/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
BubbleRenderer::BubbleRenderer()
: mRenderer(),
mIndicesOffset(),
mIndiceStartEndPos(),
mIndicesPercentage(),
- mIndexGravity( Property::INVALID_INDEX ),
- mIndexDynamicScale( Property::INVALID_INDEX ),
- mIndexInvertedMovementArea( Property::INVALID_INDEX )
+ mIndexGravity(Property::INVALID_INDEX),
+ mIndexDynamicScale(Property::INVALID_INDEX),
+ mIndexInvertedMovementArea(Property::INVALID_INDEX)
{
}
-void BubbleRenderer::Initialize( unsigned int numberOfBubble, const Vector2& movementArea, Geometry geometry, TextureSet textureSet, Shader shader )
+void BubbleRenderer::Initialize(unsigned int numberOfBubble, const Vector2& movementArea, Geometry geometry, TextureSet textureSet, Shader shader)
{
- if( mRenderer )
+ if(mRenderer)
{
// This function is supposed to be called once
return;
}
- mRenderer = Renderer::New( geometry, shader );
- mRenderer.SetTextures( textureSet );
+ mRenderer = Renderer::New(geometry, shader);
+ mRenderer.SetTextures(textureSet);
// register uniforms
- mIndexGravity = mRenderer.RegisterProperty( "uGravity", 50.f );
- mIndexDynamicScale = mRenderer.RegisterProperty( "uDynamicScale", 1.f );
+ mIndexGravity = mRenderer.RegisterProperty("uGravity", 50.f);
+ mIndexDynamicScale = mRenderer.RegisterProperty("uDynamicScale", 1.f);
- mIndexInvertedMovementArea = mRenderer.RegisterProperty( "uInvertedMovementArea", Vector2(1.f,1.f) / movementArea );
+ mIndexInvertedMovementArea = mRenderer.RegisterProperty("uInvertedMovementArea", Vector2(1.f, 1.f) / movementArea);
mIndicesOffset.resize(9);
int offset = movementArea.Length() / 10.f;
- unsigned int seed = time( NULL );
+ unsigned int seed = time(NULL);
- mIndicesOffset[0] = mRenderer.RegisterProperty( "uOffset[0]", Vector2( 0.f,0.f ) );
- mIndicesOffset[1] = mRenderer.RegisterProperty( "uOffset[1]", Vector2( rand_r( &seed ) % offset, rand_r( &seed ) % offset ) );
- mIndicesOffset[2] = mRenderer.RegisterProperty( "uOffset[2]", Vector2( rand_r( &seed ) % offset, -rand_r( &seed ) % offset ) );
- mIndicesOffset[3] = mRenderer.RegisterProperty( "uOffset[3]", Vector2(-rand_r( &seed ) % offset, rand_r( &seed ) % offset ) );
- mIndicesOffset[4] = mRenderer.RegisterProperty( "uOffset[4]", Vector2(-rand_r( &seed ) % offset, -rand_r( &seed ) % offset ) );
- mIndicesOffset[5] = mRenderer.RegisterProperty( "uOffset[5]", Vector2( rand_r( &seed ) % offset, 0.f ) );
- mIndicesOffset[6] = mRenderer.RegisterProperty( "uOffset[6]", Vector2(-rand_r( &seed ) % offset, 0.f ) );
- mIndicesOffset[7] = mRenderer.RegisterProperty( "uOffset[7]", Vector2( 0.f, rand_r( &seed ) % offset ) );
- mIndicesOffset[8] = mRenderer.RegisterProperty( "uOffset[8]", Vector2( 0.f, -rand_r( &seed ) % offset ) );
+ mIndicesOffset[0] = mRenderer.RegisterProperty("uOffset[0]", Vector2(0.f, 0.f));
+ mIndicesOffset[1] = mRenderer.RegisterProperty("uOffset[1]", Vector2(rand_r(&seed) % offset, rand_r(&seed) % offset));
+ mIndicesOffset[2] = mRenderer.RegisterProperty("uOffset[2]", Vector2(rand_r(&seed) % offset, -rand_r(&seed) % offset));
+ mIndicesOffset[3] = mRenderer.RegisterProperty("uOffset[3]", Vector2(-rand_r(&seed) % offset, rand_r(&seed) % offset));
+ mIndicesOffset[4] = mRenderer.RegisterProperty("uOffset[4]", Vector2(-rand_r(&seed) % offset, -rand_r(&seed) % offset));
+ mIndicesOffset[5] = mRenderer.RegisterProperty("uOffset[5]", Vector2(rand_r(&seed) % offset, 0.f));
+ mIndicesOffset[6] = mRenderer.RegisterProperty("uOffset[6]", Vector2(-rand_r(&seed) % offset, 0.f));
+ mIndicesOffset[7] = mRenderer.RegisterProperty("uOffset[7]", Vector2(0.f, rand_r(&seed) % offset));
+ mIndicesOffset[8] = mRenderer.RegisterProperty("uOffset[8]", Vector2(0.f, -rand_r(&seed) % offset));
Vector4 zeroVector;
- mIndiceStartEndPos.resize( numberOfBubble );
- mIndicesPercentage.resize( numberOfBubble );
- for( unsigned int i=0; i<numberOfBubble; i++ )
+ mIndiceStartEndPos.resize(numberOfBubble);
+ mIndicesPercentage.resize(numberOfBubble);
+ for(unsigned int i = 0; i < numberOfBubble; i++)
{
std::ostringstream ossProperty;
- ossProperty<< "uStartEndPosition["<< i << "]";
- mIndiceStartEndPos[i] = mRenderer.RegisterProperty( ossProperty.str(), zeroVector );
+ ossProperty << "uStartEndPosition[" << i << "]";
+ mIndiceStartEndPos[i] = mRenderer.RegisterProperty(ossProperty.str(), zeroVector);
ossProperty.str("");
- ossProperty<< "uPercentage["<< i << "]";
- mIndicesPercentage[i] = mRenderer.RegisterProperty( ossProperty.str(), 0.f );
+ ossProperty << "uPercentage[" << i << "]";
+ mIndicesPercentage[i] = mRenderer.RegisterProperty(ossProperty.str(), 0.f);
}
}
return mRenderer;
}
-void BubbleRenderer::SetGeometry( Geometry geometry )
+void BubbleRenderer::SetGeometry(Geometry geometry)
{
- mRenderer.SetGeometry( geometry );
+ mRenderer.SetGeometry(geometry);
}
-void BubbleRenderer::SetStartAndEndPosition( unsigned int index, const Vector4& startAndEndPosition )
+void BubbleRenderer::SetStartAndEndPosition(unsigned int index, const Vector4& startAndEndPosition)
{
- mRenderer.SetProperty( mIndiceStartEndPos[index], startAndEndPosition );
+ mRenderer.SetProperty(mIndiceStartEndPos[index], startAndEndPosition);
}
-void BubbleRenderer::SetPercentage( unsigned int index, float percentage )
+void BubbleRenderer::SetPercentage(unsigned int index, float percentage)
{
- mRenderer.SetProperty( mIndicesPercentage[index], percentage );
+ mRenderer.SetProperty(mIndicesPercentage[index], percentage);
}
-void BubbleRenderer::SetGravity( float gravity )
+void BubbleRenderer::SetGravity(float gravity)
{
- mRenderer.SetProperty( mIndexGravity, gravity );
+ mRenderer.SetProperty(mIndexGravity, gravity);
}
-void BubbleRenderer::SetDynamicScale( float scale )
+void BubbleRenderer::SetDynamicScale(float scale)
{
- mRenderer.SetProperty( mIndexDynamicScale, scale );
+ mRenderer.SetProperty(mIndexDynamicScale, scale);
}
-Property BubbleRenderer::GetPercentageProperty( unsigned int index )
+Property BubbleRenderer::GetPercentageProperty(unsigned int index)
{
- return Property( mRenderer, mIndicesPercentage[index] );
+ return Property(mRenderer, mIndicesPercentage[index]);
}
void BubbleRenderer::ResetProperties()
{
Vector4 zeroVector;
- for( unsigned int i=0; i<mIndicesPercentage.size(); i++ )
+ for(unsigned int i = 0; i < mIndicesPercentage.size(); i++)
{
- SetPercentage( i, 0.f);
- SetStartAndEndPosition( i, zeroVector );
+ SetPercentage(i, 0.f);
+ SetStartAndEndPosition(i, zeroVector);
}
}