-#ifndef __DALI_TOOLKIT_INTERNAL_BUBBLE_EMITTER_IMPL_H__
-#define __DALI_TOOLKIT_INTERNAL_BUBBLE_EMITTER_IMPL_H__
+#ifndef DALI_TOOLKIT_INTERNAL_BUBBLE_EMITTER_IMPL_H
+#define DALI_TOOLKIT_INTERNAL_BUBBLE_EMITTER_IMPL_H
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <dali/public-api/actors/camera-actor.h>
-#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/common/stage.h>
#include <dali/public-api/images/frame-buffer-image.h>
#include <dali/public-api/render-tasks/render-task.h>
-#include <dali/devel-api/object/property-buffer.h>
-#include <dali/devel-api/rendering/geometry.h>
-#include <dali/devel-api/rendering/renderer.h>
-#include <dali/devel-api/rendering/sampler.h>
-#include <dali/devel-api/rendering/shader.h>
+#include <dali/public-api/rendering/geometry.h>
+#include <dali/public-api/rendering/property-buffer.h>
+#include <dali/public-api/rendering/renderer.h>
+#include <dali/public-api/rendering/sampler.h>
+#include <dali/public-api/rendering/shader.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
void SetBubbleDensity( unsigned int density );
/**
- * @copydoc Toolkit::BubbleEmitter::SetBlendMode
- */
- void SetBlendMode( bool enable );
-
- /**
* @copydoc Toolkit::BubbleEmitter::EmitBubble
*/
void EmitBubble( Animation& animation, const Vector2& emitPosition, const Vector2& direction, const Vector2& displacement );
FrameBufferImage mEffectImage; ///< The image stores the adjusted color of the background image.The bubbles pick color from this image.
CameraActor mCameraActor; ///< The render task views the scene from the perspective of this actor.
- Sampler mSamplerBackground; ///< The sampler which provides the background image to material
- Sampler mSamplerBubbleShape; ///< The sampler which provides the bubble shape image to material
Geometry mMeshGeometry; ///< The mesh geometry which contains the vertices and indices data
- Material mMaterial; ///< The material which controls the bubble display
+ TextureSet mTextureSet; ///< The texture set which controls the bubble display
std::vector<BubbleActorPtr> mBubbleActors; ///< The meshActor vector, its size is mNumShader.
- Vector2 mMovementArea; ///< The size of the bubble moving area, usually the same size as the background image actor.
+ Vector2 mMovementArea; ///< The size of the bubble moving area, usually the same size as the background.
Vector2 mBubbleSizeRange; ///< The size range of the bubbles; x component is the low bound, and y component is the up bound.
Vector3 mHSVDelta; ///< The HSV difference used to adjust the background image color.
unsigned int mDensity; ///< How many bubbles will emit at each time, they are controlled by same uniforms in the shader.
unsigned int mTotalNumOfBubble; ///< mNumBubblePerShader*mNumShader.
unsigned int mCurrentBubble; ///< Keep track of the index for the newly emitted bubble
+ unsigned int mRandomSeed; ///< Seed to generate random number.
bool mRenderTaskRunning; ///< If the background render task is currently running
} // namespace Dali
-#endif /* __DALI_TOOLKIT_INTERNAL_BUBBLE_EMITTER_IMPL_H__ */
+#endif // DALI_TOOLKIT_INTERNAL_BUBBLE_EMITTER_IMPL_H