mBubbleRoot.SetSize(mMovementArea);
// Prepare the frame buffer to store the color adjusted background image
- mEffectImage = FrameBufferImage::New( mMovementArea.width/4.f, mMovementArea.height/4.f, Pixel::RGBA8888, Dali::Image::UNUSED );
+ mEffectImage = FrameBufferImage::New( mMovementArea.width/4.f, mMovementArea.height/4.f, Pixel::RGBA8888 );
// Generate the geometry, which is used by all bubbleActors
mMeshGeometry = CreateGeometry( mNumBubblePerActor*mDensity );