Revert "Updates following rename of PropertyBuffer to VertexBuffer"
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / bubble-effect / bubble-emitter-impl.h
old mode 100755 (executable)
new mode 100644 (file)
index 8c04c6e..972f995
@@ -2,7 +2,7 @@
 #define DALI_TOOLKIT_INTERNAL_BUBBLE_EMITTER_IMPL_H
 
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -20,7 +20,7 @@
 
 // EXTERNAL INCLUDES
 #include <dali/public-api/actors/camera-actor.h>
-#include <dali/public-api/common/stage.h>
+#include <dali/devel-api/common/stage.h>
 #include <dali/public-api/rendering/frame-buffer.h>
 #include <dali/public-api/render-tasks/render-task.h>
 #include <dali/public-api/rendering/geometry.h>
@@ -170,6 +170,7 @@ private:
   unsigned int                mDensity;             ///< How many bubbles will emit at each time, they are controlled by same uniforms in the shader.
   unsigned int                mTotalNumOfBubble;    ///< mNumBubblePerShader*mNumShader.
   unsigned int                mCurrentBubble;       ///< Keep track of the index for the newly emitted bubble
+  unsigned int                mRandomSeed;          ///< Seed to generate random number.
 
   bool                        mRenderTaskRunning;   ///< If the background render task is currently running