-#ifndef __DALI_TOOLKIT_INTERNAL_BLOOM_VIEW_H__
-#define __DALI_TOOLKIT_INTERNAL_BLOOM_VIEW_H__
+#ifndef DALI_TOOLKIT_INTERNAL_BLOOM_VIEW_H
+#define DALI_TOOLKIT_INTERNAL_BLOOM_VIEW_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <cmath>
#include <dali/public-api/actors/camera-actor.h>
#include <dali/public-api/render-tasks/render-task.h>
+#include <dali/public-api/rendering/frame-buffer.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/gaussian-blur-view/gaussian-blur-view.h>
+#include <dali-toolkit/devel-api/controls/gaussian-blur-view/gaussian-blur-view.h>
#include <dali-toolkit/public-api/controls/image-view/image-view.h>
#include <dali-toolkit/devel-api/controls/bloom-view/bloom-view.h>
virtual void OnSizeSet(const Vector3& targetSize);
/**
- * @copydoc Control::OnControlChildAdd()
+ * @copydoc Control::OnChildAdd()
*/
- virtual void OnControlChildAdd( Actor& child );
+ virtual void OnChildAdd( Actor& child );
/**
- * @copydoc Control::OnControlChildRemove()
+ * @copydoc Control::OnChildRemove()
*/
- virtual void OnControlChildRemove( Actor& child );
+ virtual void OnChildRemove( Actor& child );
void AllocateResources();
void CreateRenderTasks();
/////////////////////////////////////////////////////////////
// for rendering all user added children to offscreen target
- FrameBufferImage mRenderTargetForRenderingChildren;
+ FrameBuffer mRenderTargetForRenderingChildren;
RenderTask mRenderChildrenTask;
/////////////////////////////////////////////////////////////
// for extracting bright parts of image to an offscreen target
- FrameBufferImage mBloomExtractTarget; // for rendering bright parts of image into separate texture, also used as target for gaussian blur
+ FrameBuffer mBloomExtractTarget; // for rendering bright parts of image into separate texture, also used as target for gaussian blur
RenderTask mBloomExtractTask;
- Toolkit::ImageView mBloomExtractImageActor;
+ Actor mBloomExtractActor;
/////////////////////////////////////////////////////////////
// for blurring extracted bloom
// for compositing bloom and children renders to offscreen target
RenderTask mCompositeTask;
- Toolkit::ImageView mCompositeImageActor;
+ Actor mCompositeActor;
/////////////////////////////////////////////////////////////
// for holding blurred result
- FrameBufferImage mOutputRenderTarget;
- Toolkit::ImageView mTargetImageActor;
+ FrameBuffer mOutputRenderTarget;
+ Actor mTargetActor;
/////////////////////////////////////////////////////////////
// Properties for setting by user, e.g. by animations
} // namespace Dali
-#endif // __DALI_TOOLKIT_INTERNAL_BLOOM_VIEW_H__
+#endif // DALI_TOOLKIT_INTERNAL_BLOOM_VIEW_H