#include <dali-toolkit/devel-api/controls/bloom-view/bloom-view.h>
#include <dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.h>
#include <dali-toolkit/internal/controls/control/control-renderers.h>
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
namespace Dali
{
// bind properties for / set shader constants to defaults
SetupProperties();
+
+ DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
+ return std::unique_ptr< Dali::Accessibility::Accessible >(
+ new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::ANIMATION ) );
+ } );
}
void BloomView::OnSizeSet(const Vector3& targetSize)