#include <cmath>
#include <dali/public-api/actors/camera-actor.h>
#include <dali/public-api/render-tasks/render-task.h>
-#include <dali/public-api/images/frame-buffer-image.h>
+#include <dali/public-api/rendering/frame-buffer.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
/////////////////////////////////////////////////////////////
// for rendering all user added children to offscreen target
- FrameBufferImage mRenderTargetForRenderingChildren;
+ FrameBuffer mRenderTargetForRenderingChildren;
RenderTask mRenderChildrenTask;
/////////////////////////////////////////////////////////////
// for extracting bright parts of image to an offscreen target
FrameBuffer mBloomExtractTarget; // for rendering bright parts of image into separate texture, also used as target for gaussian blur
RenderTask mBloomExtractTask;
- Toolkit::ImageView mBloomExtractImageView;
+ Actor mBloomExtractActor;
/////////////////////////////////////////////////////////////
// for blurring extracted bloom
// for compositing bloom and children renders to offscreen target
RenderTask mCompositeTask;
- Toolkit::ImageView mCompositeImageView;
+ Actor mCompositeActor;
/////////////////////////////////////////////////////////////
// for holding blurred result
- FrameBufferImage mOutputRenderTarget;
- Toolkit::ImageView mTargetImageView;
+ FrameBuffer mOutputRenderTarget;
+ Actor mTargetActor;
/////////////////////////////////////////////////////////////
// Properties for setting by user, e.g. by animations