// EXTERNAL INCLUDES
#include <cstring> // for strcmp
#include <dali/public-api/events/touch-event.h>
+#include <dali/public-api/images/resource-image.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/devel-api/object/type-registry-helper.h>
-#include <dali/public-api/actors/image-actor.h>
#include <dali/devel-api/scripting/scripting.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
/**
* Button states and contents
* (3) mSelectedContent
- * (2) mButtonContent (2) mSelectedBackgroundContent
+ * (2) mUnselectedContent (2) mSelectedBackgroundContent
* (1) mBackgroundContent (1) mBackgroundContent
* < unselected > ----------------------- < selected >
* | OnSelect() |
* The drawing order of child actors is as follows.
*
* Top mLabel
- * | mButtonContent / mSelectedContent / mDisabledContent / mDisabledSelectedContent
+ * | mUnselectedContent / mSelectedContent / mDisabledContent / mDisabledSelectedContent
* | mSelectedBackgroundContent
* Bottom mBackgroundContent / mDisabledBackgroundContent
*
DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Button, Toolkit::Control, Create );
DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled", BOOLEAN, DISABLED )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "auto-repeating", BOOLEAN, AUTO_REPEATING )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "initial-auto-repeating-delay", FLOAT, INITIAL_AUTO_REPEATING_DELAY )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "next-auto-repeating-delay", FLOAT, NEXT_AUTO_REPEATING_DELAY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "autoRepeating", BOOLEAN, AUTO_REPEATING )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "initialAutoRepeatingDelay", FLOAT, INITIAL_AUTO_REPEATING_DELAY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "nextAutoRepeatingDelay", FLOAT, NEXT_AUTO_REPEATING_DELAY )
DALI_PROPERTY_REGISTRATION( Toolkit, Button, "togglable", BOOLEAN, TOGGLABLE )
DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected", BOOLEAN, SELECTED )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "normal-state-actor", MAP, NORMAL_STATE_ACTOR )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected-state-actor", MAP, SELECTED_STATE_ACTOR )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled-state-actor", MAP, DISABLED_STATE_ACTOR )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "label-actor", MAP, LABEL_ACTOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "unselectedStateImage", STRING, UNSELECTED_STATE_IMAGE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selectedStateImage", STRING, SELECTED_STATE_IMAGE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabledStateImage", STRING, DISABLED_STATE_IMAGE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "unselectedColor", VECTOR4, UNSELECTED_COLOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selectedColor", VECTOR4, SELECTED_COLOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "label", MAP, LABEL )
+// Deprecated properties:
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "labelText", STRING, LABEL_TEXT )
+
+// Signals:
DALI_SIGNAL_REGISTRATION( Toolkit, Button, "pressed", SIGNAL_PRESSED )
DALI_SIGNAL_REGISTRATION( Toolkit, Button, "released", SIGNAL_RELEASED )
DALI_SIGNAL_REGISTRATION( Toolkit, Button, "clicked", SIGNAL_CLICKED )
-DALI_SIGNAL_REGISTRATION( Toolkit, Button, "state-changed", SIGNAL_STATE_CHANGED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "stateChanged", SIGNAL_STATE_CHANGED )
-DALI_ACTION_REGISTRATION( Toolkit, Button, "button-click", ACTION_BUTTON_CLICK )
+// Actions:
+DALI_ACTION_REGISTRATION( Toolkit, Button, "buttonClick", ACTION_BUTTON_CLICK )
DALI_TYPE_REGISTRATION_END()
Button::Button()
: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS ) ),
mAutoRepeatingTimer(),
+ mUnselectedColor( Color::WHITE ), // The natural colors of the specified images will be used by default.
+ mSelectedColor( Color::WHITE ),
mDisabled( false ),
mAutoRepeating( false ),
mTogglableButton( false ),
Button::~Button()
{
- if( mAutoRepeatingTimer )
- {
- mAutoRepeatingTimer.Reset();
- }
}
void Button::SetDisabled( bool disabled )
{
- if( disabled != mDisabled )
+ if( disabled == mDisabled )
{
- unsigned int backgroundIndex;
- unsigned int buttonIndex;
-
- bool animationStarted = false;
-
- mDisabled = disabled;
-
- switch( mPaintState )
- {
- case UnselectedState:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mDisabledContent );
-
- if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mDisabledBackgroundContent );
-
- animationStarted = OnDisabled();
-
- if( animationStarted )
- {
- mPaintState = UnselectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledUnselectedState;
- }
- break;
- }
- case SelectedState:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mDisabledSelectedContent );
-
- if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mDisabledBackgroundContent );
-
- animationStarted = OnDisabled();
-
- if( animationStarted )
- {
- mPaintState = SelectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledSelectedState;
- }
- break;
- }
- case DisabledUnselectedState:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mButtonContent );
-
- if( mDisabledBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mBackgroundContent );
-
- animationStarted = OnDisabled();
-
- if( animationStarted )
- {
- mPaintState = DisabledUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- case DisabledSelectedState:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mSelectedContent );
-
- if( mDisabledBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mSelectedBackgroundContent );
- InsertChild( backgroundIndex, mBackgroundContent );
-
- animationStarted = OnDisabled();
-
- if( animationStarted )
- {
- mPaintState = DisabledSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- case UnselectedSelectedTransition:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mDisabledSelectedContent );
-
- if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mDisabledBackgroundContent );
-
- animationStarted = OnDisabled();
-
- if( animationStarted )
- {
- mPaintState = SelectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledSelectedState;
- }
- break;
- }
- case SelectedUnselectedTransition:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mDisabledContent );
+ return;
+ }
- if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
+ StopTransitionAnimation();
- InsertChild( backgroundIndex, mDisabledBackgroundContent );
+ mDisabled = disabled;
- animationStarted = OnDisabled();
+ // Notifies the derived class the button has been disabled.
+ OnDisabled();
- if( animationStarted )
- {
- mPaintState = UnselectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledUnselectedState;
- }
- break;
- }
- case UnselectedDisabledTransition:
- {
- animationStarted = OnDisabled();
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ //Layer Order
+ //(3) mDisabledContent (Inserted)
+ //(4) mUnselectedContent
+ //(2) mDisabledBackgroundContent (Inserted)
+ //(1) mBackgroundContent
+
+ AddButtonImage( mBackgroundContent );
+ TransitionButtonImage( mDisabledBackgroundContent );
+ AddButtonImage( mUnselectedContent );
+ TransitionButtonImage( mDisabledContent );
+
+ AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ ReAddLabel();
+
+ TransitionOut( mDecoration[ SELECTED_DECORATION ] );
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mSelectedContent );
+ TransitionOut( mBackgroundContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledSelectedContent );
- if( animationStarted )
- {
- mPaintState = DisabledUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- case DisabledUnselectedTransition:
- {
- animationStarted = OnDisabled();
+ mPaintState = DisabledUnselectedState;
+ break;
+ }
+ case SelectedState:
+ {
+ //Layer Order
+ //(5) mDisabledSelectedContent (Inserted)
+ //(4) mSelectedContent
+ //(3) mDisabledBackgroundContent (Inserted)
+ //(2) mSelectedBackgroundContent
+ //(1) mBackgroundContent
+
+ AddButtonImage( mBackgroundContent );
+ AddButtonImage( mSelectedBackgroundContent );
+ TransitionButtonImage( mDisabledBackgroundContent );
+ AddButtonImage( mSelectedContent );
+ TransitionButtonImage( mDisabledSelectedContent );
+
+ AddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ ReAddLabel();
+
+ TransitionOut( mDecoration[ UNSELECTED_DECORATION ] );
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mSelectedContent );
+ TransitionOut( mBackgroundContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledContent );
- if( animationStarted )
- {
- mPaintState = UnselectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledUnselectedState;
- }
- break;
- }
- case SelectedDisabledTransition:
- {
- animationStarted = OnDisabled();
+ mPaintState = DisabledSelectedState;
+ break;
+ }
+ case DisabledUnselectedState:
+ {
+ //Layer Order
+ //(3) mUnselectedContent (Inserted)
+ //(4) mDisabledContent
+ //(2) mBackgroundContent (Inserted)
+ //(1) mDisabledBackgroundContent
+
+ AddButtonImage( mDisabledBackgroundContent );
+ TransitionButtonImage( mBackgroundContent );
+ AddButtonImage( mDisabledContent );
+ TransitionButtonImage( mUnselectedContent );
+
+ AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ ReAddLabel();
+
+ TransitionOut( mDecoration[ SELECTED_DECORATION ] );
+ TransitionOut( mSelectedContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
- if( animationStarted )
- {
- mPaintState = DisabledSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- case DisabledSelectedTransition:
- {
- animationStarted = OnDisabled();
+ mPaintState = UnselectedState;
+ break;
+ }
+ case DisabledSelectedState:
+ {
+ //Layer Order
+ //(4) mSelectedContent (Inserted)
+ //(5) mDisabledSelectedContent
+ //(3) mSelectedBackgroundContent (Inserted)
+ //(2) mBackgroundContent (Inserted)
+ //(1) mDisabledBackgroundContent
+
+ AddButtonImage( mDisabledBackgroundContent );
+ TransitionButtonImage( mBackgroundContent );
+ TransitionButtonImage( mSelectedBackgroundContent );
+ AddButtonImage( mDisabledSelectedContent );
+ TransitionButtonImage( mSelectedContent );
+
+ AddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ ReAddLabel();
+
+ TransitionOut( mDecoration[ UNSELECTED_DECORATION ] );
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
- if( animationStarted )
- {
- mPaintState = SelectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledSelectedState;
- }
- break;
- }
+ mPaintState = SelectedState;
+ break;
}
}
+
+ StartTransitionAnimation();
}
bool Button::IsDisabled() const
void Button::SetSelected( bool selected, bool emitSignal )
{
- unsigned int buttonIndex, backgroundIndex;
- bool animationStarted = false;
+ StopTransitionAnimation();
mSelected = selected;
+ // Notifies the derived class the button has been selected.
+ OnSelected();
+
switch( mPaintState )
{
case UnselectedState:
{
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mSelectedContent );
-
- if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mSelectedBackgroundContent );
+ //Layer Order
+ //(3) mSelectedContent (Inserted)
+ //(4) mUnselectedContent
+ //(2) mSelectedBackgroundContent (Inserted)
+ //(1) mBackgroundContent
+
+ AddButtonImage( mBackgroundContent );
+ TransitionButtonImage( mSelectedBackgroundContent );
+ AddButtonImage( mUnselectedContent );
+ TransitionButtonImage( mSelectedContent );
+
+ AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ TransitionButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ ReAddLabel();
+
+ TransitionOut( mDecoration[ UNSELECTED_DECORATION ] );
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
- // Notifies the derived class the button has been selected.
- animationStarted = OnSelected();
-
- if( animationStarted )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
+ mPaintState = SelectedState;
break;
}
case SelectedState:
{
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mButtonContent );
-
- // Notifies the derived class the button has been selected.
- animationStarted = OnSelected();
-
- if( animationStarted )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- case UnselectedSelectedTransition:
- {
- // Notifies the derived class the button has been selected.
- animationStarted = OnSelected();
-
- if( animationStarted )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- case SelectedUnselectedTransition:
- {
- // Notifies the derived class the button has been selected.
- animationStarted = OnSelected();
-
- if( animationStarted )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- case DisabledUnselectedTransition:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mSelectedContent );
-
- if( mDisabledBackgroundContent )
- {
- if( mBackgroundContent )
- {
- backgroundIndex = 2;
- }
- else
- {
- backgroundIndex = 1;
- }
- }
- else if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mSelectedBackgroundContent );
-
- // Notifies the derived class the button has been selected.
- animationStarted = OnSelected();
-
- if( animationStarted )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- case DisabledSelectedTransition:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mButtonContent );
-
- // Notifies the derived class the button has been selected.
- animationStarted = OnSelected();
+ //Layer Order
+ //(3) mUnselectedContent (Inserted)
+ //(2) mSelectedContent
+ //(1) mBackgroundContent
+
+ AddButtonImage( mBackgroundContent );
+ AddButtonImage( mSelectedContent );
+ TransitionButtonImage( mUnselectedContent );
+
+ AddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ TransitionButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ ReAddLabel();
+
+ TransitionOut( mDecoration[ SELECTED_DECORATION ] );
+ TransitionOut( mSelectedContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
- if( animationStarted )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
+ mPaintState = UnselectedState;
break;
}
- default:
+ case DisabledUnselectedState:
+ case DisabledSelectedState:
{
+ DALI_ASSERT_DEBUG( 0 && "Shouldn't be able to change paint state if the button is disabled." );
break;
}
}
+ StartTransitionAnimation();
+
if( emitSignal )
{
Toolkit::Button handle( GetOwner() );
return mAnimationTime;
}
-void Button::SetLabel( const std::string& label )
+void Button::SetLabelText( const std::string& label )
{
- Toolkit::TextLabel textLabel = Toolkit::TextLabel::New( label );
- SetLabel( textLabel );
+ Property::Map labelProperty;
+ labelProperty.Insert( "text", label );
+ ModifyLabel( labelProperty );
}
-void Button::SetLabel( Actor label )
+std::string Button::GetLabelText() const
{
- if( mLabel != label )
+ Toolkit::TextLabel label = Dali::Toolkit::TextLabel::DownCast( mLabel );
+ if( label )
{
- if( mLabel && mLabel.GetParent() )
- {
- mLabel.GetParent().Remove( mLabel );
- }
-
- mLabel = label;
- mLabel.SetPosition( 0.f, 0.f );
+ return label.GetProperty<std::string>( Dali::Toolkit::TextLabel::Property::TEXT );
+ }
+ return std::string();
+}
+void Button::ModifyLabel( const Property::Map& properties )
+{
+ // If we don't have a label yet, create one.
+ if( !mLabel )
+ {
+ // If we don't have a label, create one and set it up.
+ // Note: The label text is set from the passed in property map after creation.
+ mLabel = Toolkit::TextLabel::New();
+ mLabel.SetPosition( 0.0f, 0.0f );
// label should be the top of the button
Self().Add( mLabel );
+ }
- OnLabelSet();
+ // Set any properties specified for the label by iterating through all property key-value pairs.
+ for( unsigned int i = 0, mapCount = properties.Count(); i < mapCount; ++i )
+ {
+ const StringValuePair& propertyPair( properties.GetPair( i ) );
- RelayoutRequest();
+ // Convert the property string to a property index.
+ Property::Index setPropertyIndex = mLabel.GetPropertyIndex( propertyPair.first );
+ if( setPropertyIndex != Property::INVALID_INDEX )
+ {
+ // If the conversion worked, we have a valid property index,
+ // Set the property to the new value.
+ mLabel.SetProperty( setPropertyIndex, propertyPair.second );
+ }
}
-}
-Actor Button::GetLabel() const
-{
- return mLabel;
+ // Notify derived button classes of the change.
+ OnLabelSet( false );
+
+ RelayoutRequest();
}
-Actor& Button::GetLabel()
+Actor& Button::GetLabelActor()
{
return mLabel;
}
-void Button::SetButtonImage( Actor image )
+void Button::SetDecoration( DecorationState state, Actor actor )
{
- StopAllAnimations();
-
- if( mButtonContent && mButtonContent.GetParent() )
- {
- Self().Remove( mButtonContent );
- }
-
- mButtonContent = image;
-
- mButtonContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mButtonContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mButtonContent.SetPosition( 0.f, 0.f );
-
- if( mPaintState == UnselectedState )
+ if( mDecoration[ state ] && mDecoration[ state ].GetParent() )
{
- unsigned int index = FindChildIndex( mLabel );
-
- Self().Insert( index, mButtonContent );
+ mDecoration[ state ].Unparent();
}
- OnButtonImageSet();
+ mDecoration[ state ] = actor;
+ mDecoration[ state ].SetColorMode( USE_OWN_COLOR );
+ ResetImageLayers();
RelayoutRequest();
}
-Actor Button::GetButtonImage() const
-{
- return mButtonContent;
-}
-
-Actor& Button::GetButtonImage()
+Actor& Button::GetDecoration( DecorationState state )
{
- return mButtonContent;
+ return mDecoration[ state ];
}
-void Button::SetSelectedImage( Actor image )
+void Button::SetupContent( Actor& actorToModify, Actor newActor )
{
- StopAllAnimations();
-
- if( mSelectedContent && mSelectedContent.GetParent() )
+ if( newActor )
{
- Self().Remove( mSelectedContent );
- }
-
- mSelectedContent = image;
+ StopTransitionAnimation();
- mSelectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mSelectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mSelectedContent.SetPosition( 0.f, 0.f );
-
- if( mPaintState == SelectedState )
- {
- unsigned int index = FindChildIndex( mLabel );
+ if( actorToModify && actorToModify.GetParent() )
+ {
+ actorToModify.Unparent();
+ }
- Self().Insert( index, mSelectedContent );
- }
+ actorToModify = newActor;
- OnSelectedImageSet();
+ if( actorToModify )
+ {
+ actorToModify.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ actorToModify.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ actorToModify.SetPosition( 0.f, 0.f );
+ }
- RelayoutRequest();
+ ResetImageLayers();
+ }
}
-Actor Button::GetSelectedImage() const
+void Button::SetUnselectedColor( const Vector4& color )
{
- return mSelectedContent;
+ mUnselectedColor = color;
+
+ if( mUnselectedContent && !GetUnselectedImageFilename().empty() )
+ {
+ // If there is existing unselected content, change the color on it directly.
+ mUnselectedContent.SetColor( mUnselectedColor );
+ }
+ else
+ {
+ // If there is no existing content, create a new actor to use for flat color.
+ Toolkit::Control unselectedContentActor = Toolkit::Control::New();
+ unselectedContentActor.SetBackgroundColor( mUnselectedColor );
+ SetupContent( mUnselectedContent, unselectedContentActor );
+ mUnselectedContent.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ }
}
-Actor& Button::GetSelectedImage()
+const Vector4 Button::GetUnselectedColor() const
{
- return mSelectedContent;
+ return mUnselectedColor;
}
-void Button::SetBackgroundImage( Actor image )
+void Button::SetSelectedColor( const Vector4& color )
{
- StopAllAnimations();
+ mSelectedColor = color;
- if( mBackgroundContent && mBackgroundContent.GetParent() )
+ if( mSelectedContent && !GetSelectedImageFilename().empty() )
{
- Self().Remove( mBackgroundContent );
+ // If there is existing unselected content, change the color on it directly.
+ mSelectedContent.SetColor( mSelectedColor );
}
+ else
+ {
+ // If there is no existing content, create a new actor to use for flat color.
+ Toolkit::Control selectedContentActor = Toolkit::Control::New();
+ selectedContentActor.SetBackgroundColor( mSelectedColor );
+ SetupContent( mSelectedContent, selectedContentActor );
+ mSelectedContent.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ }
+}
- mBackgroundContent = image;
-
- mBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mBackgroundContent.SetPosition( 0.f, 0.f );
+const Vector4 Button::GetSelectedColor() const
+{
+ return mSelectedColor;
+}
- if( mPaintState == UnselectedState || mPaintState == SelectedState )
+void Button::SetUnselectedImage( const std::string& filename )
+{
+ Toolkit::ImageView newContent;
+ if( !filename.empty() )
{
- Self().Insert( 0, mBackgroundContent );
+ newContent = Toolkit::ImageView::New( filename );
+ }
+ else
+ {
+ newContent = Toolkit::ImageView::New();
}
- OnBackgroundImageSet();
+ if( newContent )
+ {
+ SetupContent( mUnselectedContent, newContent );
- RelayoutRequest();
-}
+ mUnselectedContent.SetColor( mUnselectedColor );
-Actor Button::GetBackgroundImage() const
-{
- return mBackgroundContent;
+ OnUnselectedImageSet();
+ RelayoutRequest();
+ }
}
-Actor& Button::GetBackgroundImage()
+Actor& Button::GetUnselectedImage()
{
- return mBackgroundContent;
+ return mUnselectedContent;
}
-void Button::SetSelectedBackgroundImage( Actor image )
+void Button::SetSelectedImage( const std::string& filename )
{
- StopAllAnimations();
-
- if( mSelectedBackgroundContent && mSelectedBackgroundContent.GetParent() )
+ Toolkit::ImageView newContent;
+ if( !filename.empty() )
{
- Self().Remove( mSelectedBackgroundContent );
+ newContent = Toolkit::ImageView::New( filename );
+ }
+ else
+ {
+ newContent = Toolkit::ImageView::New();
}
- mSelectedBackgroundContent = image;
+ if( newContent )
+ {
+ SetupContent( mSelectedContent, newContent );
- mSelectedBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mSelectedBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mSelectedBackgroundContent.SetPosition( 0.f, 0.f );
+ mSelectedContent.SetColor( mSelectedColor );
- if( mPaintState == SelectedState )
- {
- if( mBackgroundContent )
- {
- Self().Insert( 1, mSelectedBackgroundContent );
- }
- else
- {
- Self().Insert( 0, mSelectedBackgroundContent );
- }
+ OnSelectedImageSet();
+ RelayoutRequest();
}
+}
- OnSelectedBackgroundImageSet();
+Actor& Button::GetSelectedImage()
+{
+ return mSelectedContent;
+}
+
+void Button::SetBackgroundImage( const std::string& filename )
+{
+ SetupContent( mBackgroundContent, Toolkit::ImageView::New( filename ) );
+ OnBackgroundImageSet();
RelayoutRequest();
}
-Actor Button::GetSelectedBackgroundImage() const
+Actor& Button::GetBackgroundImage()
{
- return mSelectedBackgroundContent;
+ return mBackgroundContent;
+}
+
+void Button::SetSelectedBackgroundImage( const std::string& filename )
+{
+ SetupContent( mSelectedBackgroundContent, Toolkit::ImageView::New( filename ) );
+
+ OnSelectedBackgroundImageSet();
+ RelayoutRequest();
}
Actor& Button::GetSelectedBackgroundImage()
return mSelectedBackgroundContent;
}
-void Button::SetDisabledImage( Actor image )
+void Button::SetDisabledImage( const std::string& filename )
{
- StopAllAnimations();
-
- if( mDisabledContent && mDisabledContent.GetParent() )
- {
- Self().Remove( mDisabledContent );
- }
-
- mDisabledContent = image;
-
- mDisabledContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mDisabledContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mDisabledContent.SetPosition( 0.f, 0.f );
-
- if( mPaintState == DisabledUnselectedState || mPaintState == DisabledSelectedState )
- {
- unsigned int index = FindChildIndex( mLabel );
-
- Self().Insert( index, mDisabledContent );
- }
+ SetupContent( mDisabledContent, Toolkit::ImageView::New( filename ) );
OnDisabledImageSet();
+ RelayoutRequest();
}
-Actor Button::GetDisabledImage() const
+Actor& Button::GetDisabledImage()
{
return mDisabledContent;
}
-Actor& Button::GetDisabledImage()
+void Button::SetDisabledSelectedImage( const std::string& filename )
{
- return mDisabledContent;
+ SetupContent( mDisabledSelectedContent, Toolkit::ImageView::New( filename ) );
+
+ OnDisabledSelectedImageSet();
+ RelayoutRequest();
}
-void Button::SetDisabledSelectedImage( Actor image )
+Actor& Button::GetDisabledSelectedImage()
{
- StopAllAnimations();
+ return mDisabledSelectedContent;
+}
- if( mDisabledSelectedContent && mDisabledSelectedContent.GetParent() )
- {
- Self().Remove( mDisabledSelectedContent );
- }
+void Button::SetDisabledBackgroundImage( const std::string& filename )
+{
+ SetupContent( mDisabledBackgroundContent, Toolkit::ImageView::New( filename ) );
- mDisabledSelectedContent = image;
+ OnDisabledBackgroundImageSet();
+ RelayoutRequest();
+}
- mDisabledSelectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mDisabledSelectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mDisabledSelectedContent.SetPosition( 0.f, 0.f );
+Actor& Button::GetDisabledBackgroundImage()
+{
+ return mDisabledBackgroundContent;
+}
- if( mPaintState == DisabledSelectedState )
+std::string Button::GetUnselectedImageFilename() const
+{
+ if( mUnselectedContent )
{
- unsigned int index = FindChildIndex( mLabel );
-
- Self().Insert( index, mDisabledSelectedContent );
+ ResourceImage image = ResourceImage::DownCast( mUnselectedContent );
+ if( image )
+ {
+ return image.GetUrl();
+ }
}
-
- OnDisabledSelectedImageSet();
+ return std::string();
}
-Actor Button::GetDisabledSelectedImage() const
+std::string Button::GetSelectedImageFilename() const
{
- return mDisabledSelectedContent;
+ if( mSelectedContent )
+ {
+ ResourceImage image = ResourceImage::DownCast( mSelectedContent );
+ if( image )
+ {
+ return image.GetUrl();
+ }
+ }
+ return std::string();
}
-Actor& Button::GetDisabledSelectedImage()
+std::string Button::GetBackgroundImageFilename() const
{
- return mDisabledSelectedContent;
+ if( mBackgroundContent )
+ {
+ ResourceImage image = ResourceImage::DownCast( mBackgroundContent );
+ if( image )
+ {
+ return image.GetUrl();
+ }
+ }
+ return std::string();
}
-void Button::SetDisabledBackgroundImage( Actor image )
+std::string Button::GetSelectedBackgroundImageFilename() const
{
- StopAllAnimations();
-
- if( mDisabledBackgroundContent && mDisabledBackgroundContent.GetParent() )
+ if( mSelectedBackgroundContent )
{
- Self().Remove( mDisabledBackgroundContent );
+ ResourceImage image = ResourceImage::DownCast( mSelectedBackgroundContent );
+ if( image )
+ {
+ return image.GetUrl();
+ }
}
+ return std::string();
+}
- mDisabledBackgroundContent = image;
-
- mDisabledBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mDisabledBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mDisabledBackgroundContent.SetPosition( 0.f, 0.f );
-
- if( mPaintState == DisabledUnselectedState || mPaintState == DisabledSelectedState )
+std::string Button::GetDisabledImageFilename() const
+{
+ if( mDisabledContent )
{
- Self().Insert( 0, mDisabledBackgroundContent );
+ ResourceImage image = ResourceImage::DownCast( mDisabledContent );
+ if( image )
+ {
+ return image.GetUrl();
+ }
}
-
- OnDisabledBackgroundImageSet();
+ return std::string();
}
-Actor Button::GetDisabledBackgroundImage() const
+std::string Button::GetDisabledSelectedImageFilename() const
{
- return mDisabledBackgroundContent;
+ if( mDisabledSelectedContent )
+ {
+ ResourceImage image = ResourceImage::DownCast( mDisabledSelectedContent );
+ if( image )
+ {
+ return image.GetUrl();
+ }
+ }
+ return std::string();
}
-Actor& Button::GetDisabledBackgroundImage()
+std::string Button::GetDisabledBackgroundImageFilename() const
{
- return mDisabledBackgroundContent;
+ if( mDisabledBackgroundContent )
+ {
+ ResourceImage image = ResourceImage::DownCast( mDisabledBackgroundContent );
+ if( image )
+ {
+ return image.GetUrl();
+ }
+ }
+ return std::string();
}
bool Button::DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
return false;
}
-void Button::UpdatePaintTransitionState()
-{
- switch( mPaintState )
- {
- case UnselectedSelectedTransition:
- {
- RemoveChild( mButtonContent );
- mPaintState = SelectedState;
- break;
- }
- case SelectedUnselectedTransition:
- {
- RemoveChild( mSelectedBackgroundContent );
- RemoveChild( mSelectedContent );
- mPaintState = UnselectedState;
- break;
- }
- case UnselectedDisabledTransition:
- {
- RemoveChild( mBackgroundContent );
- RemoveChild( mButtonContent );
- mPaintState = DisabledUnselectedState;
- break;
- }
- case DisabledUnselectedTransition:
- {
- RemoveChild( mDisabledBackgroundContent );
- RemoveChild( mDisabledContent );
- mPaintState = UnselectedState;
- break;
- }
- case SelectedDisabledTransition:
- {
- RemoveChild( mBackgroundContent );
- RemoveChild( mSelectedBackgroundContent );
- RemoveChild( mSelectedContent );
- mPaintState = DisabledSelectedState;
- break;
- }
- case DisabledSelectedTransition:
- {
- RemoveChild( mDisabledBackgroundContent );
- RemoveChild( mDisabledSelectedContent );
- mPaintState = SelectedState;
- break;
- }
- default:
- {
- break;
- }
- }
-}
-
void Button::OnButtonStageDisconnection()
{
if( ButtonDown == mState )
{
if( !mTogglableButton )
{
- Toolkit::Button handle( GetOwner() );
-
Pressed();
if( mAutoRepeating )
{
SetUpTimer( mInitialAutoRepeatingDelay );
}
-
- //Emit signal.
- mPressedSignal.Emit( handle );
}
+
+ // The pressed signal should be emitted regardless of toggle mode.
+ Toolkit::Button handle( GetOwner() );
+ mPressedSignal.Emit( handle );
}
void Button::OnButtonUp()
{
mAutoRepeatingTimer.Reset();
}
-
- Toolkit::Button handle( GetOwner() );
-
- //Emit signal.
- mReleasedSignal.Emit( handle );
- mClickedSignal.Emit( handle );
}
+
+ // The clicked and released signals should be emitted regardless of toggle mode.
+ Toolkit::Button handle( GetOwner() );
+ mReleasedSignal.Emit( handle );
+ mClickedSignal.Emit( handle );
}
}
{
if( !mTogglableButton )
{
- Toolkit::Button handle( GetOwner() );
-
Released();
if( mAutoRepeating )
{
mAutoRepeatingTimer.Reset();
}
-
- //Emit signal.
- mReleasedSignal.Emit( handle );
}
+
+ // The released signal should be emitted regardless of toggle mode.
+ Toolkit::Button handle( GetOwner() );
+ mReleasedSignal.Emit( handle );
}
}
void Button::Pressed()
{
- unsigned int buttonIndex, backgroundIndex;
- bool animationStarted = false;
-
- switch( mPaintState )
+ if( mPaintState == UnselectedState )
{
- case UnselectedState:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mSelectedContent );
-
- if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mSelectedBackgroundContent );
+ StopTransitionAnimation();
- // Notifies the derived class the button has been pressed.
- animationStarted = OnPressed();
+ // Notifies the derived class the button has been pressed.
+ OnPressed();
- if( animationStarted )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- case SelectedUnselectedTransition:
- {
- // Notifies the derived class the button has been pressed.
- animationStarted = OnPressed();
+ //Layer Order
+ //(4) mSelectedContent (Inserted)
+ //(3) mUnselectedContent
+ //(2) mSelectedBackgroundContent (Inserted)
+ //(1) mBackgroundContent
- if( animationStarted )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- case DisabledUnselectedTransition:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mSelectedContent );
+ AddButtonImage( mBackgroundContent );
+ TransitionButtonImage( mSelectedBackgroundContent );
+ AddButtonImage( mUnselectedContent );
+ TransitionButtonImage( mSelectedContent );
- if( mDisabledBackgroundContent )
- {
- if( mBackgroundContent )
- {
- backgroundIndex = 2;
- }
- else
- {
- backgroundIndex = 1;
- }
- }
- else if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
+ AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ TransitionButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ ReAddLabel();
- InsertChild( backgroundIndex, mSelectedBackgroundContent );
+ TransitionOut( mDecoration[ UNSELECTED_DECORATION ] );
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
- // Notifies the derived class the button has been pressed.
- animationStarted = OnPressed();
+ mPaintState = SelectedState;
- if( animationStarted )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- default:
- break;
+ StartTransitionAnimation();
}
}
void Button::Released()
{
- unsigned int buttonIndex;
- bool animationStarted = false;
-
- switch( mPaintState )
+ if( mPaintState == SelectedState )
{
- case SelectedState:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mButtonContent );
+ StopTransitionAnimation();
- // Notifies the derived class the button has been released.
- animationStarted = OnReleased();
+ // Notifies the derived class the button has been released.
+ OnReleased();
- if( animationStarted )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- case UnselectedSelectedTransition:
- {
- // Notifies the derived class the button has been released.
- animationStarted = OnReleased();
+ //Layer Order
+ //(3) mUnselectedContent (Inserted)
+ //(2) mSelectedContent
+ //(1) mBackgroundContent
- if( animationStarted )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- case DisabledSelectedTransition:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mButtonContent );
+ AddButtonImage( mBackgroundContent );
+ AddButtonImage( mSelectedContent );
+ TransitionButtonImage( mUnselectedContent );
- // Notifies the derived class the button has been released.
- animationStarted = OnReleased();
+ AddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ TransitionButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ ReAddLabel();
- if( animationStarted )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- default:
- {
- break;
- }
+ TransitionOut( mDecoration[ SELECTED_DECORATION ] );
+ TransitionOut( mSelectedContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
+
+ mPaintState = UnselectedState;
+
+ StartTransitionAnimation();
}
}
return mPaintState;
}
-void Button::InsertChild( unsigned int index, Actor& actor )
+void Button::PrepareAddButtonImage( Actor& actor )
{
if( actor )
{
- Self().Insert( index, actor);
+ Self().Add( actor );
+ PrepareForTranstionOut( actor );
}
}
-void Button::RemoveChild( Actor& actor )
+void Button::TransitionButtonImage( Actor& actor )
{
- if( actor && actor.GetParent() )
+ if( actor )
+ {
+ if( !actor.GetParent() )
+ {
+ Self().Add( actor );
+ }
+
+ OnTransitionIn( actor );
+ }
+}
+
+void Button::AddButtonImage( Actor& actor )
+{
+ if( actor )
+ {
+ Self().Add( actor );
+ }
+}
+
+void Button::ReAddLabel()
+{
+ if( mLabel )
+ {
+ mLabel.Unparent();
+ Self().Add( mLabel );
+ }
+}
+
+void Button::RemoveButtonImage( Actor& actor )
+{
+ if( actor )
{
- Self().Remove( actor );
+ if( actor.GetParent() )
+ {
+ Self().Remove( actor );
+ }
+ PrepareForTranstionIn( actor );
}
}
return childrenNum;
}
+void Button::TransitionOut( Actor actor )
+{
+ OnTransitionOut( actor );
+}
+
+void Button::ResetImageLayers()
+{
+ // Ensure that all layers are in the correct order and state according to the paint state
+
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ //Layer Order
+ //(2) mUnselectedContent
+ //(1) mBackgroundContent
+
+ RemoveButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ RemoveButtonImage( mSelectedContent );
+ RemoveButtonImage( mSelectedBackgroundContent );
+ RemoveButtonImage( mDisabledContent );
+ RemoveButtonImage( mDisabledSelectedContent );
+ RemoveButtonImage( mDisabledBackgroundContent );
+
+ PrepareAddButtonImage( mBackgroundContent );
+ PrepareAddButtonImage( mUnselectedContent );
+
+ PrepareAddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ ReAddLabel();
+ break;
+ }
+ case SelectedState:
+ {
+ //Layer Order
+ //(3) mSelectedContent
+ //(2) mSelectedBackgroundContent
+ //(1) mBackgroundContent
+
+ RemoveButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ RemoveButtonImage( mUnselectedContent );
+ RemoveButtonImage( mDisabledContent );
+ RemoveButtonImage( mDisabledSelectedContent );
+ RemoveButtonImage( mDisabledBackgroundContent );
+
+ PrepareAddButtonImage( mBackgroundContent );
+ PrepareAddButtonImage( mSelectedBackgroundContent );
+ PrepareAddButtonImage( mSelectedContent );
+
+ PrepareAddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ ReAddLabel();
+ break;
+ }
+ case DisabledUnselectedState:
+ {
+ //Layer Order
+ //(2) mDisabledContent
+ //(1) mDisabledBackgroundContent
+
+ RemoveButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ RemoveButtonImage( mUnselectedContent );
+ RemoveButtonImage( mBackgroundContent );
+ RemoveButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ RemoveButtonImage( mSelectedContent );
+ RemoveButtonImage( mDisabledSelectedContent );
+ RemoveButtonImage( mSelectedBackgroundContent );
+
+ PrepareAddButtonImage( mDisabledBackgroundContent ? mDisabledBackgroundContent : mBackgroundContent );
+ PrepareAddButtonImage( mDisabledContent ? mDisabledContent : mUnselectedContent );
+
+ PrepareAddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ ReAddLabel();
+ break;
+ }
+ case DisabledSelectedState:
+ {
+ //Layer Order
+ // (2) mDisabledSelectedContent
+ // (1) mDisabledBackgroundContent
+
+ RemoveButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+ RemoveButtonImage( mUnselectedContent );
+ RemoveButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ RemoveButtonImage( mSelectedContent );
+ RemoveButtonImage( mBackgroundContent );
+ RemoveButtonImage( mSelectedBackgroundContent );
+ RemoveButtonImage( mDisabledContent );
+
+ if( mDisabledBackgroundContent )
+ {
+ PrepareAddButtonImage( mDisabledBackgroundContent );
+ }
+ else
+ {
+ PrepareAddButtonImage( mBackgroundContent );
+ PrepareAddButtonImage( mSelectedBackgroundContent );
+ }
+
+ PrepareAddButtonImage( mDisabledSelectedContent ? mDisabledSelectedContent : mSelectedContent );
+
+ PrepareAddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+ ReAddLabel();
+ break;
+ }
+ }
+}
+
+void Button::StartTransitionAnimation()
+{
+ if( mTransitionAnimation )
+ {
+ mTransitionAnimation.Play();
+ }
+ else
+ {
+ ResetImageLayers();
+ }
+}
+
+void Button::StopTransitionAnimation()
+{
+ if( mTransitionAnimation )
+ {
+ mTransitionAnimation.Clear();
+ mTransitionAnimation.Reset();
+ }
+}
+
+Dali::Animation Button::GetTransitionAnimation()
+{
+ if( !mTransitionAnimation )
+ {
+ mTransitionAnimation = Dali::Animation::New( GetAnimationTime() );
+ mTransitionAnimation.FinishedSignal().Connect( this, &Button::TransitionAnimationFinished );
+ }
+
+ return mTransitionAnimation;
+}
+
+void Button::TransitionAnimationFinished( Dali::Animation& source )
+{
+ StopTransitionAnimation();
+ ResetImageLayers();
+}
+
void Button::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
{
Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) );
{
case Toolkit::Button::Property::DISABLED:
{
- GetImplementation( button ).SetDisabled( value.Get<bool>() );
+ GetImplementation( button ).SetDisabled( value.Get< bool >() );
break;
}
break;
}
- case Toolkit::Button::Property::NORMAL_STATE_ACTOR:
+ case Toolkit::Button::Property::UNSELECTED_STATE_IMAGE:
{
- GetImplementation( button ).SetButtonImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+ GetImplementation( button ).SetUnselectedImage( value.Get< std::string >() );
break;
}
- case Toolkit::Button::Property::SELECTED_STATE_ACTOR:
+ case Toolkit::Button::Property::SELECTED_STATE_IMAGE:
{
- GetImplementation( button ).SetSelectedImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+ GetImplementation( button ).SetSelectedImage( value.Get< std::string >() );
break;
}
- case Toolkit::Button::Property::DISABLED_STATE_ACTOR:
+ case Toolkit::Button::Property::DISABLED_STATE_IMAGE:
{
- GetImplementation( button ).SetDisabledImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+ GetImplementation( button ).SetDisabledImage( value.Get< std::string >() );
break;
}
- case Toolkit::Button::Property::LABEL_ACTOR:
+ case Toolkit::Button::Property::UNSELECTED_COLOR:
{
- GetImplementation( button ).SetLabel( Scripting::NewActor( value.Get< Property::Map >() ) );
+ GetImplementation( button ).SetUnselectedColor( value.Get< Vector4 >() );
break;
}
+
+ case Toolkit::Button::Property::SELECTED_COLOR:
+ {
+ GetImplementation( button ).SetSelectedColor( value.Get< Vector4 >() );
+ break;
+ }
+
+ case Toolkit::Button::Property::LABEL_TEXT:
+ {
+ GetImplementation( button ).SetLabelText( value.Get< std::string >() );
+ break;
+ }
+
+ case Toolkit::Button::Property::LABEL:
+ {
+ // Get a Property::Map from the property if possible.
+ Property::Map setPropertyMap;
+ if( value.Get( setPropertyMap ) )
+ {
+ GetImplementation( button ).ModifyLabel( setPropertyMap );
+ }
+ }
+ break;
}
}
}
break;
}
- case Toolkit::Button::Property::NORMAL_STATE_ACTOR:
+ case Toolkit::Button::Property::UNSELECTED_STATE_IMAGE:
+ {
+ value = GetImplementation( button ).GetUnselectedImageFilename();
+ break;
+ }
+
+ case Toolkit::Button::Property::SELECTED_STATE_IMAGE:
+ {
+ value = GetImplementation( button ).GetSelectedImageFilename();
+ break;
+ }
+
+ case Toolkit::Button::Property::DISABLED_STATE_IMAGE:
{
- Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mButtonContent, map );
- value = map;
+ value = GetImplementation( button ).GetDisabledImageFilename();
break;
}
- case Toolkit::Button::Property::SELECTED_STATE_ACTOR:
+ case Toolkit::Button::Property::UNSELECTED_COLOR:
{
- Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mSelectedContent, map );
- value = map;
+ value = GetImplementation( button ).GetUnselectedColor();
break;
}
- case Toolkit::Button::Property::DISABLED_STATE_ACTOR:
+ case Toolkit::Button::Property::SELECTED_COLOR:
{
- Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mDisabledContent, map );
- value = map;
+ value = GetImplementation( button ).GetSelectedColor();
break;
}
- case Toolkit::Button::Property::LABEL_ACTOR:
+ case Toolkit::Button::Property::LABEL_TEXT:
{
- Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mLabel, map );
- value = map;
+ value = GetImplementation( button ).GetLabelText();
+ break;
+ }
+
+ case Toolkit::Button::Property::LABEL:
+ {
+ Property::Map emptyMap;
+ value = emptyMap;
break;
}
}
return value;
}
+// Deprecated API
+
+void Button::SetLabel( Actor label )
+{
+ if( mLabel != label )
+ {
+ if( mLabel && mLabel.GetParent() )
+ {
+ mLabel.GetParent().Remove( mLabel );
+ }
+
+ mLabel = label;
+ mLabel.SetPosition( 0.0f, 0.0f );
+
+ // label should be the top of the button
+ Self().Add( mLabel );
+
+ ResetImageLayers();
+ OnLabelSet( true );
+
+ RelayoutRequest();
+ }
+}
+
+void Button::SetButtonImage( Actor image )
+{
+ if( image )
+ {
+ StopTransitionAnimation();
+
+ SetupContent( mUnselectedContent, image );
+
+ OnUnselectedImageSet();
+ RelayoutRequest();
+ }
+}
+
+void Button::SetSelectedImage( Actor image )
+{
+ if( image )
+ {
+ StopTransitionAnimation();
+
+ SetupContent( mSelectedContent, image );
+
+ OnSelectedImageSet();
+ RelayoutRequest();
+ }
+}
+
+void Button::SetBackgroundImage( Actor image )
+{
+ if( image )
+ {
+ StopTransitionAnimation();
+
+ SetupContent( mBackgroundContent, image );
+
+ OnBackgroundImageSet();
+ RelayoutRequest();
+ }
+}
+
+void Button::SetSelectedBackgroundImage( Actor image )
+{
+ if( image )
+ {
+ StopTransitionAnimation();
+
+ SetupContent( mSelectedBackgroundContent, image );
+
+ OnSelectedBackgroundImageSet();
+ RelayoutRequest();
+ }
+}
+
+void Button::SetDisabledImage( Actor image )
+{
+ if( image )
+ {
+ StopTransitionAnimation();
+
+ SetupContent( mDisabledContent, image );
+
+ OnDisabledImageSet();
+ RelayoutRequest();
+ }
+}
+
+void Button::SetDisabledSelectedImage( Actor image )
+{
+ if( image )
+ {
+ StopTransitionAnimation();
+
+ SetupContent( mDisabledSelectedContent, image );
+
+ OnDisabledSelectedImageSet();
+ RelayoutRequest();
+ }
+}
+
+void Button::SetDisabledBackgroundImage( Actor image )
+{
+ if( image )
+ {
+ StopTransitionAnimation();
+
+ SetupContent( mDisabledBackgroundContent, image );
+
+ OnDisabledBackgroundImageSet();
+ RelayoutRequest();
+ }
+}
+
+Actor Button::GetButtonImage() const
+{
+ return mUnselectedContent;
+}
+
+Actor Button::GetSelectedImage() const
+{
+ return mSelectedContent;
+}
+
+
} // namespace Internal
} // namespace Toolkit