// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/controls/bloom-view/bloom-view.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/controls/gaussian-blur-view/gaussian-blur-view.h>
-#include <dali-toolkit/internal/controls/control/control-data-impl.h>
#include <dali-toolkit/internal/controls/control/control-renderers.h>
#include <dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.h>
#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
// bind properties for / set shader constants to defaults
SetupProperties();
- DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
- return std::unique_ptr<Dali::Accessibility::Accessible>(
- new Control::Impl::AccessibleImpl(actor, Dali::Accessibility::Role::ANIMATION));
- });
+ Self().SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::ANIMATION);
}
void BloomView::OnSizeSet(const Vector3& targetSize)