDEX )
+ {
+ // If the conversion worked, we have a valid property index,
+ // Set the property to the new value.
+ mLabel.SetProperty( setPropertyIndex, propertyPair.second );
+ }
+ }
+
+ // Notify derived button classes of the change.
+ OnLabelSet( false );
+
+ RelayoutRequest();
+}
+
+void Button::SetLabelStrutLength( unsigned int length )
+{
+ mForeGroundToLabelStrutLength = length;
+}
+
+void Button::SetLabelAlignment( Button::Align labelAlignment)
+{
+ mTextLabelAlignment = labelAlignment;
+ RelayoutRequest();
+}
+
+float Button::GetLabelStrutLength()
+{
+ return mForeGroundToLabelStrutLength;
+}
+
+Button::Align Button::GetLabelAlignment()
+{
+ return mTextLabelAlignment;
+}
+
+void Button::CreateVisualsForComponent( Property::Index index, const Property::Value& value, const float visualDepth )
+{
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "CreateVisualsForComponent index(%d)\n", index );
+ Toolkit::VisualFactory visualFactory = Toolkit::VisualFactory::Get();
+ Toolkit::Visual::Base buttonVisual;
+
+ std::string imageUrl;
+ if( value.Get( imageUrl ) )
+ {
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "CreateVisualsForComponent Using image URL(%d)\n", index );
+ if ( !imageUrl.empty() )
+ {
+ buttonVisual = visualFactory.CreateVisual( imageUrl, ImageDimensions() );
+ }
+ }
+ else
+ {
+ // if its not a string then get a Property::Map from the property if possible.
+ Property::Map *map = value.GetMap();
+ if( map && !map->Empty() ) // Empty map results in current visual removal.
+ {
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "CreateVisualsForComponent Using Map(%d)\n", index );
+ buttonVisual = visualFactory.CreateVisual( *map );
+ }
+ }
+
+ if ( buttonVisual )
+ {
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "RegisterVisual index(%d)\n", index );
+ buttonVisual.SetDepthIndex( visualDepth );
+ // Background Visuals take full size of control
+ RegisterVisual( index, buttonVisual, false );
+ }
+ else
+ {
+ UnregisterVisual( index );
+ DALI_LOG_INFO( gLogButtonFilter, Debug::General, "Button visual not created or empty map provided (clearing visual).(%d)\n", index);
+ }
+}
+
+const Vector4 Button::GetUnselectedColor() const
+{
+ return mUnselectedColor;
+}
+
+const Vector4 Button::GetSelectedColor() const
+{
+ return mSelectedColor;
+}
+
+// Legacy code whilst Color can be set by direct Property setting ( deprecated ) instead of setting a Visual
+void Button::SetColor( const Vector4& color, Property::Index visualIndex )
+{
+ if ( visualIndex == Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL )
+ {
+ mSelectedColor = color;
+ }
+ else
+ {
+ mUnselectedColor = color;
+ }
+
+ Property::Map map;
+ map[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::COLOR;
+ map[ Toolkit::ColorVisual::Property::MIX_COLOR ] = color;
+
+ CreateVisualsForComponent( visualIndex, map, DepthIndex::BACKGROUND );
+}
+
+bool Button::DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
+{
+ bool ret = false;
+
+ Dali::BaseHandle handle( object );
+
+ Toolkit::Button button = Toolkit::Button::DownCast( handle );
+
+ DALI_ASSERT_DEBUG( button );
+
+ if( 0 == strcmp( actionName.c_str(), ACTION_BUTTON_CLICK ) )
+ {
+ ret = GetImplementation( button ).DoClickAction( attributes );
+ }
+
+ return ret;
+}
+
+bool Button::DoClickAction( const Property::Map& attributes )
+{
+ // Prevents the button signals from doing a recursive loop by sending an action
+ // and re-emitting the signals.
+ if( !mClickActionPerforming )
+ {
+ mClickActionPerforming = true;
+ OnButtonDown();
+ if ( !mTogglableButton )
+ {
+ mButtonPressedState = DEPRESSED;
+ }
+ OnButtonUp();
+ mClickActionPerforming = false;
+
+ return true;
+ }
+
+ return false;
+}
+
+void Button::OnButtonDown()
+{
+ if( mTogglableButton )
+ {
+ if ( mButtonState != SELECTED_STATE )
+ {
+ SetSelected( true );
+ mButtonPressedState = TOGGLE_DEPRESSED;
+ }
+ else
+ {
+ mButtonPressedState = DEPRESSED;
+ }
+ }
+ else
+ {
+ Pressed();
+ mButtonPressedState = DEPRESSED;
+ if( mAutoRepeating )
+ {
+ SetUpTimer( mInitialAutoRepeatingDelay );
+ }
+ }
+
+ // The pressed signal should be emitted regardless of toggle mode.
+ Toolkit::Button handle( GetOwner() );
+ mPressedSignal.Emit( handle );
+}
+
+void Button::OnButtonUp()
+{
+ if( DEPRESSED == mButtonPressedState )
+ {
+ if( mTogglableButton )
+ {
+ if ( TOGGLE_DEPRESSED != mButtonPressedState )
+ {
+ SetSelected( !IsSelected() );
+ mButtonPressedState = UNPRESSED;
+ }
+ }
+ else
+ {
+ Released();
+ if( mAutoRepeating )
+ {
+ mAutoRepeatingTimer.Reset();
+ }
+ }
+
+ // The clicked and released signals should be emitted regardless of toggle mode.
+ Toolkit::Button handle( GetOwner() );
+ mReleasedSignal.Emit( handle );
+ mClickedSignal.Emit( handle );
+ }
+}
+
+void Button::OnTouchPointLeave()
+{
+ if( DEPRESSED == mButtonPressedState )
+ {
+ if( !mTogglableButton )
+ {
+ Released();
+
+ if( mAutoRepeating )
+ {
+ mAutoRepeatingTimer.Reset();
+ }
+ }
+
+ mButtonPressedState = UNPRESSED;
+
+ // The released signal should be emitted regardless of toggle mode.
+ Toolkit::Button handle( GetOwner() );
+ mReleasedSignal.Emit( handle );
+ }
+}
+
+void Button::OnTouchPointInterrupted()
+{
+ OnTouchPointLeave();
+}
+
+Toolkit::Button::ButtonSignalType& Button::PressedSignal()
+{
+ return mPressedSignal;
+}
+
+Toolkit::Button::ButtonSignalType& Button::ReleasedSignal()
+{
+ return mReleasedSignal;
+}
+
+Toolkit::Button::ButtonSignalType& Button::ClickedSignal()
+{
+ return mClickedSignal;
+}
+
+Toolkit::Button::ButtonSignalType& Button::StateChangedSignal()
+{
+ return mStateChangedSignal;
+}
+
+bool Button::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+{
+ Dali::BaseHandle handle( object );
+
+ bool connected( true );
+ Toolkit::Button button = Toolkit::Button::DownCast( handle );
+
+ if( 0 == strcmp( signalName.c_str(), SIGNAL_PRESSED ) )
+ {
+ button.PressedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_RELEASED ) )
+ {
+ button.ReleasedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_CLICKED ) )
+ {
+ button.ClickedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_STATE_CHANGED ) )
+ {
+ button.StateChangedSignal().Connect( tracker, functor );
+ }
+ else
+ {
+ // signalName does not match any signal
+ connected = false;
+ }
+
+ return connected;
+}
+
+void Button::OnInitialize()
+{
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::OnInitialize\n" );
+
+ Actor self = Self();
+
+ mTapDetector = TapGestureDetector::New();
+ mTapDetector.Attach( self );
+ mTapDetector.DetectedSignal().Connect(this, &Button::OnTap);
+
+ self.SetKeyboardFocusable( true );
+
+ self.TouchSignal().Connect( this, &Button::OnTouch );
+}
+
+bool Button::OnAccessibilityActivated()
+{
+ return OnKeyboardEnter();
+}
+
+bool Button::OnTouch( Actor actor, const TouchData& touch )
+{
+
+ // Only events are processed when the button is not disabled and the touch event has only
+ // one touch point.
+
+ if( !IsDisabled() && ( 1 == touch.GetPointCount() ) )
+ {
+ switch( touch.GetState( 0 ) )
+ {
+ case PointState::DOWN:
+ {
+ OnButtonDown();
+ break;
+ }
+ case PointState::UP:
+ {
+ OnButtonUp();
+ break;
+ }
+ case PointState::INTERRUPTED:
+ {
+ OnTouchPointInterrupted();
+ break;
+ }
+ case PointState::LEAVE:
+ {
+ OnTouchPointLeave();
+ break;
+ }
+ case PointState::MOTION:
+ case PointState::STATIONARY: // FALLTHROUGH
+ {
+ // Nothing to do
+ break;
+ }
+ }
+ }
+ else if( 1 < touch.GetPointCount() )
+ {
+ OnTouchPointLeave(); // Notification for derived classes.
+
+ // Sets the button state to the default
+ mButtonPressedState = UNPRESSED;
+ }
+
+ return false;
+}
+
+bool Button::OnKeyboardEnter()
+{
+ // When the enter key is pressed, or button is activated, the click action is performed.
+ Property::Map attributes;
+ bool ret = DoClickAction( attributes );
+
+ return ret;
+}
+
+void Button::OnStageDisconnection()
+{
+ if( DEPRESSED == mButtonPressedState )
+ {
+ if( !mTogglableButton )
+ {
+ Released();
+
+ if( mAutoRepeating )
+ {
+ mAutoRepeatingTimer.Reset();
+ }
+ }
+ }
+
+ mButtonPressedState = UNPRESSED;
+
+ Control::OnStageDisconnection(); // Visuals will be set off stage
+}
+
+void Button::OnStageConnection( int depth )
+{
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::OnStageConnection ptr(%p) \n", this );
+ PerformFunctionOnVisualsInState( &Button::SelectRequiredVisual, mButtonState );
+ Control::OnStageConnection( depth ); // Enabled visuals will be put on stage
+
+}
+
+Vector3 Button::GetNaturalSize()
+{
+ Vector3 size = Vector3::ZERO;
+
+ bool horizontalAlignment = mTextLabelAlignment == BEGIN || mTextLabelAlignment == END; // label and visual side by side
+
+ // Get natural size of foreground ( largest of the possible visuals )
+ Size largestForegroundVisual;
+ Size labelSize;
+
+ for ( int state = Button::UNSELECTED_STATE; state < Button::STATE_COUNT; state++)
+ {
+ Toolkit::Visual::Base visual = GetVisual( GET_VISUAL_INDEX_FOR_STATE[state][FOREGROUND] );
+ Size visualSize;
+ if ( visual )
+ {
+ visual.GetNaturalSize( visualSize );
+ largestForegroundVisual.width = std::max(largestForegroundVisual.width, visualSize.width );
+ largestForegroundVisual.height = std::max(largestForegroundVisual.height, visualSize.height );
+ }
+ }
+
+ // Get horizontal padding total
+ if ( largestForegroundVisual.width > 0 ) // if visual exists
+ {
+ size.width += largestForegroundVisual.width + mForegroundPadding.left + mForegroundPadding.right;
+ }
+ // Get vertical padding total
+ if ( largestForegroundVisual.height > 0 )
+ {
+ size.height += largestForegroundVisual.height + mForegroundPadding.top + mForegroundPadding.bottom;
+ }
+
+ DALI_LOG_INFO( gLogButtonFilter, Debug::General, "GetNaturalSize visual Size(%f,%f)\n",
+ largestForegroundVisual.width, largestForegroundVisual.height );
+
+ // Get natural size of label
+ if ( mLabel )
+ {
+ labelSize = Vector2( mLabel.GetNaturalSize());
+
+ DALI_LOG_INFO( gLogButtonFilter, Debug::General, "GetNaturalSize labelSize(%f,%f) padding(%f,%f)\n",
+ labelSize.width, labelSize.height, mLabelPadding.left + mLabelPadding.right, mLabelPadding.top + mLabelPadding.bottom);
+
+ labelSize.width += mLabelPadding.left + mLabelPadding.right;
+ labelSize.height += mLabelPadding.top + mLabelPadding.bottom;
+
+ // Add label size to height or width depending on alignment position
+ if ( horizontalAlignment )
+ {
+ size.width += labelSize.width;
+ size.height = std::max(size.height, labelSize.height );
+ }
+ else
+ {
+ size.height += labelSize.height;
+ size.width = std::max(size.width, labelSize.width );
+ }
+ }
+
+ if( size.width < 1 && size.height < 1 )
+ {
+ // if no image or label then use Control's natural size
+ DALI_LOG_INFO( gLogButtonFilter, Debug::General, "GetNaturalSize Using control natural size\n");
+ size = Control::GetNaturalSize();
+ }
+
+ DALI_LOG_INFO( gLogButtonFilter, Debug::General, "Button GetNaturalSize (%f,%f)\n", size.width, size.height );
+
+ return size;
+}
+
+void Button::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
+{
+ DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnSetResizePolicy\n");
+
+ if ( policy != ResizePolicy::USE_NATURAL_SIZE || policy != ResizePolicy::FIT_TO_CHILDREN )
+ {
+ if ( mLabel )
+ {
+ // todo Can't set Text Label to USE_ASSIGNED_SIZE as causes a relayout in it whilst doing a relayout = error
+ //mLabel.SetResizePolicy(ResizePolicy::USE_ASSIGNED_SIZE, Dimension::ALL_DIMENSIONS );
+ }
+ }
+
+ RelayoutRequest();
+}
+
+void Button::OnRelayout( const Vector2& size, RelayoutContainer& container )
+{
+ DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout targetSize(%f,%f) ptr(%p) state[%d]\n", size.width, size.height, this, mButtonState );
+
+ PerformFunctionOnVisualsInState( &Button::SelectRequiredVisual, mButtonState );
+
+ ResizePolicy::Type widthResizePolicy = Self().GetResizePolicy( Dimension::WIDTH );
+ ResizePolicy::Type heightResizePolicy = Self().GetResizePolicy( Dimension::HEIGHT );
+
+ DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout resize policy: width:%d height:%d\n", heightResizePolicy, widthResizePolicy);
+
+ Toolkit::Visual::Base currentVisual = GetVisual( GET_VISUAL_INDEX_FOR_STATE[mButtonState][FOREGROUND] );
+
+ Toolkit::Visual::Base currentBackGroundVisual = GetVisual( GET_VISUAL_INDEX_FOR_STATE[mButtonState][BACKGROUND] );
+
+ // Sizes and padding set to zero, if not present then values will no effect calculations.
+ Vector2 visualPosition = Vector2::ZERO;
+ Vector2 labelPosition = Vector2::ZERO;
+ Size visualSize = Size::ZERO;
+ Padding foregroundVisualPadding = Padding(0.0f, 0.0f, 0.0f, 0.0f );
+ Padding labelVisualPadding = Padding(0.0f, 0.0f, 0.0f, 0.0f );
+
+ if ( mLabel )
+ {
+ DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout Label padding setting padding:%f,%f,%f,%f\n", mLabelPadding.y, mLabelPadding.x, mLabelPadding.width,mLabelPadding.height );
+ labelVisualPadding = mLabelPadding;
+ }
+
+ if ( currentVisual )
+ {
+ DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout Foreground Visual setting padding:%f,%f,%f,%f\n", mForegroundPadding.y, mForegroundPadding.x, mForegroundPadding.width,mForegroundPadding.height );
+ currentVisual.GetNaturalSize( visualSize );
+ foregroundVisualPadding = mForegroundPadding;
+ }
+
+ Toolkit::Align::Type visualAnchorPoint = Toolkit::Align::TOP_BEGIN;
+
+ Vector2 visualAndPaddingSize = Vector2( ( foregroundVisualPadding.x + visualSize.width + foregroundVisualPadding.y ),
+ ( foregroundVisualPadding.width + visualSize.height + foregroundVisualPadding.height ));
+
+ DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout visualAndPaddingSize(%f,%f)\n", visualAndPaddingSize.width, visualAndPaddingSize.height);
+
+ switch ( mTextLabelAlignment )
+ {
+ case BEGIN :
+ {
+ visualAnchorPoint = Toolkit::Align::TOP_END;
+ visualPosition.x = foregroundVisualPadding.right;
+ visualPosition.y = foregroundVisualPadding.top;
-#include "button-impl.h"
+ labelPosition.x = labelVisualPadding.x;
+ labelPosition.y = labelVisualPadding.top;
+ break;
+ }
+ case END :
+ {
+ visualAnchorPoint = Toolkit::Align::TOP_BEGIN;
+ visualPosition.x = foregroundVisualPadding.left;
+ visualPosition.y = foregroundVisualPadding.top;
-namespace
-{
-const char* const PROPERTY_DIMMED = "dimmed";
-} // unnamed namespace
+ labelPosition.x = visualAndPaddingSize.width + labelVisualPadding.x;
+ labelPosition.y = labelVisualPadding.top;
+ break;
+ }
+ case TOP :
+ {
+ visualAnchorPoint = Toolkit::Align::BOTTOM_END;
+ visualPosition.x = foregroundVisualPadding.left;
+ visualPosition.y = foregroundVisualPadding.bottom;
-namespace Dali
-{
+ labelPosition.x = labelVisualPadding.left;
+ labelPosition.y = labelVisualPadding.top;
+ break;
+ }
+ case BOTTOM :
+ {
+ visualAnchorPoint = Toolkit::Align::TOP_END;
+ visualPosition.x = foregroundVisualPadding.left;
+ visualPosition.y = foregroundVisualPadding.top;
-namespace Toolkit
-{
+ labelPosition.x = labelVisualPadding.left;
+ labelPosition.y = visualAndPaddingSize.height + labelVisualPadding.top;
+ break;
+ }
+ }
-namespace Internal
-{
+ if ( currentBackGroundVisual )
+ {
+ DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout Setting visual bakcground size to(%f,%f)\n", size.width, size.height);
-namespace Internal
-{
+ Property::Map visualTransform;
-using namespace Dali;
+ visualTransform.Add( Toolkit::DevelVisual::Transform::Property::SIZE, size )
+ .Add( Toolkit::DevelVisual::Transform::Property::OFFSET_SIZE_MODE, Vector4( 0.0f, 0.0f, 1.0f, 1.0f) ); // Use relative size
-BaseHandle Create()
-{
- // empty handle as we cannot create button (but type registered for clicked signal)
- return BaseHandle();
-}
+ currentBackGroundVisual.SetTransformAndSize( visualTransform, size );
+ }
+
+ if ( currentVisual )
+ {
+ DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout Setting visual size to(%f,%f)\n", visualSize.width, visualSize.height);
+
+ currentVisual.SetProperty( Toolkit::Visual::DevelProperty::TRANSFORM,
+ Dali::Property::Map()
+ .Add( Toolkit::Visual::DevelProperty::Transform::Property::SIZE, visualSize )
+ .Add( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET, visualPosition )
+ .Add( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET_SIZE_MODE, Vector4(1.0f, 1.0f, 1.0f,1.0f) )
+ .Add( Toolkit::Visual::DevelProperty::Transform::Property::ORIGIN, Toolkit::Align::TOP_BEGIN )
+ .Add( Toolkit::Visual::DevelProperty::Transform::Property::ANCHOR_POINT, visualAnchorPoint )
+ );
+ }
-TypeRegistration typeRegistration( typeid(Toolkit::Button), typeid(Toolkit::Control), Create );
+ if ( mLabel )
+ {
+ // When Text visual size can be set, determine the size here.
+ // Text Visual should take all space available after foreground visual size and all padding is considered.
+ // Remaining Space priority, Foreground padding, foreground visual, Text padding then Text visual.
+
+ Size remainingSpaceForText = Size::ZERO;
+ remainingSpaceForText.width = size.width - visualAndPaddingSize.width - labelVisualPadding.x - labelVisualPadding.y;
+ remainingSpaceForText.height = size.height - visualAndPaddingSize.height - labelVisualPadding.width - labelVisualPadding.height;
+
+ if ( !currentVisual )
+ {
+ DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout Only Text\n");
+
+ // Center Text if no foreground visual
+ Size labelNaturalSize = Vector2( mLabel.GetNaturalSize() );
+
+ // A Text visual will take up all the remainingSpaceForText, for now TextLabel natural size needed for positioning.
+ labelPosition.x = labelVisualPadding.left + remainingSpaceForText.width*0.5 - labelNaturalSize.width *0.5;
+ labelPosition.y = labelVisualPadding.height + remainingSpaceForText.height*0.5 - labelNaturalSize.height *0.5;
+ }
+
+ DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout text Size(%f,%f) text Position(%f,%f) \n", remainingSpaceForText.width, remainingSpaceForText.height, labelPosition.x, labelPosition.y);
-SignalConnectorType signalConnector1( typeRegistration, Toolkit::Button::SIGNAL_CLICKED, &Button::DoConnectSignal );
+ mLabel.SetPosition( labelPosition.x, labelPosition.y );
+ container.Add( mLabel, remainingSpaceForText ); // Currently a TextLabel is used and size can not be set here.
+ }
+ DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout << \n");
}
-Button::Button()
-: ControlImpl( true ),
- mState( ButtonUp ),
- mDimmed( false ),
- mPainter( NULL )
+void Button::OnTap(Actor actor, const TapGesture& tap)
{
+ DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnTap\n" );
}
-Button::~Button()
+void Button::SetUpTimer( float delay )
{
+ mAutoRepeatingTimer = Dali::Timer::New( static_cast<unsigned int>( 1000.f * delay ) );
+ mAutoRepeatingTimer.TickSignal().Connect( this, &Button::AutoRepeatingSlot );
+ mAutoRepeatingTimer.Start();
}
-void Button::SetDimmed( bool dimmed )
+bool Button::AutoRepeatingSlot()
{
- mDimmed = dimmed;
+ bool consumed = false;
+ if( !IsDisabled() )
+ {
+ // Restart the autorepeat timer.
+ SetUpTimer( mNextAutoRepeatingDelay );
- // Notifies the painter.
- Toolkit::Button handle( GetOwner() );
- if( mPainter )
+ Pressed();
+
+ Toolkit::Button handle( GetOwner() );
+
+ //Emit signal.
+ consumed = mReleasedSignal.Emit( handle );
+ consumed = mClickedSignal.Emit( handle );
+ consumed |= mPressedSignal.Emit( handle );
+ }
+
+ return consumed;
+}
+
+void Button::Pressed()
+{
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::Pressed\n" );
+
+ if( mButtonState == UNSELECTED_STATE )
{
- mPainter->SetDimmed( handle, mDimmed );
+ ClearTransitionAnimation();
+ ChangeState( SELECTED_STATE );
+ OnPressed(); // Notifies the derived class the button has been pressed.
}
}
-bool Button::IsDimmed() const
+void Button::Released()
{
- return mDimmed;
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::Released\n" );
+
+ if( mButtonState == SELECTED_STATE && !mTogglableButton )
+ {
+ ClearTransitionAnimation();
+ ChangeState( UNSELECTED_STATE );
+ OnReleased(); // // Notifies the derived class the button has been released.
+ }
+ mButtonPressedState = UNPRESSED;
}
-void Button::SetAnimationTime( float animationTime )
+Button::PressState Button::GetPressedState()
{
- OnAnimationTimeSet( animationTime );
+ return mButtonPressedState;
}
-float Button::GetAnimationTime() const
+Button::State Button::GetButtonState()
{
- return OnAnimationTimeRequested();
+ return mButtonState;
}
-void Button::OnAnimationTimeSet( float animationTime )
+void Button::SelectRequiredVisual( Property::Index visualIndex )
{
- // nothing to do.
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::SelectRequiredVisual index(%d) state(%d)\n", visualIndex, mButtonState );
+
+ EnableVisual( visualIndex, true );
}
-float Button::OnAnimationTimeRequested() const
+void Button::TransitionButtonVisualOut( Property::Index visualIndex )
{
- return 0.f;
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::TransitionButtonVisualOut index(%d)\n", visualIndex);
+
+ // PrepareForTranstionOut and OnTransitionOut needs to be called on visual instead of Actor once animating is possible
}
-Toolkit::Button::ClickedSignalV2& Button::ClickedSignal()
+void Button::TransitionButtonVisualIn( Property::Index visualIndex )
{
- return mClickedSignalV2;
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::TransitionButtonVisualIn index(%d)\n", visualIndex );
}
-bool Button::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+void Button::OnTransitionIn( Actor actor )
{
- Dali::BaseHandle handle( object );
+ PerformFunctionOnVisualsInState( &Button::OnButtonVisualRemoval, mPreviousButtonState ); // Derived button can override OnButtonVisualRemoval
+}
- bool connected( true );
- Toolkit::Button button = Toolkit::Button::DownCast(handle);
+void Button::RemoveVisual( Property::Index visualIndex )
+{
+ // Use OnButtonVisualRemoval if want button developer to have the option to override removal.
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::RemoveVisual index(%d) state(%d)\n", visualIndex, mButtonState );
- if( Dali::Toolkit::Button::SIGNAL_CLICKED == signalName )
+ Toolkit::Visual::Base visual = GetVisual( visualIndex );
+
+ if( visual )
{
- button.ClickedSignal().Connect( tracker, functor );
+ EnableVisual( visualIndex, false );
}
- else
+}
+
+void Button::OnButtonVisualRemoval( Property::Index visualIndex )
+{
+ // Derived Buttons can over ride this to prevent default removal.
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::OnButtonVisualRemoval index(%d)\n", visualIndex );
+ RemoveVisual( visualIndex );
+}
+
+void Button::StartTransitionAnimation()
+{
+ if( mTransitionAnimation )
{
- // signalName does not match any signal
- connected = false;
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::StartTransitionAnimation progress(%f) duration(%f) state(%d) \n",
+ mTransitionAnimation.GetCurrentProgress(), mTransitionAnimation.GetDuration(),
+ mTransitionAnimation.GetState());
+ mTransitionAnimation.Play();
}
+}
- return connected;
+void Button::ClearTransitionAnimation()
+{
+ if( mTransitionAnimation )
+ {
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::ClearTransitionAnimation progress(%f) duration(%f) state(%d) \n",
+ mTransitionAnimation.GetCurrentProgress(), mTransitionAnimation.GetDuration(),
+ mTransitionAnimation.GetState());
+ mTransitionAnimation.Clear();
+ mTransitionAnimation.Reset();
+ }
}
-bool Button::OnTouchEvent(const TouchEvent& event)
+Dali::Animation Button::GetTransitionAnimation()
{
- // Only events are processed when the button is not dimmed and the touch event has only
- // one touch point.
- if( ( !mDimmed ) && ( 1 == event.GetPointCount() ) )
+ if( !mTransitionAnimation )
+ {
+ mTransitionAnimation = Dali::Animation::New( GetAnimationTime() );
+ mTransitionAnimation.FinishedSignal().Connect( this, &Button::TransitionAnimationFinished );
+ }
+
+ return mTransitionAnimation;
+}
+
+void Button::TransitionAnimationFinished( Dali::Animation& source )
+{
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::TransitionAnimationFinished\n" );
+ ClearTransitionAnimation();
+ PerformFunctionOnVisualsInState( &Button::OnButtonVisualRemoval, mPreviousButtonState ); // Derived button can override OnButtonVisualRemoval
+}
+
+void Button::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
+{
+ Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) );
+
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::SetProperty index[%d]\n", index );
+
+ if ( button )
{
- switch( event.GetPoint(0).state )
+ switch ( index )
{
- case TouchPoint::Down:
+ case Toolkit::Button::Property::DISABLED:
+ {
+ GetImplementation( button ).SetDisabled( value.Get< bool >() );
+ break;
+ }
+
+ case Toolkit::Button::Property::AUTO_REPEATING:
{
- OnButtonDown(); // Notification for derived classes.
+ GetImplementation( button ).SetAutoRepeating( value.Get< bool >() );
+ break;
+ }
+
+ case Toolkit::Button::Property::INITIAL_AUTO_REPEATING_DELAY:
+ {
+ GetImplementation( button ).SetInitialAutoRepeatingDelay( value.Get< float >() );
+ break;
+ }
+
+ case Toolkit::Button::Property::NEXT_AUTO_REPEATING_DELAY:
+ {
+ GetImplementation( button ).SetNextAutoRepeatingDelay( value.Get< float >() );
+ break;
+ }
- // Sets the button state to ButtonDown.
- mState = ButtonDown;
+ case Toolkit::Button::Property::TOGGLABLE:
+ {
+ GetImplementation( button ).SetTogglableButton( value.Get< bool >() );
break;
}
- case TouchPoint::Up:
+
+ case Toolkit::Button::Property::SELECTED:
{
- OnButtonUp(); // Notification for derived classes.
+ GetImplementation( button ).SetSelected( value.Get< bool >() );
+ break;
+ }
- // Sets the button state to ButtonUp.
- mState = ButtonUp;
+ case Toolkit::Button::Property::UNSELECTED_STATE_IMAGE: // Legacy Tizen 3.0
+ {
+ GetImplementation( button ).CreateVisualsForComponent( Toolkit::Button::Property::UNSELECTED_VISUAL, value, DepthIndex::CONTENT );
+ break;
+ }
+ case Toolkit::Button::Property::DISABLED_STATE_IMAGE: // Legacy Tizen 3.0
+ {
+ GetImplementation( button ).CreateVisualsForComponent( Toolkit::Button::Property::DISABLED_UNSELECTED_VISUAL, value, DepthIndex::CONTENT );
+ break;
+ }
+ case Toolkit::Button::Property::SELECTED_STATE_IMAGE: // Legacy Tizen 3.0
+ {
+ GetImplementation( button ).CreateVisualsForComponent( Toolkit::Button::Property::SELECTED_VISUAL, value, DepthIndex::CONTENT );
break;
}
- case TouchPoint::Interrupted:
+ case Toolkit::Button::Property::UNSELECTED_VISUAL:
+ case Toolkit::Button::Property::SELECTED_VISUAL:
+ case Toolkit::Button::Property::DISABLED_SELECTED_VISUAL:
+ case Toolkit::Button::Property::DISABLED_UNSELECTED_VISUAL:
{
- OnTouchPointInterrupted(); // Notification for derived classes.
+ GetImplementation( button ).CreateVisualsForComponent( index, value, DepthIndex::CONTENT );
+ break;
+ }
- // Sets the button state to the default (ButtonUp).
- mState = ButtonUp;
+ case Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL:
+ case Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL:
+ case Toolkit::Button::Property::DISABLED_SELECTED_BACKGROUND_VISUAL:
+ case Toolkit::Button::Property::DISABLED_UNSELECTED_BACKGROUND_VISUAL:
+ {
+ GetImplementation( button ).CreateVisualsForComponent( index , value, DepthIndex::BACKGROUND);
break;
}
- case TouchPoint::Leave:
+
+ case Toolkit::Button::Property::UNSELECTED_COLOR:
{
- OnTouchPointLeave(); // Notification for derived classes.
+ DALI_LOG_WARNING("[%s] Using deprecated Property Button::Property::UNSELECTED_COLOR instead use Button::Property::UNSELECTED_BACKGROUND_VISUAL\n", __FUNCTION__);
+ GetImplementation( button ).SetColor( value.Get< Vector4 >(), Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL );
+ break;
+ }
- // Sets the button state to the default (ButtonUp).
- mState = ButtonUp;
+ case Toolkit::Button::Property::SELECTED_COLOR:
+ {
+ DALI_LOG_WARNING("[%s] Using deprecated Property Button::Property::SELECTED_COLOR instead use Button::Property::SELECTED_BACKGROUND_VISUAL\n", __FUNCTION__);
+ GetImplementation( button ).SetColor( value.Get< Vector4 >(), Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL );
break;
}
- case TouchPoint::Motion:
- case TouchPoint::Stationary: // FALLTHROUGH
+
+ case Toolkit::Button::Property::LABEL_TEXT:
{
- // Nothing to do
+ DALI_LOG_WARNING("[%s] Using deprecated Property Button::Property::LABEL_TEXT instead use Button::Property::LABEL\n", __FUNCTION__);
+ Property::Map labelTextProperty;
+ labelTextProperty.Insert( "text", value.Get< std::string >() );
+ GetImplementation( button ).SetupLabel( labelTextProperty );
+ break;
+ }
+
+ case Toolkit::Button::Property::LABEL:
+ {
+ // Get a Property::Map from the property if possible.
+ Property::Map setPropertyMap;
+ if( value.Get( setPropertyMap ) )
+ {
+ GetImplementation( button ).SetupLabel( setPropertyMap );
+ }
+ break;
+ }
+
+ case Toolkit::Button::Property::LABEL_STRUT_LENGTH:
+ {
+ GetImplementation( button ).SetLabelStrutLength( value.Get< int >() );
break;
}
- default:
+
+ case Toolkit::Button::Property::LABEL_RELATIVE_ALIGNMENT:
{
- DALI_ASSERT_ALWAYS( !"Point status unhandled." );
+ Button::Align labelAlignment(END);
+ Scripting::GetEnumeration< Button::Align> ( value.Get< std::string >().c_str(),
+ ALIGNMENT_TABLE, ALIGNMENT_TABLE_COUNT,
+ labelAlignment );
+
+ GetImplementation( button ).SetLabelAlignment( labelAlignment );
break;
}
}
}
- else if( 1 < event.GetPointCount() )
+}
+
+Property::Value Button::GetProperty( BaseObject* object, Property::Index propertyIndex )
+{
+ Property::Value value;
+
+ Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) );
+
+ if ( button )
{
- OnTouchPointLeave(); // Notification for derived classes.
+ switch ( propertyIndex )
+ {
+ case Toolkit::Button::Property::DISABLED:
+ {
+ value = GetImplementation( button ).IsDisabled();
+ break;
+ }
+
+ case Toolkit::Button::Property::AUTO_REPEATING:
+ {
+ value = GetImplementation( button ).mAutoRepeating;
+ break;
+ }
+
+ case Toolkit::Button::Property::INITIAL_AUTO_REPEATING_DELAY:
+ {
+ value = GetImplementation( button ).mInitialAutoRepeatingDelay;
+ break;
+ }
+
+ case Toolkit::Button::Property::NEXT_AUTO_REPEATING_DELAY:
+ {
+ value = GetImplementation( button ).mNextAutoRepeatingDelay;
+ break;
+ }
+
+ case Toolkit::Button::Property::TOGGLABLE:
+ {
+ value = GetImplementation( button ).mTogglableButton;
+ break;
+ }
+
+ case Toolkit::Button::Property::SELECTED:
+ {
+ value = GetImplementation( button ).IsSelected();
+ break;
+ }
+
+ case Toolkit::Button::Property::UNSELECTED_STATE_IMAGE:
+ {
+ value = GetImplementation( button ).GetUrlForImageVisual( Toolkit::Button::Property::UNSELECTED_VISUAL );
+ break;
+ }
+
+ case Toolkit::Button::Property::SELECTED_STATE_IMAGE:
+ {
+ value = GetImplementation( button ).GetUrlForImageVisual( Toolkit::Button::Property::SELECTED_VISUAL );
+ break;
+ }
+
+ case Toolkit::Button::Property::DISABLED_STATE_IMAGE:
+ {
+ value = GetImplementation( button ).GetUrlForImageVisual( Toolkit::Button::Property::DISABLED_UNSELECTED_VISUAL );
+ break;
+ }
+
+ case Toolkit::Button::Property::UNSELECTED_COLOR:
+ {
+ value = GetImplementation( button ).GetUnselectedColor();
+ break;
+ }
+
+ case Toolkit::Button::Property::SELECTED_COLOR:
+ {
+ value = GetImplementation( button ).GetSelectedColor();
+ break;
+ }
+
+ case Toolkit::Button::Property::LABEL_TEXT:
+ {
+ value = GetImplementation( button ).GetLabelText();
+ break;
+ }
+
+ case Toolkit::Button::Property::LABEL:
+ {
+ Property::Map emptyMap;
+ value = emptyMap;
+ break;
+ }
+
+ case Toolkit::Button::Property::LABEL_STRUT_LENGTH:
+ {
+ value = GetImplementation( button ).GetLabelStrutLength();
+ break;
+ }
+
+ case Toolkit::Button::Property::LABEL_RELATIVE_ALIGNMENT:
+ {
+ const char* alignment = Scripting::GetEnumerationName< Button::Align >( GetImplementation( button ).GetLabelAlignment(),
+ ALIGNMENT_STRING_TABLE,
+ ALIGNMENT_STRING_TABLE_COUNT );
+ if( alignment )
+ {
+ value = std::string( alignment );
+ }
- // Sets the button state to the default (ButtonUp).
- mState = ButtonUp;
+ break;
+ }
+ }
}
- return false;
+ return value;
}
-void Button::OnInitialize()
+void Button::SetLabelPadding( const Padding& padding)
{
- // Initialize the painter and notifies subclasses.
- Toolkit::Button handle( GetOwner() );
- if( mPainter )
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::SetLabelPadding padding(%f,%f,%f,%f)\n", padding.left, padding.right, padding.bottom, padding.top );
+ mLabelPadding = Padding( padding.left, padding.right, padding.bottom, padding.top );
+ RelayoutRequest();
+}
+
+Padding Button::GetLabelPadding()
+{
+ return mLabelPadding;
+}
+
+void Button::SetForegroundPadding( const Padding& padding)
+{
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::SetForegroundPadding padding(%f,%f,%f,%f)\n", padding.left, padding.right, padding.bottom, padding.top );
+ mForegroundPadding = Padding( padding.left, padding.right, padding.bottom, padding.top );
+ RelayoutRequest();
+}
+
+Padding Button::GetForegroundPadding()
+{
+ return mForegroundPadding;
+}
+
+////////////////////////////////////////////////////////////////////////
+// Legacy functions from Tizen 2.4 and 3.0
+
+void Button::SetLabel( Actor label )
+{
+ if ( label )
{
- mPainter->Initialize( handle );
+ Property::Value value ="";
+ value = label.GetProperty(Toolkit::TextLabel::Property::TEXT);
+
+ SetLabelText( value.Get<std::string>() );
}
+}
- mTapDetector = TapGestureDetector::New();
- mTapDetector.Attach(Self());
- mTapDetector.DetectedSignal().Connect(this, &Button::OnTap);
+void Button::SetUnselectedImage( const std::string& filename )
+{
+ if( !filename.empty() )
+ {
+ CreateVisualsForComponent( Toolkit::Button::Property::UNSELECTED_VISUAL, filename, DepthIndex::CONTENT );
+ }
+}
- OnButtonInitialize();
+void Button::SetBackgroundImage( const std::string& filename )
+{
+ if( !filename.empty() )
+ {
+ CreateVisualsForComponent( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, filename, DepthIndex::BACKGROUND );
+ }
+}
- Actor self = Self();
- mPropertyDimmed = self.RegisterProperty( PROPERTY_DIMMED, false, Property::READ_WRITE );
+void Button::SetSelectedImage( const std::string& filename )
+{
+ if( !filename.empty() )
+ {
+ CreateVisualsForComponent( Toolkit::Button::Property::SELECTED_VISUAL, filename, DepthIndex::CONTENT );
+ }
+}
- self.SetKeyboardFocusable( true );
+void Button::SetSelectedBackgroundImage( const std::string& filename )
+{
+ if( !filename.empty() )
+ {
+ CreateVisualsForComponent( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, filename, DepthIndex::BACKGROUND );
+ }
}
-void Button::OnControlSizeSet(const Vector3& targetSize)
+void Button::SetDisabledBackgroundImage( const std::string& filename )
{
- Toolkit::Button handle( GetOwner() );
- if( mPainter )
+ if( !filename.empty() )
{
- mPainter->SetSize( handle, targetSize );
+ CreateVisualsForComponent( Toolkit::Button::Property::DISABLED_UNSELECTED_BACKGROUND_VISUAL, filename, DepthIndex::BACKGROUND );
}
}
-void Button::OnPropertySet( Property::Index index, Property::Value propertyValue )
+void Button::SetDisabledImage( const std::string& filename )
{
- if( index == mPropertyDimmed )
+ if( !filename.empty() )
{
- SetDimmed(propertyValue.Get<bool>());
+ CreateVisualsForComponent( Toolkit::Button::Property::DISABLED_UNSELECTED_VISUAL, filename, DepthIndex::CONTENT );
}
}
-void Button::OnTap(Actor actor, TapGesture tap)
+void Button::SetDisabledSelectedImage( const std::string& filename )
{
- // Do nothing.
+ if( !filename.empty() )
+ {
+ CreateVisualsForComponent( Toolkit::Button::Property::DISABLED_SELECTED_VISUAL, filename, DepthIndex::CONTENT );
+ }
}
-void Button::OnStageDisconnection()
+std::string Button::GetUrlForImageVisual( Property::Index index )
{
- if( ButtonUp != mState )
+ Toolkit::Visual::Base visual = GetVisual( index );
+ std::string result;
+
+ if ( visual )
{
- OnTouchPointLeave(); // Notification for derived classes.
- mState = ButtonUp;
+ Dali::Property::Map retreivedMap;
+ visual.CreatePropertyMap( retreivedMap );
+ Property::Value* value = retreivedMap.Find( Toolkit::ImageVisual::Property::URL, Property::STRING );
+ if ( value )
+ {
+ result = value->Get<std::string>();
+ }
}
+
+ return result;
+}
+
+// Below functions DEPRECATED_1_0.50 - Return empty Actors
+
+Actor Button::GetButtonImage() const
+{
+ DALI_LOG_WARNING("Button::GetButtonImage @DEPRECATED_1_0.50 Returning empty Actor \n");
+ return Actor();;
+}
+
+Actor Button::GetSelectedImage() const
+{
+ DALI_LOG_WARNING("Button::GetSelectedImage @DEPRECATED_1_0.50 Returning empty Actor \n");
+ return Actor();
}
} // namespace Internal