-#ifndef __DALI_TOOLKIT_INTERNAL_BUBBLE_EFFECT_H_
-#define __DALI_TOOLKIT_INTERNAL_BUBBLE_EFFECT_H_
+#ifndef DALI_TOOLKIT_INTERNAL_BUBBLE_EFFECT_H
+#define DALI_TOOLKIT_INTERNAL_BUBBLE_EFFECT_H
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <sstream>
-#include <dali/devel-api/rendering/shader.h>
+#include <dali/public-api/rendering/shader.h>
namespace Dali
{
vTexCoord = aTexCoord;\n
vPercentage = percentage;\n
// Use the emit position color for the bubble
- vEffectTexCoord = startAndEnd.xy * uInvertedMovementArea;\n
+ vEffectTexCoord = startAndEnd.xy * uInvertedMovementArea + vec2(0.5);\n
}\n
);
} // namespace Toolkit
} // namespace Dali
-#endif /* __DALI_TOOLKIT_INTERNAL_BUBBLE_EFFECT_H_ */
+#endif // DALI_TOOLKIT_INTERNAL_BUBBLE_EFFECT_H