/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "button-impl.h"
// EXTERNAL INCLUDES
-#include <cstring> // for strcmp
+#include <dali/devel-api/object/property-helper-devel.h>
+#include <dali/devel-api/scripting/enum-helper.h>
+#include <dali/devel-api/scripting/scripting.h>
+#include <dali/integration-api/debug.h>
#include <dali/public-api/events/touch-event.h>
+#include <dali/public-api/object/type-registry-helper.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/devel-api/object/type-registry-helper.h>
-#include <dali/public-api/actors/image-actor.h>
-#include <dali/devel-api/scripting/scripting.h>
+#include <dali/public-api/size-negotiation/relayout-container.h>
+#include <cstring> // for strcmp
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
-
-/**
- * Button states and contents
- * (3) mSelectedContent
- * (2) mButtonContent (2) mSelectedBackgroundContent
- * (1) mBackgroundContent (1) mBackgroundContent
- * < unselected > ----------------------- < selected >
- * | OnSelect() |
- * | OnDisabled() | OnDisabled()
- * | |
- * < disabled > < disabled-selected >
- * (2) mDisabledContent (2) mDisabledSelectedContent
- * (1) mDisabledBackgroundContent (1) mDisabledBackgroundContent
- *
- * The drawing order of child actors is as follows.
- *
- * Top mLabel
- * | mButtonContent / mSelectedContent / mDisabledContent / mDisabledSelectedContent
- * | mSelectedBackgroundContent
- * Bottom mBackgroundContent / mDisabledBackgroundContent
- *
- * Some of contents may be missed.
- * And 2 images - fade-in image and fade-out image - in the same layer can be shown during the transition animation. Fade-in image should be above fade-out image.
- */
-
-namespace Dali
-{
-
-namespace Toolkit
-{
-
-namespace Internal
-{
-
-namespace
-{
-
-BaseHandle Create()
-{
- // empty handle as we cannot create button (but type registered for clicked signal)
- return BaseHandle();
-}
-
-// Setup properties, signals and actions using the type-registry.
-DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Button, Toolkit::Control, Create );
-
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled", BOOLEAN, DISABLED )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "auto-repeating", BOOLEAN, AUTO_REPEATING )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "initial-auto-repeating-delay", FLOAT, INITIAL_AUTO_REPEATING_DELAY )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "next-auto-repeating-delay", FLOAT, NEXT_AUTO_REPEATING_DELAY )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "togglable", BOOLEAN, TOGGLABLE )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected", BOOLEAN, SELECTED )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "normal-state-actor", MAP, NORMAL_STATE_ACTOR )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected-state-actor", MAP, SELECTED_STATE_ACTOR )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled-state-actor", MAP, DISABLED_STATE_ACTOR )
-DALI_PROPERTY_REGISTRATION( Toolkit, Button, "label-actor", MAP, LABEL_ACTOR )
-
-DALI_SIGNAL_REGISTRATION( Toolkit, Button, "pressed", SIGNAL_PRESSED )
-DALI_SIGNAL_REGISTRATION( Toolkit, Button, "released", SIGNAL_RELEASED )
-DALI_SIGNAL_REGISTRATION( Toolkit, Button, "clicked", SIGNAL_CLICKED )
-DALI_SIGNAL_REGISTRATION( Toolkit, Button, "state-changed", SIGNAL_STATE_CHANGED )
-
-DALI_ACTION_REGISTRATION( Toolkit, Button, "button-click", ACTION_BUTTON_CLICK )
-
-DALI_TYPE_REGISTRATION_END()
-
-const unsigned int INITIAL_AUTOREPEATING_DELAY( 0.15f );
-const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f );
-
-} // unnamed namespace
-
-Button::Button()
-: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS ) ),
- mAutoRepeatingTimer(),
- mDisabled( false ),
- mAutoRepeating( false ),
- mTogglableButton( false ),
- mSelected( false ),
- mInitialAutoRepeatingDelay( INITIAL_AUTOREPEATING_DELAY ),
- mNextAutoRepeatingDelay( NEXT_AUTOREPEATING_DELAY ),
- mAnimationTime( 0.0f ),
- mClickActionPerforming( false ),
- mState( ButtonUp ),
- mPaintState( UnselectedState )
-{
-}
-
-Button::~Button()
-{
- if( mAutoRepeatingTimer )
- {
- mAutoRepeatingTimer.Reset();
- }
-}
-
-void Button::SetDisabled( bool disabled )
-{
- if( disabled != mDisabled )
- {
- unsigned int backgroundIndex;
- unsigned int buttonIndex;
-
- bool animationStarted = false;
-
- mDisabled = disabled;
-
- switch( mPaintState )
- {
- case UnselectedState:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mDisabledContent );
-
- if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mDisabledBackgroundContent );
-
- animationStarted = OnDisabled();
-
- if( animationStarted )
- {
- mPaintState = UnselectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledUnselectedState;
- }
- break;
- }
- case SelectedState:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mDisabledSelectedContent );
-
- if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mDisabledBackgroundContent );
-
- animationStarted = OnDisabled();
-
- if( animationStarted )
- {
- mPaintState = SelectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledSelectedState;
- }
- break;
- }
- case DisabledUnselectedState:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mButtonContent );
-
- if( mDisabledBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mBackgroundContent );
-
- animationStarted = OnDisabled();
-
- if( animationStarted )
- {
- mPaintState = DisabledUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- case DisabledSelectedState:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mSelectedContent );
-
- if( mDisabledBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mSelectedBackgroundContent );
- InsertChild( backgroundIndex, mBackgroundContent );
-
- animationStarted = OnDisabled();
-
- if( animationStarted )
- {
- mPaintState = DisabledSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- case UnselectedSelectedTransition:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mDisabledSelectedContent );
-
- if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mDisabledBackgroundContent );
-
- animationStarted = OnDisabled();
-
- if( animationStarted )
- {
- mPaintState = SelectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledSelectedState;
- }
- break;
- }
- case SelectedUnselectedTransition:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mDisabledContent );
-
- if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mDisabledBackgroundContent );
-
- animationStarted = OnDisabled();
-
- if( animationStarted )
- {
- mPaintState = UnselectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledUnselectedState;
- }
- break;
- }
- case UnselectedDisabledTransition:
- {
- animationStarted = OnDisabled();
-
- if( animationStarted )
- {
- mPaintState = DisabledUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- case DisabledUnselectedTransition:
- {
- animationStarted = OnDisabled();
-
- if( animationStarted )
- {
- mPaintState = UnselectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledUnselectedState;
- }
- break;
- }
- case SelectedDisabledTransition:
- {
- animationStarted = OnDisabled();
-
- if( animationStarted )
- {
- mPaintState = DisabledSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- case DisabledSelectedTransition:
- {
- animationStarted = OnDisabled();
-
- if( animationStarted )
- {
- mPaintState = SelectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledSelectedState;
- }
- break;
- }
- }
- }
-}
-
-bool Button::IsDisabled() const
-{
- return mDisabled;
-}
-
-void Button::SetAutoRepeating( bool autoRepeating )
-{
- mAutoRepeating = autoRepeating;
-
- // An autorepeating button can't be a togglable button.
- if( autoRepeating )
- {
- mTogglableButton = false;
-
- if( mSelected )
- {
- // Emit a signal is not wanted, only change the appearance.
- SetSelected( false, false );
- }
- }
-}
-
-bool Button::IsAutoRepeating() const
-{
- return mAutoRepeating;
-}
-
-void Button::SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay )
-{
- DALI_ASSERT_ALWAYS( initialAutoRepeatingDelay > 0.f );
- mInitialAutoRepeatingDelay = initialAutoRepeatingDelay;
-}
-
-float Button::GetInitialAutoRepeatingDelay() const
-{
- return mInitialAutoRepeatingDelay;
-}
-
-void Button::SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay )
-{
- DALI_ASSERT_ALWAYS( nextAutoRepeatingDelay > 0.f );
- mNextAutoRepeatingDelay = nextAutoRepeatingDelay;
-}
-
-float Button::GetNextAutoRepeatingDelay() const
-{
- return mNextAutoRepeatingDelay;
-}
-
-void Button::SetTogglableButton( bool togglable )
-{
- mTogglableButton = togglable;
-
- // A togglable button can't be an autorepeating button.
- if( togglable )
- {
- mAutoRepeating = false;
- }
-}
-
-bool Button::IsTogglableButton() const
-{
- return mTogglableButton;
-}
-
-void Button::SetSelected( bool selected )
-{
- if( !mDisabled && mTogglableButton && ( selected != mSelected ) )
- {
- SetSelected( selected, true );
- }
-}
-
-void Button::SetSelected( bool selected, bool emitSignal )
-{
- unsigned int buttonIndex, backgroundIndex;
- bool animationStarted = false;
-
- mSelected = selected;
-
- switch( mPaintState )
- {
- case UnselectedState:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mSelectedContent );
-
- if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mSelectedBackgroundContent );
-
- // Notifies the derived class the button has been selected.
- animationStarted = OnSelected();
-
- if( animationStarted )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- case SelectedState:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mButtonContent );
-
- // Notifies the derived class the button has been selected.
- animationStarted = OnSelected();
-
- if( animationStarted )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- case UnselectedSelectedTransition:
- {
- // Notifies the derived class the button has been selected.
- animationStarted = OnSelected();
-
- if( animationStarted )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- case SelectedUnselectedTransition:
- {
- // Notifies the derived class the button has been selected.
- animationStarted = OnSelected();
-
- if( animationStarted )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- case DisabledUnselectedTransition:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mSelectedContent );
-
- if( mDisabledBackgroundContent )
- {
- if( mBackgroundContent )
- {
- backgroundIndex = 2;
- }
- else
- {
- backgroundIndex = 1;
- }
- }
- else if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mSelectedBackgroundContent );
-
- // Notifies the derived class the button has been selected.
- animationStarted = OnSelected();
-
- if( animationStarted )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- case DisabledSelectedTransition:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mButtonContent );
-
- // Notifies the derived class the button has been selected.
- animationStarted = OnSelected();
-
- if( animationStarted )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- default:
- {
- break;
- }
- }
-
- if( emitSignal )
- {
- Toolkit::Button handle( GetOwner() );
-
- // Emit signal.
- mStateChangedSignal.Emit( handle );
- }
-
- RelayoutRequest();
-}
-
-bool Button::IsSelected() const
-{
- return mTogglableButton && mSelected;
-}
-
-void Button::SetAnimationTime( float animationTime )
-{
- mAnimationTime = animationTime;
-}
-
-float Button::GetAnimationTime() const
-{
- return mAnimationTime;
-}
-
-void Button::SetLabel( const std::string& label )
-{
- Toolkit::TextLabel textLabel = Toolkit::TextLabel::New( label );
- SetLabel( textLabel );
-}
-
-void Button::SetLabel( Actor label )
-{
- if( mLabel != label )
- {
- if( mLabel && mLabel.GetParent() )
- {
- mLabel.GetParent().Remove( mLabel );
- }
-
- mLabel = label;
- mLabel.SetPosition( 0.f, 0.f );
-
- // label should be the top of the button
- Self().Add( mLabel );
-
- OnLabelSet();
+#include <dali-toolkit/devel-api/controls/buttons/button-devel.h>
+#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/internal/visuals/text/text-visual.h>
+#include <dali-toolkit/public-api/align-enumerations.h>
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
+#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
+#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/text-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
- RelayoutRequest();
- }
-}
+#if defined(DEBUG_ENABLED)
+Debug::Filter* gLogButtonFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_BUTTON_CONTROL");
+#endif
-Actor Button::GetLabel() const
+namespace Dali
{
- return mLabel;
-}
-
-Actor& Button::GetLabel()
+namespace Toolkit
{
- return mLabel;
-}
-
-void Button::SetButtonImage( Actor image )
+namespace Internal
+{
+namespace
+{
+BaseHandle Create()
{
- StopAllAnimations();
+ // empty handle as we cannot create button (but type registered for clicked signal)
+ return BaseHandle();
+}
- if( mButtonContent && mButtonContent.GetParent() )
- {
- Self().Remove( mButtonContent );
- }
+// Setup properties, signals and actions using the type-registry.
+DALI_TYPE_REGISTRATION_BEGIN(Toolkit::Button, Toolkit::Control, Create)
+
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "disabled", BOOLEAN, DISABLED)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "autoRepeating", BOOLEAN, AUTO_REPEATING)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "initialAutoRepeatingDelay", FLOAT, INITIAL_AUTO_REPEATING_DELAY)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "nextAutoRepeatingDelay", FLOAT, NEXT_AUTO_REPEATING_DELAY)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "togglable", BOOLEAN, TOGGLABLE)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "selected", BOOLEAN, SELECTED)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "unselectedVisual", MAP, UNSELECTED_VISUAL)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "selectedVisual", MAP, SELECTED_VISUAL)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "disabledSelectedVisual", MAP, DISABLED_SELECTED_VISUAL)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "disabledUnselectedVisual", MAP, DISABLED_UNSELECTED_VISUAL)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "unselectedBackgroundVisual", MAP, UNSELECTED_BACKGROUND_VISUAL)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "label", MAP, LABEL)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "selectedBackgroundVisual", MAP, SELECTED_BACKGROUND_VISUAL)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "disabledUnselectedBackgroundVisual", MAP, DISABLED_UNSELECTED_BACKGROUND_VISUAL)
+DALI_PROPERTY_REGISTRATION(Toolkit, Button, "disabledSelectedBackgroundVisual", MAP, DISABLED_SELECTED_BACKGROUND_VISUAL)
+DALI_DEVEL_PROPERTY_REGISTRATION(Toolkit, Button, "labelRelativeAlignment", STRING, LABEL_RELATIVE_ALIGNMENT)
+DALI_DEVEL_PROPERTY_REGISTRATION(Toolkit, Button, "labelPadding", VECTOR4, LABEL_PADDING)
+DALI_DEVEL_PROPERTY_REGISTRATION(Toolkit, Button, "visualPadding", VECTOR4, VISUAL_PADDING)
+
+// Signals:
+DALI_SIGNAL_REGISTRATION(Toolkit, Button, "pressed", SIGNAL_PRESSED)
+DALI_SIGNAL_REGISTRATION(Toolkit, Button, "released", SIGNAL_RELEASED)
+DALI_SIGNAL_REGISTRATION(Toolkit, Button, "clicked", SIGNAL_CLICKED)
+DALI_SIGNAL_REGISTRATION(Toolkit, Button, "stateChanged", SIGNAL_STATE_CHANGED)
+
+// Actions:
+DALI_ACTION_REGISTRATION(Toolkit, Button, "buttonClick", ACTION_BUTTON_CLICK)
- mButtonContent = image;
+DALI_TYPE_REGISTRATION_END()
- mButtonContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mButtonContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mButtonContent.SetPosition( 0.f, 0.f );
+DALI_ENUM_TO_STRING_TABLE_BEGIN(ALIGNMENT)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::Internal::Button, BEGIN)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::Internal::Button, END)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::Internal::Button, TOP)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::Internal::Button, BOTTOM)
+DALI_ENUM_TO_STRING_TABLE_END(ALIGNMENT)
- if( mPaintState == UnselectedState )
+const Scripting::StringEnum ALIGNMENT_STRING_TABLE[] =
{
- unsigned int index = FindChildIndex( mLabel );
+ {"BEGIN", Button::BEGIN},
+ {"END", Button::END},
+ {"TOP", Button::TOP},
+ {"BOTTOM", Button::BOTTOM},
+};
- Self().Insert( index, mButtonContent );
- }
+const unsigned int ALIGNMENT_STRING_TABLE_COUNT = sizeof(ALIGNMENT_STRING_TABLE) / sizeof(ALIGNMENT_STRING_TABLE[0]);
- OnButtonImageSet();
+const Property::Index VISUAL_INDEX_FOR_STATE[][Button::STATE_COUNT] =
+ {
+ {Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, Toolkit::Button::Property::UNSELECTED_VISUAL},
+ {Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, Toolkit::Button::Property::SELECTED_VISUAL},
+ {Toolkit::Button::Property::DISABLED_UNSELECTED_BACKGROUND_VISUAL, Toolkit::Button::Property::DISABLED_UNSELECTED_VISUAL},
+ {Toolkit::Button::Property::DISABLED_SELECTED_BACKGROUND_VISUAL, Toolkit::Button::Property::DISABLED_SELECTED_VISUAL}};
- RelayoutRequest();
+/**
+ * Checks if given map contains a text string
+ */
+bool MapContainsTextString(Property::Map& map)
+{
+ bool result = false;
+ Property::Value* value = map.Find(Toolkit::TextVisual::Property::TEXT);
+ if(value)
+ {
+ std::string textString;
+ value->Get(textString);
+ if(!textString.empty())
+ {
+ result = true;
+ }
+ }
+ return result;
}
-Actor Button::GetButtonImage() const
+} // unnamed namespace
+
+Button::Button()
+: Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
+ mAutoRepeatingTimer(),
+ mTextLabelAlignment(END),
+ mAutoRepeating(false),
+ mTogglableButton(false),
+ mTextStringSetFlag(false),
+ mInitialAutoRepeatingDelay(0.0f),
+ mNextAutoRepeatingDelay(0.0f),
+ mAnimationTime(0.0f),
+ mButtonPressedState(UNPRESSED),
+ mButtonState(UNSELECTED_STATE),
+ mPreviousButtonState(mButtonState),
+ mClickActionPerforming(false)
{
- return mButtonContent;
}
-Actor& Button::GetButtonImage()
+Button::~Button()
{
- return mButtonContent;
}
-void Button::SetSelectedImage( Actor image )
+void Button::SetAutoRepeating(bool autoRepeating)
{
- StopAllAnimations();
-
- if( mSelectedContent && mSelectedContent.GetParent() )
- {
- Self().Remove( mSelectedContent );
- }
-
- mSelectedContent = image;
-
- mSelectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mSelectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mSelectedContent.SetPosition( 0.f, 0.f );
+ mAutoRepeating = autoRepeating;
- if( mPaintState == SelectedState )
+ // An autorepeating button can't be a toggle button.
+ if(autoRepeating)
{
- unsigned int index = FindChildIndex( mLabel );
-
- Self().Insert( index, mSelectedContent );
+ if(IsSelected())
+ {
+ SetSelected(false); // UnSelect before switching off Toggle feature.
+ }
+ mTogglableButton = false;
}
-
- OnSelectedImageSet();
-
- RelayoutRequest();
}
-Actor Button::GetSelectedImage() const
+void Button::SetInitialAutoRepeatingDelay(float initialAutoRepeatingDelay)
{
- return mSelectedContent;
+ DALI_ASSERT_DEBUG(initialAutoRepeatingDelay > 0.f);
+ mInitialAutoRepeatingDelay = initialAutoRepeatingDelay;
}
-Actor& Button::GetSelectedImage()
+void Button::SetNextAutoRepeatingDelay(float nextAutoRepeatingDelay)
{
- return mSelectedContent;
+ DALI_ASSERT_DEBUG(nextAutoRepeatingDelay > 0.f);
+ mNextAutoRepeatingDelay = nextAutoRepeatingDelay;
}
-void Button::SetBackgroundImage( Actor image )
+void Button::SetTogglableButton(bool togglable)
{
- StopAllAnimations();
-
- if( mBackgroundContent && mBackgroundContent.GetParent() )
- {
- Self().Remove( mBackgroundContent );
- }
-
- mBackgroundContent = image;
-
- mBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mBackgroundContent.SetPosition( 0.f, 0.f );
+ mTogglableButton = togglable;
- if( mPaintState == UnselectedState || mPaintState == SelectedState )
+ // A toggle button can't be an autorepeating button.
+ if(togglable)
{
- Self().Insert( 0, mBackgroundContent );
+ mAutoRepeating = false;
}
-
- OnBackgroundImageSet();
-
- RelayoutRequest();
}
-Actor Button::GetBackgroundImage() const
+void Button::SetSelected(bool selected)
{
- return mBackgroundContent;
-}
+ if(mTogglableButton)
+ {
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::SetSelected (%s)\n", (selected ? "true" : "false"));
-Actor& Button::GetBackgroundImage()
-{
- return mBackgroundContent;
+ if(selected && (mButtonState != SELECTED_STATE))
+ {
+ ChangeState(SELECTED_STATE);
+ }
+ else if(!selected && (mButtonState != UNSELECTED_STATE))
+ {
+ ChangeState(UNSELECTED_STATE);
+ }
+ }
}
-void Button::SetSelectedBackgroundImage( Actor image )
+void Button::SetDisabled(bool disabled)
{
- StopAllAnimations();
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::SetDisabled(%s) state(%d)\n", (disabled) ? "disabled" : "active", mButtonState);
- if( mSelectedBackgroundContent && mSelectedBackgroundContent.GetParent() )
+ if(disabled)
{
- Self().Remove( mSelectedBackgroundContent );
+ if(mButtonState == SELECTED_STATE)
+ {
+ ChangeState(DISABLED_SELECTED_STATE);
+ }
+ else if(mButtonState == UNSELECTED_STATE)
+ {
+ ChangeState(DISABLED_UNSELECTED_STATE);
+ }
}
-
- mSelectedBackgroundContent = image;
-
- mSelectedBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mSelectedBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mSelectedBackgroundContent.SetPosition( 0.f, 0.f );
-
- if( mPaintState == SelectedState )
+ else
{
- if( mBackgroundContent )
+ if(mButtonState == DISABLED_SELECTED_STATE)
{
- Self().Insert( 1, mSelectedBackgroundContent );
+ ChangeState(SELECTED_STATE);
}
- else
+ else if(mButtonState == DISABLED_UNSELECTED_STATE)
{
- Self().Insert( 0, mSelectedBackgroundContent );
+ ChangeState(UNSELECTED_STATE);
}
}
-
- OnSelectedBackgroundImageSet();
-
- RelayoutRequest();
}
-Actor Button::GetSelectedBackgroundImage() const
+bool Button::IsDisabled() const
{
- return mSelectedBackgroundContent;
+ return (mButtonState == DISABLED_SELECTED_STATE || mButtonState == DISABLED_UNSELECTED_STATE);
}
-Actor& Button::GetSelectedBackgroundImage()
+bool Button::ValidateState(State requestedState)
{
- return mSelectedBackgroundContent;
+ /* Below tables shows allowed state transitions
+ * Match rows in first column to following columns, if true then transition allowed.
+ * eg UNSELECTED_STATE to DISABLED_UNSELECTED_STATE is true so state transition allowed.
+ *
+ to| UNSELECTED_STATE | SELECTED_STATE | DISABLED_UNSELECTED_STATE | DISABLED_SELECTED_STATE |*/
+ /* from*/
+ bool transitionTable[4][4] = {/* UNSELECTED_STATE*/ {false, true, true, false},
+ /* SELECTED_STATE*/ {true, false, false, true},
+ /* DISABLED_UNSELECTED_STATE*/ {true, true, false, false},
+ /* DISABLED_SELECTED_STATE*/ {false, true, false, false}};
+
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::ValidateState ReuestedState:%d, CurrentState:%d, result:%s\n", requestedState, mButtonState, (transitionTable[mButtonState][requestedState]) ? "change-accepted" : "change-denied");
+
+ return transitionTable[mButtonState][requestedState];
}
-void Button::SetDisabledImage( Actor image )
+void Button::ChangeState(State requestedState)
{
- StopAllAnimations();
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::ChangeState ReuestedState(%d)\n", requestedState);
- if( mDisabledContent && mDisabledContent.GetParent() )
+ // Validate State before changing
+ if(!ValidateState(requestedState))
{
- Self().Remove( mDisabledContent );
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::ChangeState ReuestedState(%d) not validated\n", requestedState);
+ return;
}
- mDisabledContent = image;
-
- mDisabledContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mDisabledContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mDisabledContent.SetPosition( 0.f, 0.f );
+ // If not on stage the button could have still been set to selected so update state
+ mPreviousButtonState = mButtonState; // Store previous state for visual removal (used when animations ended)
+ mButtonState = requestedState; // Update current state
- if( mPaintState == DisabledUnselectedState || mPaintState == DisabledSelectedState )
+ if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
{
- unsigned int index = FindChildIndex( mLabel );
-
- Self().Insert( index, mDisabledContent );
+ OnStateChange(mButtonState); // Notify derived buttons
+ SelectRequiredVisual(VISUAL_INDEX_FOR_STATE[mButtonState][BACKGROUND]);
+ SelectRequiredVisual(VISUAL_INDEX_FOR_STATE[mButtonState][FOREGROUND]);
+ // If animation supported then visual removal should be performed after any transition animation has completed.
+ // If Required Visual is not loaded before current visual is removed then a flickering will be evident.
+ // Derived button can override OnButtonVisualRemoval
+ OnButtonVisualRemoval(VISUAL_INDEX_FOR_STATE[mPreviousButtonState][BACKGROUND]);
+ OnButtonVisualRemoval(VISUAL_INDEX_FOR_STATE[mPreviousButtonState][FOREGROUND]);
+ RelayoutRequest();
}
- OnDisabledImageSet();
+ Toolkit::Button handle(GetOwner());
+ // Emit signal.
+ mStateChangedSignal.Emit(handle);
}
-Actor Button::GetDisabledImage() const
-{
- return mDisabledContent;
-}
-
-Actor& Button::GetDisabledImage()
+bool Button::IsSelected() const
{
- return mDisabledContent;
+ bool selected = (mButtonState == SELECTED_STATE) || (mButtonState == DISABLED_SELECTED_STATE);
+ return mTogglableButton && selected;
}
-void Button::SetDisabledSelectedImage( Actor image )
+void Button::MergeWithExistingLabelProperties(const Property::Map& inMap, Property::Map& outMap)
{
- StopAllAnimations();
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "MergeLabelProperties with %d properties\n", inMap.Count());
- if( mDisabledSelectedContent && mDisabledSelectedContent.GetParent() )
+ /**
+ * Properties for the Label visual could be from a style sheet but after being set the "TEXT" property could be set.
+ * Hence would need to create the Text Visual with the complete merged set of properties.
+ *
+ * 1) Find Label Visual
+ * 2) Retrieve current properties ( settings )
+ * 3) Merge with new properties ( settings )
+ * 4) Return new merged map
+ */
+ Toolkit::Visual::Base visual = DevelControl::GetVisual(*this, Toolkit::Button::Property::LABEL);
+ if(visual)
{
- Self().Remove( mDisabledSelectedContent );
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "MergeLabelProperties Visual already exists, retrieving existing map\n");
+ visual.CreatePropertyMap(outMap);
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "MergeLabelProperties retrieved %d properties\n", outMap.Count());
}
- mDisabledSelectedContent = image;
+ outMap.Merge(inMap);
- mDisabledSelectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mDisabledSelectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mDisabledSelectedContent.SetPosition( 0.f, 0.f );
+ // Store if a text string has been supplied.
- if( mPaintState == DisabledSelectedState )
- {
- unsigned int index = FindChildIndex( mLabel );
-
- Self().Insert( index, mDisabledSelectedContent );
- }
+ mTextStringSetFlag = MapContainsTextString(outMap);
- OnDisabledSelectedImageSet();
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "MergeLabelProperties now has %d properties\n", outMap.Count());
}
-Actor Button::GetDisabledSelectedImage() const
+void Button::SetLabelAlignment(Button::Align labelAlignment)
{
- return mDisabledSelectedContent;
+ mTextLabelAlignment = labelAlignment;
+ RelayoutRequest();
}
-Actor& Button::GetDisabledSelectedImage()
+Button::Align Button::GetLabelAlignment()
{
- return mDisabledSelectedContent;
+ return mTextLabelAlignment;
}
-void Button::SetDisabledBackgroundImage( Actor image )
+/**
+ * Create Visual for given index from a property map or url.
+ * 1) Check if value passed in is a url and create visual
+ * 2) Create visual from map if step (1) is false
+ * 3) Register visual with control with false for enable flag. Button will later enable visual when needed ( Button::SelectRequiredVisual )
+ * 4) Unregister visual if empty map was provided. This is the method to remove a visual
+ */
+void Button::CreateVisualsForComponent(Property::Index index, const Property::Value& value, const int visualDepth)
{
- StopAllAnimations();
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "CreateVisualsForComponent index(%d)\n", index);
+ Toolkit::VisualFactory visualFactory = Toolkit::VisualFactory::Get();
+ Toolkit::Visual::Base buttonVisual;
- if( mDisabledBackgroundContent && mDisabledBackgroundContent.GetParent() )
+ std::string imageUrl;
+ if(value.Get(imageUrl))
{
- Self().Remove( mDisabledBackgroundContent );
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "CreateVisualsForComponent Using image URL(%d)\n", index);
+ if(!imageUrl.empty())
+ {
+ DALI_ASSERT_DEBUG(index != Toolkit::Button::Property::LABEL && "Creating a Image Visual instead of Text Visual ");
+ buttonVisual = visualFactory.CreateVisual(imageUrl, ImageDimensions());
+ }
}
-
- mDisabledBackgroundContent = image;
-
- mDisabledBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mDisabledBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mDisabledBackgroundContent.SetPosition( 0.f, 0.f );
-
- if( mPaintState == DisabledUnselectedState || mPaintState == DisabledSelectedState )
+ else
{
- Self().Insert( 0, mDisabledBackgroundContent );
+ // if its not a string then get a Property::Map from the property if possible.
+ const Property::Map* map = value.GetMap();
+ if(map && !map->Empty()) // Empty map results in current visual removal.
+ {
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "CreateVisualsForComponent Using Map(%d)\n", index);
+ buttonVisual = visualFactory.CreateVisual(*map);
+ }
}
- OnDisabledBackgroundImageSet();
-}
-
-Actor Button::GetDisabledBackgroundImage() const
-{
- return mDisabledBackgroundContent;
+ if(buttonVisual)
+ {
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "CreateVisualsForComponent RegisterVisual index(%d) enabled(%s)\n", index, DevelControl::IsVisualEnabled(*this, index) ? "true" : "false");
+ // enable the visual if needed for current state
+ const bool enabled = ((index == VISUAL_INDEX_FOR_STATE[mButtonState][BACKGROUND]) ||
+ (index == VISUAL_INDEX_FOR_STATE[mButtonState][FOREGROUND]) ||
+ (index == Toolkit::Button::Property::LABEL));
+ DevelControl::RegisterVisual(*this, index, buttonVisual, enabled, visualDepth);
+ }
+ else
+ {
+ DevelControl::UnregisterVisual(*this, index);
+ DALI_LOG_INFO(gLogButtonFilter, Debug::General, "CreateVisualsForComponent Visual not created or empty map (clearing visual).(%d)\n", index);
+ }
+ RelayoutRequest();
}
-Actor& Button::GetDisabledBackgroundImage()
+bool Button::GetPropertyMapForVisual(Property::Index visualIndex, Property::Map& retreivedMap) const
{
- return mDisabledBackgroundContent;
+ DALI_LOG_INFO(gLogButtonFilter, Debug::General, "GetPropertyMapForVisual visual(%d)\n", visualIndex);
+ bool success = false;
+ Toolkit::Visual::Base visual = DevelControl::GetVisual(*this, visualIndex);
+ if(visual)
+ {
+ visual.CreatePropertyMap(retreivedMap);
+ success = true;
+ }
+ DALI_LOG_INFO(gLogButtonFilter, Debug::General, "GetPropertyMapForVisual %s\n", success ? "Success" : "Failure");
+ return success;
}
- bool Button::DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
+bool Button::DoAction(BaseObject* object, const std::string& actionName, const Property::Map& attributes)
{
bool ret = false;
- Dali::BaseHandle handle( object );
+ Dali::BaseHandle handle(object);
- Toolkit::Button button = Toolkit::Button::DownCast( handle );
+ Toolkit::Button button = Toolkit::Button::DownCast(handle);
- DALI_ASSERT_ALWAYS( button );
+ DALI_ASSERT_DEBUG(button);
- if( 0 == strcmp( actionName.c_str(), ACTION_BUTTON_CLICK ) )
+ if(0 == strcmp(actionName.c_str(), ACTION_BUTTON_CLICK))
{
- GetImplementation( button ).DoClickAction( attributes );
- ret = true;
+ ret = GetImplementation(button).DoClickAction(attributes);
}
return ret;
}
- void Button::DoClickAction( const Property::Map& attributes )
+bool Button::DoClickAction(const Property::Map& attributes)
{
// Prevents the button signals from doing a recursive loop by sending an action
// and re-emitting the signals.
- if( !mClickActionPerforming )
+ if(!mClickActionPerforming)
{
mClickActionPerforming = true;
- OnButtonDown();
- mState = ButtonDown;
- OnButtonUp();
+ ButtonDown();
+ if(!mTogglableButton)
+ {
+ mButtonPressedState = DEPRESSED;
+ }
+ ButtonUp();
mClickActionPerforming = false;
+
+ return true;
}
+
+ return false;
}
-void Button::UpdatePaintTransitionState()
+void Button::ButtonDown()
{
- switch( mPaintState )
+ if(mTogglableButton)
{
- case UnselectedSelectedTransition:
- {
- RemoveChild( mButtonContent );
- mPaintState = SelectedState;
- break;
- }
- case SelectedUnselectedTransition:
- {
- RemoveChild( mSelectedBackgroundContent );
- RemoveChild( mSelectedContent );
- mPaintState = UnselectedState;
- break;
- }
- case UnselectedDisabledTransition:
+ if(mButtonState != SELECTED_STATE)
{
- RemoveChild( mBackgroundContent );
- RemoveChild( mButtonContent );
- mPaintState = DisabledUnselectedState;
- break;
+ SetSelected(true);
+ mButtonPressedState = TOGGLE_DEPRESSED;
}
- case DisabledUnselectedTransition:
+ else
{
- RemoveChild( mDisabledBackgroundContent );
- RemoveChild( mDisabledContent );
- mPaintState = UnselectedState;
- break;
+ mButtonPressedState = DEPRESSED;
}
- case SelectedDisabledTransition:
+ }
+ else
+ {
+ Pressed();
+ mButtonPressedState = DEPRESSED;
+ if(mAutoRepeating)
{
- RemoveChild( mBackgroundContent );
- RemoveChild( mSelectedBackgroundContent );
- RemoveChild( mSelectedContent );
- mPaintState = DisabledSelectedState;
- break;
+ SetUpTimer(mInitialAutoRepeatingDelay);
}
- case DisabledSelectedTransition:
+ }
+
+ // The pressed signal should be emitted regardless of toggle mode.
+ Toolkit::Button handle(GetOwner());
+ mPressedSignal.Emit(handle);
+}
+
+void Button::ButtonUp()
+{
+ bool emitSignalsForPressAndReleaseAction = false;
+
+ if(DEPRESSED == mButtonPressedState)
+ {
+ if(mTogglableButton) // Button up will change state
{
- RemoveChild( mDisabledBackgroundContent );
- RemoveChild( mDisabledSelectedContent );
- mPaintState = SelectedState;
- break;
+ emitSignalsForPressAndReleaseAction = OnToggleReleased(); // Derived toggle buttons can override this to provide custom behaviour
}
- default:
+ else
{
- break;
+ Released(); // Button up will result in unselected state
+ if(mAutoRepeating)
+ {
+ mAutoRepeatingTimer.Reset();
+ }
+ emitSignalsForPressAndReleaseAction = true;
}
}
+ else if(TOGGLE_DEPRESSED == mButtonPressedState)
+ {
+ emitSignalsForPressAndReleaseAction = true; // toggle released after being pressed, a click
+ }
+
+ if(emitSignalsForPressAndReleaseAction)
+ {
+ // The clicked and released signals should be emitted regardless of toggle mode.
+ Toolkit::Button handle(GetOwner());
+ mReleasedSignal.Emit(handle);
+ mClickedSignal.Emit(handle);
+ }
+}
+
+bool Button::OnToggleReleased()
+{
+ SetSelected(!IsSelected());
+ mButtonPressedState = UNPRESSED;
+ return true;
}
-void Button::OnButtonStageDisconnection()
+void Button::OnTouchPointLeave()
{
- if( ButtonDown == mState )
+ if(DEPRESSED == mButtonPressedState)
{
- if( !mTogglableButton )
+ if(!mTogglableButton)
{
Released();
- if( mAutoRepeating )
+ if(mAutoRepeating)
{
mAutoRepeatingTimer.Reset();
}
}
+
+ mButtonPressedState = UNPRESSED;
+
+ // The released signal should be emitted regardless of toggle mode.
+ Toolkit::Button handle(GetOwner());
+ mReleasedSignal.Emit(handle);
}
}
-void Button::OnButtonDown()
+void Button::OnTouchPointInterrupted()
{
- if( !mTogglableButton )
- {
- Toolkit::Button handle( GetOwner() );
+ OnTouchPointLeave();
+}
- Pressed();
+Toolkit::Button::ButtonSignalType& Button::PressedSignal()
+{
+ return mPressedSignal;
+}
- if( mAutoRepeating )
- {
- SetUpTimer( mInitialAutoRepeatingDelay );
- }
+Toolkit::Button::ButtonSignalType& Button::ReleasedSignal()
+{
+ return mReleasedSignal;
+}
- //Emit signal.
- mPressedSignal.Emit( handle );
- }
+Toolkit::Button::ButtonSignalType& Button::ClickedSignal()
+{
+ return mClickedSignal;
}
-void Button::OnButtonUp()
+Toolkit::Button::ButtonSignalType& Button::StateChangedSignal()
{
- if( ButtonDown == mState )
- {
- if( mTogglableButton )
- {
- SetSelected( !mSelected );
- }
- else
- {
- Released();
+ return mStateChangedSignal;
+}
- if( mAutoRepeating )
- {
- mAutoRepeatingTimer.Reset();
- }
+bool Button::DoConnectSignal(BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor)
+{
+ Dali::BaseHandle handle(object);
- Toolkit::Button handle( GetOwner() );
+ bool connected(true);
+ Toolkit::Button button = Toolkit::Button::DownCast(handle);
- //Emit signal.
- mReleasedSignal.Emit( handle );
- mClickedSignal.Emit( handle );
- }
+ if(0 == strcmp(signalName.c_str(), SIGNAL_PRESSED))
+ {
+ button.PressedSignal().Connect(tracker, functor);
+ }
+ else if(0 == strcmp(signalName.c_str(), SIGNAL_RELEASED))
+ {
+ button.ReleasedSignal().Connect(tracker, functor);
+ }
+ else if(0 == strcmp(signalName.c_str(), SIGNAL_CLICKED))
+ {
+ button.ClickedSignal().Connect(tracker, functor);
+ }
+ else if(0 == strcmp(signalName.c_str(), SIGNAL_STATE_CHANGED))
+ {
+ button.StateChangedSignal().Connect(tracker, functor);
+ }
+ else
+ {
+ // signalName does not match any signal
+ connected = false;
}
+
+ return connected;
}
-void Button::OnTouchPointLeave()
+void Button::OnInitialize()
{
- if( ButtonDown == mState )
- {
- if( !mTogglableButton )
- {
- Toolkit::Button handle( GetOwner() );
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::OnInitialize\n");
- Released();
+ Actor self = Self();
+
+ mTapDetector = TapGestureDetector::New();
+ mTapDetector.Attach(self);
+ mTapDetector.DetectedSignal().Connect(this, &Button::OnTap);
+
+ self.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+ self.SetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE, true);
+
+ self.TouchedSignal().Connect(this, &Button::OnTouch);
+}
- if( mAutoRepeating )
+bool Button::OnAccessibilityActivated()
+{
+ return OnKeyboardEnter();
+}
+
+bool Button::OnTouch(Actor actor, const TouchEvent& touch)
+{
+ if(!IsDisabled() && (actor == touch.GetHitActor(0)))
+ {
+ if(1 == touch.GetPointCount())
+ {
+ switch(touch.GetState(0))
{
- mAutoRepeatingTimer.Reset();
+ case PointState::DOWN:
+ {
+ ButtonDown();
+ break;
+ }
+ case PointState::UP:
+ {
+ ButtonUp();
+ break;
+ }
+ case PointState::INTERRUPTED:
+ {
+ OnTouchPointInterrupted();
+ break;
+ }
+ case PointState::LEAVE:
+ {
+ OnTouchPointLeave();
+ break;
+ }
+ case PointState::MOTION:
+ case PointState::STATIONARY: // FALLTHROUGH
+ {
+ // Nothing to do
+ break;
+ }
}
+ }
+ else if(1 < touch.GetPointCount())
+ {
+ OnTouchPointLeave(); // Notification for derived classes.
- //Emit signal.
- mReleasedSignal.Emit( handle );
+ // Sets the button state to the default
+ mButtonPressedState = UNPRESSED;
}
}
+ return false;
}
-void Button::OnTouchPointInterrupted()
+bool Button::OnKeyboardEnter()
{
- OnTouchPointLeave();
+ // When the enter key is pressed, or button is activated, the click action is performed.
+ Property::Map attributes;
+ bool ret = DoClickAction(attributes);
+
+ return ret;
}
-Toolkit::Button::ButtonSignalType& Button::PressedSignal()
+void Button::OnSceneDisconnection()
{
- return mPressedSignal;
-}
+ if(DEPRESSED == mButtonPressedState)
+ {
+ if(!mTogglableButton)
+ {
+ Released();
+
+ if(mAutoRepeating)
+ {
+ mAutoRepeatingTimer.Reset();
+ }
+ }
+ }
-Toolkit::Button::ButtonSignalType& Button::ReleasedSignal()
-{
- return mReleasedSignal;
-}
+ mButtonPressedState = UNPRESSED;
-Toolkit::Button::ButtonSignalType& Button::ClickedSignal()
-{
- return mClickedSignal;
+ Control::OnSceneDisconnection(); // Visuals will be set off stage
}
-Toolkit::Button::ButtonSignalType& Button::StateChangedSignal()
+void Button::OnSceneConnection(int depth)
{
- return mStateChangedSignal;
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::OnSceneConnection ptr(%p) \n", this);
+ OnButtonVisualRemoval(VISUAL_INDEX_FOR_STATE[mPreviousButtonState][BACKGROUND]);
+ OnButtonVisualRemoval(VISUAL_INDEX_FOR_STATE[mPreviousButtonState][FOREGROUND]);
+ SelectRequiredVisual(Toolkit::Button::Property::LABEL);
+ SelectRequiredVisual(VISUAL_INDEX_FOR_STATE[mButtonState][BACKGROUND]);
+ SelectRequiredVisual(VISUAL_INDEX_FOR_STATE[mButtonState][FOREGROUND]);
+ Control::OnSceneConnection(depth); // Enabled visuals will be put on stage
+ RelayoutRequest();
}
-bool Button::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+Vector3 Button::GetNaturalSize()
{
- Dali::BaseHandle handle( object );
+ Vector3 size = Vector3::ZERO;
- bool connected( true );
- Toolkit::Button button = Toolkit::Button::DownCast( handle );
+ bool horizontalAlignment = mTextLabelAlignment == BEGIN || mTextLabelAlignment == END; // label and visual side by side
- if( 0 == strcmp( signalName.c_str(), SIGNAL_PRESSED ) )
- {
- button.PressedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_RELEASED ) )
+ // Get natural size of foreground ( largest of the possible visuals )
+ Size largestProvidedVisual;
+ Size labelSize = Size::ZERO;
+
+ bool foreGroundVisualUsed = false;
+
+ for(int state = Button::UNSELECTED_STATE; state < Button::STATE_COUNT; state++)
{
- button.ReleasedSignal().Connect( tracker, functor );
+ Toolkit::Visual::Base visual = DevelControl::GetVisual(*this, VISUAL_INDEX_FOR_STATE[state][FOREGROUND]);
+ Size visualSize;
+ if(visual)
+ {
+ visual.GetNaturalSize(visualSize);
+ largestProvidedVisual.width = std::max(largestProvidedVisual.width, visualSize.width);
+ largestProvidedVisual.height = std::max(largestProvidedVisual.height, visualSize.height);
+ foreGroundVisualUsed = true;
+ }
}
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_CLICKED ) )
+
+ if(!foreGroundVisualUsed) // If foreground visual not supplied then use the background visual to calculate Natural size
{
- button.ClickedSignal().Connect( tracker, functor );
+ for(int state = Button::UNSELECTED_STATE; state < Button::STATE_COUNT; state++)
+ {
+ Toolkit::Visual::Base visual = DevelControl::GetVisual(*this, VISUAL_INDEX_FOR_STATE[state][BACKGROUND]);
+ Size visualSize;
+ if(visual)
+ {
+ visual.GetNaturalSize(visualSize);
+ largestProvidedVisual.width = std::max(largestProvidedVisual.width, visualSize.width);
+ largestProvidedVisual.height = std::max(largestProvidedVisual.height, visualSize.height);
+ }
+ }
}
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_STATE_CHANGED ) )
+
+ // Get horizontal padding total
+ if(largestProvidedVisual.width > 0) // if visual exists
{
- button.StateChangedSignal().Connect( tracker, functor );
+ size.width += largestProvidedVisual.width + mForegroundPadding.left + mForegroundPadding.right;
}
- else
+ // Get vertical padding total
+ if(largestProvidedVisual.height > 0)
{
- // signalName does not match any signal
- connected = false;
+ size.height += largestProvidedVisual.height + mForegroundPadding.top + mForegroundPadding.bottom;
}
- return connected;
-}
+ DALI_LOG_INFO(gLogButtonFilter, Debug::General, "GetNaturalSize visual Size(%f,%f)\n", largestProvidedVisual.width, largestProvidedVisual.height);
-bool Button::OnTouchEvent(const TouchEvent& event)
-{
- // Only events are processed when the button is not disabled and the touch event has only
- // one touch point.
- if( ( !mDisabled ) && ( 1 == event.GetPointCount() ) )
+ // Get natural size of label if text has been set
+ if(mTextStringSetFlag)
{
- switch( event.GetPoint(0).state )
- {
- case TouchPoint::Down:
- {
- OnButtonDown(); // Notification for derived classes.
+ Toolkit::Visual::Base visual = DevelControl::GetVisual(*this, Toolkit::Button::Property::LABEL);
- // Sets the button state to ButtonDown.
- mState = ButtonDown;
- break;
- }
- case TouchPoint::Up:
- {
- OnButtonUp(); // Notification for derived classes.
+ if(visual)
+ {
+ visual.GetNaturalSize(labelSize);
- // Sets the button state to ButtonUp.
- mState = ButtonUp;
- break;
- }
- case TouchPoint::Interrupted:
- {
- OnTouchPointInterrupted(); // Notification for derived classes.
+ DALI_LOG_INFO(gLogButtonFilter, Debug::General, "GetNaturalSize labelSize(%f,%f) padding(%f,%f)\n", labelSize.width, labelSize.height, mLabelPadding.left + mLabelPadding.right, mLabelPadding.top + mLabelPadding.bottom);
- // Sets the button state to the default (ButtonUp).
- mState = ButtonUp;
- break;
- }
- case TouchPoint::Leave:
- {
- OnTouchPointLeave(); // Notification for derived classes.
+ labelSize.width += mLabelPadding.left + mLabelPadding.right;
+ labelSize.height += mLabelPadding.top + mLabelPadding.bottom;
- // Sets the button state to the default (ButtonUp).
- mState = ButtonUp;
- break;
- }
- case TouchPoint::Motion:
- case TouchPoint::Stationary: // FALLTHROUGH
+ // Add label size to height or width depending on alignment position
+ if(horizontalAlignment)
{
- // Nothing to do
- break;
+ size.width += labelSize.width;
+ size.height = std::max(size.height, labelSize.height);
}
- default:
+ else
{
- DALI_ASSERT_ALWAYS( !"Point status unhandled." );
- break;
+ size.height += labelSize.height;
+ size.width = std::max(size.width, labelSize.width);
}
}
}
- else if( 1 < event.GetPointCount() )
- {
- OnTouchPointLeave(); // Notification for derived classes.
- // Sets the button state to the default (ButtonUp).
- mState = ButtonUp;
+ if(size.width < 1 && size.height < 1)
+ {
+ // if no image or label then use Control's natural size
+ DALI_LOG_INFO(gLogButtonFilter, Debug::General, "GetNaturalSize Using control natural size\n");
+ size = Control::GetNaturalSize();
}
- return false;
-}
-
-void Button::OnInitialize()
-{
- Actor self = Self();
-
- mTapDetector = TapGestureDetector::New();
- mTapDetector.Attach( self );
- mTapDetector.DetectedSignal().Connect(this, &Button::OnTap);
-
- OnButtonInitialize();
+ DALI_LOG_INFO(gLogButtonFilter, Debug::General, "Button GetNaturalSize (%f,%f)\n", size.width, size.height);
- self.SetDrawMode( DrawMode::OVERLAY );
- self.SetKeyboardFocusable( true );
+ return size;
}
-void Button::OnActivated()
+void Button::OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension)
{
- // When the button is activated, it performs the click action
- Property::Map attributes;
- DoClickAction( attributes );
+ DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnSetResizePolicy\n");
+ RelayoutRequest();
}
-void Button::OnControlStageDisconnection()
-{
- OnButtonStageDisconnection(); // Notification for derived classes.
- mState = ButtonUp;
-}
+/**
+ * Visuals are sized and positioned in this function.
+ * Whilst the control has it's size negotiated it has to size it's visuals explicitly here.
+ */
-void Button::OnTap(Actor actor, const TapGesture& tap)
+void Button::OnRelayout(const Vector2& size, RelayoutContainer& container)
{
- // Do nothing.
-}
+ DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout targetSize(%f,%f) ptr(%p) state[%d]\n", size.width, size.height, this, mButtonState);
-void Button::SetUpTimer( float delay )
-{
- mAutoRepeatingTimer = Dali::Timer::New( static_cast<unsigned int>( 1000.f * delay ) );
- mAutoRepeatingTimer.TickSignal().Connect( this, &Button::AutoRepeatingSlot );
- mAutoRepeatingTimer.Start();
-}
+ Toolkit::Visual::Base currentVisual = DevelControl::GetVisual(*this, VISUAL_INDEX_FOR_STATE[mButtonState][FOREGROUND]);
+ Toolkit::Visual::Base currentBackGroundVisual = DevelControl::GetVisual(*this, VISUAL_INDEX_FOR_STATE[mButtonState][BACKGROUND]);
-bool Button::AutoRepeatingSlot()
-{
- bool consumed = false;
- if( !mDisabled )
+ // Sizes and padding set to zero, if not present then values will no effect calculations.
+ Vector2 visualPosition = Vector2::ZERO;
+ Vector2 labelPosition = Vector2::ZERO;
+ Size visualSize = Size::ZERO;
+ Padding foregroundVisualPadding = Padding(0.0f, 0.0f, 0.0f, 0.0f);
+ Padding labelVisualPadding = Padding(0.0f, 0.0f, 0.0f, 0.0f);
+
+ if(mTextStringSetFlag)
{
- // Restart the autorepeat timer.
- SetUpTimer( mNextAutoRepeatingDelay );
+ DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout Label padding setting padding:%f,%f,%f,%f\n", mLabelPadding.y, mLabelPadding.x, mLabelPadding.width, mLabelPadding.height);
+ labelVisualPadding = mLabelPadding;
+ }
- Pressed();
+ if(currentVisual)
+ {
+ DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout Foreground Visual setting padding:%f,%f,%f,%f\n", mForegroundPadding.y, mForegroundPadding.x, mForegroundPadding.width, mForegroundPadding.height);
+ currentVisual.GetNaturalSize(visualSize);
+ foregroundVisualPadding = mForegroundPadding;
+ }
- Toolkit::Button handle( GetOwner() );
+ Toolkit::Align::Type visualAnchorPoint = Toolkit::Align::TOP_BEGIN;
- //Emit signal.
- consumed = mReleasedSignal.Emit( handle );
- consumed |= mClickedSignal.Emit( handle );
- consumed |= mPressedSignal.Emit( handle );
- }
+ Vector2 visualAndPaddingSize = Vector2((foregroundVisualPadding.x + visualSize.width + foregroundVisualPadding.y),
+ (foregroundVisualPadding.width + visualSize.height + foregroundVisualPadding.height));
- return consumed;
-}
+ DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout visualAndPaddingSize(%f,%f)\n", visualAndPaddingSize.width, visualAndPaddingSize.height);
-void Button::Pressed()
-{
- unsigned int buttonIndex, backgroundIndex;
- bool animationStarted = false;
+ // Text Visual should take all space available after foreground visual size and all padding is considered.
+ // Remaining Space priority, Foreground padding, foreground visual, Text padding then Text visual.
+ Size remainingSpaceForText = Size::ZERO;
- switch( mPaintState )
+ switch(mTextLabelAlignment)
{
- case UnselectedState:
+ case BEGIN:
{
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mSelectedContent );
+ visualAnchorPoint = Toolkit::Align::TOP_END;
+ visualPosition.x = foregroundVisualPadding.right;
+ visualPosition.y = foregroundVisualPadding.top;
- if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
+ labelPosition.x = labelVisualPadding.x;
+ labelPosition.y = labelVisualPadding.top;
- InsertChild( backgroundIndex, mSelectedBackgroundContent );
+ remainingSpaceForText.width = size.width - visualAndPaddingSize.width - labelVisualPadding.x - labelVisualPadding.y;
+ remainingSpaceForText.height = size.height - labelVisualPadding.top - labelVisualPadding.bottom;
+ break;
+ }
+ case END:
+ {
+ visualAnchorPoint = Toolkit::Align::TOP_BEGIN;
+ visualPosition.x = foregroundVisualPadding.left;
+ visualPosition.y = foregroundVisualPadding.top;
- // Notifies the derived class the button has been pressed.
- animationStarted = OnPressed();
+ labelPosition.x = visualAndPaddingSize.width + labelVisualPadding.x;
+ labelPosition.y = labelVisualPadding.top;
- if( animationStarted )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
+ remainingSpaceForText.width = size.width - visualAndPaddingSize.width - labelVisualPadding.x - labelVisualPadding.y;
+ remainingSpaceForText.height = size.height - labelVisualPadding.top - labelVisualPadding.bottom;
break;
}
- case SelectedUnselectedTransition:
+ case TOP:
{
- // Notifies the derived class the button has been pressed.
- animationStarted = OnPressed();
+ visualAnchorPoint = Toolkit::Align::BOTTOM_END;
+ visualPosition.x = foregroundVisualPadding.left;
+ visualPosition.y = foregroundVisualPadding.bottom;
+
+ labelPosition.x = labelVisualPadding.left;
+ labelPosition.y = labelVisualPadding.top;
+
+ remainingSpaceForText.width = size.width - labelVisualPadding.x - labelVisualPadding.y;
+ remainingSpaceForText.height = size.height - visualAndPaddingSize.height - labelVisualPadding.top - labelVisualPadding.bottom;
- if( animationStarted )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
break;
}
- case DisabledUnselectedTransition:
+ case BOTTOM:
{
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mSelectedContent );
-
- if( mDisabledBackgroundContent )
- {
- if( mBackgroundContent )
- {
- backgroundIndex = 2;
- }
- else
- {
- backgroundIndex = 1;
- }
- }
- else if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
+ visualAnchorPoint = Toolkit::Align::TOP_END;
+ visualPosition.x = foregroundVisualPadding.left;
+ visualPosition.y = foregroundVisualPadding.top;
- InsertChild( backgroundIndex, mSelectedBackgroundContent );
+ labelPosition.x = labelVisualPadding.left;
+ labelPosition.y = visualAndPaddingSize.height + labelVisualPadding.top;
- // Notifies the derived class the button has been pressed.
- animationStarted = OnPressed();
+ remainingSpaceForText.width = size.width - labelVisualPadding.x - labelVisualPadding.y;
+ remainingSpaceForText.height = size.height - visualAndPaddingSize.height - labelVisualPadding.top - labelVisualPadding.bottom;
- if( animationStarted )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
break;
}
- default:
- break;
}
-}
-void Button::Released()
-{
- unsigned int buttonIndex;
- bool animationStarted = false;
+ if(currentBackGroundVisual)
+ {
+ DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout Setting visual background size to(%f,%f)\n", size.width, size.height);
+
+ Property::Map visualTransform;
+
+ visualTransform.Add(Toolkit::Visual::Transform::Property::SIZE, size)
+ .Add(Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2(Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE));
- switch( mPaintState )
+ currentBackGroundVisual.SetTransformAndSize(visualTransform, size);
+ }
+
+ if(currentVisual)
{
- case SelectedState:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mButtonContent );
+ DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout Setting visual size to(%f,%f)\n", visualSize.width, visualSize.height);
- // Notifies the derived class the button has been released.
- animationStarted = OnReleased();
+ Property::Map visualTransform;
- if( animationStarted )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- case UnselectedSelectedTransition:
- {
- // Notifies the derived class the button has been released.
- animationStarted = OnReleased();
+ visualTransform.Add(Toolkit::Visual::Transform::Property::SIZE, visualSize)
+ .Add(Toolkit::Visual::Transform::Property::OFFSET, visualPosition)
+ .Add(Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2(Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE))
+ .Add(Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2(Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE))
+ .Add(Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::TOP_BEGIN)
+ .Add(Toolkit::Visual::Transform::Property::ANCHOR_POINT, visualAnchorPoint);
- if( animationStarted )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- case DisabledSelectedTransition:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mButtonContent );
+ currentVisual.SetTransformAndSize(visualTransform, size);
+ }
- // Notifies the derived class the button has been released.
- animationStarted = OnReleased();
+ if(mTextStringSetFlag)
+ {
+ Toolkit::Visual::Base textVisual = DevelControl::GetVisual(*this, Toolkit::Button::Property::LABEL); // No need to search for Label visual if no text set.
- if( animationStarted )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
+ if(textVisual)
+ {
+ if(!currentVisual)
{
- mPaintState = UnselectedState;
+ DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout Only Text\n");
+ labelPosition.x = labelVisualPadding.left;
+ labelPosition.y = labelVisualPadding.height;
}
- break;
- }
- default:
- {
- break;
+
+ Vector2 preSize = Vector2(static_cast<int>(remainingSpaceForText.x), static_cast<int>(remainingSpaceForText.y));
+
+ DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout text Size(%f,%f) text Position(%f,%f) \n", remainingSpaceForText.width, remainingSpaceForText.height, labelPosition.x, labelPosition.y);
+
+ DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout text Size -- (%f,%f) text Position(%f,%f) \n", preSize.width, preSize.height, labelPosition.x, labelPosition.y);
+
+ Property::Map textVisualTransform;
+ textVisualTransform.Add(Toolkit::Visual::Transform::Property::SIZE, preSize)
+ .Add(Toolkit::Visual::Transform::Property::OFFSET, labelPosition)
+ .Add(Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2(Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE))
+ .Add(Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2(Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE))
+ .Add(Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::TOP_BEGIN)
+ .Add(Toolkit::Visual::Transform::Property::ANCHOR_POINT, visualAnchorPoint);
+
+ textVisual.SetTransformAndSize(textVisualTransform, size);
}
}
+
+ DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout selected (%s) \n", IsSelected() ? "yes" : "no");
+
+ DALI_LOG_INFO(gLogButtonFilter, Debug::General, "OnRelayout << \n");
}
-Button::ButtonState Button::GetState()
+void Button::OnTap(Actor actor, const TapGesture& tap)
{
- return mState;
+ // Prevents Parent getting a tap event
}
-Button::PaintState Button::GetPaintState()
+void Button::SetUpTimer(float delay)
{
- return mPaintState;
+ mAutoRepeatingTimer = Dali::Timer::New(static_cast<unsigned int>(1000.f * delay));
+ mAutoRepeatingTimer.TickSignal().Connect(this, &Button::AutoRepeatingSlot);
+ mAutoRepeatingTimer.Start();
}
-void Button::InsertChild( unsigned int index, Actor& actor )
+bool Button::AutoRepeatingSlot()
{
- if( actor )
+ bool consumed = false;
+ if(!IsDisabled())
{
- Self().Insert( index, actor);
+ // Restart the autorepeat timer.
+ SetUpTimer(mNextAutoRepeatingDelay);
+
+ Pressed();
+
+ Toolkit::Button handle(GetOwner());
+
+ //Emit signal.
+ consumed = mReleasedSignal.Emit(handle);
+ consumed = mClickedSignal.Emit(handle);
+ consumed |= mPressedSignal.Emit(handle);
}
+
+ return consumed;
}
-void Button::RemoveChild( Actor& actor )
+void Button::Pressed()
{
- if( actor && actor.GetParent() )
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::Pressed\n");
+
+ if(mButtonState == UNSELECTED_STATE)
{
- Self().Remove( actor );
+ ChangeState(SELECTED_STATE);
+ OnPressed(); // Notifies the derived class the button has been pressed.
}
}
-unsigned int Button::FindChildIndex( Actor& actor )
+void Button::Released()
{
- Actor self = Self();
- unsigned int childrenNum = self.GetChildCount();
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::Released\n");
- for( unsigned int i = 0; i < childrenNum; i++ )
+ if(mButtonState == SELECTED_STATE && !mTogglableButton)
{
- Actor child = self.GetChildAt( i );
- if( child == actor )
- {
- return i;
- }
+ ChangeState(UNSELECTED_STATE);
+ OnReleased(); // // Notifies the derived class the button has been released.
+ }
+ mButtonPressedState = UNPRESSED;
+}
+
+void Button::SelectRequiredVisual(Property::Index visualIndex)
+{
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::SelectRequiredVisual index(%d) state(%d)\n", visualIndex, mButtonState);
+ // only enable visuals that exist
+ if(DevelControl::GetVisual(*this, visualIndex))
+ {
+ DevelControl::EnableVisual(*this, visualIndex, true);
+ }
+}
+
+void Button::RemoveVisual(Property::Index visualIndex)
+{
+ // Use OnButtonVisualRemoval if want button developer to have the option to override removal.
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::RemoveVisual index(%d) state(%d)\n", visualIndex, mButtonState);
+
+ Toolkit::Visual::Base visual = DevelControl::GetVisual(*this, visualIndex);
+
+ if(visual)
+ {
+ DevelControl::EnableVisual(*this, visualIndex, false);
}
+}
- return childrenNum;
+void Button::OnButtonVisualRemoval(Property::Index visualIndex)
+{
+ // Derived Buttons can over ride this to prevent default removal.
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::OnButtonVisualRemoval index(%d)\n", visualIndex);
+ RemoveVisual(visualIndex);
}
-void Button::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
+void Button::SetProperty(BaseObject* object, Property::Index index, const Property::Value& value)
{
- Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) );
+ Toolkit::Button button = Toolkit::Button::DownCast(Dali::BaseHandle(object));
- if ( button )
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::SetProperty index[%d]\n", index);
+
+ if(button)
{
- switch ( index )
+ switch(index)
{
case Toolkit::Button::Property::DISABLED:
{
- GetImplementation( button ).SetDisabled( value.Get<bool>() );
+ GetImplementation(button).SetDisabled(value.Get<bool>());
break;
}
case Toolkit::Button::Property::AUTO_REPEATING:
{
- GetImplementation( button ).SetAutoRepeating( value.Get< bool >() );
+ GetImplementation(button).SetAutoRepeating(value.Get<bool>());
break;
}
case Toolkit::Button::Property::INITIAL_AUTO_REPEATING_DELAY:
{
- GetImplementation( button ).SetInitialAutoRepeatingDelay( value.Get< float >() );
+ GetImplementation(button).SetInitialAutoRepeatingDelay(value.Get<float>());
break;
}
case Toolkit::Button::Property::NEXT_AUTO_REPEATING_DELAY:
{
- GetImplementation( button ).SetNextAutoRepeatingDelay( value.Get< float >() );
+ GetImplementation(button).SetNextAutoRepeatingDelay(value.Get<float>());
break;
}
case Toolkit::Button::Property::TOGGLABLE:
{
- GetImplementation( button ).SetTogglableButton( value.Get< bool >() );
+ GetImplementation(button).SetTogglableButton(value.Get<bool>());
break;
}
case Toolkit::Button::Property::SELECTED:
{
- GetImplementation( button ).SetSelected( value.Get< bool >() );
+ GetImplementation(button).SetSelected(value.Get<bool>());
+ break;
+ }
+
+ case Toolkit::Button::Property::UNSELECTED_VISUAL:
+ case Toolkit::Button::Property::SELECTED_VISUAL:
+ case Toolkit::Button::Property::DISABLED_SELECTED_VISUAL:
+ case Toolkit::Button::Property::DISABLED_UNSELECTED_VISUAL:
+ {
+ GetImplementation(button).CreateVisualsForComponent(index, value, DepthIndex::CONTENT);
+ break;
+ }
+
+ case Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL:
+ case Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL:
+ case Toolkit::Button::Property::DISABLED_SELECTED_BACKGROUND_VISUAL:
+ case Toolkit::Button::Property::DISABLED_UNSELECTED_BACKGROUND_VISUAL:
+ {
+ GetImplementation(button).CreateVisualsForComponent(index, value, DepthIndex::BACKGROUND);
break;
}
- case Toolkit::Button::Property::NORMAL_STATE_ACTOR:
+ case Toolkit::Button::Property::LABEL:
{
- GetImplementation( button ).SetButtonImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+ Property::Map outTextVisualProperties;
+ std::string textString;
+
+ if(value.Get(textString))
+ {
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::SetProperty Setting TextVisual with string[%s]\n", textString.c_str());
+
+ Property::Map setPropertyMap;
+ setPropertyMap.Add(Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT)
+ .Add(Toolkit::TextVisual::Property::TEXT, textString);
+
+ GetImplementation(button).MergeWithExistingLabelProperties(setPropertyMap, outTextVisualProperties);
+ }
+ else
+ {
+ // Get a Property::Map from the property if possible.
+ const Property::Map* setPropertyMap = value.GetMap();
+ if(setPropertyMap)
+ {
+ Property::Map indexKeys = TextVisual::ConvertStringKeysToIndexKeys(*setPropertyMap);
+ GetImplementation(button).MergeWithExistingLabelProperties(indexKeys, outTextVisualProperties);
+ }
+ }
+
+ if(!outTextVisualProperties.Empty())
+ {
+ GetImplementation(button).CreateVisualsForComponent(index, outTextVisualProperties, DepthIndex::CONTENT);
+ }
break;
}
- case Toolkit::Button::Property::SELECTED_STATE_ACTOR:
+ case Toolkit::DevelButton::Property::LABEL_RELATIVE_ALIGNMENT:
{
- GetImplementation( button ).SetSelectedImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+ Button::Align labelAlignment(END);
+ Scripting::GetEnumeration<Button::Align>(value.Get<std::string>().c_str(),
+ ALIGNMENT_TABLE,
+ ALIGNMENT_TABLE_COUNT,
+ labelAlignment);
+
+ GetImplementation(button).SetLabelAlignment(labelAlignment);
break;
}
- case Toolkit::Button::Property::DISABLED_STATE_ACTOR:
+ case Toolkit::DevelButton::Property::LABEL_PADDING:
{
- GetImplementation( button ).SetDisabledImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+ Vector4 padding(value.Get<Vector4>());
+ GetImplementation(button).SetLabelPadding(Padding(padding.x, padding.y, padding.z, padding.w));
break;
}
- case Toolkit::Button::Property::LABEL_ACTOR:
+ case Toolkit::DevelButton::Property::VISUAL_PADDING:
{
- GetImplementation( button ).SetLabel( Scripting::NewActor( value.Get< Property::Map >() ) );
+ Vector4 padding(value.Get<Vector4>());
+ GetImplementation(button).SetForegroundPadding(Padding(padding.x, padding.y, padding.z, padding.w));
break;
}
}
}
}
-Property::Value Button::GetProperty( BaseObject* object, Property::Index propertyIndex )
+Property::Value Button::GetProperty(BaseObject* object, Property::Index propertyIndex)
{
Property::Value value;
- Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) );
+ Toolkit::Button button = Toolkit::Button::DownCast(Dali::BaseHandle(object));
- if ( button )
+ if(button)
{
- switch ( propertyIndex )
+ switch(propertyIndex)
{
case Toolkit::Button::Property::DISABLED:
{
- value = GetImplementation( button ).mDisabled;
+ value = GetImplementation(button).IsDisabled();
break;
}
case Toolkit::Button::Property::AUTO_REPEATING:
{
- value = GetImplementation( button ).mAutoRepeating;
+ value = GetImplementation(button).mAutoRepeating;
break;
}
case Toolkit::Button::Property::INITIAL_AUTO_REPEATING_DELAY:
{
- value = GetImplementation( button ).mInitialAutoRepeatingDelay;
+ value = GetImplementation(button).mInitialAutoRepeatingDelay;
break;
}
case Toolkit::Button::Property::NEXT_AUTO_REPEATING_DELAY:
{
- value = GetImplementation( button ).mNextAutoRepeatingDelay;
+ value = GetImplementation(button).mNextAutoRepeatingDelay;
break;
}
case Toolkit::Button::Property::TOGGLABLE:
{
- value = GetImplementation( button ).mTogglableButton;
+ value = GetImplementation(button).mTogglableButton;
break;
}
case Toolkit::Button::Property::SELECTED:
{
- value = GetImplementation( button ).mSelected;
+ value = GetImplementation(button).IsSelected();
break;
}
- case Toolkit::Button::Property::NORMAL_STATE_ACTOR:
+ case Toolkit::Button::Property::UNSELECTED_VISUAL:
+ case Toolkit::Button::Property::SELECTED_VISUAL:
+ case Toolkit::Button::Property::DISABLED_SELECTED_VISUAL:
+ case Toolkit::Button::Property::DISABLED_UNSELECTED_VISUAL:
+ case Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL:
+ case Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL:
+ case Toolkit::Button::Property::DISABLED_SELECTED_BACKGROUND_VISUAL:
+ case Toolkit::Button::Property::DISABLED_UNSELECTED_BACKGROUND_VISUAL:
+ case Toolkit::Button::Property::LABEL:
{
- Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mButtonContent, map );
- value = map;
+ Property::Map visualProperty;
+ if(GetImplementation(button).GetPropertyMapForVisual(propertyIndex, visualProperty))
+ {
+ value = visualProperty;
+ }
break;
}
- case Toolkit::Button::Property::SELECTED_STATE_ACTOR:
+ case Toolkit::DevelButton::Property::LABEL_RELATIVE_ALIGNMENT:
{
- Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mSelectedContent, map );
- value = map;
+ const char* alignment = Scripting::GetEnumerationName<Button::Align>(GetImplementation(button).GetLabelAlignment(),
+ ALIGNMENT_STRING_TABLE,
+ ALIGNMENT_STRING_TABLE_COUNT);
+ if(alignment)
+ {
+ value = std::string(alignment);
+ }
+
break;
}
- case Toolkit::Button::Property::DISABLED_STATE_ACTOR:
+ case Toolkit::DevelButton::Property::LABEL_PADDING:
{
- Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mDisabledContent, map );
- value = map;
+ Padding padding = GetImplementation(button).GetLabelPadding();
+ value = Vector4(padding.x, padding.y, padding.top, padding.bottom);
break;
}
- case Toolkit::Button::Property::LABEL_ACTOR:
+ case Toolkit::DevelButton::Property::VISUAL_PADDING:
{
- Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mLabel, map );
- value = map;
- break;
+ Padding padding = GetImplementation(button).GetForegroundPadding();
+ value = Vector4(padding.x, padding.y, padding.top, padding.bottom);
}
}
}
return value;
}
+void Button::SetLabelPadding(const Padding& padding)
+{
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::SetLabelPadding padding(%f,%f,%f,%f)\n", padding.left, padding.right, padding.bottom, padding.top);
+ mLabelPadding = Padding(padding.left, padding.right, padding.bottom, padding.top);
+ RelayoutRequest();
+}
+
+Padding Button::GetLabelPadding()
+{
+ return mLabelPadding;
+}
+
+void Button::SetForegroundPadding(const Padding& padding)
+{
+ DALI_LOG_INFO(gLogButtonFilter, Debug::Verbose, "Button::SetForegroundPadding padding(%f,%f,%f,%f)\n", padding.left, padding.right, padding.bottom, padding.top);
+ mForegroundPadding = Padding(padding.left, padding.right, padding.bottom, padding.top);
+ RelayoutRequest();
+}
+
+Padding Button::GetForegroundPadding()
+{
+ return mForegroundPadding;
+}
+
+std::string Button::AccessibleImpl::GetNameRaw()
+{
+ std::string labelText;
+ auto slf = Toolkit::Button::DownCast(Self());
+ Property::Map labelMap = slf.GetProperty<Property::Map>(Toolkit::Button::Property::LABEL);
+
+ Property::Value* textPropertyPtr = labelMap.Find(Toolkit::TextVisual::Property::TEXT);
+ if(textPropertyPtr)
+ {
+ textPropertyPtr->Get(labelText);
+ }
+
+ return labelText;
+}
+
+Property::Index Button::AccessibleImpl::GetNamePropertyIndex()
+{
+ Property::Index label = Toolkit::Button::Property::LABEL;
+ Property::Map labelMap = Self().GetProperty<Property::Map>(label);
+
+ if(MapContainsTextString(labelMap))
+ {
+ return label;
+ }
+ else
+ {
+ return Property::INVALID_INDEX;
+ }
+}
+
+Dali::Accessibility::States Button::AccessibleImpl::CalculateStates()
+{
+ auto tmp = DevelControl::AccessibleImpl::CalculateStates();
+ tmp[Dali::Accessibility::State::SELECTABLE] = true;
+ auto slf = Toolkit::Button::DownCast(Self());
+ tmp[Dali::Accessibility::State::ENABLED] = !slf.GetProperty<bool>(Toolkit::Button::Property::DISABLED);
+ tmp[Dali::Accessibility::State::CHECKED] = slf.GetProperty<bool>(Toolkit::Button::Property::SELECTED);
+ return tmp;
+}
+
} // namespace Internal
} // namespace Toolkit