#include "button-impl.h"
// EXTERNAL INCLUDES
+#include <cstring> // for strcmp
#include <dali/public-api/events/touch-event.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/devel-api/object/type-registry-helper.h>
#include <dali/public-api/actors/image-actor.h>
-#include <dali/public-api/scripting/scripting.h>
+#include <dali/devel-api/scripting/scripting.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/text-view/text-view.h>
+#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
+
+/**
+ * Button states and contents
+ * (3) mSelectedContent
+ * (2) mUnselectedContent (2) mSelectedBackgroundContent
+ * (1) mBackgroundContent (1) mBackgroundContent
+ * < unselected > ----------------------- < selected >
+ * | OnSelect() |
+ * | OnDisabled() | OnDisabled()
+ * | |
+ * < disabled > < disabled-selected >
+ * (2) mDisabledContent (2) mDisabledSelectedContent
+ * (1) mDisabledBackgroundContent (1) mDisabledBackgroundContent
+ *
+ * The drawing order of child actors is as follows.
+ *
+ * Top mLabel
+ * | mUnselectedContent / mSelectedContent / mDisabledContent / mDisabledSelectedContent
+ * | mSelectedBackgroundContent
+ * Bottom mBackgroundContent / mDisabledBackgroundContent
+ *
+ * Some of contents may be missed.
+ * And 2 images - fade-in image and fade-out image - in the same layer can be shown during the transition animation. Fade-in image should be above fade-out image.
+ */
namespace Dali
{
// Setup properties, signals and actions using the type-registry.
DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Button, Toolkit::Control, Create );
-DALI_PROPERTY_REGISTRATION( Button, "disabled", BOOLEAN, DISABLED )
-DALI_PROPERTY_REGISTRATION( Button, "auto-repeating", BOOLEAN, AUTO_REPEATING )
-DALI_PROPERTY_REGISTRATION( Button, "initial-auto-repeating-delay", FLOAT, INITIAL_AUTO_REPEATING_DELAY )
-DALI_PROPERTY_REGISTRATION( Button, "next-auto-repeating-delay", FLOAT, NEXT_AUTO_REPEATING_DELAY )
-DALI_PROPERTY_REGISTRATION( Button, "togglable", BOOLEAN, TOGGLABLE )
-DALI_PROPERTY_REGISTRATION( Button, "selected", BOOLEAN, SELECTED )
-DALI_PROPERTY_REGISTRATION( Button, "normal-state-actor", MAP, NORMAL_STATE_ACTOR )
-DALI_PROPERTY_REGISTRATION( Button, "selected-state-actor", MAP, SELECTED_STATE_ACTOR )
-DALI_PROPERTY_REGISTRATION( Button, "disabled-state-actor", MAP, DISABLED_STATE_ACTOR )
-DALI_PROPERTY_REGISTRATION( Button, "label-actor", MAP, LABEL_ACTOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled", BOOLEAN, DISABLED )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "auto-repeating", BOOLEAN, AUTO_REPEATING )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "initial-auto-repeating-delay", FLOAT, INITIAL_AUTO_REPEATING_DELAY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "next-auto-repeating-delay", FLOAT, NEXT_AUTO_REPEATING_DELAY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "togglable", BOOLEAN, TOGGLABLE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected", BOOLEAN, SELECTED )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "normal-state-actor", MAP, NORMAL_STATE_ACTOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected-state-actor", MAP, SELECTED_STATE_ACTOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled-state-actor", MAP, DISABLED_STATE_ACTOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "label-actor", MAP, LABEL_ACTOR )
-DALI_SIGNAL_REGISTRATION( Button, "pressed", SIGNAL_PRESSED )
-DALI_SIGNAL_REGISTRATION( Button, "released", SIGNAL_RELEASED )
-DALI_SIGNAL_REGISTRATION( Button, "clicked", SIGNAL_CLICKED )
-DALI_SIGNAL_REGISTRATION( Button, "state-changed", SIGNAL_STATE_CHANGED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "pressed", SIGNAL_PRESSED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "released", SIGNAL_RELEASED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "clicked", SIGNAL_CLICKED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "state-changed", SIGNAL_STATE_CHANGED )
-DALI_ACTION_REGISTRATION( Button, "button-click", ACTION_BUTTON_CLICK )
+DALI_ACTION_REGISTRATION( Toolkit, Button, "button-click", ACTION_BUTTON_CLICK )
DALI_TYPE_REGISTRATION_END()
mNextAutoRepeatingDelay( NEXT_AUTOREPEATING_DELAY ),
mAnimationTime( 0.0f ),
mClickActionPerforming( false ),
- mState( ButtonUp )
+ mState( ButtonUp ),
+ mPaintState( UnselectedState )
{
}
Button::~Button()
{
- if( mAutoRepeatingTimer )
- {
- mAutoRepeatingTimer.Reset();
- }
}
void Button::SetDisabled( bool disabled )
{
- if( disabled != mDisabled )
+ if( disabled == mDisabled )
{
- mDisabled = disabled;
+ return;
+ }
+
+ StopTransitionAnimation();
+
+ mDisabled = disabled;
- OnDisabled( mDisabled );
+ // Notifies the derived class the button has been disabled.
+ OnDisabled();
+
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ //Layer Order
+ //(3) mDisabledContent (Inserted)
+ //(4) mUnselectedContent
+ //(2) mDisabledBackgroundContent (Inserted)
+ //(1) mBackgroundContent
+
+ TransitionInBetween( mUnselectedContent, mLabel, mDisabledContent );
+ TransitionInAbove( mBackgroundContent, mDisabledBackgroundContent );
+
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mSelectedContent );
+ TransitionOut( mBackgroundContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledSelectedContent );
+
+ mPaintState = DisabledUnselectedState;
+ break;
+ }
+ case SelectedState:
+ {
+ //Layer Order
+ //(5) mDisabledSelectedContent (Inserted)
+ //(4) mSelectedContent
+ //(3) mDisabledBackgroundContent (Inserted)
+ //(2) mSelectedBackgroundContent
+ //(1) mBackgroundContent
+
+ TransitionInBetween( mSelectedContent, mLabel, mDisabledSelectedContent );
+ TransitionInAbove( mSelectedBackgroundContent, mDisabledBackgroundContent );
+
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mSelectedContent );
+ TransitionOut( mBackgroundContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledContent );
+
+ mPaintState = DisabledSelectedState;
+ break;
+ }
+ case DisabledUnselectedState:
+ {
+ //Layer Order
+ //(3) mUnselectedContent (Inserted)
+ //(4) mDisabledContent
+ //(2) mBackgroundContent (Inserted)
+ //(1) mDisabledBackgroundContent
+
+ TransitionInBetween( mDisabledContent, mLabel, mUnselectedContent );
+ TransitionInAbove( mDisabledBackgroundContent, mBackgroundContent );
+
+ TransitionOut( mSelectedContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
+
+ mPaintState = UnselectedState;
+ break;
+ }
+ case DisabledSelectedState:
+ {
+ //Layer Order
+ //(4) mSelectedContent (Inserted)
+ //(5) mDisabledSelectedContent
+ //(3) mSelectedBackgroundContent (Inserted)
+ //(2) mBackgroundContent (Inserted)
+ //(1) mDisabledBackgroundContent
+
+ TransitionInBetween( mDisabledSelectedContent, mLabel, mSelectedContent );
+ TransitionInAbove( mDisabledBackgroundContent, mSelectedBackgroundContent );
+ TransitionInAbove( mDisabledBackgroundContent, mBackgroundContent );
+
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
+
+ mPaintState = SelectedState;
+ break;
+ }
}
+
+ StartTransitionAnimation();
}
bool Button::IsDisabled() const
if( mSelected )
{
// Emit a signal is not wanted, only change the appearance.
- OnSelected( false );
-
- mSelected = false;
-
- RelayoutRequest();
+ SetSelected( false, false );
}
}
}
{
if( !mDisabled && mTogglableButton && ( selected != mSelected ) )
{
- // Notifies the derived class the button has been selected.
- OnSelected( selected );
+ SetSelected( selected, true );
+ }
+}
+
+void Button::SetSelected( bool selected, bool emitSignal )
+{
+ StopTransitionAnimation();
+
+ mSelected = selected;
- mSelected = selected;
+ // Notifies the derived class the button has been selected.
+ OnSelected();
+
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ //Layer Order
+ //(3) mSelectedContent (Inserted)
+ //(4) mUnselectedContent
+ //(2) mSelectedBackgroundContent (Inserted)
+ //(1) mBackgroundContent
+
+ TransitionInBetween( mUnselectedContent, mLabel, mSelectedContent );
+ TransitionInAbove( mBackgroundContent, mSelectedBackgroundContent );
+ TransitionInAtIndex( 0, mBackgroundContent );
+
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
+
+ mPaintState = SelectedState;
+ break;
+ }
+ case SelectedState:
+ {
+ //Layer Order
+ //(3) mUnselectedContent (Inserted)
+ //(2) mSelectedContent
+ //(1) mBackgroundContent
+
+ TransitionInBetween( mSelectedContent, mLabel, mUnselectedContent );
+ TransitionInAtIndex( 0, mBackgroundContent );
+
+ TransitionOut( mSelectedContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
+
+ mPaintState = UnselectedState;
+ break;
+ }
+ case DisabledUnselectedState:
+ case DisabledSelectedState:
+ {
+ DALI_ASSERT_DEBUG( 0 && "Shouldn't be able to change paint state if the button is disabled." );
+ break;
+ }
+ }
+ StartTransitionAnimation();
+
+ if( emitSignal )
+ {
Toolkit::Button handle( GetOwner() );
// Emit signal.
mStateChangedSignal.Emit( handle );
-
- RelayoutRequest();
}
+
+ RelayoutRequest();
}
bool Button::IsSelected() const
void Button::SetLabel( const std::string& label )
{
- Toolkit::TextView textView = Toolkit::TextView::New( label );
- textView.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit ); // Make sure our text always fits inside the button
- SetLabel( textView );
+ Toolkit::TextLabel textLabel = Toolkit::TextLabel::New( label );
+ SetLabel( textLabel );
}
void Button::SetLabel( Actor label )
}
mLabel = label;
+ mLabel.SetPosition( 0.f, 0.f );
+
+ // label should be the top of the button
+ Self().Add( mLabel );
OnLabelSet();
return mLabel;
}
+void Button::SetButtonImage( Actor image )
+{
+ StopTransitionAnimation();
+
+ if( mUnselectedContent && mUnselectedContent.GetParent() )
+ {
+ Self().Remove( mUnselectedContent );
+ }
+
+ mUnselectedContent = image;
+ if( mUnselectedContent )
+ {
+ mUnselectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mUnselectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mUnselectedContent.SetPosition( 0.f, 0.f );
+ }
+ ResetImageLayers();
+ OnButtonImageSet();
+
+ RelayoutRequest();
+}
+
Actor Button::GetButtonImage() const
{
- return mButtonContent;
+ return mUnselectedContent;
}
Actor& Button::GetButtonImage()
{
- return mButtonContent;
+ return mUnselectedContent;
+}
+
+void Button::SetSelectedImage( Actor image )
+{
+ StopTransitionAnimation();
+
+ if( mSelectedContent && mSelectedContent.GetParent() )
+ {
+ Self().Remove( mSelectedContent );
+ }
+
+ mSelectedContent = image;
+ if( mSelectedContent )
+ {
+ mSelectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mSelectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mSelectedContent.SetPosition( 0.f, 0.f );
+ }
+ ResetImageLayers();
+ OnSelectedImageSet();
+
+ RelayoutRequest();
}
Actor Button::GetSelectedImage() const
return mSelectedContent;
}
+void Button::SetBackgroundImage( Actor image )
+{
+ StopTransitionAnimation();
+
+ if( mBackgroundContent && mBackgroundContent.GetParent() )
+ {
+ Self().Remove( mBackgroundContent );
+ }
+
+ mBackgroundContent = image;
+ if( mBackgroundContent )
+ {
+ mBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mBackgroundContent.SetPosition( 0.f, 0.f );
+ }
+ ResetImageLayers();
+ OnBackgroundImageSet();
+
+ RelayoutRequest();
+}
+
Actor Button::GetBackgroundImage() const
{
return mBackgroundContent;
return mBackgroundContent;
}
+void Button::SetSelectedBackgroundImage( Actor image )
+{
+ StopTransitionAnimation();
+
+ if( mSelectedBackgroundContent && mSelectedBackgroundContent.GetParent() )
+ {
+ Self().Remove( mSelectedBackgroundContent );
+ }
+
+ mSelectedBackgroundContent = image;
+ if( mSelectedBackgroundContent )
+ {
+ mSelectedBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mSelectedBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mSelectedBackgroundContent.SetPosition( 0.f, 0.f );
+ }
+ ResetImageLayers();
+ OnSelectedBackgroundImageSet();
+
+ RelayoutRequest();
+}
+
+Actor Button::GetSelectedBackgroundImage() const
+{
+ return mSelectedBackgroundContent;
+}
+
+Actor& Button::GetSelectedBackgroundImage()
+{
+ return mSelectedBackgroundContent;
+}
+
+void Button::SetDisabledImage( Actor image )
+{
+ StopTransitionAnimation();
+
+ if( mDisabledContent && mDisabledContent.GetParent() )
+ {
+ Self().Remove( mDisabledContent );
+ }
+
+ mDisabledContent = image;
+ if( mDisabledContent )
+ {
+ mDisabledContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mDisabledContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mDisabledContent.SetPosition( 0.f, 0.f );
+ }
+
+ ResetImageLayers();
+ OnDisabledImageSet();
+}
+
Actor Button::GetDisabledImage() const
{
return mDisabledContent;
return mDisabledContent;
}
+void Button::SetDisabledSelectedImage( Actor image )
+{
+ StopTransitionAnimation();
+
+ if( mDisabledSelectedContent && mDisabledSelectedContent.GetParent() )
+ {
+ Self().Remove( mDisabledSelectedContent );
+ }
+
+ mDisabledSelectedContent = image;
+ if( mDisabledSelectedContent )
+ {
+ mDisabledSelectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mDisabledSelectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mDisabledSelectedContent.SetPosition( 0.f, 0.f );
+ }
+
+ ResetImageLayers();
+ OnDisabledSelectedImageSet();
+}
+
Actor Button::GetDisabledSelectedImage() const
{
return mDisabledSelectedContent;
return mDisabledSelectedContent;
}
+void Button::SetDisabledBackgroundImage( Actor image )
+{
+ StopTransitionAnimation();
+
+ if( mDisabledBackgroundContent && mDisabledBackgroundContent.GetParent() )
+ {
+ Self().Remove( mDisabledBackgroundContent );
+ }
+
+ mDisabledBackgroundContent = image;
+ if( mDisabledBackgroundContent )
+ {
+ mDisabledBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mDisabledBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mDisabledBackgroundContent.SetPosition( 0.f, 0.f );
+ }
+ ResetImageLayers();
+ OnDisabledBackgroundImageSet();
+}
+
Actor Button::GetDisabledBackgroundImage() const
{
return mDisabledBackgroundContent;
return mDisabledBackgroundContent;
}
-bool Button::DoAction( BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes )
+bool Button::DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
{
bool ret = false;
if( 0 == strcmp( actionName.c_str(), ACTION_BUTTON_CLICK ) )
{
- GetImplementation( button ).DoClickAction( attributes );
- ret = true;
+ ret = GetImplementation( button ).DoClickAction( attributes );
}
return ret;
}
-void Button::DoClickAction( const PropertyValueContainer& attributes )
+bool Button::DoClickAction( const Property::Map& attributes )
{
// Prevents the button signals from doing a recursive loop by sending an action
// and re-emitting the signals.
mState = ButtonDown;
OnButtonUp();
mClickActionPerforming = false;
+
+ return true;
}
+
+ return false;
}
void Button::OnButtonStageDisconnection()
{
if( !mTogglableButton )
{
- Toolkit::Button handle( GetOwner() );
-
- // Notifies the derived class the button has been released.
- OnReleased();
+ Released();
if( mAutoRepeating )
{
{
if( !mTogglableButton )
{
- Toolkit::Button handle( GetOwner() );
-
- // Notifies the derived class the button has been pressed.
- OnPressed();
+ Pressed();
if( mAutoRepeating )
{
SetUpTimer( mInitialAutoRepeatingDelay );
}
-
- //Emit signal.
- mPressedSignal.Emit( handle );
}
+
+ // The pressed signal should be emitted regardless of toggle mode.
+ Toolkit::Button handle( GetOwner() );
+ mPressedSignal.Emit( handle );
}
void Button::OnButtonUp()
}
else
{
- // Notifies the derived class the button has been clicked.
- OnReleased();
- OnClicked();
+ Released();
if( mAutoRepeating )
{
mAutoRepeatingTimer.Reset();
}
-
- Toolkit::Button handle( GetOwner() );
-
- //Emit signal.
- mReleasedSignal.Emit( handle );
- mClickedSignal.Emit( handle );
}
+
+ // The clicked and released signals should be emitted regardless of toggle mode.
+ Toolkit::Button handle( GetOwner() );
+ mReleasedSignal.Emit( handle );
+ mClickedSignal.Emit( handle );
}
}
{
if( !mTogglableButton )
{
- Toolkit::Button handle( GetOwner() );
-
- // Notifies the derived class the button has been released.
- OnReleased();
+ Released();
if( mAutoRepeating )
{
mAutoRepeatingTimer.Reset();
}
-
- //Emit signal.
- mReleasedSignal.Emit( handle );
}
+
+ // The released signal should be emitted regardless of toggle mode.
+ Toolkit::Button handle( GetOwner() );
+ mReleasedSignal.Emit( handle );
}
}
self.SetKeyboardFocusable( true );
}
-void Button::OnActivated()
+bool Button::OnAccessibilityActivated()
+{
+ return OnKeyboardEnter();
+}
+
+bool Button::OnKeyboardEnter()
{
- // When the button is activated, it performs the click action
- PropertyValueContainer attributes;
- DoClickAction( attributes );
+ // When the enter key is pressed, or button is activated, the click action is performed.
+ Property::Map attributes;
+ bool ret = DoClickAction( attributes );
+
+ return ret;
+}
+
+void Button::OnControlStageDisconnection()
+{
+ OnButtonStageDisconnection(); // Notification for derived classes.
+ mState = ButtonUp;
}
void Button::OnTap(Actor actor, const TapGesture& tap)
// Restart the autorepeat timer.
SetUpTimer( mNextAutoRepeatingDelay );
- Toolkit::Button handle( GetOwner() );
+ Pressed();
- // Notifies the derived class the button has been pressed.
- OnPressed();
+ Toolkit::Button handle( GetOwner() );
//Emit signal.
consumed = mReleasedSignal.Emit( handle );
return consumed;
}
-void Button::OnControlStageDisconnection()
+void Button::Pressed()
{
- OnButtonStageDisconnection(); // Notification for derived classes.
- mState = ButtonUp;
+ if( mPaintState == UnselectedState )
+ {
+ StopTransitionAnimation();
+
+ // Notifies the derived class the button has been pressed.
+ OnPressed();
+
+ //Layer Order
+ //(4) mSelectedContent (Inserted)
+ //(3) mUnselectedContent
+ //(2) mSelectedBackgroundContent (Inserted)
+ //(1) mBackgroundContent
+
+ TransitionInBetween( mUnselectedContent, mLabel, mSelectedContent );
+ TransitionInAbove( mBackgroundContent, mSelectedBackgroundContent );
+ TransitionInAtIndex( 0, mBackgroundContent );
+
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
+
+ mPaintState = SelectedState;
+
+ StartTransitionAnimation();
+ }
+}
+
+void Button::Released()
+{
+ if( mPaintState == SelectedState )
+ {
+ StopTransitionAnimation();
+
+ // Notifies the derived class the button has been released.
+ OnReleased();
+
+ //Layer Order
+ //(3) mUnselectedContent (Inserted)
+ //(2) mSelectedContent
+ //(1) mBackgroundContent
+
+ TransitionInBetween( mSelectedContent, mLabel, mUnselectedContent );
+ TransitionInAtIndex( 0, mBackgroundContent );
+
+ TransitionOut( mSelectedContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
+
+ mPaintState = UnselectedState;
+
+ StartTransitionAnimation();
+ }
}
Button::ButtonState Button::GetState()
return mState;
}
+Button::PaintState Button::GetPaintState()
+{
+ return mPaintState;
+}
+
+bool Button::InsertButtonImage( unsigned int index, Actor& actor )
+{
+ if( actor )
+ {
+ Self().Insert( index, actor );
+ PrepareForTranstionOut( actor );
+ return true;
+ }
+
+ return false;
+}
+
+void Button::RemoveButtonImage( Actor& actor )
+{
+ if( actor )
+ {
+ if( actor.GetParent() )
+ {
+ Self().Remove( actor );
+ }
+ PrepareForTranstionIn( actor );
+ }
+}
+
+unsigned int Button::FindChildIndex( Actor& actor )
+{
+ Actor self = Self();
+ unsigned int childrenNum = self.GetChildCount();
+
+ for( unsigned int i = 0; i < childrenNum; i++ )
+ {
+ Actor child = self.GetChildAt( i );
+ if( child == actor )
+ {
+ return i;
+ }
+ }
+
+ return childrenNum;
+}
+
+void Button::TransitionInBetween( Actor childLower, Actor childUpper, Actor actor )
+{
+ unsigned int index = childLower ? FindChildIndex( childLower ) + 1 : FindChildIndex( childUpper );
+ TransitionInAtIndex( index, actor );
+}
+
+void Button::TransitionInAbove( Actor child, Actor actor )
+{
+ unsigned int index = child ? FindChildIndex( child ) + 1 : 0;
+ TransitionInAtIndex( index, actor );
+}
+
+void Button::TransitionInAtIndex( unsigned int index, Actor actor )
+{
+ if( actor )
+ {
+ if( !actor.GetParent() )
+ {
+ Self().Insert( index, actor );
+ }
+
+ OnTransitionIn( actor );
+ }
+}
+
+void Button::TransitionOut( Actor actor )
+{
+ OnTransitionOut( actor );
+}
+
+void Button::ResetImageLayers()
+{
+ //ensure that all layers are in the correct order and state according to the paint state
+
+ int index = 0;
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ //Layer Order
+ //(2) mUnselectedContent
+ //(1) mBackgroundContent
+
+ RemoveButtonImage( mSelectedContent );
+ RemoveButtonImage( mSelectedBackgroundContent );
+ RemoveButtonImage( mDisabledContent );
+ RemoveButtonImage( mDisabledSelectedContent );
+ RemoveButtonImage( mDisabledBackgroundContent );
+
+ if( InsertButtonImage( index, mBackgroundContent ) )
+ {
+ ++index;
+ }
+ if( InsertButtonImage( index, mUnselectedContent ) )
+ {
+ ++index;
+ }
+ break;
+ }
+ case SelectedState:
+ {
+ //Layer Order
+ //(3) mSelectedContent
+ //(2) mSelectedBackgroundContent
+ //(1) mBackgroundContent
+
+ RemoveButtonImage( mUnselectedContent );
+ RemoveButtonImage( mDisabledContent );
+ RemoveButtonImage( mDisabledSelectedContent );
+ RemoveButtonImage( mDisabledBackgroundContent );
+
+ if( InsertButtonImage( index, mBackgroundContent ) )
+ {
+ ++index;
+ }
+ if( InsertButtonImage( index, mSelectedBackgroundContent ) )
+ {
+ ++index;
+ }
+ if( InsertButtonImage( index, mSelectedContent ) )
+ {
+ ++index;
+ }
+ break;
+ }
+ case DisabledUnselectedState:
+ {
+ //Layer Order
+ //(2) mDisabledContent
+ //(1) mDisabledBackgroundContent
+
+ RemoveButtonImage( mUnselectedContent );
+ RemoveButtonImage( mBackgroundContent );
+ RemoveButtonImage( mSelectedContent );
+ RemoveButtonImage( mDisabledSelectedContent );
+ RemoveButtonImage( mSelectedBackgroundContent );
+
+ if( InsertButtonImage( index, mDisabledBackgroundContent ? mDisabledBackgroundContent : mBackgroundContent ) )
+ {
+ ++index;
+ }
+ if( InsertButtonImage( index, mDisabledContent ? mDisabledContent : mUnselectedContent ) )
+ {
+ ++index;
+ }
+ break;
+ }
+ case DisabledSelectedState:
+ {
+ //Layer Order
+ // (2) mDisabledSelectedContent
+ // (1) mDisabledBackgroundContent
+
+ RemoveButtonImage( mUnselectedContent );
+ RemoveButtonImage( mSelectedContent );
+ RemoveButtonImage( mBackgroundContent );
+ RemoveButtonImage( mSelectedBackgroundContent );
+ RemoveButtonImage( mDisabledContent );
+
+ if( mDisabledBackgroundContent )
+ {
+ if( InsertButtonImage( index, mDisabledBackgroundContent) )
+ {
+ ++index;
+ }
+ }
+ else
+ {
+ if( InsertButtonImage( index, mBackgroundContent ) )
+ {
+ ++index;
+ }
+ if( InsertButtonImage( index, mSelectedBackgroundContent ) )
+ {
+ ++index;
+ }
+ }
+
+ if( InsertButtonImage( index, mDisabledSelectedContent ? mDisabledSelectedContent : mSelectedContent) )
+ {
+ ++index;
+ }
+ break;
+ }
+ }
+}
+
+void Button::StartTransitionAnimation()
+{
+ if( mTransitionAnimation )
+ {
+ mTransitionAnimation.Play();
+ }
+ else
+ {
+ ResetImageLayers();
+ }
+}
+
+void Button::StopTransitionAnimation()
+{
+ if( mTransitionAnimation )
+ {
+ mTransitionAnimation.Clear();
+ mTransitionAnimation.Reset();
+ }
+}
+
+Dali::Animation Button::GetTransitionAnimation()
+{
+ if( !mTransitionAnimation )
+ {
+ mTransitionAnimation = Dali::Animation::New( GetAnimationTime() );
+ mTransitionAnimation.FinishedSignal().Connect( this, &Button::TransitionAnimationFinished );
+ }
+
+ return mTransitionAnimation;
+}
+
+void Button::TransitionAnimationFinished( Dali::Animation& source )
+{
+ StopTransitionAnimation();
+ ResetImageLayers();
+}
+
void Button::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
{
Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) );
{
case Toolkit::Button::Property::DISABLED:
{
- GetImplementation( button ).SetDisabled( value.Get<bool>() );
+ GetImplementation( button ).SetDisabled( value.Get< bool >() );
break;
}
case Toolkit::Button::Property::NORMAL_STATE_ACTOR:
{
Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mButtonContent, map );
+ Scripting::CreatePropertyMap( GetImplementation( button ).mUnselectedContent, map );
value = map;
break;
}