BubbleActor::BubbleActor( unsigned int numberOfBubble,
const Vector2& movementArea)
: mMovementArea( movementArea ),
+ mIndexGravity( Property::INVALID_INDEX ),
+ mIndexDynamicScale( Property::INVALID_INDEX ),
+ mIndexInvertedMovementArea( Property::INVALID_INDEX ),
mNumBubble( numberOfBubble )
{
mActor = Actor::New();