-#ifndef __DALI_TOOLKIT_INTERNAL_BUBBLE_ACTOR_H_
-#define __DALI_TOOLKIT_INTERNAL_BUBBLE_ACTOR_H_
+#ifndef DALI_TOOLKIT_INTERNAL_BUBBLE_ACTOR_H
+#define DALI_TOOLKIT_INTERNAL_BUBBLE_ACTOR_H
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/actors/actor.h>
+#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/object/property-map.h>
-#include <dali/devel-api/rendering/renderer.h>
+#include <dali/public-api/rendering/renderer.h>
namespace Dali
{
* Ideally use one group of uniform to control one bubble.
* If the num of patches in the MeshActor is more than groups of uniforms,
* the uniform values will be shared by multiple bubbles. Allow up to 9 times.
- * @param[in] movementArea The size of the bubble moving area, usually the same size as the background image actor.
+ * @param[in] movementArea The size of the bubble moving area, usually the same size as the background.
* @return A newly allocated object.
*/
BubbleActor( unsigned int numberOfBubble,
Actor mActor;
Renderer mRenderer;
- Vector2 mMovementArea; ///< The size of the bubble moving area, usually the same size as the background image actor.
+ Vector2 mMovementArea; ///< The size of the bubble moving area, usually the same size as the background.
//properties mapped as uniforms
std::vector<Property::Index> mIndicesOffset; ///< Indices of the properties mapping to uniform array 'uOffset'
} // namespace Dali
-#endif /* __DALI_TOOLKIT_INTERNAL_BUBBLE_ACTOR_H_ */
+#endif // DALI_TOOLKIT_INTERNAL_BUBBLE_ACTOR_H