CameraActor mCameraActor; ///< The render task views the scene from the perspective of this actor.
Geometry mMeshGeometry; ///< The mesh geometry which contains the vertices and indices data
- Material mMaterial; ///< The material which controls the bubble display
+ TextureSet mTextureSet; ///< The texture set which controls the bubble display
std::vector<BubbleActorPtr> mBubbleActors; ///< The meshActor vector, its size is mNumShader.
Vector2 mMovementArea; ///< The size of the bubble moving area, usually the same size as the background image actor.