// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/controls/gaussian-blur-view/gaussian-blur-view.h>
-#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/devel-api/controls/bloom-view/bloom-view.h>
+#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
#include <dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.h>
namespace Dali
Property::Map customShader;
customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = BLOOM_EXTRACT_FRAGMENT_SOURCE;
Property::Map visualMap;
- visualMap.Insert( Toolkit::Visual::Property::SHADER, customShader );
+ visualMap.Insert( Toolkit::VisualProperty::SHADER, customShader );
mBloomExtractImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );
// set GaussianBlurView to blur our extracted bloom
mCompositeImageView.SetImage( mRenderTargetForRenderingChildren );
// Create shader used to composite bloom and original image to output render target
customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = COMPOSITE_FRAGMENT_SOURCE;
- visualMap[ Toolkit::Visual::Property::SHADER ] = customShader;
+ visualMap[ Toolkit::VisualProperty::SHADER ] = customShader;
mCompositeImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );
TextureSet textureSet = mCompositeImageView.GetRendererAt(0).GetTextures();
TextureSetImage( textureSet, 1u, mBlurExtractTarget );