#include <dali/public-api/images/resource-image.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/shader-effects/bubble-effect/color-adjuster.h>
#include <dali-toolkit/internal/controls/bubble-effect/bubble-actor.h>
#include <dali-toolkit/internal/controls/bubble-effect/color-adjuster.h>
#include <dali-toolkit/internal/controls/bubble-effect/bubble-effect.h>
vertexFormat["aIndex"] = Property::FLOAT;
vertexFormat["aPosition"] = Property::VECTOR2;
vertexFormat["aTexCoord"] = Property::VECTOR2;
- PropertyBuffer vertices = PropertyBuffer::New( PropertyBuffer::STATIC, vertexFormat, numVertex );
+ PropertyBuffer vertices = PropertyBuffer::New( vertexFormat, numVertex );
vertices.SetData( &vertexData[0] );
Property::Map indexFormat;
indexFormat["indices"] = Property::UNSIGNED_INTEGER;
- PropertyBuffer indices = PropertyBuffer::New( PropertyBuffer::STATIC, indexFormat, numIndex );
+ PropertyBuffer indices = PropertyBuffer::New( indexFormat, numIndex );
indices.SetData( &indexData[0] );
Geometry geometry = Geometry::New();