#define __DALI_TOOLKIT_INTERNAL_BLOOM_VIEW_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <sstream>
#include <cmath>
#include <dali/public-api/actors/camera-actor.h>
-#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/render-tasks/render-task.h>
-#include <dali/public-api/shader-effects/shader-effect.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/gaussian-blur-view/gaussian-blur-view.h>
-#include <dali-toolkit/public-api/controls/bloom-view/bloom-view.h>
+#include <dali-toolkit/devel-api/controls/gaussian-blur-view/gaussian-blur-view.h>
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
+#include <dali-toolkit/devel-api/controls/bloom-view/bloom-view.h>
namespace Dali
{
static Dali::Toolkit::BloomView New();
static Dali::Toolkit::BloomView New( const unsigned int numSamples, const float blurBellCurveWidth, const Pixel::Format renderTargetPixelFormat,
const float downsampleWidthScale, const float downsampleHeightScale);
-
- void Add(Actor child);
- void Remove(Actor child);
-
void Activate();
void Deactivate();
private:
virtual void OnInitialize();
- virtual void OnControlSizeSet(const Vector3& targetSize);
- virtual void OnStageDisconnection();
+ virtual void OnSizeSet(const Vector3& targetSize);
- virtual void OnControlStageConnection();
+ /**
+ * @copydoc Control::OnChildAdd()
+ */
+ virtual void OnChildAdd( Actor& child );
+
+ /**
+ * @copydoc Control::OnChildRemove()
+ */
+ virtual void OnChildRemove( Actor& child );
void AllocateResources();
void CreateRenderTasks();
/////////////////////////////////////////////////////////////
// for creating a subtree for all user added child actors, so that we can have them exclusive to the mRenderChildrenTask and our other actors exclusive to our other tasks
Actor mChildrenRoot;
+ // for creating a subtree for the internal actors
+ Actor mInternalRoot;
/////////////////////////////////////////////////////////////
// for mapping offscreen renders to render target sizes
// for extracting bright parts of image to an offscreen target
FrameBufferImage mBloomExtractTarget; // for rendering bright parts of image into separate texture, also used as target for gaussian blur
RenderTask mBloomExtractTask;
- ShaderEffect mBloomExtractShader;
- ImageActor mBloomExtractImageActor;
+ Toolkit::ImageView mBloomExtractImageView;
/////////////////////////////////////////////////////////////
// for blurring extracted bloom
/////////////////////////////////////////////////////////////
// for compositing bloom and children renders to offscreen target
RenderTask mCompositeTask;
- ShaderEffect mCompositeShader;
- ImageActor mCompositeImageActor;
+
+ Toolkit::ImageView mCompositeImageView;
/////////////////////////////////////////////////////////////
// for holding blurred result
FrameBufferImage mOutputRenderTarget;
- ImageActor mTargetImageActor;
+ Toolkit::ImageView mTargetImageView;
/////////////////////////////////////////////////////////////
// Properties for setting by user, e.g. by animations
Property::Index mImageIntensityPropertyIndex;
Property::Index mImageSaturationPropertyIndex;
+ bool mActivated:1;
+
private:
// Undefined copy constructor.