#include <sstream>
#include <cmath>
#include <dali/public-api/actors/camera-actor.h>
-#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/render-tasks/render-task.h>
// INTERNAL INCLUDES
static Dali::Toolkit::BloomView New();
static Dali::Toolkit::BloomView New( const unsigned int numSamples, const float blurBellCurveWidth, const Pixel::Format renderTargetPixelFormat,
const float downsampleWidthScale, const float downsampleHeightScale);
-
- void Add(Actor child);
- void Remove(Actor child);
-
void Activate();
void Deactivate();
virtual void OnInitialize();
virtual void OnSizeSet(const Vector3& targetSize);
+ /**
+ * @copydoc Control::OnChildAdd()
+ */
+ virtual void OnChildAdd( Actor& child );
+
+ /**
+ * @copydoc Control::OnChildRemove()
+ */
+ virtual void OnChildRemove( Actor& child );
+
void AllocateResources();
void CreateRenderTasks();
void RemoveRenderTasks();
/////////////////////////////////////////////////////////////
// for creating a subtree for all user added child actors, so that we can have them exclusive to the mRenderChildrenTask and our other actors exclusive to our other tasks
Actor mChildrenRoot;
+ // for creating a subtree for the internal actors
+ Actor mInternalRoot;
/////////////////////////////////////////////////////////////
// for mapping offscreen renders to render target sizes
// for extracting bright parts of image to an offscreen target
FrameBufferImage mBloomExtractTarget; // for rendering bright parts of image into separate texture, also used as target for gaussian blur
RenderTask mBloomExtractTask;
- Toolkit::ImageView mBloomExtractImageActor;
+ Toolkit::ImageView mBloomExtractImageView;
/////////////////////////////////////////////////////////////
// for blurring extracted bloom
// for compositing bloom and children renders to offscreen target
RenderTask mCompositeTask;
- Toolkit::ImageView mCompositeImageActor;
+ Toolkit::ImageView mCompositeImageView;
/////////////////////////////////////////////////////////////
// for holding blurred result
FrameBufferImage mOutputRenderTarget;
- Toolkit::ImageView mTargetImageActor;
+ Toolkit::ImageView mTargetImageView;
/////////////////////////////////////////////////////////////
// Properties for setting by user, e.g. by animations